Commit Graph

596 Commits

Author SHA1 Message Date
Ryll Ryll beff318999 Adds a bunch of new achievements (#48094)
About The Pull Request

Now that achievements are open for adding again, adds 7 new misc achievements-

    Disk, Please!: As a nuclear operative, hold up the captain with a loaded rocket launcher. The captain must be conscious for it to count!
    My Watchlist Status is Not Important: Get reported to security and medical staff by displaying antisocial tendencies in a video game.
    I Was a Teenage Anarchist: Get killed by a vending machine falling on you.
    Mister Sandman: Kill someone by botching surgery while they're asleep
    A Bowl-d New World: Die to a toilet
    How Do I Switch Hands???: Hit yourself idiot
    One Lean, Mean, Cleaning Machine: Gaze upon a fully promoted cleanbot

Why It's Good For The Game

Adds more fun things to do for the gamer cred that aren't just killing things on lavaland
Changelog

cl Ryll/Shaps
add: A bunch of new achievements have been added! To name a few, there are achievements for holding up the captain with a rocket launcher as a nuclear operative, dying to inanimate objects, dying in a toilet, and getting watchlisted! Go do some dumb stuff!
/cl
2019-12-11 14:36:31 +13:00
tralezab b1b3859973 [READY] Drones die when trying to leave the derelict (#47966)
About The Pull Request

Drones self destruct when leaving the derelict (changing zlevels)
Why It's Good For The Game

This was requested by an admin. You can slap everything in someone's face to NOT LEAVE THE DERELICT, and they still will. So here.
Changelog

cl
admin: drones are no longer allowed to leave their station, they will die upon doing so
/cl
2019-12-10 20:55:39 +13:00
spookydonut 175439f63a Removes unreachable code (#48143)
About The Pull Request

As detected by SpaceManiac/SpacemanDMM#123
2019-12-10 20:52:13 +13:00
MrPerson 63a6c6d38f Removes an unused global list (#48170) 2019-12-09 09:51:08 -05:00
Rob Bailey 798bbd3d99 [ready] Smooth-ish move rising: revengeance (#47817)
* Smooth movement

Squashed commit:

[870d550fff] updates a variable name to not shadow a parent variable

[65131a9a4b] redundant

[7c85f7b87e] override based pulling and pushing

[60a9760c4b] unnecessary when it's done via an override

[0a67dfb3cb] removes a redundant manual override

[7f25104fed] pushing

[2bfd9973eb] eh

[fca7155245] cast properly

[ad4b9ad8ab] compile fix

[c28fde4bfb] some wonkiness with pulling fixed

[0e028d30b3] buckling fix + finer rounding

[8f93df2bbe] dragging + buckling fixes

[1541e1ce78] small optimization

[bda72345dd] smoother movement

fix to dragging being fucky

vehicle fix

orbiter fix

eof newline

cleanup

comment cleanup

stupid hack

bunch of tweaks/hacks + 60 fps default oh god

potential fix for orbiter issues (in a shitty way)

early override for some cases

unset orbit

multiply instead of add offset

no

no more timescale scaling and higher multiplier

meant to include this in last commit

comment

* clamp to 6, 1.25 multiplier

* (poorly) fixed buckles not always propagating

* get rid of some debug prints whoops

* fixes an infinite loop

* syntax + update savefile instead of interpreting 0 different

* uuuh
2019-12-05 02:34:46 +00:00
Ryll Ryll 75af862fee Buffs immersion, adds manual blinking and inhale/exhale checks (#47704)
* *blink *inhale *exhale *blink *inhale *blink *exhale

* rapidly blinks

* mass immersion

* how was that even working

* manual blinking today, manual breathing tomorrow

* b

* cleansed

* more neatening

* minus check

* Update code/modules/admin/verbs/randomverbs.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* un-nom's my code

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* un-nom's my code

* less
2019-12-04 16:02:42 +00:00
Rob Bailey 044fd3f7ad TGUI-next Nanite Interface Overhaul + Dropdown component (#47972)
* Nanite TGUI-Next + Dropdown

nanite remote

program hub and better remote

fuck it let's make a dropdown component, time to die

DROPDOWN WORKING HOLY SHIT

more dropdown work

cleanup + fixes

new timer system

nanite work

jj

functional dropdown + final structure for backend, more refactor needed

dropdown being insane

oh my god dropdown actually works correctly for once

massive backend refactor

small fix + docs

dropdown optimizations + width

wip nanite cloud control

forgot it

cloud controller

bunch of work

final chamber console

nanite remotes

rebuild

small tweaks

rebuild after rebase

* fixes

* big refactor to useFrontend, use standard style

* whoops

* small changes

* rebuild

* small fixes and tweaks + documentation on dropdown and collapsible

* small tweak to programmer ui

* Cosmetic
2019-12-02 01:00:38 +02:00
IndieanaJones 5bfdfe5f42 [READY] Gold Slime Mob Reworks (#47858)
* Update goldgrub.dm

* Update basilisk.dm

* Update hivebot.dm

* Update skeleton.dm

* Update eyeballs.dm

* Update bear.dm

* Update riding.dm

* Update emote.dm

* Update tree.dm

* Update bees.dm

* Update frog.dm

* Add files via upload

* Update giant_spider.dm

* Update mimic.dm, carp.dm, netherworld.dm

* Adds newlines at the end of these so Travis smiles

* Fix Eyeballs on NarNar Shuttle

* Update crab.dm

* Update netherworld.dm

* Update goldgrub.dm

* Change how the Lightgeist heal works

* Update hivebot.dm and mimic.dm

* Update goldgrub.dm

* Update Riding.dm with the new knockdown instead of stun thing

* OK Travis

* Update Mob Files

* Update Mining Mob Files
2019-12-01 10:23:58 +01:00
Aleksej Komarov 085b30b519 tgui-next: useBackend edition (#48010)
* Initial useBackend implementation

* Lots of random ui shit

* Bulldozer

* Fix an infinite recursion

* Quotes

* Rebuild tgui
2019-11-30 04:15:57 -08:00
Jordie 2f440e4b21 Merge pull request #48044 from bluetshirtguy/SinewSkirtkilt
A watcher sinew Skirt/MANLY KILT accessory
2019-11-30 18:43:17 +11:00
skoglol 61e01d3ac0 Crafting recipe results blacklisted by default (#47852)
* Strobe shield cant be crafted from strobe shield

* Blacklists result by default.

* Doesnt blacklist reqs
2019-11-28 19:12:15 +01:00
Ryll Ryll 85de1066f0 Freeze! Adds holding people up with guns. (#47677)
About The Pull Request

Attacking someone with a gun at point blank with grab intent will now hold them at gunpoint. This means you will automatically shoot the target if they move or attack, though they're still free to rummage around in their (or your, if you continue standing next to them) inventory, speak (including using radios), and throw things. The shooter may roam around a 3 tile box radius without breaking the hold-up, allowing them to reposition themselves, though breaking visibility will break the hold-up. In addition, if you're several tiles away and they make a break for it, they may be able to dodge the projectile. Tactical choices!


For the first 3 seconds after the hold-up, any triggered reaction shot will deal normal damage.
Between 3-10 seconds after, any triggered reaction shot will deal double damage.
After 10 seconds, the reaction shot will deal 2.5x damage.

The ramp-up is to give weapons with weaker per-shot damage like disablers, laser guns, and the .38 the ability to be useful for arrests and stick ups, without affecting combat balance too much. If you got someone you're trying to kill to hold still for 2 seconds at point blank range, you may as well just keep shooting them rather than fiddle with holding them up. If you're gonna resist, it's best to do it quickly!

Lastly, if the shooter is attacked and takes damage from anything, they have a chance to flinch and fire in reaction. This is a 50% chance, unless they're hit in the arm holding the gun, in which case it's an 80% chance.

Why It's Good For The Game

Adds in mechanical backing for taking people hostage or being able to arrest people with the threat of violence rather than actually carrying out that violence. Trying to take hostages or hold people up right now will just get you immediately shove spammed mid-"DROP $500 OR FAILRP" unless the other person feels like playing along. This makes cooperating or risking getting shot an actual choice, increasing mechanical depth while also adding more roleplay potential.

Also yes, the target cuffing themselves will not trigger the reaction shot, so holding someone up, backing up, and throwing cuffs at them is a valid move.
2019-11-28 21:30:52 +13:00
cybersaber101 4de97787b1 Added A watcher sinew Skirt accesory
A kilt designed out of monster bits, pretty hardcore right?
It has the same protection as the other tribal accessories. crafted using 2 watcher sinew and one bones. Will show over any clothing or suit.
2019-11-28 00:23:20 -08:00
Buggy123 43ef5fb4b6 Fixes partial sentences when examining a radioactive object at a distance (#47835)
* Fixes partial sentences when examining a radioactive object

* Fixed missing period

* Fixed unintentional examine balance change
2019-11-25 16:10:36 +00:00
XDTM cec90df582 Nanite timer rework and general code improvements (#47745) 2019-11-21 20:36:47 -08:00
Rob Bailey 525d39d9f1 uplink (#47727)
small tweaks

proper theme

search + input bar theming

properly functional input theme

rebuild
2019-11-21 04:46:55 +00:00
Rob Bailey 5d48301d0a Borg spinning no longer stuns. (#47866) 2019-11-20 06:29:45 +00:00
Emmett Gaines 5481515dff Removes the non bitflag slot defines (#47742)
Removes the non bitflag slot defines
2019-11-17 17:52:11 -08:00
ShizCalev a0dcbb5768 Fixes runtime when cloudsyncing nanites without programs errors. (#47786) 2019-11-17 19:23:43 +01:00
Krysonism 738b4fcae7 Da bottle update. Empty glass bottles, bottle crafting, hooch & moonshine bottles. (#47696)
* bottle bottle bottle

* newline
2019-11-12 17:54:49 -05:00
Rob Bailey 220a894d21 crafting fix (#47730) 2019-11-12 17:18:20 +01:00
Rob Bailey 13abb720b5 GPS, suit storage, and tank dispenser tgui-next (#47480)
* gps, suit storage, tank dispenser tgui-next

gps work

Final gps

suit storage + tank dispenser

* Improve GPS with direction arrows

- Added some collection manipulation functions
- Table is 100% wide by default

* Clamp GPS window height to safe range

* Calculate distance using vector maths on client side

* Remove logging

* More robust keying for GPS signal rows

- Protects from sorting glitches

* rebuild

* rebuild
2019-11-06 19:28:35 +01:00
spookydonut 2591ce17a6 Travis EOF newline detection v3 (#47539)
* scream

* aaa

* aaa

* new one
2019-11-04 19:16:50 -08:00
XDTM 997e9d32ad Fixes a nanite runtime (#47507) 2019-11-03 01:09:39 -08:00
Rob Bailey 4477fb387b Language and Crafting tgui-next (#47474)
* Crafting + Language Menu

crafting menu work start

personal crafting menu

rebuild

early return cleanup

remove a debug print

minor refactors

rebuil

* Crafting + Language Menu

crafting menu work start

personal crafting menu

rebuild

early return cleanup

remove a debug print

minor refactors

rebuil

* Unfuck crew console

* import cleanup

* one more
2019-11-02 19:52:17 -04:00
Emmett Gaines 2e956adfd0 Makes a generic recursive movement tracker (#47241)
* Makes a generic recursive movement tracker

* Cleans up the tracker datum in orbits

* Untracks the old tracked object if track() is called manually

* Makes the orbiter component clean up the tracker properly
2019-10-31 17:36:05 -04:00
XDTM c580639c3c Nanites that don't sync regularly have a chance of software er… (#47470) 2019-10-30 16:13:15 -07:00
XDTM a3aa020af3 Makes nanites more accessible, giving them a separate research… (#47421) 2019-10-30 16:12:38 -07:00
Rob Bailey 3050681ece fixes uplinks not showing role/race restricted items (#47463)
* fixes uplinks not showing role/race restricted items

* come back

* and then the dme freaks out
2019-10-30 09:33:07 -04:00
kingofkosmos 8768b6b3b5 Removes unused & undefined spans (#47436)
* Removes all instances of 'caution', 'error' and 'notify'.

* Removes span classes which were either not used at all or were used very infrequently.
2019-10-30 02:00:11 -07:00
Arkatos1 59b720dec7 Pie face fix (#47314) 2019-10-27 16:30:30 -04:00
Rob Bailey 237f269fe5 Adds nanite program rules, disables program installation from the chamber, makes chamber able to destroy nanites (#46918)
* nanite rules

* cloud tweaks, new programs

* techwebs

* tgui rebuild

* Display fixes, removes cloud sync stuff

* fix

* Addresses review

* lf?

* Fix
2019-10-27 02:04:51 -07:00
ArcaneMusic f796acbaf8 Adds a new Lavaland Ruin, the Elephant Graveyard (#47325)
* Initial Commit, Features the Map, Map specific files, changes to a metric ton of icons, etc.

* Fixes merge conflict, actually adds the map

* Spelling is hard Part 1

* Alright, steps are bad. Got it.

* Clean slate, please pretend to compile

* dme issue

* Fixes it for lavaland elites PR

* Removes the last dirty step_x, removes duplicate file, makes treavor happy

* Fixes some newline issues.

* Fixes some types, spawns skeletons in select graves since mob_spawns kept shoving them outside.

* Makes bone statues and shovel actually craftable, cleans up some comments.

* Properly defines muddy paper, updates map, fixes a few more typos.

* Prevents some future turf atmos issues, finally touched up the two skull sprites.

* Refactors strong mineral drops, cleans up some duplicate code, prevents washing hands with OIL

* I swear officer, i'm a native english speaker, fixes remains dropping correctly, un-nests my Ifs further.

* Oil well now covers target in oil when interacting with it.

* Refactors sink deconstruction a bit, oil wells can't be constructed with a wrench.

* Cleans up some atmos, and adds a return

* Adds subtype of remains for use in graves, move their spawn to src, not loc

* Moves around remains spawn, gets rid of untouched var
2019-10-26 21:41:43 +02:00
XDTM e8d9e915b6 Merge branch 'master' of https://github.com/tgstation/tgstation into ThisRULES 2019-10-26 17:47:59 +02:00
oranges 65e5fb986e Merge pull request #47382 from actioninja/lesslogspam
less log spam to mat explosions
2019-10-26 21:18:13 +13:00
py01 be5514909b debug uplinks show all restricted items (#47374) 2019-10-25 16:40:13 -07:00
4dplanner 2dc4bcad70 set parent.orbiters on register (#47344) 2019-10-25 02:35:14 -07:00
actioninja d4ada061a1 less log spam to mat explosions 2019-10-24 18:21:42 -07:00
TheChosenEvilOne e0bcd2538f [Ready] Deadchat control component, also a chance for deadchat controlled birdboat. (#47110)
* Dead chat controlled singularity!
It just can't go wrong.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Renames the input_cooldown var to make more sense.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Begone ugly checks.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* oh yeah, I can just do this.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Replaced the deadchat control with a component.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Autodoc

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Removed the leftover global list.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Possessed goose, bye singularity.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* vomit

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Deadchat plays singularity

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Removed global mode completely, also reviews.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Reviews.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* alrighty then

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
2019-10-23 22:00:22 +02:00
XDTM 9e0fd9fc5a Merge branch 'master' of https://github.com/tgstation/tgstation into ThisRULES 2019-10-22 22:46:07 +02:00
nemvar 58d961dc61 Ghosts can no longer see moodlets via observe. (#47229)
About The Pull Request

Prevents ghosts from getting a detailed moodlet readout.
They can still see the face, so in most cases observing for a prolonged time will probably give you a good indication of their antag state. Though I would consider that a fairly small concern in comparison to a surefire way to find antags.
Fixes #42202
Changelog

cl
fix: Ghosts can no longer receive a detailed readout of a persons moodlets with the observe verb.
/cl
2019-10-23 09:08:53 +13:00
spessbandit e3d1e5c53e ghosts can't use monitors; dextrous animals can climb crates; fixes atrocious spelling (#47262) 2019-10-22 04:37:35 -07:00
XDTM efe63e3b47 Nanite program rebalancing, added two new mood programs (#47227)
* Nanite program rebalancing, added two new mood programs

* stealth immunity
2019-10-21 22:09:42 +11:00
Jordie 66d1ae42f5 Merge pull request #47133 from XDTM/NanoSecrets
Adds the Reduced Diagnostics nanite program
2019-10-21 21:47:18 +11:00
Bobbahbrown 1abf64574b Fixes Runtime with Determining Resource Amounts in Items (#47237)
* runtime begone

* web edit to take ninjas recommendation lol

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>
2019-10-21 21:44:55 +11:00
81Denton f5bd6a381d Merge pull request #47052 from kingofkosmos/misc_span_fixes1
Misc span fixes
2019-10-20 18:46:54 +02:00
81Denton f76939795f Merge pull request #47225 from KetasDotepasto/ket-splitterFix
Plumbing: Fixes the splitter not switching.
2019-10-20 15:09:41 +02:00
XDTM 27c91be832 Merge branch 'master' of https://github.com/tgstation/tgstation into ThisRULES 2019-10-20 12:18:16 +02:00
81Denton 59432da72e Merge pull request #47190 from Time-Green/plumbing-fixes
Plumbing fixes and tweaks
2019-10-20 12:04:32 +02:00
nemvar fb7c09e81a Neck Slice no longer divides by zero. (#47188)
* No more division by 0

* unepic spelling error
2019-10-19 22:34:12 -04:00