Commit Graph

30812 Commits

Author SHA1 Message Date
Joan Lung 953fa2247d Merge pull request #20959 from Shadowlight213/Amenginefix
Fixes am engine not handling power change properly
2016-10-15 11:53:20 -04:00
Joan Lung 6b3b8e5ac3 Merge pull request #20972 from scoopscoop/wheredidtheshiftergo
Fixes cult shifter not spawning from archives
2016-10-15 11:52:58 -04:00
scoopscoop 4a8d098cf0 Third time's the charm 2016-10-15 01:03:01 +03:00
scoopscoop f2521a22d3 Updated condition 2016-10-15 00:47:07 +03:00
scoopscoop 58df99ac67 Semantics 2016-10-14 23:14:19 +03:00
Supermichael777 8af82e6fe4 Fixes triple citrus not displaying its sprite and the Changeling sting recipe. (#20960)
* Delete drinks.dmi

* Fixes that name

* and removes the conflicting recipie
2016-10-14 21:51:42 +02:00
NikNakFlak 8e662c757d Adds new spookier lavaland ambience (#20949)
* fadsjkladsj;ladsfjads;asdfj

* Longer version
2016-10-13 22:14:13 -05:00
Cuboos bf079d29d4 POWER TOOLS TAKE 2. (#20923)
New power tools for the CE! It's like goof's golden tools but less memey and makes more sense, power tools are much faster than normal tools and take the place of two.

Hand drill, activate to switch between between screwdriver bit and bolt bit (screwdriver/wrench)

Jaws of life, activate to switch between a cutting head and prying head, can also open powered doors like a xeno. Cutting head cuts your head off if you suicide with them. I wanted to make the prying head gib your head but i couldn't figure it out.

Reworked how construction handles sounds and added a new "usesound" var to obj/items. This is useful if you want to add another tool or item that makes a send when it's being used. Also useful if you want to replace a sound for an item or if you have an item with a choice of sounds (like if you have two versions of a sound sound you want to play)

CE now gets a unique white tool belt, exactly the same as a regular tool belt, just a re-skin.

CE also spawns with the new power tools and an experimental welder, CE will be the ONLY one to spawn with these tools, might make him a more valuable target for traitors. I figured this would be acceptable considering most heads are not antag enabled (i think)

Also i added a welding tool sound for reasons... figured might as well add some more sounds while i was reworking it.
2016-10-14 10:19:23 +13:00
oranges ab49aca161 Merge pull request #20936 from phil235/BarSignFix
Fixes bar sign being unwrenchable and changeable into a small sign.
2016-10-14 10:17:21 +13:00
coiax 451c59db5e RCD QoL buffs; windows and girders (#20903)
* RCDs have a Toggle Window Type verb

You can now toggle the type of glass built in the Grilles and Windows
mode, between normal and reinforced glass. Reinfored glass costs more.

Also, removed a random line implying RCDs were banned on shuttles,
except it didn't actually work or do anything.

* Girders can be deconned and finished with an RCD

* Moves low ammo message
2016-10-14 10:17:07 +13:00
oranges c99ad55703 Merge pull request #20941 from ChangelingRain/blobflashbanging
Blobs now properly consider flashbangs to be energy damage
2016-10-14 10:16:26 +13:00
NikNakFlak 4e901fbb94 Finally completes the title saga. The last puzzle piece, the suspenseful. (#20922)
* Finally completes the title saga.  The original, The jazzy, the exciting,
and finally, the suspensful, the traitor.  Title4.ogg

* nothing to see here, always test your code kids

* Gee billy, 3 commits for such a small change?

* I think I should add this
2016-10-14 09:55:11 +13:00
scoopscoop 0718de9b58 Fixed cult shifter not being spawned from archives as part of void walker set. 2016-10-13 19:52:44 +03:00
Shadowlight213 e0fd4c53bd Fixes am engine not handling power change properly 2016-10-13 08:40:53 -07:00
Cheridan 1b4317d5ef Merge pull request #20914 from ChangelingRain/godsarebetterthanmechs
You can no longer hide in a mech to avoid gods
2016-10-13 02:06:59 -05:00
Joan Lung d8edfaa7bb Megafauna and necropolis tendrils are more common (#20794)
Megafauna have, initially, a 50% chance of bubblegum, 33%~ chance of ash drakes, and 16%~ chance of colussus. After bubblegum is spawned, that changes to 66%~ chance of ash drakes and 33%~ chance of colossus.

Tweaked limiters on how close things can spawn to each other:
Nothing can spawn within 7 tiles of megafauna
Tendrils can spawn slightly closer to each other(but not close enough a collapse can hit another tendril)
Standard hostile mobs can show up next to tendrils/tendrils can show up next to standard hostile mobs.

These will ggggenerally increase how many things spawn due to less stringent limitations(but I removed the extra spawn changes)
2016-10-13 16:17:21 +13:00
oranges dac03dfc07 Merge pull request #20931 from tgstation/RemieRichards-activehands
put_in_hands() now prioritises the active hand
2016-10-13 12:57:03 +13:00
ma44 e453ee2784 Adds a mining gear crate to cargo (#20943)
Cargo can now order a 2500 supply point crate that requires a QM or above to unlock. This crates contains a explorer suit, compact pickaxe, mesons, and a bag to hold ore with.


Allows QM to employ more miners so they don't have to get crappy EVA suits when they can just order everything a miner should have to find some ores.
2016-10-13 12:56:43 +13:00
Razharas 7753b04a6c Makes drag/drop that dont have any use call click (#20774)
Makes drag/drop that dont have any particular defined behaviour be treated as just click on the dragged object
2016-10-13 12:55:05 +13:00
XDTM 07aa842064 Xenobiology QoL (#20910)
You can now store monkey cubes in bio bags; using bio bags on the consoles will load them with the monkey cubes inside the bags.
2016-10-13 12:50:07 +13:00
XDTM 184e486e41 Virology Rework (#20843)
Added four new symptoms: Regeneration and Tissue Regrowth heal respectively brute and burn damage slowly; Flesh Mending and Heat Resistance are the level 8 version of those symptoms, and heal faster.

The Toxic Compensation, Toxic Metabolism and Stimulants symptoms have been removed.

Viruses no longer stack. Viruses can be overridden if the infecting virus has higher transmittability than the previous virus' resistance.

Viruses can now have 8 symptoms, up from 6.


Based off of suggestions in coderbus.
Changes:
-Advanced viruses no longer stack. Limit of one.
-Viruses can now have up to 8 symptoms. Stealth threshhold of the Pandemic has been raised to 4 to compensate.
-Viruses can now take over other advance viruses on spread, if their Transmittability is higher than the defending virus' Resistance.
-Some viruses no longer use chems, but the effects are mostly unchanged.
-Removed Toxic Compensation, Toxic Metabolism, Anti-Bodies Metabolism and Stimulants.
-Added Regeneration and Flesh Mending, brute-healing symptoms. Flesh Mending is level 8 and also turns cloneloss into burn damage.
-Added Tissue Regrowth and Heat Resistance, burn-healing symptoms. Heat Resistance is level 8 and also helps stabilize body temperature.
-SYMTOM_ACTIVATION_PROB has been increased to 5% from 3% to make up for the loss of stacking.
-Healing procs every tick for 1 damage (2 for the upgraded ones).
2016-10-13 12:42:16 +13:00
Joan Lung 0ec0895fcb a proc, you say! 2016-10-12 10:03:25 -04:00
Joan Lung 4e0a3deb73 github is being kind of weird about these conflicts 2016-10-12 10:00:45 -04:00
phil235 6cfd99ec00 Moving shit around and APC repair bugfix (#20912)
* Moving shit around so turfs aren't defined in code/modules/mining .
Fixes APC's integrity not being reset to max when a broken APC is repaired.

* derp

* More turf and turf procs moved.

* fixing merge conflicts again.
2016-10-12 09:48:47 +02:00
Cheridan 34bc9935ac Merge pull request #20924 from KorPhaeron/frogs
Frog fixes and updates
2016-10-11 23:25:13 -05:00
Joan Lung 7332e4c190 Merge pull request #20909 from XDTM/TrappedInHereWithMe
Increases airlock resistance
2016-10-11 23:48:44 -04:00
Cyberboss a2a9dc7c60 Fixes motion alarms (#20899)
Fixed motion alarms instantly triggering and de/un/re/triggering

The relevant changes are in motion.dm and ai_monitored.dm. 

Everything else is a replacement of /area/turret_protected -> /area/ai_monitored/turret_protected which is why this PR is a bitch
2016-10-12 15:52:49 +13:00
XDTM 87d1b821d8 Slime cores deleted on use (#20902)
Exhausted slime extracts will now dissolve instead of leaving useless used slime extracts.


Slime cores won't be consumed if the reaction outputs chemicals, or if the slime core has extra uses from a cerulean slime.
2016-10-12 15:48:59 +13:00
uraniummeltdown e9f9b5a600 You can now collect ore by walking over it with satchel equipped (#20735)
* addressed a few problems

* it finally works perfectly

* all good now

* better code
2016-10-12 15:30:39 +13:00
Joan Lung 98357c94ef Blobs now properly consider flashbangs to be energy damage 2016-10-11 19:55:19 -04:00
Joan Lung 2f6f8a4748 Fixes antag spawners (#20882)
* Fixes antag spawners

* compiling is nice

* Let's assume usr has died...

* wizaaaard

* no runtimes
2016-10-12 09:53:47 +13:00
phil235 1b515419a4 Fixes bar sign being unwrenchable and changeable into a small sign. Ideally barsign shouldn't be a child of sign since they share practically no code, but I really don't want to have to go change the path on every map, so a simple var should do for now. 2016-10-11 22:22:14 +02:00
oranges 437129c3f1 Merge pull request #20888 from erwgd/ReplacementLightsHaveMetal
Replacement lights no longer require 60 metal in autolathe
2016-10-12 09:02:15 +13:00
phil235 cc947b1eeb Fixes spacevines being immune to melee attack (typo). (#20907)
Fixes robotic legs missing a side to their sprite.
Fixes blob attacks destroying objs below intact floors (the blob's attack does not remove the floor's tile)
Now all objs hidden below floors don't take damage from fires, instead of just pipes and cables.
2016-10-12 09:01:03 +13:00
Cyberboss cd2e93317a Fixes door timing mode (#20908)
Door timer was 5 ticks too slow
2016-10-12 09:00:16 +13:00
Leo 74c47e1b57 Fixes secure safe having two attackby. (#20911) 2016-10-12 08:58:41 +13:00
XDTM 0ad81fe12f More balance 2016-10-11 20:56:21 +02:00
Remie Richards ea51704f03 ``put_in_hands()`` now prioritises the active hand 2016-10-11 18:28:52 +01:00
Razharas 5ced570b3e Merge pull request #20856 from ChangelingRain/coreprocessidiocy
You can now deconstruct AI cores that contain no AI
2016-10-11 18:39:12 +04:00
Joan Lung c96fa7e2dd jump... 2016-10-11 10:25:07 -04:00
Joan Lung 208e6e5edf Ash flora can now spawn in small patches 2016-10-11 10:04:32 -04:00
Joan Lung 9fae29a33c Merge pull request #20884 from lzimann/alerts
Makes cyborg "Show alerts" verb a browser datum
2016-10-11 09:58:56 -04:00
Joan Lung b3b7421cd8 Merge pull request #20921 from TechnoAlchemisto/day1fixes
Fixes Cacti and Plant Bags
2016-10-11 09:47:19 -04:00
Cheridan e0c8f9bb12 Merge pull request #20887 from ChangelingRain/clockcultfixes
Clockcult fixes
2016-10-11 07:52:53 -05:00
Cheridan 62f59a0682 Merge pull request #20894 from lzimann/cancelbuttons
Adds a cancel button to some inputs
2016-10-11 07:38:36 -05:00
KorPhaeron c241d6079e Frog fixes and updates 2016-10-10 23:33:48 -05:00
TechnoAlchemist 2b796efe54 Fixes plant bags and cacti. 2016-10-10 21:12:58 -07:00
Jordie 1d6d7bda9c Merge pull request #20763 from TechnoAlchemisto/Alchemy_pt_1
Adds plants to lavaland
2016-10-11 13:03:21 +11:00
TechnoAlchemist 622b0ce405 Desc fix 2016-10-10 18:57:20 -07:00
TechnoAlchemist ef2efe392b Merge errors, removes istype. 2016-10-10 18:34:36 -07:00