* removes the block chance from the Roman Shield.
* replaces the Roman Shield in the autodrobe with a toy version with no block chance.
* replaces the armoured roman helmets from the autodrobe with fake ones.
* circuit tweaks
two new variants of concatenators: small and large. each have corresponding complexity and inputs
find text circuit now has two pulse outs, one for if it finds the text, one for if it does not. may break some old circuits but should be easy to fix
* readds after search pulse out
* adds length circuit for strings
* null delimiter in exploder returns list of all chars
* adds indexer circuit
* actual null check
* better descs
* addresses review
removed unneeded var
* moves concatenator pin setup to initialize
This is primarily a compatibility layer that enables both forward and backward compatibility for all past and future APIs based on the detected running TGS version. It also bundles all it's includes to make future upgrades not have to modify the dme, heck, could even use a submodule if it wanted (not happening). No other changes necessary.
There's an upcoming event system and new chat management functions. Check them out here: https://github.com/tgstation/tgstation-server/blob/303448457e1529c900fa183a8b3c7f2e5459acf1/DMAPI/tgs.dm
Also added /datum/proc/CanProcCall()
* Properly adds a hand tele suicide with the proper checks and properly add my name to the admin config with the proper newlines. Right proper.
* Woops
* Fixed Z level listing
* cleaner code is cleaner
cl cacogen and nicbn
tweak: You can now select RPD modes individually.
tweak: RPD autowrenching is now a tgui action rather than an Alt Click option.
/cl
ambient occlusion is a shading technique that simulates how light behaves in the real world, where areas that aren't directly exposed to light tend to receive less lighting. In 3d rendered scenes with ambient occlusion present, this can easily be seen in corners and other crevices in geometry, and can also be visible when two objects are close to one another.
cl deathride58
add: Added ambient occlusion. You can toggle this on or off in the game preferences menu.
/cl
* makes it possible for the lone operative event to roll if the nuclear disk stays still for long enough
* makes the event weight increase chance reset if the disk moves
* slows this shit *WAY* down, adds a minimum time for the weight to start rolling for an increase (approximately 10 minutes)
* .
* this was an absolute pain in the ass to test - addresses reviews
* addresses ninjanomnom's review, makes it possible for the loneop event weight to decrease if the disk moves