Commit Graph

6 Commits

Author SHA1 Message Date
petethegoat@gmail.com 39c22b7aa3 Updated hub.dm to be slightly more descriptive.
Fixes bedsheet bins not updating their icon.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5726 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-17 21:12:16 +00:00
petethegoat@gmail.com 75a7d34ec9 Committing datum based surgery proper. There's a brief explanation in surgery.dm, if you want to know how it works.
Basically, surgeries are now initiated by bedsheets or surgical drapes, and consist of separate steps.
Appendicitis is sort of hacky, but it should work for now. I'll update it when I add processing organs.

Added getbrain() and getappendix() procs, which can be used instead of checking the old (now missing) x_op_stage variables.

Added a surgical apron, using old sprites by matty.

Updated the map:
Removed the note with spell descriptions from the wizard's den for Kor.
Updated the operating room.
Updated xenobio to have appropriate tools for slime surgery.

Path changes:
/obj/item/brain > /obj/item/organ/brain
/obj/item/weapon/reagent_containers/food/snacks/appendix > /obj/item/organ/appendix
/obj/item/weapon/reagent_containers/food/snacks/appendix/inflamed > /obj/item/organ/appendix


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5703 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-14 01:20:58 +00:00
petethegoat@gmail.com d8c376188c Moved the tank dispenser define out of defines.
Changed the tank dispenser path from /obj/machinery/dispenser to /obj/structure/dispenser.

Fixed a bedsheet bin bug.

Updated the map and away missions.
Removed assistantChamber.dmm and desert.dmm.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4906 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-17 22:43:58 +00:00
petethegoat@gmail.com 981ea58a47 Updated bedsheets and linen bins. Moved bedsheets out of defines, into bedsheet_bin.dm.
Standardised airlock_control.dm, and removed some useless spawn()s.
Updated a few things in paperbin.dm.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4891 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 14:17:06 +00:00
johnsonmt88@gmail.com 867b21c7ce File restructuring!
This brings down a bunch of defines from /code/defines/obj.dm unto their appropriate files.

I've moved morgue.dm from game/machinery into game/objects/structures since that file contains no machines.

I've reorganized the objects/items/stacks folder and made a 'sheets' and 'tiles' folder to keep things separate

I've separated stool_chair_bed.dm into its own folder which now contains the files: stools.dm, chairs.dm, bed.dm and alien_nests.dm to make it a little easier to go through.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4582 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-29 18:00:30 +00:00
johnsonmt88@gmail.com 2e7b008d27 File structure again.
This cleans up all of the files in code/game/objects/items/weapons. Meaning that the re-organizing part of this endeavour is complete. All that is left is to start dragging down all of the object definitions from code/defines/ into their proper places.

While I'm certain this is all good, I'll apologize now if files or paths end up broken.

Again: Make sure your .dme is up to date! Delete it if necessary to SVN Upload it to the current revision.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4550 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 05:20:27 +00:00