Commit Graph

8763 Commits

Author SHA1 Message Date
Joan Lung 7129681cd7 You can now actually see what an ocular warden is attacking (#22005) 2016-12-08 11:53:22 -05:00
Kyle Spier-Swenson dedb16826e Speeds up world init. (93s -> 49s) (#21992)
* Speeds up world init.

* Armor is now new inited for obj and the first level of subpaths.
* Actions is now lazyinited and deleted with empty.
* Actiontypes is now only inited when actually used and deleted once it pre-fills actions with the action buttons.
* Pipes now prefill their node list(s) in new() using new /list/ (count) syntax to speed up the list initaliztions and remove the init proc.
* Pipes no longer store their item version, instead creating it on the fly when deconned
* Walls no longer store their metal stacks, instead creating it on the fly when deconned.
* obj, walls, floor, plating, item, machinery, structure, pipe, pipenet, atom, and movable no longer have an (init) proc. (along with a few other smaller examples)
* Atmos can pass checking is now a var with the ability to have a proc be call in advance cases.
  * (as a side effect, I had to fix a few things that were calling atmosCanPass rather then using the pre-calculated list, this should speed up chemfoam and flame effects greatly)

* Reverts upload limit
(remind me one day to defuck this, it could easily be a config thats not editable by vv to make changes easier)

* Makes apc update icon a bit faster.
APC new is some what high on the profile of world init, still not sure why, but this stood out as a waste of cpu so i fixed it.

* Fixes runtime with atmos backpack water tanks.

* Makes smoothing faster (and fixes turfs smoothing twice at init)

* Makes apcs init faster by replacing some spawns with addtimer

* fix transit turfs.
2016-12-08 21:50:15 +13:00
Militaires 9bedd7d414 fixes people "walking over the glass shard!" when they're on the ground, changes message. (#21918)
* hopefully one and only commit

* i fail myself once again

* done

* me a dumbass!
2016-12-07 09:39:01 +13:00
Joan Lung 9df03b0daf You can now cancel AI intellicard wiping (#21944)
* You can now cancel AI intellicard wiping

* OUTSIDE HELP
2016-12-06 11:53:00 +13:00
oranges 16b3ac6e03 Merge pull request #21942 from Firecage/Suitsensorsbegone
Ash Walkers now has a uniform without suit sensors.
2016-12-06 10:40:03 +13:00
ExcessiveUseOfCobblestone b07589a933 Special SnowFood [Food Feature + Food-Related fixes] (#21935)
* Fixes Food Renaming and sorts

* wew

* Pkp + Remie Review
2016-12-06 10:35:44 +13:00
Firecage b957fd606b Fixes bug with secondary Chaplain Null Rods not being morphable. (#21921)
* Cures multiple nullrod syndrome.

* Just .dme change
2016-12-04 21:22:46 -06:00
Cheridan d402f7620c Merge pull request #21919 from ChangelingRain/tileproselytizing
You can now proselytize floor tiles
2016-12-04 20:20:18 -06:00
Joan Lung 551ede6d35 Kills all remaining text pronoun macros (#21916)
* Kills all remaining text pronoun macros

* review your own code

* oh right one further

* more

* \
2016-12-04 21:32:31 +01:00
GunHog b283fd04e8 Advanced Mop can now make its own water (#21903)
* Advanced Mop can now make its own water

The Advanced Mop can now produce its own water at a rate of 1 unit per
process().

The advanced mop now has a switch to toggle wetting itself.

* Tweaks

Uses the proper return ..()
Rearranged the text a little.
2016-12-04 18:42:23 +01:00
Firecage bd152f6857 Ash Walkers now has a uniform without suit sensors. 2016-12-04 17:06:03 +02:00
oranges deb718e876 Merge pull request #21899 from ChangelingRain/slabsgoinpockets
Starting servants may get their slab in a pocket instead of always in their backpack
2016-12-04 23:13:31 +13:00
oranges c304c5f9d7 Merge pull request #21896 from Cyberboss/patch-3
Another bad addtimer
2016-12-04 23:12:57 +13:00
Mervill 3f68bd7202 Merge branch 'master' into a_intent
Conflicts:
	code/modules/mob/mob_defines.dm
2016-12-04 00:38:37 -08:00
Joan Lung 12aa57fd7e You can now proselytize floor tiles 2016-12-03 17:03:29 -05:00
Mervill 481cc07dcf m_intent now uses defines 2016-12-03 00:25:44 -08:00
WJohn 96c93f6b38 Merge pull request #21870 from KorPhaeron/cyborg_tools
Engineering Cyborg Tools Now Use the Default Sprites
2016-12-03 02:53:11 -05:00
Mervill 0972f78800 a_intent now uses defines 2016-12-02 22:27:30 -08:00
Mervill c2e2440953 Merge branch 'master' into w_class
Conflicts:
	code/game/objects/items/weapons/twohanded.dm
2016-12-02 21:44:24 -08:00
Jordie ca6ffdba40 Merge pull request #21866 from Mervill/slashes_deux
Remove slash from end of type refs/defs
2016-12-03 15:56:10 +11:00
Joan Lung 1fd4010b3c Starting servants may get their slab in a pocket instead of always in their backpack 2016-12-02 17:07:19 -05:00
Cyberboss 65b2c6b83d Fine fine 2016-12-02 16:27:11 -05:00
Cyberboss 0e9a26215c And another 2016-12-02 12:59:07 -05:00
Cyberboss 7d525c9c3e And another 2016-12-02 12:56:42 -05:00
Joan Lung 0fc959d694 Improves Geis binding resist (#21846)
* Improves Geis binding resist

* rrrrgh

* FINE LIMIT IT OKAY
2016-12-02 12:56:31 +01:00
Mervill 5d56eeb96c oh, and this 2016-12-01 21:39:02 -08:00
Mervill 09ea5ad2e5 w_class now uses defines 2016-12-01 21:33:14 -08:00
kevinz000 79ff9a8f0b [READY]Lollipops, gumballs, and a cyborg module that shoots them out! (#21782)
* lollipop

* ...

* Update snacks_other.dm

* Update snacks_other.dm

* Update snacks_other.dm

* Update snacks_other.dm

* stuffs

* itallworksnow

* updates

* mfw kor caught me

* wew

* completed.

* sprites

* thisshouldworkmaybeprobablyidunno

* ...

* Update robot_items.dm

* projectiles

* Update robot_items.dm

* ...

* fuckingnames

* Update robot_items.dm

* .

* ..

* ...

* spamchecking

* ..()

* ..

* ..

* ..

* Update robot_items.dm

* defines refines 2

* Update robot_items.dm
2016-12-02 15:42:51 +13:00
Joan Lung a5ae025549 Replaces "specflags" with "species_traits" (#21851)
* Replaces "specflags" with "species_traits"

* this will do
2016-12-01 21:16:33 +13:00
KorPhaeron f77cd58b70 Cyborg Tools 2016-12-01 00:10:27 -06:00
Mervill 01d4232570 Remove slash from end of type refs/defs 2016-11-30 19:23:15 -08:00
Cheridan 87b1755a8c Merge pull request #21847 from ChangelingRain/debrisbutton
Fixes the auto follow debris button
2016-11-30 16:59:10 -06:00
MrStonedOne 76e1c6916f VV refactor 2016-11-30 12:49:21 -08:00
Mervill b5578df27d corrects some defs without leading slash (#21843) 2016-11-30 20:05:14 +13:00
ExcessiveUseOfCobblestone f035c1a340 Give your unique weapons some backstory! (#21816)
* Description Editing

* Fixed because i'm a dummy

* Halves the character limit for descriptions

* Lowers it even more, surely this will suffice.

* makes citrus smile

* dumb citrus

* dumb cobby

* Fixes bug where it gives empty name/desc on pressing cancel.
2016-11-30 18:53:36 +13:00
Joan Lung b3a809d21a Fixes the auto follow debris button 2016-11-29 11:48:16 -05:00
oranges 7b53791a1d Merge pull request #21799 from bgobandit/fixingmyshit
Fixes urinals.
2016-11-29 17:14:15 +13:00
oranges 2d2e0fddd5 Merge pull request #21742 from tgstation/revert-21638-this_isnt_advanced_darkness_this_is_REGULAR_darkness
Revert "Human nightvision"
2016-11-29 09:10:37 +13:00
Remie Richards b82f4111be New Devil Obligation: Dance Off (#21765)
* New Devil Obligation: Dance Off
New Devil Spell: Summon Dancefloor

* Typofix

* typofix round 2
2016-11-28 23:04:45 +13:00
XDTM 23906c811a Adds more golem types, adds golem shell creation with adamantine slimes (#21708)
* Diversifies golems

* Golems

* fixes a bug

* Glass golem + species bullet_act support

* Glass shatter

* More golems

* Final changes

* Added to xenobio

* update

* minor space

* Totally bananas

* silly me

* what Joan said

* Updated titanium, plastitanium, and alloy golems.
2016-11-28 18:34:08 +13:00
bgobandit 468d900ef7 Fixes urinals 2016-11-27 16:39:39 -05:00
Jordie d5bff39b71 Merge pull request #21786 from optimumtact/litanyoffailures
Fixes all remaining addtimers missed
2016-11-27 21:47:44 +11:00
Xhuis ed11869a79 Gives cyborgs the ability to open morgue trays (#21747)
* Gives cyborgs the ability to open morgue trays

* Small balance changes
2016-11-27 23:07:40 +13:00
Xhuis 118fca35b8 Cleanup on aisle 892 (#21745)
* Plastic explosives now delete upon suicide

* Removes some old code

* Allows resisting out of straight jackets

* Verifies roller bed dock functionality

* Fixes lava's article

* Fixes Syndicate pinpointers being stuck to one mode

* Addresses some of @phil235's concerns

* Removes the Highlander left standing message
2016-11-27 22:59:34 +13:00
oranges af7e6d1323 Fixes all remaining addtimers missed 2016-11-27 08:31:07 +00:00
oranges f67cd8e628 Merge pull request #21707 from swindly/wetleather
Makes drying racks dry leather
2016-11-25 22:06:30 +13:00
oranges c0ef5e59f7 Revert "Human nightvision" 2016-11-25 15:21:33 +13:00
kevinz000 87dbd65811 [READY]] FLIGHTPACKS (AKA cooler, better, and technological wings with a unique gimmick!) (#20860)
* vroom

* wew

* a

* b

* morestuff

* .

* a

* .

* .

* basicsprites+extend/retract

* ...

* .

* thanks travis

* woops

* thankstravisv2

* redundence

* ishouldstopmakingsomanygoddamncommits+empdamage

* stuff

* ..

* ion_trails

* fixes_conflict_1

* fix

* compilesnow

* .

* fuck

* WIP: Multi Step Assembly

* thismightfixitthismightnot

* shoe-attachment

* noselfremoval

* wooops

* tweaksandcrashing

* runtimes

* runtimesfuntimes+crash update 1

* thisprobablywontcompile

* stillwip

* githubPLEASEWORK

* fixes conflicts 3/3

* REFACTORSUNTESTED

* fixingconflicts2

* fixingconflicts3/3

* updates

* stuffs

* ...

* stillWIP

* stufffs

* .

* ..

* runtimesfuntimes2

* stuffs2

* conflictfix

* ...

* fuck

* fix

* bah merge conflicts

* knockback_testing1

* conflictfixing...

* mergeconflicts

* plop

* socloseyetsofar

* tweaksandfixes

* conflicts

* fix

* fixes

* fix

* woops

* woops2

* hotfix

* ...

* flufftextandfixes

* test

* ..

* fix1/2

* stuff

* finallysomeoneteachesmehowtofixthisshit

* FIX

* why

* .

* bitflagsshitflags1

* bitflags-shitflags2

* bitflags-shitflags2

* bitflags_shitflags_4

* autofloating

* minerbuffgetthepun?

* notouchingfloors

* ...

* .

* f l o a t

* kek

* kek

* fixes

* fixes2

* sprites
2016-11-25 13:26:43 +13:00
MrPerson 6dc56abd5e Human nightvision (#21638)
* Human nightvision

Humans can see in the dark a little bit around themselves.
-Add pictures here-

Forces clients onto 510 and suggests clients upgrade to 511 in the default config. The suggestion is still commented out but forcing clients to 510+ is mandatory.

Ghosts and brains now actually render the default HUD instead of skipping the whole process. Dead mobs will show their fullscreens. All of the existing ones will skip rendering to dead mobs to keep the existing behavior of not rendering the brute/blindness screens.
Fixes #17389
Probably fixes #19248 need to test

* Darker human nightvision it is
2016-11-25 13:05:41 +13:00
swindly 7c2780275d drying rack 2016-11-23 22:22:58 -05:00