tkdrg
056e5636b2
Merge pull request #14792 from KorPhaeron/helmet
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Fixes hardsuit helmet noise spam
2016-01-24 09:08:43 -03:00
KorPhaeron
b8bd84b62b
Helmet
2016-01-22 17:52:26 -06:00
xxalpha
53b74da4bd
Fixes the straightjacket
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More straightfixes
2016-01-17 22:12:34 +00:00
Nerd Lord
eae13b9e06
Reactive tesla armor uses the tesla lightning bolts instead of revenant lightning
2016-01-12 22:54:50 -05:00
KorPhaeron
16bf636167
Helmets
2016-01-08 08:15:46 -06:00
tkdrg
e681243c44
Merge pull request #14151 from SouDescolado/patch-1
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Add telescopic baton item to detective trenchcoat
2015-12-30 18:12:09 -03:00
tkdrg
f04936251a
Merge pull request #14149 from SouDescolado/patch-2
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Add telescopic baton item to detective armor
2015-12-30 18:10:20 -03:00
SouDescolado
548549409b
Update jobs.dm
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/obj/item/weapon/melee/classic_baton/telescopic instead of /obj/item/weapon/classic_baton/telescopic
2015-12-29 17:27:17 -02:00
SouDescolado
16f754502a
Update armor.dm
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/obj/item/weapon/melee/classic_baton/telescopic instead of /obj/item/weapon/classic_baton/telescopic
2015-12-29 17:26:14 -02:00
SouDescolado
c38ca9fc92
Add telescopic baton item to detective armor
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Add telescopic baton item to detective armor
2015-12-29 16:17:56 -02:00
SouDescolado
ed6f41f6de
Add telescopic baton item to detective trenchcoat
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Add telescopic baton item to detective trenchcoat
2015-12-29 16:16:13 -02:00
Lularian
f77ac2a14e
tactical gear
2015-12-22 13:59:02 -06:00
KorPhaeron
af6f8c04a6
Admin items
2015-12-17 01:57:08 -06:00
oranges
134a76cc8f
Line ending apocalypse
2015-12-17 14:12:37 +13:00
tkdrg
71fbb0e5f5
Merge pull request #13547 from KorPhaeron/reactive_fixes
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Armor fixes (Reactive Teleport Armor and reflector vest name)
2015-12-16 04:00:20 -03:00
KorPhaeron
d8a37204e7
Makes burn_state use defines
2015-12-13 05:36:55 -06:00
KorPhaeron
9210f7459a
Reactive Fixes
2015-12-10 04:32:31 -06:00
KorPhaeron
7d642e052a
Tweaks to illusions to make them respond faster
2015-12-09 09:36:03 -06:00
KorPhaeron
ff56ebaa68
Reactive illusion armour
2015-12-09 08:58:26 -06:00
duncathan salt
0472592b97
Merge pull request #13327 from KorPhaeron/reactive
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check_shields() refactor
2015-12-07 19:58:17 -06:00
KorPhaeron
8856d5981c
Moves continue/return to new lines
2015-12-07 18:51:31 -06:00
KorPhaeron
ebede4be34
Visible messages for reactive armour are actually visible
2015-12-06 17:23:44 -06:00
KorPhaeron
e29b224ef2
Fixes flame armour
2015-12-01 02:00:35 -06:00
KorPhaeron
2609adb29d
Blocking overhaul
2015-11-30 16:22:31 -06:00
KorPhaeron
c32fca7673
Redoes reactive armour
2015-11-30 00:04:05 -06:00
swankcookie
808adcfa9d
Merge branch 'master' of https://github.com/tgstation/-tg-station into Cloak_fix
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# Conflicts:
# icons/mob/suit.dmi
2015-11-29 13:38:16 -06:00
swankcookie
53d66e698c
unneeded addition, i guess
2015-11-29 12:58:46 -06:00
swankcookie
fe65e8a3b4
puts cloak in suit slot
2015-11-29 00:52:27 -06:00
swankcookie
2ef127add8
Makes snowman body
2015-11-28 01:49:19 -06:00
Dorsisdwarf
592553354f
Merge pull request #12899 from TechnoAlchemisto/master
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Makes cloaks into Exosuits as god(I) intended.v2
2015-11-27 22:22:47 +00:00
KorPhaeron
86e98947c3
Updated Templar Armour
2015-11-27 14:01:25 -06:00
KorPhaeron
79550bf8ac
Updated sprites
2015-11-27 13:34:23 -06:00
KorPhaeron
c8f3ca728f
Adds Knight Armour
2015-11-25 15:46:54 -06:00
TechnoAlchemist
7c64602766
fixes the captain being a worm(spelling error).
2015-11-07 14:18:08 -08:00
TechnoAlchemist
3c03fa9b24
Makes cloaks into exosuit items. Modifies their armor values so they decent replacement for existing head of staff exosuit items. Compiles this time, I promise.
2015-11-07 01:31:57 -08:00
Jordie
b22e0801a8
Merge pull request #12539 from KorPhaeron/pillshere
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Zombies
2015-10-27 19:38:39 +11:00
KorPhaeron
e2e9be42b8
Zombie fixes
2015-10-27 02:35:00 -05:00
phil235
da84fcd8d2
- Fixes shadowling receiving burn messages even when dead. I've also fixed the same bug for other species and made certain spec_life() procs not run when the mob is dead. I also made slime species a subtype of jelly species since they had a lot of code in common thus reducing duplicate code.
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- Fixes odd behavior with emagging airlock and windoor animation.
- Fixes being able to bloodcrawl in oil decal.
- Fixes being deaf after bloodcrawling.
- Fixes wintercoat hood appearing below the mask.
- Fixes being able to attack another mob before the game has started (and other things which used a gamestart check that no longer works).
- Ghosts can no longer become drones before the game has started.
- Removed "bhunger" and "ajourn" mob vars, they are unused.
- Fixes admin-revived morph being invisible.
- Fixes heart attack stacking losebreath very high. Also now losebreath is reset to 0 when the mob dies.
- All mobs no longer have a default strip menu showing two hands.
2015-10-23 20:00:52 +02:00
bgobandit
8e82cf324a
Merge branch 'master' of https://github.com/bgobandit/-tg-station into boxshit
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Conflicts:
code/modules/clothing/suits/bio.dm
code/modules/clothing/suits/utility.dm
2015-10-02 00:41:19 -04:00
bgobandit
6debfed196
Adds more storage possibilities. Honk.
2015-10-02 00:25:39 -04:00
bgobandit
26b8112dea
Adds additional items to the storage of many coats and oversuits.
2015-09-29 22:29:07 -04:00
Steelpoint
cca48e61f1
SecBioSuit
2015-09-22 23:17:49 +08:00
Jordie
41e426c5ef
Merge pull request #11744 from Thunder12345/cap-uniform
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Added a new formal jacket to the captain's locker
2015-09-14 20:36:15 +10:00
Thunder12345
4c64e11155
Silly line, trying to escape the delete key
2015-09-13 17:12:49 +01:00
Thunder12345
6724b7bca7
Make formal jacket a subtype of the carapace, replaces spare carapace in captain's locker, and is armoured
2015-09-13 17:10:30 +01:00
Thunder12345
cf2d0903f6
Added a new formal jacket to the captain's locker
2015-09-12 21:10:16 +01:00
bear1ake
f697ae90f5
removes a bunch of .0
2015-09-10 20:57:30 +09:00
c0
df7386a4ec
Assemblies update
2015-09-04 11:22:37 +03:00
duncathan
51c09f16bf
makes all Destroy()'s return properly
2015-08-31 00:21:01 -06:00
AnturK
99c84a79ea
fixes ablative reflect
2015-08-27 22:29:20 +02:00