Commit Graph

7 Commits

Author SHA1 Message Date
Rob Bailey 798bbd3d99 [ready] Smooth-ish move rising: revengeance (#47817)
* Smooth movement

Squashed commit:

[870d550fff] updates a variable name to not shadow a parent variable

[65131a9a4b] redundant

[7c85f7b87e] override based pulling and pushing

[60a9760c4b] unnecessary when it's done via an override

[0a67dfb3cb] removes a redundant manual override

[7f25104fed] pushing

[2bfd9973eb] eh

[fca7155245] cast properly

[ad4b9ad8ab] compile fix

[c28fde4bfb] some wonkiness with pulling fixed

[0e028d30b3] buckling fix + finer rounding

[8f93df2bbe] dragging + buckling fixes

[1541e1ce78] small optimization

[bda72345dd] smoother movement

fix to dragging being fucky

vehicle fix

orbiter fix

eof newline

cleanup

comment cleanup

stupid hack

bunch of tweaks/hacks + 60 fps default oh god

potential fix for orbiter issues (in a shitty way)

early override for some cases

unset orbit

multiply instead of add offset

no

no more timescale scaling and higher multiplier

meant to include this in last commit

comment

* clamp to 6, 1.25 multiplier

* (poorly) fixed buckles not always propagating

* get rid of some debug prints whoops

* fixes an infinite loop

* syntax + update savefile instead of interpreting 0 different

* uuuh
2019-12-05 02:34:46 +00:00
oranges 800f24393d Convert some code docs into the auto doc format (#45101)
* Document datum, area,atom and some of the mob code

* Update

* Documented mob_helpers poorly

* Brief treatise on mob movement iself

* sdfasdf

* Add title to treaties

* Move readme file for say

* more say stuff for mobs

* Document login and status procs

* Add some goddan links like a boss

* Document some atom vars
2019-07-11 11:39:56 -04:00
ninjanomnom f5bad18e93 Converts jetpack speed modifications to the new system 2018-11-14 04:04:56 -05:00
ninjanomnom 59c8947cf8 Replaces the move fast traits with speed mods 2018-11-05 01:42:54 -05:00
ninjanomnom 4a1c6e7e8f Makes floating a movetype instead of a movable var 2018-10-31 12:19:18 -04:00
Emmett Gaines 5d8419541b Adds movetype based speed modifiers and makes the mood speed mod use it (#40581)
This allows us to more easily keep track of speed modifiers which only affect certain move modes. Also cleans up a small bit of movespeed and mood code while I'm at it.
2018-10-17 23:17:07 +13:00
kevinz000 5f4b418eaa Movespeed Modification System (#39181)
In preparation of pixel movement, I want to refactor our slowdown system to something more modular, and something that doesn't require /quite/ as many proccalls/calculations a tick. The way this works is intended to only have things recalculate when it's necessary, rather than calling it every move.
However, I've left movement_delay() in, as without completely redoing a lot of code it's not /quite/ ready at this point to tear it out completely, but I'm hoping everything can be transitioned over to this system later.
2018-08-09 16:55:15 -04:00