Commit Graph

1831 Commits

Author SHA1 Message Date
yoyobatty 480d02a1da Port particle accelerator attack_hand to ui_interact (#40370)
This has been bothering me for a while now.
2018-09-24 13:31:16 -07:00
Iamgoofball f735a7d34d [READY][PAID CODE] economy PR (#40312)
With the power of CAPITALISM AND ECONOMY, you too could be This Guy.
2018-09-23 02:50:51 -04:00
ShizCalev 7ba9a5e1d4 Fix APC & Air Alarm interface not refreshing properly (#40401) 2018-09-22 21:09:52 -07:00
kevinz000 9eec1f8db2 Adds move force and move resist, movement/pushing/pulling tweaks (#39556)
* Removes anchroed from mobs, adds move force/resist

* Move force and move resist

* WIP, still has debug messages.

* Fixes

* Update living.dm

* Anchored removal

* Stuff

* Unit tests

* Removes anchored from dview

* DME

* Update anchored_mobs.dm

* Fix

* No ghost spacewind

* Update mulebot.dm

* Update temporary_visual.dm

* Update forcefields.dm

* Update step_triggers.dm

* Update portals.dm

* Update alien_acid.dm

* Update bump_teleporter.dm

* Update landmarks.dm

* Update countdown.dm

* Update blessing.dm

* Update shieldgen.dm

* Update containment_field.dm

* Update field_generator.dm

* Update singularity.dm

* Update atmosmachinery.dm

* Update door.dm

* Update gravitygenerator.dm

* Update door.dm

* Update effects.dm

* Update temporary_visual.dm

* Update bump_teleporter.dm

* Update forcefields.dm

* Update landmarks.dm

* Update portals.dm

* Fixes

* Throwforce annnd done, finally

* Fixes

* Haha I'm dumb sometimes
2018-09-15 05:08:30 -04:00
skoglol 817c9c0ffc Powernets now tracks load added between power ticks. (#40216)
* Powernet non-machine processing changes.

* forgot an =

* Reverts floodlight changes.

* Clamps surplus() to valid values.
2018-09-14 13:05:21 +02:00
Denton 53342e8fc9 Stops light bulbs from burning heat resistant hands 2018-09-10 21:36:27 +02:00
ShizCalev 8a7df8ba45 Makes usage of Nar-Sie consistent (#40029)
cl ShizCalev
spellcheck: Nar-Sie's name has been revised to Nar'Sie.
/cl
2018-09-08 13:31:09 +12:00
skoglol 6c7d97e52f SMES can no longer output to nowhere. (#40106)
* SMES can no longer output to nowhere, removed duplicate proc used in input.

* Forgot an else.

* TRUE and FALSE.

* add_avail() now returns true when appropriate.
2018-09-07 13:02:59 +02:00
ShizCalev 98a6b39cca Clean up mixed space & tab usage (#40121) 2018-09-05 22:51:20 -07:00
octareenroon91 646d23e05f Add fingeprintslast to Consume(/obj) (#40059)
Log ckey when an object smacks into a supermatter crystal.
2018-09-04 00:41:57 +03:00
tralezab 6a1b807a9c telekinesis now works on the singularity, tesla, and tear in the fabric singularity. tweaks interaction to using tk on supermatter. (#39694)
honestly? i'm a little hurt nobody else did this when @XDTM made the great suggestion. There are a few problems with the tear in the fabric interaction, hoping a maintainer can help out
2018-08-30 20:01:28 +12:00
Emmett Gaines ca23b93bc3 Standardized vis_contents overlay system + better computer glow (#39973) 2018-08-30 03:22:32 +03:00
81Denton 54be1e1884 Fixes night lighting anti-spam cd, adds APC toggle desc (#39942)
* Fixes night lighting anti-spam cd, adds APC toggle desc

* Silicon examine desc
2018-08-28 18:30:40 +03:00
Garen Crownguard 291583440f screwdriver_act signal (#39877) 2018-08-27 05:56:45 -04:00
Patrick Chieppe 2c8248575a Logging system refactor and improvement (#39521)
* Refactor several log lines to use datum_info_line and atom_loc_line

* Add default return strings from datum_info_line and atom_loc_line

* Add parentheses around atom_loc_line data

* Change more logs to use atom_loc_line

* Add check in atom_loc_line for turfs to avoid calling get_turf on them

* Re-add removed 'at'

* Replace datum_info_line with key_name and atom_loc_line with loc_name

* Refactor logging functions

* Avoid double-logging self-interactions

* Fallback to simple stringification if all else fails in key_name()

* Rewrite muscle spasm logging to use log_message

* Standardize logging of martial arts

* Tweak individual logging panel look

* Fix individual logging panel source

* When I typed || I really meant &&

* Fix Telecomms logging always showing client logs in the panel

* Reverts addition of buggy ownership log to panel

* Remove colon

* Fix missing log_directed_talk tag

* Add warning for missing type in log_direted_talk

* Change warnings to stack_traces

* Add square brackets around fallthrough key_name() case to help parsing

* Allow atom arguments/src in log_*() functions

* Change log_combat call with null argument to log_message

* Change mecha types' log_message() arguments to match atom and mob version

* Add key_name() case for atoms

* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it

* Fix log_globally logic

* Add logging for hitting objects with items

* Move log_combat() to atoms.dm

* Use utility functions for object stringification in log_combat()

* Use utility functions for object stringification in log_combat()

* Add missing logs for interacting with display cases

* Rewrite log_combat() comment

* Add missing space in log_combat()

* Add logging for hitting grilles barehanded

* Add missing ..()
2018-08-12 21:41:09 +02:00
Tad Hardesty fe30e9ab03 Fix the power flow control console (#39580) 2018-08-08 21:02:09 +03:00
Time-Green 3f8dbf2b0b Emitter gun mounts (#39367)
* different guns can be inserted into emitters

* fixes portal gun runtime

* You can now switch type through wires

* makes one line more readable

* Fixes being able to grab nodrop guns from emitters
2018-08-01 09:12:45 +02:00
81Denton 48f3b9c8a8 Add pixel offsets to directional APC/air alarm subtypes (#39432)
This PR adds air alarm subtypes with preset dir/pixel offset values and adds
pixel offsets to autoname APCs.

While air alarm/APC pixel offsets get overwritten according to their dir on
New(), they still float in the middle of the room while you're working in the
map editor. Very annoying if you don't have another APC to copy and have to set
the pixel offset manually, just to move it out of the way.
2018-07-29 19:41:50 -07:00
McBawbaggings 63e26aa950 removes redundant code 2018-07-27 13:14:22 +01:00
McBawbaggings bc7a2fcc5b panel open check and terminal nulling on disconnect 2018-07-27 12:57:32 +01:00
McBawbaggings 508bbc94e9 Fixes SMES terminals and connection issues 2018-07-27 11:06:04 +01:00
vuonojenmustaturska a1ad24904e Stops various machines from processing needlessly (#39132)
* Stops lighting from processing needlessly

* showers too

* space heaters

* broken/unpowered vending machines

* fucken status displays

* rechargers
2018-07-15 17:01:29 -04:00
ShizCalev 4455164250 Fixes SM-megafauna server crash exploit (#39124) 2018-07-14 14:12:33 +03:00
Denton ba6192a208 Blacklists machine frames from tesla zaps 2018-07-12 17:00:13 +02:00
AnturK 336f7aa161 Removes grab-buckle shortcuts from power machinery (#39007) 2018-07-10 14:52:30 -04:00
Jordan Brown 96c92d5eb7 Merge pull request #38938 from ninjanomnom/b-b-bump
Converts collide back to bump and fixes double bumping in another way
2018-07-09 14:50:27 -04:00
AnturK fdf5159085 Fixes tesla admin investigate spam (#38960)
* Fixes tesla admin investigate spam

* begone newline
2018-07-08 19:08:18 -04:00
Gwolfski c064b6bf7d auto_name and directional APC's (#38871)
adds auto name apc's and directional apc's for easier map making.
2018-07-08 14:10:56 +12:00
ninjanomnom 059da44453 Converts collide back to bump and fixes double bumping in another way
This is in preparation for step_x support as the default behavior for these procs is necessary for proper functionality.

turf/Enter and atom/movable/Move default code got rewritten to replicate default byond functionality with minor changes.
2018-07-07 11:22:29 -04:00
Trevor Serpas bee0b5b2c3 Afterattack() Signal (#38606)
* adds signal and modifies each call of afterattack to call it's inherited proc

* uses new macro for sendsignal()

* map fuck

* skip precommithooks

* combine and negate 2 ifs
2018-07-07 02:00:25 -04:00
81Denton 64d8089a48 Misc Pubby fixes and tweaks (#38819) 2018-07-01 13:50:15 -07:00
Dennok 4f64081276 deconstructable-TEG (#38656)
Make TEG deconstructable.
2018-07-01 00:59:34 +03:00
ShizCalev 828126a5e2 Fixes emitter runtime (#38796)
fire() was already handled at 199-204
2018-06-30 01:36:49 -07:00
Jordan Brown 26b6fab1fe Merge branch 'pr-38604'
Signed-off-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2018-06-28 14:22:03 -04:00
Nich 40e071e71e Revert "Makes the TEG deconstructable" (#38616)
* Revert "Makes the TEG deconstructable (#38056)"

This reverts commit 67ff23a9a1.

* Revert "Automatic changelog generation for PR #38056 [ci skip]"

This reverts commit 36d5170868.
2018-06-27 20:49:31 +12:00
ShizCalev f338f09207 Cleanup & corrections 2018-06-20 21:57:17 -04:00
ShizCalev ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
81Denton ae2ad89295 Cleans up supermatter related varedits (#38540)
* Cleans up supermatter related varedits

* reee

* fakecrystal
2018-06-17 12:32:42 -04:00
Tad Hardesty 2f8f166d88 Merge pull request #38287 from ninjanomnom/signal-define
Use a define to speed up sending signals to datums with no signals
2018-06-14 22:17:01 -07:00
Nich 67ff23a9a1 Makes the TEG deconstructable (#38056)
* Directional icons

* and the code for the circulator icons

* deconstruction and usability of TEG/circulator

makes both deconstructable, unanchorable and able to check for their counterparts. Also improves the TEG so it doesn't need to be facing south, and allows circulators to be on either side

* circuitboard and a pixel_x/y issue

* and adds rotation

* tool_act and circulator defines

* components!

* Update circulator.dm

* Update generator.dm

* Adds disconnectFromGenerator to the circulator's destroy
2018-06-14 11:20:42 +02:00
ShizCalev e5886b49d7 Cleans up some timer messages (#38446) 2018-06-13 17:12:18 -07:00
ninjanomnom d483ff3ef0 Regexes
`([^_\.])SendSignal\((.+?)\)` -> `\1SEND_SIGNAL(src, \2)`
`([\.\w]+?)\.SendSignal\((.+?)\)` -> `SEND_SIGNAL(\1, \2)`
2018-06-13 19:19:23 -04:00
oranges 75575f4ae8 Merge pull request #38366 from AutomaticFrenzy/patch/fire-overlay
Replace area-wide fire overlay with reddening the lights
2018-06-12 11:48:47 +12:00
ShizCalev 3abd2b6d27 Cleans up logging 2018-06-09 15:51:58 -04:00
Tad Hardesty 5f650ac7ac Replace area-wide fire overlay with reddening the lights 2018-06-08 14:17:16 -07:00
AnturK 8140d95758 High Gravity - First Draft (#38043)
* High Gravity - First Draft

* Replaces has_gravity defines for areas.

* Default gravity ztrait

* Adds some gravity effect and skips damage at gravity = 2

* Paralysis icon

* Antigravity grenades for some abuse

* Makes the damage treshold a define and makes alert description more accurate.

* Bluh
2018-06-08 15:48:07 +03:00
deathride58 9df53fd8c7 Revert "makes tech point gen from rad collectors less useless" (#38345) 2018-06-08 15:43:46 +03:00
Tlaltecuhtli 90ab05a5b6 makes tech point gen from rad collectors less useless 2018-06-04 21:44:40 +02:00
Jordan Brown 6d0179f57b Merge pull request #38116 from AutomaticFrenzy/patch/anchored
Refactor machinery to default to being anchored
2018-06-01 12:27:38 -04:00
vuonojenmustaturska c65a99f130 Move NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 to item_flags where they belong (#38171)
* (mostly) nodrop

* (mostly) dropdel

* (mostly) abstract

* nobludgeon

* things i missed

* forgot one

* unintended changes

* energy handcuffs
2018-06-01 11:36:31 +02:00