Commit Graph

427 Commits

Author SHA1 Message Date
ShizCalev 7209ac3c93 Removes unnessacary math defines 2020-02-17 23:09:09 -05:00
AnturK e3fca45a78 Fix a few small runtimes (#49352)
Nothing special here, mostly sanity.
Defib hud is awful, needs rewrite.
2020-02-16 00:40:11 -08:00
thebleh 93c96e89d7 Shows defib icon on corpses with soul (#49138)
* show defib icon on revivable corpses

* update medhud in observer Destroy()
2020-02-04 07:26:10 +01:00
Rob Bailey 62d1a3941c tgui-next ntos card console (#48938)
About The Pull Request

A PR now several weeks in the making that spiraled ridiculously out of control for something not many even use.
What else is new in NTOS hell?
I spent several days doing nothing but playing escape from tarkov so this took longer than expected I valiantly spent all night and day working on this, and barely finished it before The Deadline
the card ntos program was split into three programs, manifest, job management, and id card modification. It didn't make much sense for them all to be the same program imo, and made the project a bit more managable.

Airlock electronics saw some improvements as well since it uses this new access control section as well.

Yet again some new functionality and improvements to core components. Buttons now have an "altSelected" feature where instead of changing the color it adds a small white marker, among some other things.

There were a couple of small changes in inconsequential ways in other places, and datacore was refactored a tiny bit. Probably some other stuff I don't remember.

I would replace the old card console with a modular computer right now, but I know a few people actually use this program and want a bit of time to iron out bugs and inconsistencies before replacing the main job console with it.
Changelog

🆑
add: tgui-next NTOS card console, job manager, and crew manifest
tweak: airlock electronics interface is a little fancier

/🆑
2020-02-01 20:47:36 +13:00
MrPerson f7eb2c905b Unicode awareness Part 2 -- copytext() (#48512)
* Unicode support Part 2 -- copytext()

This is the transition of all copytext() calls to be unicode aware and also some nearby calls in the same functions. Most things are just replacing copytext() with copytext_char() as a terrible character limiter but a few others were slightly more involved.

I replaced a ton of
````
var/something = sanitize(input())
something = copytext(something, 1, MAX_MESSAGE_LEN)
````

with a single stripped_input() call. stripped_input() already calls html_encode(), trim(), and some other sanitization so there shouldn't be any major issues there.

This is still VERY rough btw; DNA is a mess, the status displays are complete ass, there's a copytext() in code\datums\shuttles.dm that I'm not sure what to do with, and I didn't touch anything in the tools folder. I haven't tested this much at all yet, I only got it to compile earlier this morning. There's also likely to be weird bugs until I get around to fixing length(), findtext(), and the rest of the string procs.

* Makes the code functional

* Assume color hex strings are always # followed by ascii.
Properly encodes and decodes the stuff in mob_helpers.dm which fixes some issues there.

* Removes ninjaspeak since it's unused
2020-01-18 13:07:22 +13:00
spookydonut 3195ceaa22 Update SpacemanDMM suite to 1.2 (#48785)
* Update SpacemanDMM suite to 1.2

* Fix new lint errors
2020-01-16 11:49:39 -05:00
Emmett Gaines 53024590de Can pass refactor (#48659)
* Makes all CanPass procs call parent

* Makes CanPass more extendable and gives the mover a say in the matter

* Replace CanPass with CanAllowThrough to use the new system

Regex replace `(?<!proc)/CanPass\(` => `/CanAllowThrough(`

* Simple optimization pass
2020-01-08 21:31:49 +01:00
Rob Bailey 8c6c8ca328 Ton of small tgui-next uis (#48470)
* small uis

intellicard

slime body swapper + wipe button in intellicard

gulag teleporter

notification preferences

mulebot

dropdown scrolling

working scroll focus

window size change

build

sleeper

emergency shuttle console

eightball revert

small fix

support old pda as well

typo fix

rebuild

* readme update

* spelling

* rebuild
2020-01-03 08:10:16 +01:00
AnturK c06a1324b3 Another bunch of runtime fixes. (#48315)
* Pipe init runtime

* Modular computer explosion runtime.

* Waterbottle thrown by explosion runtime.

* Spark runtime. Should systems continue after deletion ?

* restore ghost appearance runtime

* parallax update timer runtime.

* borg unbuckling runtime

* surgery cancel runtime. FALSE is not a null.

* relic self deletion runtime.

* dog collar runtime

* Another part of that buckled_mobs robot runtime.

* Let's go over all of these

* free ()

Co-Authored-By: MrPerson <spamtaffic@gmail.com>

Co-authored-by: MrPerson <spamtaffic@gmail.com>
2019-12-21 18:28:19 +01:00
Buggy123 6d4d152ad1 Moves "Observe" verb to ghost category 2019-12-15 02:49:59 -05:00
nemvar f87f7091aa Fixes lightgeist runtime (#48116)
* Silences lightgeist runtime

* Fixes it properly

* death instead of delete
2019-12-06 11:51:17 +01:00
skoglol ad0d270d58 Cleans up observer mind on control transfer, ghosting, DNR, suicide (#47826)
* Fixes admin ghost drag

* Covers more cases

* And assume control
2019-11-18 17:59:47 +00:00
skoglol b20f151c0c Some ghost improvements (#47700)
* Ghost face direction and restoring ghost name.

* name wont reset

* Overrides canface
2019-11-13 17:52:00 -08:00
AnturK c20b4d5ab2 Replaces lentext with length (#47585) 2019-11-07 11:42:33 -05:00
Shaps 7550c3eda5 Lets people start messages with asterisks in deadchat (#47144)
* remove check_emote from observers

* dont flip! or spin. actually, do do those things if you want

* fr
2019-10-26 20:55:14 +13:00
skoglol c949b059f2 Fixes pointing at something in darkness/past walls (#47379)
* Fixes pointing in darkness/past walls

* stray whitespace
2019-10-25 16:35:57 -07:00
spessbandit e3d1e5c53e ghosts can't use monitors; dextrous animals can climb crates; fixes atrocious spelling (#47262) 2019-10-22 04:37:35 -07:00
skoglol 938e66f62c Adds sorting to most input() lists (#47117)
* Adds sorting to most input() lists.

* Sorted some global lists, added more input sorting

* Should now use correct sort everywhere.

* compiles

* Last fixes.
2019-10-22 04:28:42 -07:00
81Denton f5bd6a381d Merge pull request #47052 from kingofkosmos/misc_span_fixes1
Misc span fixes
2019-10-20 18:46:54 +02:00
Emmett Gaines 8982f509b5 Refactors screen object update_icon to call parent (#47094)
* Refactors screen object update_icon to call parent

And makes update_icon an /atom proc

* Cleans up some missed null checks

The student teaches the master
2019-10-17 18:21:50 -07:00
kingofkosmos 52325eda25 Merge branch 'master' of https://github.com/tgstation/tgstation into misc_span_fixes1
# Conflicts:
#	code/game/machinery/Sleeper.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/objects/structures/beds_chairs/chair.dm
#	code/game/objects/structures/lavaland/geyser.dm
#	code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm
#	code/modules/antagonists/clockcult/clock_mobs/_eminence.dm
#	code/modules/paperwork/contract.dm
2019-10-17 06:02:06 +03:00
KomradeSpectre 9ff071af60 Clockcult Removal 2019 (#47057)
* Nanotrasen fires the Wave Motion Gun at the Clock Cult

* Fixes a random changelog appearing from the reebe void.

* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.

* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.

* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron

* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
2019-10-15 10:13:41 +02:00
kingofkosmos 280d416d4f Adds missing spans, missing periods and missing span endings. Also changes spans to suit the situation better. 2019-10-12 19:34:11 +03:00
nemvar c38a7a3bb5 Removes a bunch of var/ in procs (#46946)
* Removes a bunch of /var in procs

* reset this

* Why wasn't this already?
2019-10-10 04:20:27 -07:00
cacogen 1f010e7144 Selectively randomisable characters (#46108)
* Selectively randomisable characters

* it's a list now

* this doesn't work

* it's totally fucking fucked mate big time

* it works

* so sick of this goddamn pull request and yes i know this is a retarded way to do this it didn't work the other way

* anturk forestalls the inevitable suicide

'associative lists are more performant'

* final changes anturk requested

'remove all the "in randomise" and it's ready'
2019-09-06 08:50:12 +02:00
ShizCalev 6e44bd3a93 Merge pull request #44796 from kingofkosmos/addswarningspans
Adds warning-spans
2019-07-02 00:47:43 -04:00
4dplanner 146be2c828 Do not resuscitate is permanent (#44850)
* Do not resuscitate is permanent

* Hope -> Save Me
2019-06-29 01:40:45 +02:00
kingofkosmos ec5c82029a * "Is already...", "Can not...", "Not when..." etc. 2019-06-27 06:15:43 +03:00
vuonojenmustaturska 8ddc9677c7 examine-code refactor (#44636)
* 1/4 done? maybe?

* more

* stuff

* incremental stuff

* stuff

* stuff & things

* mostly done but not yet

* stuffing

* stuffing 2: electric boogaloo

* Git Commit and the Kingdom of the Crystal Skull

* make it actually compile

* found more stuff

* fixes

* fix AI laws appearing out of order

* fix windows

* should be the remaining stuff

* this time for real

* i guess it should compile too

* fix sechuds
2019-06-19 22:07:57 +02:00
AnturK 33dbe68452 Fixes forced say custom emotes properly. (#44328) 2019-06-09 18:15:39 -04:00
skoglol 130d99dc29 Makes ghost hud default on, darkness default to NV levels. 2019-05-28 22:37:01 +02:00
William Wallace a944c2a362 Ghosts can analyze gas mixes and some new objects can be analyzed (#43502)
* Ghosts can analyze gas mixes and some new objects can be analyzed

* Replace show_air_status_to with atmosanalyzer_scan
2019-04-16 21:46:36 +12:00
ShizCalev 192a5333c3 Automatic deadminning (#42780)
* does the thing

* cleanup

* unbroke deadminning

param broke the verb somehow? honk.

* correct prefs

* more robust handling

* corrected return, cleanup
2019-03-23 10:46:35 +01:00
oranges c9d2b8c5f8 Logging tweaks and fixes (#42817)
* Add a virus log, plus a log for facehuggers

Logs each infect event and contains detailed descriptions of the virus

I also added a log message for printing virus culture bottles including
who printed them

Finally i tacked on a change to adding a game log entry for facehuggers
because why not

* Further logging fixes and updates

Medbots now combat log

combat log no longer tries to run keyname on an object because that
doesn't make much sense

* Dead say no longer logs twice

* tabs to spaces
2019-02-26 21:13:36 +11:00
YoYoBatty a0e336e682 Check plumbing verb upgrade + t-ray view verb (#42218)
cl YoYoBatty
add: Added a ghost verb that lets you t-ray view underfloor objects
admin: Checking plumbing verb checks every atmospheric component instead of just pipes
code: Check plumbing verb is less snowflakey
/cl
2019-01-07 19:45:48 +13:00
4dplanner dbba5cc0c8 Adds return 2018-12-17 16:42:53 +00:00
4dplanner 9a542a9a14 Autoprocessing for the dead [READY] (#41955)
cl
add: Re-added autoprocessing function on the cloner
balance: records now have an associated last death time, which must sync with the mind to clone. This means you need a new record every time someone dies.
add: diskette records can be partially applied to records in the cloner, for instance to overwrite a name.
add: you can still scan living people to obtain their records for disk use, but these records can't be cloned from.
fix: cloning records are no longer based upon ckey
tweak: ghosts are no longer required for scanning
balance: Head access is no longer needed to delete records
balance: genetics access is required to alter (but not delete) records
add: do not resuscitate verb added for ghosts (can be toggled on and off)
/cl

Previous changes done in a neater way. Helps medics clone large piles of bodies, but doesn't provide a safety net.

Ghosts are no longer required for scanning so if you miss the prompt you're not screwed over, but you can set Do Not Resuscitate if you don't want to be cloned.

*label GCAT mutations
*allow partial modification of cloning record, i.e. put in a different UI/SE
*restrict modification to genetics access

    make cloning disks compatible with genetics machines

"Features" that may need to be removed:
As before, this acts as a changeling test. Pre-scan someone, then scan them again when you think they might have been replaced - if they're a changeling, it'll create a new record instead of updating the old one.

Decisions to be made:
should being placed in the cloner give you a notification?
should autocloning prompt the ghost instead of the DNR system?
should you receive a detailed "cannot clone from outdated record", or should the extra information gained be limited?
2018-12-17 10:52:04 +13:00
kevinz000 10d846022a [READY]MultiZ stuff - tile atmos, movement backend, falling backend, etc etc - Electric boogaloo (#40428)
Basic multiZ mob movement procs (Observers can always move)
Open space, showing what things are below it, and everything that entails. No complex support for dynamic generation just yet.
Decide how openspace should look :/

    Atoms falling through open space (NO MOB SUPPORT/DAMAGE/ANYTHING YET.)

//CANCELLED FOR ANOTHER PR - [ ] Being able to see upwards? Downwards is going to be handled by open space.

MultiZ tile atmospherics - EDIT: Working demo! https://puu.sh/B7mUs/3f6274740f.mp4
Bugtest the heck out of this trainwreck.
2018-12-11 22:09:59 +13:00
4dplanner ce0828a98e Tendrils are now structure based [READY] (#41554)
* Tendrils are now structure based

* Re-adds tendril wipe achievement

neatens up ash walker variables
gets rid of unnecessary variables in hivelord

* Marks spawner children as admin spawned
2018-11-19 14:36:33 -05:00
ShizCalev 013a44eed6 resettispaghetti 2018-11-16 13:56:02 -05:00
ShizCalev dc019b09ba Fixes illiterate & blind mobs being able to read books (#41400)
cl ShizCalev
fix: Fixed inconsistency where illiterate and blind mobs were able to read some books/manuals, but not others.
fix: Fixed mobs being granted mime speak even if they failed to finish reading the Guide to Advanced Mimery Volumes 1/2.
/cl

Step towards resolving #41396
2018-11-12 21:10:21 +13:00
ShizCalev f7fcc4e929 Removes tactical suicide borging (#40754)
* Removes tactical suicide borging

* correction
2018-10-15 22:51:22 +03:00
kevinz000 3e7184c975 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-11 11:22:21 +13:00
ShizCalev c66cbad2d0 [s] Fixes pride mirror exploit (#40477)
* Fixes pride mirror exploit

* Cleanup, adds no_tk check to canUseTopic
2018-09-26 12:34:10 +03:00
Emmett Gaines 31914a594e Componentizes orbiting (#40433)
cl ninjanomnom
fix: Orbiting is a little more aggressive about staying in orbit. The wisp as a result now correctly follows you over shuttle moves.
/cl

Goodbye SSorbit you ticking piece of shit

This also gives update_sight a signal so wisp code isn't hardcoded into it.
2018-09-25 18:23:27 +12:00
kevinz000 9eec1f8db2 Adds move force and move resist, movement/pushing/pulling tweaks (#39556)
* Removes anchroed from mobs, adds move force/resist

* Move force and move resist

* WIP, still has debug messages.

* Fixes

* Update living.dm

* Anchored removal

* Stuff

* Unit tests

* Removes anchored from dview

* DME

* Update anchored_mobs.dm

* Fix

* No ghost spacewind

* Update mulebot.dm

* Update temporary_visual.dm

* Update forcefields.dm

* Update step_triggers.dm

* Update portals.dm

* Update alien_acid.dm

* Update bump_teleporter.dm

* Update landmarks.dm

* Update countdown.dm

* Update blessing.dm

* Update shieldgen.dm

* Update containment_field.dm

* Update field_generator.dm

* Update singularity.dm

* Update atmosmachinery.dm

* Update door.dm

* Update gravitygenerator.dm

* Update door.dm

* Update effects.dm

* Update temporary_visual.dm

* Update bump_teleporter.dm

* Update forcefields.dm

* Update landmarks.dm

* Update portals.dm

* Fixes

* Throwforce annnd done, finally

* Fixes

* Haha I'm dumb sometimes
2018-09-15 05:08:30 -04:00
vuonojenmustaturska f2ed477232 [READY] playsound performance (#40045)
tl;dr: we have lists of playermobs on the z-level, which generally have fewer player mobs to iterate through. If we use them, we can get rid of the z-level checks too. On the off-chance that something plays a sound in nullspace, we can skip pretty much everything. The client-check can go too, there are no playermobs without a client.
2018-09-08 13:27:01 +12:00
XDTM 3f32f8c110 [Ready]Logs when speech is forced by an external factor (#39964)
* Logs when speech is forced by an external factor

* makes say args uniform

* fix
2018-09-03 11:38:16 +02:00
XDTM d9e691f393 [Ready] [Reviewed] Nanites 2 (#37922)
* Adds programmable nanites to robotics

* Oh yeah i might want to actually PR the files

* nanite injectors, nanite printer, nanite analyzer

* We're back

* remove some reagent stuff

* more removal

* those too

* cool icons!

* might pass travis now

* lotsa code

* tgui fixes/misc fixes

* WE'RE FUNCTIONAL BOYS

* some ui stuff

* Misc fixes, cloud update, access nanites

* activation check

* stuff

* preparing for new chamber sprite

* Physical backups, sensor nanite programs

* techweb sensor nanites

* fix

* include

* fix again

* revert

* blinding nanites

* minor change

* minor tweaks

* makes minor shocks interfere with nanites

* fix

* split trigger file into the others, for consistency

* cleanup, added mindshield nanites to techwebs

* include n all

* how'd that even happen

* Fixed HUD, readded missing remote icon, added nanite scanner, health analyzers can now detect nanites, added stealth program

* cost tweaks

* better term

* new icon! by MrDoomBringer

* icons/tweaks

* tgui build

* boards

* fix

* fixes implants not updating mindshield status

* move implant hud to living

* new remote sprite

* scanner sprite

* biotype checks

* some nerfs

* new open chamber sprite

* Fixes mindshield implants not updating the HUD, fixes uninstalling always removing the first program, adds 25% and 75% health sensors

* correction

* nerfs antistun nanites

* fixes scanners and minor tweaks

* fixes revs with mindshield

* oh yeah haha

* Fixes wonky techweb

* Moves pyro program to weapon node

* Adds defib program and some investigate logging

* mistype

* fix

* fix2

* save your files before committing

* emps can desync from cloud

* pretty outdated

* Cloud backups are now tied to the cloud consoles; you can no longer build a new console to access existing backups.

* UI fix

* more fix

* okay fix for real

* tested and working

* Extra Settings rework, sensor nanites vastly better

* non-unique glitches

* Public chamber, extra settings rework, new sensors, speech program

* Mute and mind control nanites

* mind control into hazard

* better description

* fixes

* fixes relay nanites

* fixes TK access

* mind control costs less

* UI update

* removed pointless code bit

* tgui build

* compiles

* dammit

* paralysis keeps victim upright

* Adds sounds to consoles

* some feedback for some subtle effects

* new chem lore

* Viral nanite customization

* fix

* tgui build

* Added mitosis nanites

* removes glitched nanites from techwebs

* Added flesh eating nanites, poison nanites, hallucination nanites

* ,

* #traviscoding

* Adds memory leak, renames nanite roam node to nanite smart

* Voice sensor + some techweb desc tweaks

* hallucination and Hear() fix

* changes signal registering to the new method

* 75% done, i think

* should be all

* more fix

* more changes

* okay should be fine now

* ninja

* inheritance

* i don't care about originality!

* line endings

* line endings 2

* maybe

* fixes program installation

* new review

* line endings?

* line endings??

* line endings???

* wait do i even use this

* fixes public nanite chamber cloud id

* maint overlay for chambers

* args doesn't work well here

* antiabuse checks

* compile tho

* fixes locked remotes

* disk renaming

* skull echo nanites

* self scan program

* Condenses a lot of sensors into a few generic but customizable versions

* fixes machinery runtimes. Hacky, but a proper fix would likely require a refactor of machinery typing.

* forgot to save

* empty

* metastation nanite lab

* Removes duplicate APC

* fix for nanite chamber

* Raise max programs

* UI Tweaks, aggr. replication rebalance, minor fixes

* let's not do that again

* Fixes nanites meta merge conflict

* Merge conflict v2

* fuck this HDD is slow

* What the fuck did you just fucking say about me, you little leaf? I'll have you know I graduated top of my class in the Lawyer School, and I've been involved in numerous secret DMCA raids. I am trained in law violations warfare and you are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on BYOND, mark my fucking words. You think you can get away with changing the code? Think again, fucker. As we speak I am contacting my secret network of attorneys in the Fox and your IP is being traced right now so you better prepare for an outstanding warrant, maggot. The storm that wipes out the pathetic little thing you call your leaked code. You're fucking done, kid. I can file for an injunction anywhere, anytime, and I can take legal actions in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Florida Statute and I will use it to its full extent to wipe your miserable ass off the face of Canada, you little shit. If only you could have known what unholy retribution your little "clever" action was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will send you to spend time in a Florida State Penitentiary if you ever decide to travel from Canada to the U.S. You're fucking done, kiddo.

* Adds virus symptoms that interact with nanites

* Fixes spreading nanites being more infective the more protection the victims have

* Review plus public chamber tweak

* . = ..()

* ball

* cloud

* . = ..()

* always press save all before committing

* missed a couple
2018-08-20 14:46:04 +03:00
Patrick Chieppe 2c8248575a Logging system refactor and improvement (#39521)
* Refactor several log lines to use datum_info_line and atom_loc_line

* Add default return strings from datum_info_line and atom_loc_line

* Add parentheses around atom_loc_line data

* Change more logs to use atom_loc_line

* Add check in atom_loc_line for turfs to avoid calling get_turf on them

* Re-add removed 'at'

* Replace datum_info_line with key_name and atom_loc_line with loc_name

* Refactor logging functions

* Avoid double-logging self-interactions

* Fallback to simple stringification if all else fails in key_name()

* Rewrite muscle spasm logging to use log_message

* Standardize logging of martial arts

* Tweak individual logging panel look

* Fix individual logging panel source

* When I typed || I really meant &&

* Fix Telecomms logging always showing client logs in the panel

* Reverts addition of buggy ownership log to panel

* Remove colon

* Fix missing log_directed_talk tag

* Add warning for missing type in log_direted_talk

* Change warnings to stack_traces

* Add square brackets around fallthrough key_name() case to help parsing

* Allow atom arguments/src in log_*() functions

* Change log_combat call with null argument to log_message

* Change mecha types' log_message() arguments to match atom and mob version

* Add key_name() case for atoms

* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it

* Fix log_globally logic

* Add logging for hitting objects with items

* Move log_combat() to atoms.dm

* Use utility functions for object stringification in log_combat()

* Use utility functions for object stringification in log_combat()

* Add missing logs for interacting with display cases

* Rewrite log_combat() comment

* Add missing space in log_combat()

* Add logging for hitting grilles barehanded

* Add missing ..()
2018-08-12 21:41:09 +02:00