Commit Graph

254 Commits

Author SHA1 Message Date
tkdrg 056e5636b2 Merge pull request #14792 from KorPhaeron/helmet
Fixes hardsuit helmet noise spam
2016-01-24 09:08:43 -03:00
KorPhaeron b8bd84b62b Helmet 2016-01-22 17:52:26 -06:00
xxalpha 53b74da4bd Fixes the straightjacket
More straightfixes
2016-01-17 22:12:34 +00:00
Nerd Lord eae13b9e06 Reactive tesla armor uses the tesla lightning bolts instead of revenant lightning 2016-01-12 22:54:50 -05:00
KorPhaeron 16bf636167 Helmets 2016-01-08 08:15:46 -06:00
tkdrg e681243c44 Merge pull request #14151 from SouDescolado/patch-1
Add telescopic baton item to detective trenchcoat
2015-12-30 18:12:09 -03:00
tkdrg f04936251a Merge pull request #14149 from SouDescolado/patch-2
Add telescopic baton item to detective armor
2015-12-30 18:10:20 -03:00
SouDescolado 548549409b Update jobs.dm
/obj/item/weapon/melee/classic_baton/telescopic instead of /obj/item/weapon/classic_baton/telescopic
2015-12-29 17:27:17 -02:00
SouDescolado 16f754502a Update armor.dm
/obj/item/weapon/melee/classic_baton/telescopic instead of /obj/item/weapon/classic_baton/telescopic
2015-12-29 17:26:14 -02:00
SouDescolado c38ca9fc92 Add telescopic baton item to detective armor
Add telescopic baton item to detective armor
2015-12-29 16:17:56 -02:00
SouDescolado ed6f41f6de Add telescopic baton item to detective trenchcoat
Add telescopic baton item to detective trenchcoat
2015-12-29 16:16:13 -02:00
Lularian f77ac2a14e tactical gear 2015-12-22 13:59:02 -06:00
KorPhaeron af6f8c04a6 Admin items 2015-12-17 01:57:08 -06:00
oranges 134a76cc8f Line ending apocalypse 2015-12-17 14:12:37 +13:00
tkdrg 71fbb0e5f5 Merge pull request #13547 from KorPhaeron/reactive_fixes
Armor fixes (Reactive Teleport Armor and reflector vest name)
2015-12-16 04:00:20 -03:00
KorPhaeron d8a37204e7 Makes burn_state use defines 2015-12-13 05:36:55 -06:00
KorPhaeron 9210f7459a Reactive Fixes 2015-12-10 04:32:31 -06:00
KorPhaeron 7d642e052a Tweaks to illusions to make them respond faster 2015-12-09 09:36:03 -06:00
KorPhaeron ff56ebaa68 Reactive illusion armour 2015-12-09 08:58:26 -06:00
duncathan salt 0472592b97 Merge pull request #13327 from KorPhaeron/reactive
check_shields() refactor
2015-12-07 19:58:17 -06:00
KorPhaeron 8856d5981c Moves continue/return to new lines 2015-12-07 18:51:31 -06:00
KorPhaeron ebede4be34 Visible messages for reactive armour are actually visible 2015-12-06 17:23:44 -06:00
KorPhaeron e29b224ef2 Fixes flame armour 2015-12-01 02:00:35 -06:00
KorPhaeron 2609adb29d Blocking overhaul 2015-11-30 16:22:31 -06:00
KorPhaeron c32fca7673 Redoes reactive armour 2015-11-30 00:04:05 -06:00
swankcookie 808adcfa9d Merge branch 'master' of https://github.com/tgstation/-tg-station into Cloak_fix
# Conflicts:
#	icons/mob/suit.dmi
2015-11-29 13:38:16 -06:00
swankcookie 53d66e698c unneeded addition, i guess 2015-11-29 12:58:46 -06:00
swankcookie fe65e8a3b4 puts cloak in suit slot 2015-11-29 00:52:27 -06:00
swankcookie 2ef127add8 Makes snowman body 2015-11-28 01:49:19 -06:00
Dorsisdwarf 592553354f Merge pull request #12899 from TechnoAlchemisto/master
Makes cloaks into Exosuits as god(I) intended.v2
2015-11-27 22:22:47 +00:00
KorPhaeron 86e98947c3 Updated Templar Armour 2015-11-27 14:01:25 -06:00
KorPhaeron 79550bf8ac Updated sprites 2015-11-27 13:34:23 -06:00
KorPhaeron c8f3ca728f Adds Knight Armour 2015-11-25 15:46:54 -06:00
TechnoAlchemist 7c64602766 fixes the captain being a worm(spelling error). 2015-11-07 14:18:08 -08:00
TechnoAlchemist 3c03fa9b24 Makes cloaks into exosuit items. Modifies their armor values so they decent replacement for existing head of staff exosuit items. Compiles this time, I promise. 2015-11-07 01:31:57 -08:00
Jordie b22e0801a8 Merge pull request #12539 from KorPhaeron/pillshere
Zombies
2015-10-27 19:38:39 +11:00
KorPhaeron e2e9be42b8 Zombie fixes 2015-10-27 02:35:00 -05:00
phil235 da84fcd8d2 - Fixes shadowling receiving burn messages even when dead. I've also fixed the same bug for other species and made certain spec_life() procs not run when the mob is dead. I also made slime species a subtype of jelly species since they had a lot of code in common thus reducing duplicate code.
- Fixes odd behavior with emagging airlock and windoor animation.
- Fixes being able to bloodcrawl in oil decal.
- Fixes being deaf after bloodcrawling.
- Fixes wintercoat hood appearing below the mask.
- Fixes being able to attack another mob before the game has started (and other things which used a gamestart check that no longer works).
- Ghosts can no longer become drones before the game has started.
- Removed "bhunger" and "ajourn" mob vars, they are unused.
- Fixes admin-revived morph being invisible.
- Fixes heart attack stacking losebreath very high. Also now losebreath is reset to 0 when the mob dies.
- All mobs no longer have a default strip menu showing two hands.
2015-10-23 20:00:52 +02:00
bgobandit 8e82cf324a Merge branch 'master' of https://github.com/bgobandit/-tg-station into boxshit
Conflicts:
	code/modules/clothing/suits/bio.dm
	code/modules/clothing/suits/utility.dm
2015-10-02 00:41:19 -04:00
bgobandit 6debfed196 Adds more storage possibilities. Honk. 2015-10-02 00:25:39 -04:00
bgobandit 26b8112dea Adds additional items to the storage of many coats and oversuits. 2015-09-29 22:29:07 -04:00
Steelpoint cca48e61f1 SecBioSuit 2015-09-22 23:17:49 +08:00
Jordie 41e426c5ef Merge pull request #11744 from Thunder12345/cap-uniform
Added a new formal jacket to the captain's locker
2015-09-14 20:36:15 +10:00
Thunder12345 4c64e11155 Silly line, trying to escape the delete key 2015-09-13 17:12:49 +01:00
Thunder12345 6724b7bca7 Make formal jacket a subtype of the carapace, replaces spare carapace in captain's locker, and is armoured 2015-09-13 17:10:30 +01:00
Thunder12345 cf2d0903f6 Added a new formal jacket to the captain's locker 2015-09-12 21:10:16 +01:00
bear1ake f697ae90f5 removes a bunch of .0 2015-09-10 20:57:30 +09:00
c0 df7386a4ec Assemblies update 2015-09-04 11:22:37 +03:00
duncathan 51c09f16bf makes all Destroy()'s return properly 2015-08-31 00:21:01 -06:00
AnturK 99c84a79ea fixes ablative reflect 2015-08-27 22:29:20 +02:00