Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
This hostile mob is very much like other monsters that move/kill you when you don't look at them.
This mob is also designed to be player controlled and has spells to get around the 360 vision problem, such as flickering lights and causing people around it to go blind for a short duration.
CANPUSH is now used by simple_animals
Added 4 directional sprites for the statue.
Conflicts:
code/game/machinery/Sleeper.dm
code/game/machinery/computer/aifixer.dm
code/modules/hydroponics/biogenerator.dm
code/modules/power/apc.dm
code/modules/research/server.dm
icons/obj/stationobjs.dmi
Yeah nah time to merge this shit behore resolving conflicts will take more than 2 hours
All carbon mobs have fall sounds now.
Fall sounds are now called by the turf the faller is on, not the faller
themselves.
Thank you Razharas for generously helping me with this.
- Banana peels are now grown weapons
- Banana peel slip duration is now based on their potency
- Clown spawns with a 50 potency banana, which is both regular sized and
produces a skin that's nice and slippery~
- Fixes nettle and deathnettle inhands not disappearing upon use
- Makes nettle and deathnettles use the hitsound variable instead of the
playsound proc directly. Now their hitsounds will scale in volume based
on damage done.
- Makes the banana mortar shoot potency 65 banana peels. Because
otherwise it'd shoot laughably tiny and short in slip duration potency
-1 ones.
- Moves corncobs to be grown weapons and updates their paths. Now their
size will scale based on the size of the corn that spawned them.
- Updates banan paths :)
Odds of syndiborg are 5%, odds of normal borg are now 11.666...%, down from 16.666...%
syndiborgs spawn with their default lawset, which means that they can (and almost certainly will) try to kill everyone if left to their own devices
Fixes a runtime with the vent clogging event, which happens to MiniStation.
Lowered all vent requirements to 20.
Fixed transit tubes from breaking by reversing the pod direction twice.
Changed the icon state name of the terminators so that they had density.
Transit tubes will now reset the view of the mob exiting.