Commit Graph

23 Commits

Author SHA1 Message Date
Remie Richards 5fc7af7fbf attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
Thunder12345 744940c8a8 Fixes #6615
All instances of "Your clothes feel warm" have been given a full stop.
Couldn't actually confirm in testing due to never getting the warm
clothes message, but I don't see why it wouldn't work.
2014-12-27 18:32:45 +00:00
Razharas 7758a0afed Ok now explosions shall work properly
Changed severity to target, make items not destroy themselves on
severity lower than 1, all that stuff
2014-12-05 23:21:48 +03:00
Razharas ff456ebaf4 Unwinded most of shit
Meh
2014-11-19 21:36:45 +03:00
Lo6a4evskiy 82f869c9a6 Updated to resolve conflicts 2014-09-06 13:34:43 +04:00
Giacomand bc945b6c92 Fixes the gravity generator not updating your gravity status, so you stop floating. 2014-06-13 20:17:11 +01:00
Cheridan 3a0bd3de28 Merge branch 'master' of https://github.com/tgstation/-tg-station into MeteorsSuck
Conflicts:
	code/game/turfs/simulated/walls.dm
2014-05-13 14:03:42 -05:00
Alex 7091c012e9 Merge pull request #3625 from Giacom/gravity_layer
You can now walk behind the three top parts of the gravity generator, to...
2014-05-06 20:08:00 +01:00
Giacomand 4f8a312275 You can now walk behind the three top parts of the gravity generator, to be able to fix a space breach in the middle of it. 2014-05-02 16:35:54 +01:00
Cheridan 4d8160ab14 meteorhit() is kill 2014-04-22 12:16:02 -05:00
ikarrus 32ea63d08a Replaces the GravGen alarm with a louder, more distressing sound. 2014-04-15 22:55:05 -06:00
Giacomand 65602cb72d Added admin logging for the gravity generator. 2014-03-25 10:12:33 +00:00
Giacomand 1a9da0ba47 You will fall over in zero gravity, but you won't make a noise. This was important because it told players whether someone was stunned or dead, when it was changed it just added confusion.
You can no longer slip in zero g.

Added an admin subtype of the gravity generator which admins can spawn to create a pre-setup gravity generator.
2014-03-23 16:21:08 +00:00
MrPerson 2858bf1c18 Fix for changling powers arm blade and fleshy space suit.
More del(AM) -> qdel(AM) and Del() -> Destroy()
Fixes a terrible bug that would have meant players could only ghost once.
2014-03-21 22:26:50 -07:00
Giacomand 64c9e253f2 Typo fixes. I'm keeping the comma-less but. 2014-03-15 17:44:34 +00:00
Giacomand cc4dd68bdf Added a new gravity generator which will produce gravity for the station.
Sprites by Ausop, which he posted in his sprite thread.

The gravity generator is very sturdy, as it is almost indestructible, but explosions can break it and it will need repairs.
Changed C4 to stop del()'ing and instead will only use ex_act().
Added an interact_offline variable for machines that will allow you to interact with them even if they are depowered. The gravity generator only uses this at the moment.

Removed the stun that people get when gravity changes.
Shuttles have gravity still.

Added a gravity generator room to the west of Engineering. It is very secure, with a foyer and requiring CE or Captain access. There are instructions on the table for repairing and enabling/disabling the machine.
2014-03-15 16:59:48 +00:00
AlexanderUlanH 1d6981c2d3 Remove name checks 2014-02-19 17:23:57 -05:00
Giacomand f1e7637bab Disabled the game using set background by making all instances of it use a define, which can be changed in code/_compile_options.dm
Testing has revealed that it reduces the sluggishness of the game, though it will spike from lag when the singularity is loose. Thanks to ChuckTheSheep for suggesting it.

Server owners who want to keep set background enabled can do so by changing the define.
2014-01-10 18:32:28 +00:00
Aranclanos 90b894fe66 Made all the machinery use ..() on the Topic(), instead of having a copy pasta everywhere to see if the human is dead or others. This will stop dead AIs interacting with machineries or others. 2013-07-03 13:16:53 -03:00
d_h2005@yahoo.com 42f41da2b4 Committing patch for Carn.
Fixes issue 1334
Fixes issue 1327
Fixes issue 1335
Fixes issue 1329

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5781 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-25 18:35:09 +00:00
giacomand@gmail.com 6a2d78bc94 -Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00
sieve32@gmail.com 459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
VivianFoxfoot@gmail.com 4ef0251aad Moves the areas procs all into the same file.
Comments out an if statement to supress a warning.
Although not yet located on the map, adds the code for gravity generators.
Actually enables attack logging by default, now.  


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2927 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 08:47:54 +00:00