Commit Graph

5017 Commits

Author SHA1 Message Date
MrPerson 1465adb116 Improves cinematic code (#48193)
* Improves cinematic code

Makes the /obj/screen/cinematic that the cinematics use GC's properly.
Adds a global signal for when a cinematic tries to play. Kills the global list of cinematics.
Makes cinematics no longer loop through the global mob list to make sure that each mob is in fact actually in the global mob list.

* Suggested fixes
2019-12-12 00:16:25 -05:00
Rob Bailey d49c8c63c7 Tgui-next pandemic (#48074)
* pandemic

* rebuild

* flatten object

* use the correct var derp

* lint fixes + rebuild

* Rebuild tgui
2019-12-11 04:00:36 +02:00
Ryll Ryll beff318999 Adds a bunch of new achievements (#48094)
About The Pull Request

Now that achievements are open for adding again, adds 7 new misc achievements-

    Disk, Please!: As a nuclear operative, hold up the captain with a loaded rocket launcher. The captain must be conscious for it to count!
    My Watchlist Status is Not Important: Get reported to security and medical staff by displaying antisocial tendencies in a video game.
    I Was a Teenage Anarchist: Get killed by a vending machine falling on you.
    Mister Sandman: Kill someone by botching surgery while they're asleep
    A Bowl-d New World: Die to a toilet
    How Do I Switch Hands???: Hit yourself idiot
    One Lean, Mean, Cleaning Machine: Gaze upon a fully promoted cleanbot

Why It's Good For The Game

Adds more fun things to do for the gamer cred that aren't just killing things on lavaland
Changelog

cl Ryll/Shaps
add: A bunch of new achievements have been added! To name a few, there are achievements for holding up the captain with a rocket launcher as a nuclear operative, dying to inanimate objects, dying in a toilet, and getting watchlisted! Go do some dumb stuff!
/cl
2019-12-11 14:36:31 +13:00
tralezab b1b3859973 [READY] Drones die when trying to leave the derelict (#47966)
About The Pull Request

Drones self destruct when leaving the derelict (changing zlevels)
Why It's Good For The Game

This was requested by an admin. You can slap everything in someone's face to NOT LEAVE THE DERELICT, and they still will. So here.
Changelog

cl
admin: drones are no longer allowed to leave their station, they will die upon doing so
/cl
2019-12-10 20:55:39 +13:00
spookydonut 175439f63a Removes unreachable code (#48143)
About The Pull Request

As detected by SpaceManiac/SpacemanDMM#123
2019-12-10 20:52:13 +13:00
AnturK 27ee01cee1 Adds name and desc to achievement metadata (#48146)
* Adds name and desc to achievement metadata

* Name 64, Desc 512
2019-12-10 15:59:18 +11:00
MrPerson 63a6c6d38f Removes an unused global list (#48170) 2019-12-09 09:51:08 -05:00
MrPerson 71a698c68e Adds a signal when an explosion happens (#48161) 2019-12-09 03:26:51 -05:00
spookydonut 6b5433eb23 Fixes new linter errors (#48126)
About The Pull Request

This fixes the errors raised by the new feature I'm adding to the linter: SpaceManiac/SpacemanDMM#119
2019-12-09 20:53:24 +13:00
Bobbahbrown 5273e96267 Cleanup of Hailer Masks (#48132)
About The Pull Request

I noticed that hailer mask code had some weird smells so I refactored some stuff. Please tell me if stuff is still smelly or I did a bad job.

primarily:

    DESTROYED big switch, replaced with datums as recommended by ninja + floyd
    DESTROYED references to world time and instead used timers and callbacks
    DESTROYED non-defined use of constants everywhere and made code more legible
    DESTROYED some uses of 0 for FALSE and 1 for TRUE

Why It's Good For The Game

fewer smells
Changelog

cl bobbahbrown
refactor: Removed some stinky smells from hailer mask code.
/cl
2019-12-09 20:48:45 +13:00
Rob Bailey 798bbd3d99 [ready] Smooth-ish move rising: revengeance (#47817)
* Smooth movement

Squashed commit:

[870d550fff] updates a variable name to not shadow a parent variable

[65131a9a4b] redundant

[7c85f7b87e] override based pulling and pushing

[60a9760c4b] unnecessary when it's done via an override

[0a67dfb3cb] removes a redundant manual override

[7f25104fed] pushing

[2bfd9973eb] eh

[fca7155245] cast properly

[ad4b9ad8ab] compile fix

[c28fde4bfb] some wonkiness with pulling fixed

[0e028d30b3] buckling fix + finer rounding

[8f93df2bbe] dragging + buckling fixes

[1541e1ce78] small optimization

[bda72345dd] smoother movement

fix to dragging being fucky

vehicle fix

orbiter fix

eof newline

cleanup

comment cleanup

stupid hack

bunch of tweaks/hacks + 60 fps default oh god

potential fix for orbiter issues (in a shitty way)

early override for some cases

unset orbit

multiply instead of add offset

no

no more timescale scaling and higher multiplier

meant to include this in last commit

comment

* clamp to 6, 1.25 multiplier

* (poorly) fixed buckles not always propagating

* get rid of some debug prints whoops

* fixes an infinite loop

* syntax + update savefile instead of interpreting 0 different

* uuuh
2019-12-05 02:34:46 +00:00
Ryll Ryll 75af862fee Buffs immersion, adds manual blinking and inhale/exhale checks (#47704)
* *blink *inhale *exhale *blink *inhale *blink *exhale

* rapidly blinks

* mass immersion

* how was that even working

* manual blinking today, manual breathing tomorrow

* b

* cleansed

* more neatening

* minus check

* Update code/modules/admin/verbs/randomverbs.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* un-nom's my code

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* un-nom's my code

* less
2019-12-04 16:02:42 +00:00
Rob Bailey 044fd3f7ad TGUI-next Nanite Interface Overhaul + Dropdown component (#47972)
* Nanite TGUI-Next + Dropdown

nanite remote

program hub and better remote

fuck it let's make a dropdown component, time to die

DROPDOWN WORKING HOLY SHIT

more dropdown work

cleanup + fixes

new timer system

nanite work

jj

functional dropdown + final structure for backend, more refactor needed

dropdown being insane

oh my god dropdown actually works correctly for once

massive backend refactor

small fix + docs

dropdown optimizations + width

wip nanite cloud control

forgot it

cloud controller

bunch of work

final chamber console

nanite remotes

rebuild

small tweaks

rebuild after rebase

* fixes

* big refactor to useFrontend, use standard style

* whoops

* small changes

* rebuild

* small fixes and tweaks + documentation on dropdown and collapsible

* small tweak to programmer ui

* Cosmetic
2019-12-02 01:00:38 +02:00
zxaber 83dcba29ee Allows heads of staff to just connect to other holopads, rather than call. (#48041)
* Delete stale.yml

* Create stale.yml

* does most of the things

* build_path thingy

* box, take two

* Summary (required)

* meta take two

* pubby, delta, donut take 2

* I hate map merger

* Don't need to walk around in circles

* a thousand times I've done this

* sound effect

* incomming > incoming

* removed unneeded "var/"
2019-12-01 12:00:01 +01:00
IndieanaJones 5bfdfe5f42 [READY] Gold Slime Mob Reworks (#47858)
* Update goldgrub.dm

* Update basilisk.dm

* Update hivebot.dm

* Update skeleton.dm

* Update eyeballs.dm

* Update bear.dm

* Update riding.dm

* Update emote.dm

* Update tree.dm

* Update bees.dm

* Update frog.dm

* Add files via upload

* Update giant_spider.dm

* Update mimic.dm, carp.dm, netherworld.dm

* Adds newlines at the end of these so Travis smiles

* Fix Eyeballs on NarNar Shuttle

* Update crab.dm

* Update netherworld.dm

* Update goldgrub.dm

* Change how the Lightgeist heal works

* Update hivebot.dm and mimic.dm

* Update goldgrub.dm

* Update Riding.dm with the new knockdown instead of stun thing

* OK Travis

* Update Mob Files

* Update Mining Mob Files
2019-12-01 10:23:58 +01:00
spookydonut 540a5a8482 Makes jungle fever monkeys speak monkey (#47974)
* makes jungle fever monkeys speak monkey

* Update code/datums/diseases/transformation.dm
2019-11-30 19:55:08 +01:00
Aleksej Komarov 085b30b519 tgui-next: useBackend edition (#48010)
* Initial useBackend implementation

* Lots of random ui shit

* Bulldozer

* Fix an infinite recursion

* Quotes

* Rebuild tgui
2019-11-30 04:15:57 -08:00
Bobbahbrown 0d7ef73b17 Refactors References to IRC to be TGS (#47954)
* TGS updates round 1

* TGS updates round 2
2019-11-30 03:59:42 -08:00
Ryll Ryll 958dedc3d1 Adds beating vending machines for free stuff/getting crushed to death (#47799)
* what a way to go

* buffs crush

* squish

* better crits

* more flavor

* buckle

* per action

* better pin

* better pin and respects ranged cheese
2019-11-30 03:57:03 -08:00
Jordie 2f440e4b21 Merge pull request #48044 from bluetshirtguy/SinewSkirtkilt
A watcher sinew Skirt/MANLY KILT accessory
2019-11-30 18:43:17 +11:00
AnturK f28b2d60b9 Adds achievement metadata table (#48007)
* Renames hub_id to database_id
Adds achievement_metadata table.

* Fixups

* enum
2019-11-30 18:34:42 +11:00
carlarctg fd0cfe9389 The Defib Nerf (Defibs are no longer a 10 second paralyze) (#47675)
* hardstuns? nostuns*

* WELCOME TO THE HAPPY HOTEL

* YOU'RE GOING TO LOVE IT HERE

* whoops i accidentally a status effect and a new item

* skog alert

* Update code/game/objects/items/defib.dm

Co-Authored-By: skoglol <33292112+kriskog@users.noreply.github.com>

* Update code/game/objects/items/defib.dm

Co-Authored-By: skoglol <33292112+kriskog@users.noreply.github.com>
2019-11-29 14:31:54 +01:00
skoglol 61e01d3ac0 Crafting recipe results blacklisted by default (#47852)
* Strobe shield cant be crafted from strobe shield

* Blacklists result by default.

* Doesnt blacklist reqs
2019-11-28 19:12:15 +01:00
Ryll Ryll 85de1066f0 Freeze! Adds holding people up with guns. (#47677)
About The Pull Request

Attacking someone with a gun at point blank with grab intent will now hold them at gunpoint. This means you will automatically shoot the target if they move or attack, though they're still free to rummage around in their (or your, if you continue standing next to them) inventory, speak (including using radios), and throw things. The shooter may roam around a 3 tile box radius without breaking the hold-up, allowing them to reposition themselves, though breaking visibility will break the hold-up. In addition, if you're several tiles away and they make a break for it, they may be able to dodge the projectile. Tactical choices!


For the first 3 seconds after the hold-up, any triggered reaction shot will deal normal damage.
Between 3-10 seconds after, any triggered reaction shot will deal double damage.
After 10 seconds, the reaction shot will deal 2.5x damage.

The ramp-up is to give weapons with weaker per-shot damage like disablers, laser guns, and the .38 the ability to be useful for arrests and stick ups, without affecting combat balance too much. If you got someone you're trying to kill to hold still for 2 seconds at point blank range, you may as well just keep shooting them rather than fiddle with holding them up. If you're gonna resist, it's best to do it quickly!

Lastly, if the shooter is attacked and takes damage from anything, they have a chance to flinch and fire in reaction. This is a 50% chance, unless they're hit in the arm holding the gun, in which case it's an 80% chance.

Why It's Good For The Game

Adds in mechanical backing for taking people hostage or being able to arrest people with the threat of violence rather than actually carrying out that violence. Trying to take hostages or hold people up right now will just get you immediately shove spammed mid-"DROP $500 OR FAILRP" unless the other person feels like playing along. This makes cooperating or risking getting shot an actual choice, increasing mechanical depth while also adding more roleplay potential.

Also yes, the target cuffing themselves will not trigger the reaction shot, so holding someone up, backing up, and throwing cuffs at them is a valid move.
2019-11-28 21:30:52 +13:00
cybersaber101 4de97787b1 Added A watcher sinew Skirt accesory
A kilt designed out of monster bits, pretty hardcore right?
It has the same protection as the other tribal accessories. crafted using 2 watcher sinew and one bones. Will show over any clothing or suit.
2019-11-28 00:23:20 -08:00
actioninja c8ec5bdd36 Revert "[SPEED MERGE NEEDED] removes cat (#47999)"
This reverts commit 345d2bf607.
2019-11-26 04:35:58 -08:00
pireamaineach 345d2bf607 [SPEED MERGE NEEDED] removes cat (#47999) 2019-11-26 04:35:25 -08:00
oranges c00f4798b7 Remove debug verb 2019-11-26 09:06:44 +00:00
AnturK 2554c5c636 Fixes score defines 2019-11-26 09:51:16 +01:00
AnturK a31c460dc0 Moves achievements from Hub to DB. (#47617)
Drops byond hub support and adds score and top 50 browsers.

Requires DB changes and manual creation of migration script if we want to keep old achievements so no random merges please.
2019-11-26 20:35:28 +13:00
KomradeSpectre db878e848b Adds a new element, Self-Knockback. (#47938)
* Adds a new element, Self-Knockback.

* Squashes a potential edgecase runtime in projectile_selfknockback before it can even happen.

* Allows item_selfknockback to interact with dense turfs now.

* Made self-knockback utilize the Element Bespoke flag to allow custom force and speed values on attachment.

* fixes newline issue, adds a usage comment.

* fixes the newline issue in self-knockback for real this time, thanks TortoiseGit.

* i swear on god almighty if this doesn't fix the newline issue, i'll eat a shoe.

* Testing newline lint
2019-11-25 21:34:14 +00:00
Emmett Gaines 12a4983b75 Adds a flag for bespoke elements (#47807)
* Adds a flag for bespoke elements

And applies it to firestacker

* Improves bespoke documentation
2019-11-25 17:53:00 +01:00
Buggy123 43ef5fb4b6 Fixes partial sentences when examining a radioactive object at a distance (#47835)
* Fixes partial sentences when examining a radioactive object

* Fixed missing period

* Fixed unintentional examine balance change
2019-11-25 16:10:36 +00:00
XDTM cec90df582 Nanite timer rework and general code improvements (#47745) 2019-11-21 20:36:47 -08:00
moo 964b3d65d5 Cobbduceus: Healing lvl? (Medical Skill) (#47538)
* b

* helps to commit huh

* math is hard

* parenthesis are even harder

* Update code/datums/skills/_skill.dm

Co-Authored-By: Bobbahbrown <bobbahbrown@gmail.com>

* removes efficiency... or efficacy 😏

* baby sha... i mean files
2019-11-21 04:49:24 +00:00
Rob Bailey 525d39d9f1 uplink (#47727)
small tweaks

proper theme

search + input bar theming

properly functional input theme

rebuild
2019-11-21 04:46:55 +00:00
Rob Bailey a6c28db6a7 Some small random tgui-next uis (#47712)
* dna vault

* engraved messages

* holodeck

* fix

* remove unusued imports

* spawners menu

* small tweak

* </b>

* rebuild
2019-11-21 04:22:54 +00:00
Rob Bailey 5d48301d0a Borg spinning no longer stuns. (#47866) 2019-11-20 06:29:45 +00:00
Emmett Gaines 53952e7622 Keybindable emotes followup (#47868)
Keybindable emotes followup
2019-11-19 16:54:30 -08:00
Emmett Gaines 5481515dff Removes the non bitflag slot defines (#47742)
Removes the non bitflag slot defines
2019-11-17 17:52:11 -08:00
ShizCalev a0dcbb5768 Fixes runtime when cloudsyncing nanites without programs errors. (#47786) 2019-11-17 19:23:43 +01:00
MrPerson cccdcc6d04 Shooting a BSA beam at the SM will make it delaminate (#47748)
* BSA beam delams the SM via a new signal

Adds a BSA beam blocker element that blocks bluespace artillery beams. SM and singulo have it.

* Shut up Travis

* Destroy the singularity when it's BSA'd

* No shooting nar-nar with BSA

* Removed an incorrect and unhelpful comment
2019-11-17 19:22:51 +01:00
skoglol 1be2774ee5 Gives body back to owner on split personality death (#47809) 2019-11-16 20:34:14 -05:00
ATH1909 69b29d37b1 The coughing symptom no longer spreads viruses while your throat is soothed (#47603)
* Update cough.dm

* Update cough.dm

* Update cough.dm
2019-11-15 23:14:20 -05:00
carlarctg b64de90572 Corazone renamed to Higadrite, adds replacement chemical for abductors and fixes heart disease (#47776)
* liver

* a

* 《 Verified webedit  》
2019-11-15 17:56:20 -05:00
oranges d279b3e83d Merge pull request #47750 from ninjanomnom/doafuckinflip
Makes every emote keybindable
2019-11-15 14:56:55 +13:00
skoglol b20f151c0c Some ghost improvements (#47700)
* Ghost face direction and restoring ghost name.

* name wont reset

* Overrides canface
2019-11-13 17:52:00 -08:00
Loomin 2365eefc3d Adds a delay on hulks screaming (#47743)
* I HATE SCREAMING

eugh AHGGGHH CGRAHHHG REEOEEERRRREEE

* I'm dumb and I hope this makes me undumb

* I extra dumb

* This is why I should stop webediting and fix my git

* change the delay time

* shortens delay
2019-11-13 18:04:43 -05:00
ninjanomnom 00cbd41b1c Makes every emote keybindable 2019-11-13 16:18:36 -05:00
Couls 26a61a489c ports TGMCs click hack for non-hotkey players ports classic keybinds from TGMC (#47670)
About The Pull Request

Ports tgstation/TerraGov-Marine-Corps#2977, overrides click proc to return focus back to chat bar using winsets also ports tgstation/TerraGov-Marine-Corps#1904 which has two sets of defaults for hotkey and classic mode
fixes #47672 fixes #47659

much credit to @Rohesie and the TGMC team for a bunch of these improvements
Why It's Good For The Game

lets the non-hotkey players walk and talk again
Changelog

cl
add: Custom keybinds will now check what style (classic / hotkey) you prefer when resetting if you use classic mode make sure to reset your keybinds to default!
add: multiple keybind support
tweak: non-hotkey mode keeps focus on chat
fix: pressing 4 as cyborg now properly cycles
fix: AI location hotkeys now work again
/cl
2019-11-14 09:22:33 +13:00