Commit Graph

26452 Commits

Author SHA1 Message Date
Jordan Brown 1566fb7391 Merge pull request #40633 from ShizCalev/assembly-holder-rotation
Allows alt-clicking to rotate assembled assemblies.
2018-10-03 00:40:13 -04:00
ShizCalev 3b16bb8cf3 Add punctuation to skeleton messages (#40642)
"Skeleton responses to bone hurting juice, specifically."
- Barhandar
2018-10-02 20:50:21 -07:00
ShizCalev 5a24356b77 Fixes ID cards not working with vendors (#40673) 2018-10-02 22:51:22 -04:00
ShizCalev d9829f20e0 Removes an empty/unused .dm file (#40630) 2018-10-03 04:18:37 +03:00
ShizCalev cf818aaa37 Fixes nanite chamber exploit (#40640) 2018-10-03 01:21:40 +03:00
ShizCalev c4cd5e2fdf Improves nanite logging (#40639) 2018-10-03 01:21:28 +03:00
MMMiracles 5ee8a6bb1f Adds clothing production for Botany (#40563)
cl MMMiracles
add: Botany can now grow cotton to produce cloth for various jumpsuits.
add: Cotton can be mutated into a much more durable strand, allowing for the production of crude armor.
add: Rainbow flowers, an alternative for clothing dyeing, is obtainable through cargo's exotic seed crate.
add: A loom can now be crafted with some planks so you can actually weave that cotton into a usable fabric.
add: Fannypacks, softcaps, beanies and scarves are now craftable with cloth and dyeable.
/cl

[why]: A way to produce clothing and naturally obtain cloth past ripping up other stuff seemed useful and with the economy aspect, might actually have some extra use.
2018-10-03 10:13:34 +13:00
Iamgoofball 9a39956d6c Premium Items are no longer free for departments (#40624)
Also fixes the bug with premium pricing.
2018-10-02 17:12:03 -04:00
AnturK 44b30e29e0 Fixes borgs radio help message (#40569)
* Fixes borgs radio help message

* Changed wording a bit.

* grammer
2018-10-03 10:09:59 +13:00
81Denton 489c5f722e Tweaks reagent bounties (#40568)
cl Denton
tweak: Split chemical bounties into simple/complex ones and removed some that are disproportionately hard to acquire.
tweak: The "More Bounties" bounty now awards five instead of three new bounties.
/cl

tl;dr of this PR is:

A) Reagent bounties are split into two different categories - simple and complex.

Simple bounties can be mixed by a single chemist, but complex ones require either cooperation with a third department or some serious mixing.
Also, removed amanitin/coniine bounties since those should be added to botany bounties instead.

B) Tweaked bartender bounties

    Removed quintuple sec, as it relies on Bananium which can't be obtained every round
    Removed hearty punch, as it takes a disproportionate amount of effort to mix in large quantities
    Added bounties for peppermint patty, pumpkin latte and aloe

C) Increased the amount of "more bounties"

The variety and amount of available bounties has increased since the original PR; it only makes sense to increase the number of new bounties offered by this as well.
2018-10-03 10:09:14 +13:00
oranges 641e4304c8 Merge pull request #40575 from 81Denton/runtime-tweaks
Runtimestation: Uplinks, darkroom, ARCD/RLD
2018-10-03 10:07:11 +13:00
Emmett Gaines 940cd92824 More orbit fixes (#40557)
Attempt 2 at fixing the remaining bugs with orbits

Incorpmove had to be converted to forceMove() to make orbits able to tell when they move. They used loc setting before. This likely breaks some things but I couldn't find any particular issues. We should be overriding forceMove anyway for things that need to handle loc changes like that differently.

fixes #40544
fixes #40522
2018-10-03 10:05:09 +13:00
FrostyFridge a0b64fb383 Changed job restrictions for brainwashing disk (#40553)
cl Frosty Fridge
tweak: CMO and Roboticist traitors can now purchase the brainwashing surgery disk.
/cl

Previously, only Medical Doctors could purchase a brainwashing disk from their uplinks. The CMO and Roboticist roles both involve operating on patients. Both roles have access to an operating table with an attached operating computer in their workplaces. It makes sense to give them access to purchasing the brainwashing surgery disk from their uplink.
2018-10-03 10:04:40 +13:00
imsxz 7b0395d572 Undoes some unneeded nerfs to plasma blasts (#40578)
cl imsxz
balance: plasma cutter turrets have their old damage again
balance: plasma blasts have their dismemberment back
/cl
unneeded nerfs
2018-10-03 10:01:02 +13:00
XDTM 6f21758521 Handheld IDs are valid for authentication (#40456)
cl XDTM
tweak: Holding an ID in your hands uses it instead of your worn ID for authentication purposes.
tweak: If you don't have an ID in your id slot, the belt slot will be checked as well.
/cl

Fixes #40437

Makes sense if you want to use a specific access card without playing pocket tetris. The get_idcard has an argument for prioritizing worn id over held id, for stuff like identification.
2018-10-03 09:58:37 +13:00
kevinz000 7d05db3cdd Improve youtube-dl subsystem (#40396)
admins can now specify pitch for internet sound

The code is also now seperated from the play internet sound admin verb
2018-10-03 09:54:07 +13:00
Shdorsh b6f8453945 [Ready] Fixing grabber's total ejection mode (#40528)
* Fixing grabber's total ejection mode

* Update manipulation.dm

* further fixing what needs to be fixed
2018-10-02 23:39:41 +03:00
XDTM 1e7c87a9d7 [Ready for Review/Testmerge]Adds scanner gates (#39986)
* Adds scanner gates

* fix

* fix

* fix2

* fix3

* update!

* tgui build
2018-10-02 10:29:15 +02:00
ShizCalev 185de09d42 Allows alt-clicking to rotate assembled assemblies. 2018-10-02 01:29:27 -04:00
YPOQ 50a2463833 Fix wizards getting stuck after using rod form in a container (#40618) 2018-10-01 20:22:00 -07:00
ShizCalev 06049ceae8 Fix new lights not respecting nightshift status (#40617) 2018-10-01 17:15:27 -07:00
ShizCalev b7739a4a23 Standardizes bomb logging (#40474)
Fixes #39976

A good number of things were missing various parts of the logging (going to GLOB.bombers, not going to client logs, not logging to game, ect), or doing incorrect things like passing admin verbs to saved logs.

Unified all the necessary actions under a single proc log_bomber() which handles everything in most use cases. This way the log isn't all jumbled up with inconsistent messages, everything's one format so you can quickly find what you need to bwoink the right person.
2018-10-01 15:03:00 +13:00
MrDoomBringer 32ffba28cd Adds a "Launch Supplypod (Quick)" adminverb (#40501)
cl MrDoomBringer
admin: Admins can now launch supplypods the old, slightly quicker way as well
/cl

Saves a few button presses, and some admins requested it.
Tested, should work fine.
2018-10-01 15:02:04 +13:00
imsxz a25304b600 fixes esword beepsky construction (#40592) 2018-09-30 20:58:46 -04:00
AnturK df5a89f4e5 Shows antag names for the few item created antagonists. (#40587) 2018-09-30 20:55:48 -04:00
ShizCalev 2fa1ac1349 Replaces istypes with the proper tool_behaviour checks. (#40414) 2018-10-01 03:10:31 +03:00
ShizCalev 3c994f1768 Fixes some slip & fall runtimes (#40524)
* Fixes some slip & fall runtimes

* wizard bullshit
2018-09-30 19:47:48 -04:00
MrDoomBringer ccf3623c93 Prevent deepfrying space (#40558) 2018-09-30 13:59:55 -07:00
MrDoomBringer b731aac7ad Clarify that blobs are considered dead when they don't have an overmind (#40593)
Before, when a blob died, it would turn white and stop doing anything - but
other than that it wasn't actually anything stating that the blob was dead
(causing some confusion for new players)
2018-09-30 13:52:29 -07:00
AnturK 25d86fc660 Fix for part of client drops. Maybe. (#40455)
* Fix for part of client drops. Maybe.

* Whoops.

* Oh it's a verb.
2018-09-30 23:09:04 +03:00
TheDreamweaver 9d8f1826ec [READY] Allows bandannas to be worn as neckerchiefs. (#40125)
cl The Dreamweaver (Idea: Roth)
add: Space Fashion has discovered a new way to wear bandannas. With some simple minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!
/cl
2018-09-30 20:39:37 +13:00
ShizCalev 7a2e5fdb2d Fixes immoveable rod move force (#40551) 2018-09-29 23:25:45 -04:00
kevinz000 9c03a9bbf1 repulse armor now respects moveforce (#40508) 2018-09-29 23:15:57 -04:00
kevinz000 6defd9673f Fixes repulse spell throwing ghosts (and other stuff with infinite move resist) (#40509) 2018-09-29 23:14:57 -04:00
AnturK 018a09cb47 Melting won't happen during turf changes. (#40538) 2018-09-29 23:11:38 -04:00
MrDoomBringer fccf08294a Fixes lacking hands giving erroneous feedback in a few situations (#40549)
* uuuuuuuuuuuuh

* update

* ok but make it compile
2018-09-29 23:10:53 -04:00
MrDoomBringer 73d9d26c12 Added a cap, NUTRIENT_LEVEL_ALMOST_FULL (535), for mobs that continually gain nutrient (#40572)
Added a cap, NUTRIENT_LEVEL_ALMOST_FULL (535), for mobs that continually gain nutrient. They climb towards this value so that they don't get the "im so fat" debuff as soon as they reach the normal cap, which is 550.
2018-09-29 23:01:17 -04:00
ShizCalev b8ee1125f3 Fix rocket launcher unloading bug (#40580) 2018-09-29 19:00:37 -07:00
Jordan Brown a113638819 Merge pull request #40577 from vuonojenmustaturska/atmosmemes2
Makes /datum/gas_mixture/share() roughly 5% faster by removing fairly useless abstraction, also contains a small boost to pipelines
2018-09-29 17:12:59 -04:00
Kierany9 bb1e45b165 [s] Assimilation oversights (#40519)
* oof

* it can't be this dumb, right?

* hivemind hosts can't be assim objectives

* 1 am compiles

* eh
2018-09-29 03:09:57 +03:00
FantasticFwoosh f70698b7cc Adds fancy boxes to cardboard crafting & flour sacks + UE designs to biogenerator. (#40394)
* Adds fancy box types to cardboard recipies

So now with co-operation the chef can mass stock eggs & donuts, while the chaplain can hold reserve candles.

* Tidies up syntax

Missing comma threatens derail, oversight fixed.

* Adds UE & flour sacks to biogen designs

Adds universal enzyme (reagent transferred into biogenerator container) & flour sacks to the biogenerator designs.
2018-09-29 02:03:23 +03:00
vuonojenmustaturska fc7e21ffdb dunc hurting juice 2018-09-29 01:23:07 +03:00
XDTM 0b813b63b5 [Ready]Adds hypnosis and the hypnotic stupor brain trauma (#40362)
cl XDTM
add: Added a new severe brain trauma: hypnotic stupor. Victims of hypnotic stupor occasionally fall into a trance, and upon hearing a sentence they'll focus on it to the point of obsession, until it is replaced by a new hypnosis or the trauma is cured.
/cl

Adds the potential for some fancy rp gameplay. The idea is that they should take a passing message way too seriously, while leaving room for interpretation to the player. Hearing an isolated "greytide" over the radio might prompt a player to take up arms against the rampaging greyshirts, another might interpret it as having to become the greytide. Someone who realizes what's up might use this to give clear orders to the victim, although they'll only last until the following trance.

I plan on adding more methods to inflict hypnosis with the same trance->"focus on a sentence" mechanics, perhaps as a traitor/CMO pendulum item, or as a wizard/cult spell.
2018-09-29 10:07:43 +12:00
Denton 7b729a3dc4 Runtimestation: Uplinks, darkroom, ARCD/RLD 2018-09-28 23:07:08 +02:00
Jordan Brown 86a2b49c37 Merge pull request #40505 from ShizCalev/changeling-runtime-fix
Fixes changeling HUD runtime
2018-09-28 09:46:12 -04:00
Jordan Brown 4d01a12371 Merge pull request #40529 from ShizCalev/log-message-stacktrace
Cleans up some log_message stacktraces
2018-09-27 19:02:37 -04:00
oranges b4ad5b259f Merge pull request #40488 from Dennok/patch-1
Teleconsole now can be researched again.
2018-09-28 09:35:32 +12:00
ShizCalev 10ab58d49f Blacklists parcels & storage items from the deepfryer (#40497)
Was looking at doing the w_class changes that oranges suggest, however I realized that even with that there's still the issue of being able to deepfry another item that's blacklisted/wouldn't pass the flag check if you put it inside a container. You can obviously check the contents of that item if they put it in a box of course to make sure it passes, but what if they put that box in a bag? What if that bag is then put in another bag?

You could potentially have 20 BoH's all inside of one another at one point, which just seems like a headache to have to check the contents and sub-contents of absolutely everything that goes in.

cl
fix: Storage items and parcels can no longer be fried.
/cl
2018-09-28 09:34:59 +12:00
oranges a94a9c8efa Merge pull request #40365 from AnturK/team-panel
Admin team panel
2018-09-28 09:27:15 +12:00
Whoneedspacee 8c370f73ad Ash Drake Combat Buff (#40355)
cl Whoneedspacee
add: new arena attack where ash drake summons lava around you
del: removed old swooping above you, instead flies above you instantly
balance: ash drake now spawns temporary lava pools instead of meteors falling down
balance: ash drake takes twice as long to swoop down now that he instantly goes above you
balance: ash drake now moves twice as fast
balance: increases the odds of lava spawns in the lava pool attack
balance: increases fire line damage and decreases lava attacks direct damage
tweak: ash drake fire now shoots in the direction of the target
tweak: changes times of certain animations
tweak: changes sounds of meteor falling to lava creation
fix: a bug where ash drakes attacks did not damage mechs
imageadd: changes meteor icon to lava creation animation from lava staff
/cl

[why]: Ash drake is one of the easiest megafauna despite giving fairly better loot than others like legion. Also he's a fairly boring boss to fight since he spends most of his time in the air with attacks that can't really hurt you ever as long as you keep moving. I did this to make his fight more fun and less one dimensional.
2018-09-28 09:26:01 +12:00