Living and machine stat vars are pretty different, one uses flags and other number-defines.
This should make some other mass-replacements and searches a bit easier.
* Initial commit, wood datum mat. Works on my machine.
* Wait this makes baseball bats worthless nevermind
* Review changes, uses the define now, just don't know how bitflags work well enough for that other bit
* Adds the material dependance check
* FINE
* relic file
* Revert "Merge branch 'master' of https://github.com/tralezab/tgstation"
This reverts commit 826916d87b421dbb0ebcfce7fad96e456b6d3674, reversing
changes made to a0f476d874.
* tongue spike, chem spike
* oh god github desktop is shitting and farting
* ahhhh so broken bros
* final commit before recreation
* readds sprites, makes it work and compile
* webs
* sprite readded
* web icon
* cooldown fix
* compile dammit
* review done
* early return
I hate confusing it for a crew pinpointer. So have a boring grey
recolered crew pinpointer. Grey for the balds for dress in grey that
need to learn the map.
* Unicode support Part 2 -- copytext()
This is the transition of all copytext() calls to be unicode aware and also some nearby calls in the same functions. Most things are just replacing copytext() with copytext_char() as a terrible character limiter but a few others were slightly more involved.
I replaced a ton of
````
var/something = sanitize(input())
something = copytext(something, 1, MAX_MESSAGE_LEN)
````
with a single stripped_input() call. stripped_input() already calls html_encode(), trim(), and some other sanitization so there shouldn't be any major issues there.
This is still VERY rough btw; DNA is a mess, the status displays are complete ass, there's a copytext() in code\datums\shuttles.dm that I'm not sure what to do with, and I didn't touch anything in the tools folder. I haven't tested this much at all yet, I only got it to compile earlier this morning. There's also likely to be weird bugs until I get around to fixing length(), findtext(), and the rest of the string procs.
* Makes the code functional
* Assume color hex strings are always # followed by ascii.
Properly encodes and decodes the stuff in mob_helpers.dm which fixes some issues there.
* Removes ninjaspeak since it's unused
* Intercom examine tells you about :i
If you're close enough to them
* Intercom exmaine message different depending on proximity
* Intercom examine isn't dynamic
This change the RCD & RPD Sprites for something way more beautiful than what it was.
Basically port : Citadel-Station-13/Citadel-Station-13#8953
Why It's Good For The Game
It look better than what we currently have.
https://imgur.com/a/gnfD6gs
Also, some idiot will complain that they will take the RPD for the RCD, they are just blind, while they have the same color scheme, they are different enough to know what is what.
And Citadel may be a ERP server, you have to admit they sometimes do some good stuff
Changelog
cl
change: Changed RCD & RPD Sprite
/cl
About The Pull Request
Round 2.
image
Adds a new tech to be unlocked within the B.E.P.I.S.'s major techs, called "Specialized Engineering". Within that tech are 2 new items, Heat Resistant Rods, and the Tinker's Gloves, as well as a new minor tech, the Survival Pen.
Heat Resistant Rods:
Have you ever wanted to expand Lavaland Base? Build a lava fortress worthy of your magnificence? Well, now you can! Using Heat Resistant Rods, you can make a catwalk to cross lava tiles, as well as build atop lava, without messy methods like using the RCD!
Tinker's Gloves:
This just in engineers, insulated gloves have new competition in town! The Tinker's gloves are complicated, overdesigned gloves that, while not very shockproof, allow for faster wall girder construction. No longer will you need to die of old age walling off an area when you're out of RCD ammo! Warning: This product contains no likeness to clockwork gauntlets used by the extinct cult of Rat'Var, and any such similarity is by no means intentional.
Survival Pen:
Have you ever been stuck on lavaland, trapped by your survival pod with just a few chairs, some titanium walls, and walls of ash closing in on you? Well THANK GOD you have your Rockbreaker brand Survival Pen! Allows for basic mining operations, and is portable like a standard pen!
BUT WAIT!
A watcher blocks your path. Thankfully, your expensive, diamond encrusted pen isn't just good for being the world's slowest pickaxe, it's ALSO coated in the one thing watchers crave: DIAMONDS. Toss the pen to draw the watcher's attention elsewhere.
Why It's Good For The Game
Starts to fill our B.E.P.I.S. Major Reward Techs, as intended, and fills a niche that doesn't get much play nowadays: Building on Lavaland. This was something I've had in the back of my mind since we did the first tests of the Disaster gamemode a few months ago, so each item here was made with the intention of improving the mining base should the station become un-livable. Lava-Proof Rods are beneficial in that you'll be able to cross and build over lava by the mid-end of the shift. RCDs still work as usual, but this way you won't have to worry about getting specialized engineering equipment as a member of cargo or science. The tinker's gloves are basically a variant of the nitrile gloves, but they grant a speed bonus to adding plating to metal girders, so that some kind of functional alternative to giving every engineer insulated gloves.
Survival Pens are quite honestly very niche, but getting dumb pens with extra functionality is a tradition of trade shows all over the world, so it feels right at home as a minor reward.
Also, does a tiny change to the doe sprites, just to look a little bit less old.
Changelog
cl
add: A new Technology has been implemented as a major reward in the B.E.P.I.S., Specialized Engineering, to appeal to engineering utility and new construction horizons.
tweak: Watchers will now actively consume diamond ore left lying around, alongside the new survival pens.
/cl
About The Pull Request
When #48236 was in progress, there was discussion about how a crew pinpointer was OP for paramedics. I immediately had an idea for a new one and made a PR to the paramedic PR. 81Denton asked me to make this its own PR after the paramedic PR was merged.
The proximity crew pinpointer does not point in the direction of the patient, but has a circle sprite that gets smaller larger as you get closer, so you have to search around, or combine it with the handheld crew monitor.
The circle is at maximum the smallest size after 29 tiles away, so you must be 28 or fewer tiles away for an indication that you are getting close. I welcome feedback on this. The handheld crew monitor can be used to find the area they are in.
proxpin
Demo video: https://youtu.be/_rXeJ49b-e8 (The pinpointer gets bigger rather than smaller now)
This is only attainable at the moment to paramedics as they spawn. Should it also be available elsewhere? now constructable from the Biological Technology techweb
Further changes
Moved Crew Pinpointer into premium nanomed items for 900 credits
Moved Handheld Crew monitor into premium nanomed items for 1750 credits, same price as before
Why It's Good For The Game
In #48236 it was stated that paramedics should start with the bare minimum equipment to do their job. The crew pinpointer that points them in exactly the right direction is pretty powerful, and this nerf will encourage them to either get used to the proximity one, or upgrade to the normal one at a price from the NanoMed or from techwebs.
Moving the Crew Monitor into premium was necessary to make it more of a luxury than an instant grab.
Feedback for nanomed premium prices on the normal pinpointer and the handheld monitor would help a lot
Changelog
cl JJRcop
add: New proximity crew pinpointer.
balance: Paramedic's crew pinpointer replaced with proximity crew pinpointer.
balance: The crew monitor was moved to premium items in nanomed, same with the handheld crew pinpointer
/cl