Commit Graph

669 Commits

Author SHA1 Message Date
duncathan 9066bc7c4f Merge branch 'master' of https://github.com/tgstation/-tg-station into listmos
Conflicts:
	code/controllers/subsystem/air.dm
	code/datums/gas_mixture.dm
	code/game/objects/items/devices/scanners.dm
	code/modules/mob/living/carbon/human/species.dm
	code/modules/mob/living/carbon/life.dm
	tgui/assets/tgui.css
	tgui/assets/tgui.js
	tgui/scripts/interfaces/atmos_filter.ract
2016-01-13 20:07:21 -06:00
KorPhaeron cf537737a1 Closets 2016-01-06 12:39:07 -06:00
SouDescolado 3b257854f0 Merge pull request #1 from tgstation/master
Merge shit
2016-01-05 14:44:37 -02:00
SouDescolado 92b3c84a22 Make the code beautiful
Less lines, same code.

Trying to fix merge conflict.

Gah
2016-01-05 14:36:39 -02:00
Lularian cb50a25772 gives barman his cool stuff again 2016-01-03 19:35:49 -06:00
bawhoppen 3543175c51 Revert "fixes attempt two" 2016-01-03 19:05:52 -06:00
Lularian f5bc4b6b4f woops 2016-01-03 17:50:20 -06:00
bawhoppen 3f5101d84d oops? 2015-12-31 16:39:28 -06:00
Lularian 8e8526fd14 did I do it mum 2015-12-31 16:37:22 -06:00
duncathan cc9c5768ca Merge branch 'master' of https://github.com/tgstation/-tg-station into listmos
Conflicts:
	code/datums/gas_mixture.dm
2015-12-28 13:59:16 -06:00
tkdrg e88bf4e2b5 Merge pull request #14084 from MrStonedOne/GOOOOOF
Upgrades do_after and progress bars.
2015-12-28 14:35:34 -03:00
duncathan b18cb5fca8 making shit compile 2015-12-28 08:31:20 -06:00
tkdrg f6db2f4ac9 Merge pull request #14067 from AnturK/mulecratefix
Fixes mulebot crates
2015-12-27 14:21:47 -03:00
MrStonedOne 5f68bedcd1 Upgrades do_after and progress bars 2015-12-26 21:04:19 -08:00
AnturK af70509257 Fixes mulebot crates 2015-12-26 17:24:16 +01:00
KorPhaeron 64bc7ee1e1 Detective starts with his bowman on 2015-12-25 02:14:19 -06:00
Akke 5821dd81ad we dont have a shotgun tree you know 2015-12-21 13:37:31 +00:00
KorPhaeron d8a37204e7 Makes burn_state use defines 2015-12-13 05:36:55 -06:00
Vincent 16303c1c1f Changes flag name from ABSTRACT to NODECONSTRUCT
Removes holo-tables and holo-windows since those typepaths are no longer needed.
Updates Z2 to reflect this.  Removes spurious tag tags in Z2.
2015-11-30 20:26:03 -05:00
Vincent 05ae680b06 Fixing conflicts:
code/game/machinery/computer/computer.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/objects/structures/window.dm
2015-11-29 19:02:30 -05:00
Jordie da0c466f82 Merge pull request #13149 from Firecage/toolspeed
Adds toolspeed
2015-11-29 21:06:15 +11:00
Dorsisdwarf 592553354f Merge pull request #12899 from TechnoAlchemisto/master
Makes cloaks into Exosuits as god(I) intended.v2
2015-11-27 22:22:47 +00:00
duncathan salt 383e77db8a Merge pull request #13220 from KorPhaeron/godwillsit
Adds knight armour
2015-11-27 13:58:08 -06:00
Vincent 026e6ee772 Sets up the the ABSTRACT flag to be used by machines and structures that should not be disassembled or break into parts.
This is specifically used by the holodeck for things that should be immune to disassembly.

Fixes invisible windoors in the holodeck.
Standardizes the fire axe's interaction with windows.
Fixes a runtime with holodeck tiles getting broken or burned.
2015-11-26 21:11:54 -05:00
AnturK e36853d7c9 Convert bots to simple animals - Updated 7.0 2015-11-26 22:06:07 +01:00
KorPhaeron c8f3ca728f Adds Knight Armour 2015-11-25 15:46:54 -06:00
Firecage c933363062 Adds the toolspeed var and adds it to most usages of tools which has a timer 2015-11-21 19:24:14 +02:00
Cheridan 5f2ed41bc6 Merge pull request #12873 from KorPhaeron/zipties
Captain and HoP lockers now contain zipties
2015-11-10 08:03:53 -06:00
TechnoAlchemist 7b7a3cfd53 puts the new exosuit head of staff cloaks in their lockers. This time for real. 2015-11-07 01:28:44 -08:00
KorPhaeron f332f595a2 zip ties 2015-11-05 18:03:12 -06:00
Nerd Lord 0f23809346 Revenant changes XVIII
Made the abilities easier to tweak and somewhat less copypasta. They're still for() loops though.
Check the changelog for additional details.
2015-11-05 18:50:51 -05:00
Razharas 3cd68567ab Merge pull request #12754 from KorPhaeron/headsets
Adds normal captains headset to captains locker
2015-11-02 01:35:25 +03:00
Razharas aa3198afd1 Merge pull request #12749 from GunHog/This-is-why-you-remember-to-SYNC!
Missing Diagnostic HUDs commit
2015-10-31 21:37:29 +03:00
Razharas 615275f71f Merge pull request #12496 from kingofkosmos/interactivescreenalerts
More interactive screen alerts and workarounds for the resist-button
2015-10-31 15:13:15 +03:00
KorPhaeron 354a03ea37 Headset 2015-10-30 05:30:42 -05:00
GunHog 336b57bd5a Missing Diagnostic HUDs commit
For some reason, the final commit for DiagHUDs was lost. This adds
Diagnostic HUDs to roboticist lockers, the protolathe properly, fixes
the night HUD's onmob sprite and adds a quick changelog.
2015-10-30 00:45:31 -05:00
Cheridan 89f8b0eea5 Merge pull request #12697 from KorPhaeron/biobag
Moves biobags under biosuits
2015-10-28 16:37:19 -05:00
kingofkosmos 2c0f178e31 Embedded object -alert can be clicked to remove the object.
When handcuffed, a handcuffed-alert appears and clicking it is the same as clicking on resist. Same with legcuffing.
Moving in a Suit Storage Unit or welded/locked locker or morgue tray is now the equivalent of pressing resist.
2015-10-28 21:10:50 +02:00
Razharas a59d4c47f0 Merge pull request #12234 from Incoming5643/flapping_intensifies
Modifies plastic flaps to defeat the secret box technique.
2015-10-28 19:39:45 +03:00
Razharas 980b3ec4a3 Merge pull request #12071 from KorPhaeron/captainqol
Small tweaks to captains starting equipment
2015-10-28 19:36:09 +03:00
KorPhaeron fe6adf6cc1 Biobag 2015-10-27 16:13:43 -05:00
Incoming ddbfec6fbc Merge branch 'master' of https://github.com/tgstation/-tg-station into flapping_intensifies
Conflicts:
	code/game/machinery/computer/shuttle.dm
2015-10-24 23:32:55 -04:00
Cheridan 6bfa738a24 Merge pull request #12567 from phil235/EffectSystemTweak
Makes effect system code more OOP.
2015-10-22 21:00:10 -05:00
Cheridan ecdaeaad4c Merge pull request #12540 from Incoming5643/this_blows
Syndicate bomb payloads will now detonate if set on fire
2015-10-21 19:11:05 -05:00
phil235 fb7ad8b38f Merge pull request #12452 from Xhuis/radical
Radiation tweaks and a geiger counter
2015-10-22 01:13:00 +02:00
phil235 d3ee910211 Makes effect system code more OOP.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
Incoming 1db3c0c18b Syndicate bomb payloads will now detonate if set on fire long enough. Note that the casings for the bombs is fireproof, so if you want to set fire to a bombcore you'll need to remove it from the case first.
Fixes #12468 while I'm here to avoid another box pull
2015-10-20 15:52:38 -04:00
bgobandit b554319d6a biobag hotfix 2015-10-19 18:02:57 -04:00
Razharas 6fc19c7c23 Merge pull request #12385 from bgobandit/morexenobioshit
Adds bio-bags, primarily for xenobiologists.
2015-10-19 19:53:45 +03:00
Steelpoint 3662a52eb1 Merge branch 'master' of https://github.com/tgstation/-tg-station into Armoury
Conflicts:
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
2015-10-19 02:16:24 +08:00