* Cleans shit up, adds some upper limits on zap count, makes explosions less commen. Need to fix apc issue before
I test how it plays
* Mood, buffs and nerfs tesla
* Cherry-Picking
* eyyo
* back to basics
* aight
* broooooooooooooooooo
* adds else
* range
* fixes shit
* Sure
* Cleans shit up
* Fixes prob issue
* Gee I like this spooky guy
* I swear to god if prob picks just makes a list I am gonna blow a gasket
It's the year of the rat sisters, and now it's time to cut out those pesky C3s in your life!
Why It's Good For The Game
Rhig and Troph are no brainers considering they're on the same level of ease2make as the C2s and have no downside. They will still be good but they have some C2 component now. Kinda minor compared to the others but I'll see how it plays out.
Changelog
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balance: Helbital now is more simple to use and is based off not crit/softcrit/hardcrit. You want to be in hardcrit for the best brute healing.
tweak: Troph has now been converted into a C2 with tweaks, now named Probital. Same recipe. Downside is stamina damage
tweak: Rhig has now been converted into a C2 with tweaks, now named Hercuri. Same Recipe. Downside is it can cool to dangerous levels.
/🆑
Implements the geysers and pumps I originally added along with the first draft of plumbing.
Geysers
A geyser can be plungered with a reinforced plunger to activate. At wich point, it'll either produce clf3, hollow water, protozine or rarely wittel.
Pumps
Adds the liquid pump to the plumbing RCD. Place on an active geyser and wrench it to start pumping the geyser of its delicious juicess. I also changed it to not use power, because it would be awful drawing kilometer long wires along with the ducts.
Chems
Hollow water works basically like blood and mutage, where you can mix it with 1 unit of holy water for more holy water.
Protozine has a .2 healing, down from omnizine's .5. The healing is just kind of a side thing and not really what this chem was implemented for.
If it wasn't obvious, this allows chemists to industrialize strange reagent creation, with hollow water being able to create limitless holy water alongside protozine being a valid replacement for omnizine. Getting 2 geysers with those chems and on lavaland is quite the hassle, and you still need to get some holy water from the chaplain as kickstarter. I honestly think this is fine, and otherwise I could add a unique botany catalyst, so they don't become useless in the process.
Wittel
Adds wittel, wich is rare. Does nothing, but can be processed into two fun/regrettable chems.
Adds gravitum. Metabolizes very slowly. Drinking it makes you weightless, and spraying it makes that object temporarily weightless. Make 10u by mixing 1 wittel with 10 sorium
Adds metalgen. Created by mixing it with mutagen and bluespace powder. Must then be mixed with 40u of a powedered material and 1u of liquid dark matter.
The material used becomes imprinted on the chem. It can then be applied to anything, except mobs, to turn it into that material. Radiation is bad, and no you can't turn the nuke into plasma to blow it up.
The chem is difficult to get and use, but it can turn the escape shuttle into solid gold wich looks really cool. You could also turn it into plasma and vaporize everything. It can be used to, with some effort, duplicate materials.
🆑
add: Adds geysers to lavaland! They can be activated by using a reinforced plunger found in the medical vendor. They can be harvested by using a new plumbing device, magically powered liquid pumps!
add: Adds Hollow Water to geysers, wich can be combined with Holy Water as catalyst for more Holy Water
add: Adds Protozine to geyers, a very weak version of Omnizine. Can be used in Strange Reagent mixing
add: Adds Wittel, a very rare geyser chem. Can be processed into gravitum, wich removes gravity. Can also be processed into metalgen, wich has a strange tendency to transform objects into the imprinted material.
/🆑
Why:
This is what I originally wanted to do. The idea was to have a lot more chems, but I can't focus on one thing for that long. Hopefully this'll empower the bored chemist and make the rounds just that more interesting. Hopefully this'll spark the creation of some other geyser chems aswell.
That and makes shaft miners not the only ones hunting on lavaland.
* Initial commit, adding to minor techs after
* Adjusts window size, adds as a minor reward.
* english good me do
* I swear, really officer, I'm not drunk, I just can't type
* Alright fine maybe I should sleep
* FINE we'll go with this. I legitimately don't even drink
* Alright this clearly isn't working yet.
* Fixes touch reagents, and gives lead acetate some real-life symptoms thanks EOB
* _Perfection_
* Nobody told me I was conflict with my own file!
* Allows for touch reactions in a slightly more sane way. Hopefully.
* alright holup
* Minor minor change to the UI so that the menu doesn't clip anymore, swapped for the other barber's aid.
* Hairgrowth works now
* Fixes merge conflicts?
This adds two drink ingredients: creme de coconut (a coconut liqueur obtainable in the booze dispenser) and pineapple juice (obtainable in the soda dispenser or via juicing pineapples). It further adds the Pina Colada and Painkiller cocktails & corresponding sprites, and it adjusts the recipe for Bahama Mama. The recipe for pineapple snowcones was also adjusted to require pineapple juice rather than pineapple slices.
Finally, pineapple juice can be found in a carton or craftable juice box, and I've added sprites for this.
Why It's Good For The Game
First off, more drink ingredients equal more realistic drink mixes and more variety, which means more fun for bartenders.
Pineapple snowcones are better off using pineapple juice as opposed to pineapple slices. Previously the recipe called for two pineapple slices; you can now juice those two pineapple slices to produce pineapple juice sufficient for the snowcone.
Regarding the changes to the Bahama Mama recipe: With these changes, the recipe now more closely represents the classic Bahama Mama, which involves coconut, coffee, rum, and pineapple juice as its base ingredients. I removed orange juice to prevent conflict with the Painkiller recipe, but also feel justified in doing so because orange juice is not an essential ingredient of a Bahama Mama, nor is lime.
Changelog
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add: pineapple juice, creme de coconut
add: Pina Colada cocktail
add: Painkiller cocktail
add: pineapples and pineapple slices can be juiced
tweak: Bahama Mama recipe, pineapple snowcone recipe
imageadd: pineapple juicebox sprite, pineapple juice carton sprite, Painkiller sprite, Pina Colada sprite
/🆑
Living and machine stat vars are pretty different, one uses flags and other number-defines.
This should make some other mass-replacements and searches a bit easier.