* reeling it in
* Revert "reeling it in"
This reverts commit 2b795a8baf5eec89fdc1e6b6a6ef9d36276c2e62.
* adds the room
* makes the boobs more seeable
* WHAT IS CONSISTENT PROC NAME FORMATTING FUCK FUCK FUCK
* adds fluff sign and fixes map a tiny bit
* small updates
* fuck FUCK YOUR MERGE CONFLICT FUCK
* one
* ???
* big
* sprites
* it is done
* oofs
* no more bad jokes
* location -> reception
* i forgot a feature lmao
* yo lemme nerf this op power
* adjust removal and makes panic less insane
* hey i forgot another feature
* one mind removals
* *laser eyes meme*
* Disables multiple one minds for real this time
Why?
A couple of reasons. Primarily, it's pretty obvious how overpowered xenobio is these days. Secondly, this isn't really real content, it's just a juxtaposition of content that is normally for antags (changeling). Third, this specific "content" really only benefits the person doing it (the xenobiologist) and is usually just used to validhunt or to killbait.
Or to rephrase, xenolings are only really ever fun for the person doing it and it's either directly or indirectly less fun for everyone else involved. Since there is a real reason to nerf xenobio (it's quite overpowered) this is a pretty good target.
The way that I've gone about this in particular avoids nerfing any of the more interesting interactions in xenobio as well. Something like the mind swap potion, or just gold slime core reactions as they currently work, could have gone away entirely. But this is probably the lesser evil.
* lava arena is now not the default for swoop attack
adds mass fire attack, sends fire lines out from the drake in 360 degrees
lava pools now have a chance to be spawned with the fire breath attack
adds greater delay for lava pools on lesser ash drake so they don't just all instantly get placed
lava arena doesn't needlessly recalculate the turfs it will be using every pass now
enraged state, procs when you try to escape from the lava arena attack without fighting it normally, colors the drake turns its brightness up as it glows, then shoots out fire everywhere, also heals the drake for 250 health.
fixes a bug where fire lines wouldn't appear if their range would put the calculated end turf outside the map
fixes a bug where indestructible open turfs would turn into basalt on the lava arena attack
fixes a bug where lava arena safe spots would be on indestructible closed turfs
drake swoops now have a greater default recovery time
* fixes stupid text error
* adds vr mining sleepers to the lavaland mining base which can be used to train with megafauna and test out other items
removes useless code from colossus's file including having a dead icon of the drake and butchering results
adds virtual versions of each megafauna which don't drop any items and are deleted upon death
adds the vr mining map
* adds virtual megafauna spawners and their respective icons, spawn 1 megafauna at their location and are indestructible
changes default virtual megafauna hunter gear to be more like the default mining gear
* adds more items to spawning in mining vr
megafauna spawner nests can no longer be pushed
virtual megafauna now have a limit to how far they can move away from their nest
adds arenas and fast bluespace tile paths to each megafauna spawner and gives the mining base some walls to protect it
* adds mining vr map to the away mission config
adds perm portals, linked two way portals who are linked by id and can be set in mapping files by editing instance
adds megafauna portals for the arenas
fixes up some junk on the mining vr map
adds a spawn delay for megafauna spawners after the linked megafaunas death
fixes a bug where bubblegum could teleport outside of his arena
* adds true spawn var to bubblegum to easily handle clones / virtual versions of it spawning
fixes bug where virtual legion would release the real legion when damaged
moves vr mining code to the away missions code to adhere to contributing.md
* converts map files to tgm
adds arena cleanup and fixes runtime bugs on virtual megafauna spawn and death
* reverts local drake changes
* fixes bug where drake corpses still had a gps signal
removes worthless include
* adds the crusher trophies to the vr mining kit
no more granting null achievements you stinky virtual megafauna
this map really didn't need to be 255x255 im sorry
* even smaller map wowee also please compile
* adds respawning item crates for the lavaland items and healing junk
even smaller map and some filler spaces for possible future bosses
removes lavaland map changes
mining vr now works properly with other vr maps and is randomly selected working with normal vr sleepers on station
fixes permanent being permanant my bad
* lavaland map stop being changed
* maybe a bit overkill with the amount of healing items
* reordering i guess but why is the rum gone
* work please
* Update Lavaland.dmm
* Update Lavaland.dmm
* adds force stop option to portals so you can choose to not chain teleports with non linked portals.dm
permanent portals now can be var edited mid game and still work (cool admin events? idk)
permanent portals are no longer deleted if they don't have a linked portal
adds one way portals, portals that lead somewhere but have no return portal. basically non hardlinked portals but able to be done in map and edit stuff
adds recall portals for the vr megafauna arenas, one way portals but you can recall to them by using a one time use spell (no it is not tied to your real mind it is tied to the vr mind)
virtual megafauna can no longer escape their arenas
moves some virtual megafauna procs to the main megafauna file to reduce needless code
* recall portals can now be chained and the portal recall spell can now go back in a stack reverse style
* adds boss rush mode, fight all of the bosses successively with only one break in the middle without dying
object spawners can now choose their datum spawner type through a var
moves some virtual megafauna code from the megafauna file to the megafauna spawner datum
* adds new goodies to the end of the boss rush
removes a lot of the copy pastad code in the vr megafauna
adds true spawn var, decides whether or not the megafauna should grant achievements or have an internal gps, used for bubblegum hallucinations and virtual megafauna
internal gps are now added on the base megafauna path
hierophant's crusher trophy no longer spawns at its beacon (let's be honest some people missed it because of this) so it works properly with the crusher loot var
* Add files via upload
* Rename space_dragon.dm to code/modules/events/space_dragon.dm
* Adds Space Dragon
* Adds Space Dragon Event
* Remove Copied File
* Put antagonist definition in proper location for space dragon
* Update space_dragon.dm
* Removed passive health regen from space dragon
* Updated Weight and Earliness for Space Dragon
* Added Objective to Space Dragon, Updated Starting Blurb
* Cleaned Up the Objective Determiner
* Actually fix the space dragon objectives
* Fix the objective display for the space dragon's target
* Updated Space Dragon Intro Blurb
* Updated Centcom Message When Space Dragon Spawns
* Updated Space Dragon's description with new lore
* Clean Up Space Dragon's OnFire()
* Add Space Dragon Sprites
* Sprite in wrong location
* Properly adds Space Dragon Sprites
* Adds Space Dragon Tiny Sprite to be Carp
* Space Dragon Uses New Sprites, Tiny Form Updated
* Increased Time Til' Dragon Spawn
* Drake's Tail Sweep Now Uses Prebuilt Spell
Thanks to Cobblestone for the head's up on this.
* adds chromosomes
* Makes the framework nice and functional
* Adds chromosome interaction
* Makes chromosomes work
* removes the double instability update
* Apply suggestions from code review
Co-Authored-By: Time-Green <timkoster1@hotmail.com>
* more review stuff
also fixed some inconsistencies in chromosomes
* unfucks defines
* Fixes saved mutations runtiming with empty pods
* Adds stability to the dna console and advanced health scanner
* removes a random bug i stumbled upon
* Update code/game/machinery/computer/dna_console.dm
Co-Authored-By: Time-Green <timkoster1@hotmail.com>
* makes chromosomes harder to get
fixes double mutations, adds reinforcer and nerfs stabilizer
* fixes edge case where fireballs would be harmless
* cleans up find/replace all mess and 1 in 10 trillion chance of fireball breaking
Continues fixing the tide of broken shit with my awful PR.
This time around:
Corrects a control message for the l6 saw on examine
Reworks the way that open bolt guns work so that they actually work the way open bolt guns are supposed to. Loud bolt drop when you try to fire an empty magazine included.
Fixes bulldog magazine overlays.
Fixes an issue with tacloads not updating the removed magazine's icon state correctly.
Fixes locking bolt not locking back on the last bullet fired but instead on the
* does the tweaking
* indent fix
* adds more canadian variety
* no longer mr politeman
* adds cobby's review suggestion
* gets rid of mutation defines
* makes it use speechmod
* removes accidental letters
* gets rid of unneeded comma in .json
* changes magic number into defines
i hope it's supposed to be like this
* compile fix
* gets rid of yelling define in dna.dm
* removes unneeded line in .json
Fixes some incorrect sprite paths, bad implementation, and logic inconsistencies that were resulting in missing sprites and fucked up sprites. Fixed some weirdness with the RPG due to wrong bolt type. Fixed bullet count being incorrect on anything with an internal magazine. Fixed issue with internal magazine tacloads that was resulting in them locking up and being unable to shoot.
Closes#42683Closes#42672
* webbit reddit
* commits for each file
damn i hate web edits
* magazine
one of these is going to conflict with the guns pr why am i doing this at 2 am
* yeet
* does it compile
probably not
* does the thing
* adds the regen thing to the sprayer
* adds a quite important addition to a comment
* capitalizes janitorial response
Co-Authored-By: VileBeggar <edmir995@gmail.com>
* adds cobby's process suggestion
* fixes barnyard fun
* i think this works?
* Update code/modules/spells/spell_types/barnyard.dm
Co-Authored-By: tralezab <40974010+tralezab@users.noreply.github.com>
* the fix we were all waiting for...
Port of yogstation13/Yogstation-TG#2549
which is a port of Citadel-Station-13/Citadel-Station-13#7442
which is a port of OracleStation/OracleStation#50
This port visualizes items in all machines handled by _vending.dm, allowing a
person to see what they're buying before buying it. This is very useful for
clothing vendors for example, and much better than the previous system that had
vending machines choose from three colors randomly.
Credits to:
* AndrewMontagne (Oracle, original implementation)
* FlattestGuitar (Citadel)
* nichlas0010 (Yogstation)
🆑
fix: some syndicate operatives simple mobs no longer have an invisible shield
/🆑
they visually only have 1 knife, while their subtypes have a shield kevin put the var in the wrong place
* fixes death sounds not being played on delondeath creatures
increases volume of death sounds
fixes hierophants achievement granting problem in another way and re-adds its death animation
adds a force grant achievement option for megafauna (maybe used in the future for only granting achievements to the most damaging person whom knows)
* true true false true
* fuck you
* bumps up chance to drop items
* lowers the chance a bit
* Update code/modules/reagents/chemistry/reagents/medicine_reagents.dm
Co-Authored-By: wesoda25 <37246588+wesoda25@users.noreply.github.com>
* cobby suggestion
* Update uplink_items.dm
* update item names
* does all that stuff
* whoop forgot a comma
* adds geladi and cryo to mutation injector list
* adds mr freeze, i think
* maybe this will work?
* defines geladikinesis and cryo
* possibly fixes what was wrong
* ohhhhhhhhhhhhhhhhhh im an idiot
* one last thing
* mr freeze gets temp gun
* 20 TC
* Update uplink_kits.dm
* maybe?
* name change
* Update uplink_items.dm
* temp gun didn't have a firing pin
* Adds flyswatter to keeper suit storage
Lets beekeepers store their flyswatter in their suit
* Added more botanist items
Added normal botanist items that fit into their apron.
* Reduces toxin damage and increases metabolisation rate of
perfluorodecalin
* Adjusts to 0.3 toxloss, no brute + burn healing
* Boosts metabolisation rate back up to original
cl Floyd / Qustinnus
tweak: Bonechill now actually chills you
tweak: Bonechill lasts 2 seconds longer
tweak: RESIST_COLD is checked before bonechill is applied
fix: Changes makeshift vests' name to durathread vest
fix: Cardboard golem can now reproduce himself.
fix: The durathread golem now needs cloth instead of strands
/cl