Commit Graph

8998 Commits

Author SHA1 Message Date
Qustinnus cf11ade4d7 Nerfs uranium material effects, and changes how effective materials are on sheets and statues (#54178) 2020-10-06 13:01:48 -07:00
Rohesie 0129362e23 Replaces sleeping carp pierce immunity with wound resistance (#54163) 2020-10-06 13:00:06 -07:00
PKPenguin321 87c6033887 Wound scans respect blindness (#54188) 2020-10-06 12:59:16 -07:00
Wallemations 47b2e2d3c3 Sign language fixes (#53890)
If your hands are full, you make a visual attempt to sign, so others know you at least tried. If you have no hands, you simply cannot sign at all.
Having one arm gone and the other full properly makes one unable to sign
Runechat!
Uses TRAIT_HANDS_BLOCKED now
Any organ with ORGAN_UNREMOVABLE as a flag is no longer removed by aheals or full heals. Currently this only affects tied tongues, as no other organ really has that flag yet.

If you can't sign from your hands being full, you won't stand there silently staring at whoever you try to talk to.
People will actually see that you can't sign thanks to runechat
I finally fixed sign language for lings & xenobio mains

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-06 01:32:30 -07:00
Rohesie 74afb3a437 Fixes scanners being usable by the blind (#54164) 2020-10-04 13:59:41 -07:00
Mickyan 3b2c755a2a fixes large clothes displaying blood overlays incorrectly (#54153) 2020-10-03 22:15:13 -07:00
ShizCalev 5f05b8c4d3 Merge pull request #54127 from Tlaltecuhtli/peniss
tray belt and worn sprite
2020-10-02 20:07:47 -04:00
nemvar bedcdcbc8f Merge pull request #53702 from zxaber/kiltborg
[READY] Highlander mode now includes silicons
2020-10-02 17:39:16 +02:00
Dennok 8b72ef9aae Completely FIX Hilbert's Hotel and its associated ruin to the game. (#53830)
Reverts the removal in #53790.
Broken in #53586.

Because turfNumber++ must be incremented on turf, not on every ATOM it 
EVERY TURF, and anyway it don't trigger since first turfs don't have 
atoms in it.

Fix #53794, Hilbert's Hotel peephole runtime.
Fix #53795, hhmysteryRoomNumber generates only once.
2020-10-01 18:32:32 -07:00
LemonInTheDark 0be337d01c Makes some things that rely on atmos adjacency more sane/faster. (#54096)
* Replaces some CANATMOSPASS calls with a new define that checks if the turfs are in each others atmos adjacent list, as that's the same info that they want.
2020-10-01 13:19:52 -07:00
Qustinnus 3c145788d0 Fixes monkeycube size and organ callback and microwaves (#54095)
* fixes

* dumb runtime

* fixes eggs
2020-10-01 15:24:42 -04:00
Tlaltecuhtli 688af053fc ass 2020-10-01 11:46:11 +02:00
ArcaneDefence ed03cd6b68 Restores some functions food had (#53892)
Synthmeat steaks are a subtype of plain so that they can be used in burgers the way they could before
Colored burgers have color again, as they were just the greyscale sprite
2020-09-30 16:55:35 -03:00
ArcaneMusic d65714e9f1 Nice, Corgi Pinning Action for the whole family. (#53913)
Adds pin the tail on the corgi, a basic party game last seen at the summer ball, that I had lying around on one of my branches since then. The corgi is a poster that functions like most other posters, but has an interaction with the fake "Corgi tail" object, which can be pinned onto the poster to visually place the tail onto the poster.

Are you a bad enough dude to pin the tail on the corgi blindfolded?

Fun, cheap entertainment. Might make for a cheap thrill, or help set the scene of a birthday party. Works as a very player driven basic activity.

Also, the tail pins are harmless embeds. I'll leave that here for you to think about.
2020-09-29 23:18:54 -07:00
Qustinnus eca964db35 Ports soup, snacks, icecream, salads and meat to newfood (#54028)
Ports soup, snacks, icecream, salads and meat to newfood
2020-09-29 20:36:27 -07:00
NightRed 48324f59c6 Fixes up addictions reporting on scanners, and admin full heal (#54056) 2020-09-29 19:26:29 -07:00
Zxaber 74e1244cf4 Merge remote-tracking branch 'upstream/master' into kiltborg 2020-09-29 03:54:41 -07:00
Rohesie 3cc7733f34 Moblity refactor: hands blocked and restrained edition. (#53981)
Splits the restrained() proc into component traits: TRAIT_HANDS_BLOCKED for the general inability to use hands and TRAIT_RESTRAINED for the more specific condition that permits arrests.
    Code moved away from the update_mobility() proc so it doesn't have to wait for an update, instead changing based on events. The idea is to eventually kill that proc.
    Wrapper proc added for setting the handcuffed value so we can react to the event of it changing.
    Kills the RestrainedClickOn() proc. That is now just an UnarmedAttack(), in where the ability to use hands can be checked. Monkeys keep their bite attack and humans their self-examine.
2020-09-29 11:23:43 +01:00
zxaber 63a3f3f516 Merge branch 'master' into kiltborg 2020-09-29 02:56:02 -07:00
TemporalOroboros f0cbbf0890 Atmos Machinery Variants (#54015)
Adds variants for a bunch of atmos machinery that were missing them:

    unary tanks
    atmos filters
    atmos control computers (and circuit boards)
    atmos tank turfs
    atmos tank outlet injectors
    atmos tank siphon vents
    gas miners
2020-09-29 06:18:37 -03:00
zxaber 27b8d4467c Merge branch 'master' into kiltborg 2020-09-28 19:13:43 -07:00
Timberpoes 68f81eda0e Fixes whiteship console losing GPS signal (#53998)
Deconstructing and rebuilding the whiteship console will switch it back to the GPS-less subtype. Added a new board and assigned it to the whiteship bridge console to remedy this.
2020-09-28 19:06:24 -03:00
spookydonut 4157b13132 Fixes incorrect Initialize() arguments (#54013) 2020-09-28 19:02:46 -03:00
Zxaber ead5115433 update 2020-09-28 05:14:40 -07:00
Fikou 067efbce64 fixes nuke core throwing (#53972)
The typepath was wrong, due to an improper feature from a couple months ago, this means that nothing actually happen, and a nonexistent type had a fun new dust. This has been resolved here.
2020-09-26 21:40:40 -07:00
Timberpoes 1f23cc281d Enforce preserving parent proc return values across ui_act call stacks (#53964)
All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.
2020-09-26 11:52:39 -03:00
Timberpoes 46d64f7d21 Fixes various issues related to machine component contents. (#53943)
Fixes machines not referencing their circuits in their component parts when built manually, causing them to vomit out their circuit board when opened. This also fixes Runtime in _machinery.dm, line 607: Cannot read null.req_components from using the B/RPEDs.
Fixes computers not storing circuits in the contents.
Fixes smartfridges vending their components.
2020-09-26 00:25:24 -03:00
Arkatos1 6613107bb6 tgui: Interface improvements (#53902)
* Tgui improvements

* Shuttle Console tweaks

* Status color keys

* Rebuild tgui

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-09-26 06:10:19 +03:00
nicbn 88257cd02f Fixed the multi z pipe adapter (#53829)
So yeah the multi-z pipe adapter was showing the big gmod error.

This fixes it and adds multiple directions and layers for the adapter.

Also RPD now can produce said manifold.

Also this reworks the painting mechanism so that it uses a variable+proc instead of checking for subtypes .
2020-09-25 14:30:58 -07:00
Timberpoes 9c95813da4 Rebalances space loot and space exploration (#53916) 2020-09-25 04:53:43 -07:00
TiviPlus 3dad9ef20f Refactors decals to an element (#53922) 2020-09-24 21:36:17 -03:00
Timberpoes c2b8b5c0ce Machines now store their components in their contents. (#52970)
Machine parts are now located in the machine instead of nullspace.
2020-09-24 13:51:40 +02:00
Timberpoes 357d272935 Fix skill related runtimes in mindless mobs. (#53691)
Fixes related to mindless mobs using skills
2020-09-24 13:32:22 +02:00
zxaber 8e98391dfb tgui: Borg tablets and RoboTact as a borg self-management app (#53373)
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* take one

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* part 2

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* part three I think

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* who even knows what step I'm on anymore

* and another one

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* PR time

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* Forward Progress

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* Merge remote-tracking branch 'upstream/master' into SiliScreen

* more foward progress

* RoboTact

* bad tab

* Improvements all around

Plus some changes to vis_overlay to allow for color

* Lights and things

* borg network card

borg tablets lose networking when borg is locked or has no power

* hud changes

not done yet, but getting close

* better modPC screen button

* updoot

* more useful colors

* linter

* Do I finally get a green ✓

* better law sync catching

* hate linters

Co-authored-by: Changelogs <action@github.com>
2020-09-24 13:13:52 +03:00
KathrinBailey 3edffc9606 Chess, Sofas & Shutters - Furniture Update (#53861)
About The Pull Request
A series of changes bulked together to give players and mappers a little more freedom in their builds to make things look nicer.

Chess:
• Introduces a bunch of jumbo chess pieces that are craftable in-game. Sprites are my own.

Shutters
• Defines 100 integrity for the shutters and gives them an armor block so they don't inherit their stats from blast doors. This means shutters will no longer be just a reskinned blast door.
• Redid the sprites for the shutters. They now animate much smoother and look like normal slanted shutters. Their blinking light once animating is also easier to see.
• Added the window shutter; this is a normal shutter with a window so you can always see past it. I've used it in prisons and on armouries in the codebase I'm from to allow officers to see into the areas shutters are protecting, giving the area additional protection of having someone being able to look into it.
• Added radiation shutters. Maintainers feel free to question this. Through extensive experimentation, any rad insulation value between 0 and 1 does pretty much nothing to radiation. Numbers higher than 1 start multiplying it, negative numbers start reducing it. This will stop the radiation from a supermatter irradiating you only if you stand behind it. If you're not covered by the shutters or the shutters are open, they won't protect you at all. They also have their own sprite with a radioactive hazard symbol.
• Added the rad shutters to in-rotation maps on their supermatter engines and the windowed shutters to Metastation armoury.

Sofas
• Introduces the corporate sofa. A sleek grey sofa. The original sprite I ported from Hyperstation's files. I'm not sure where they got the sofa but I was told it was Eris. I didn't see it there but I didn't look super hard. I've updated the sprites on it to work with armrest sprite overlays.
• Ports the sofa sprites from Cit and the armrest sprite overlays. They look nicer than awkwardly floating over the sofa. The sofas are the same, they're just moved a little for the armrest to work.
• Makes the new corporate sofa craftable.
2020-09-24 05:24:06 -04:00
Ryll Ryll 80cefef747 Fixes projectile impacts + messages, embedding, adds deployable landmines (#53436)
* icon and alert anim

* hmm

* projectile and embed fixes

* cap mine

* clean up, fix some issues with projectile embeds

* light

* doc

* icon

* awkward

* icon again
2020-09-23 07:53:55 +02:00
AnturK 61e5c556df Custom statues and sculpting changes. (#53154)
### Gameplay changes:
- Spacemen lose their ability to sculpt all minerals into statues barehanded, you need a chisel now.
- You can now create carving blocks out of 5 sheets of most materials.
- Using a chisel on the blocks you can designate what to carve in it (including the preset statues from before).
- Chisels can be printed at autolathe, there's also one in art storage.
### Code changes:
- Squeak component now squeaks on attack_hand for structures.
- Radials now accept atom paths automatically extracting the name with initial.
- Base and rigid stack recipes renamed appropriately.
- Statues now use custom materials.
2020-09-23 02:46:01 -03:00
necromanceranne 149ad4def6 Sprite stuff: missing belt and suit storage sprites among others (#53804)
About The Pull Request
Adds a bunch of sprites including:

A basic nullrod sprite
Belt sprites for the claymores lol nevermind
Backsprites for the cult blade and changed the chaplain's darkblade to fit on the back.
Suit storage sprites for the dark scythe, the cultblade, the spellblade, the claymores, katana and the nullrod

Suit storage sprites for a whole host of high powered firearms. You can visibly tell someone has shotguns or sniper rifles in their armor vest. How neat.

You can't conceal stunprods in armor suit storage anymore.

Nullrod cultsword (darkblade) also uses a uniquer inhand. Ye.

Also knives and a rolling pin belt sprite, hecc!

I also did some other stuff look there are a lot of sprites and I want to sleep please leave me alone nullrods are fucking stupid.
2020-09-23 01:39:10 -04:00
TiviPlus ff1631b7b9 Fully removes devil and affiliated shitcode (#53612)
Its all over the place, messy, and overall a bad enough gamemode to be removed from rotation.
A rework would have to tear out everything as is so there is no reason to allow the shitcode to live beyond tripping up everything.
2020-09-23 00:46:21 +01:00
Qustinnus b48e9094c7 edible + food trash component fixes (#53837)
* food

* done
2020-09-19 22:49:17 -07:00
Timberpoes d95fc6a069 Completely removes Hilbert's Hotel and its associated ruin from the game. (#53790)
The Hotel is a runtime machine. When it swaps rooms, its turfs runtime. When people are actively using it, things in it constantly runtime. It's half broken, half buggy. Turfs don't remember contents. Sometimes blank rooms spawn. Sometimes nothing at all.

It's not worth the time and effort to fix or maintain it.

I'm opening this PR to completely remove it.
2020-09-18 22:13:31 -04:00
Jordan Brown a1498d7fd6 Merge pull request #53812 from SgtHunk/ITS-HAURRIBLE
Adds the CRAZY HAMBURGER
2020-09-18 22:05:50 -04:00
SgtHunk eb27bb33d3 GRASS OF DEATH
Could I have added green smoke in some other way? Possibly.
Do I know how or have the brain power for it? Not really.
Oh yeah also actual sprite for the burger, along with all ingredients i've missed
2020-09-18 14:57:34 -03:00
SgtHunk af380827c0 RED HOT CHILLI PEPPAH 2020-09-17 21:23:25 -03:00
Ghilker 29c0ed1b00 Remove bad reference from atmos (#53781)
Change the name from Cyrion B to Zauker due to the easy connection the bad groups in the past

Not getting a repo ban is good
2020-09-17 13:51:15 -07:00
Arkatos1 676d0d60ef tgui: Stack menu (#53657)
* Stack TGUI

* Improvements

* Cyborg sanity
2020-09-17 17:54:00 +03:00
Timberpoes a98ffd737a Fix minor implant case runtime (#53698) 2020-09-16 23:44:01 -03:00
Timberpoes 8f1e874559 Apple cakes no longer give slime cake slices. (#53731) 2020-09-16 21:08:03 -03:00
ArcaneMusic d836946e8e Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#53305) 2020-09-16 16:11:23 -03:00
Qustinnus 2c8489af26 s-s-s-spaghetti to newfood (#53574)
🆑 Qustinnus
code: Moves spaghetti to new food
fix: Fixes some more size problems on food
fix: Fixes organs having wrong params
/🆑

fixes #53482 fixes #53572
2020-09-16 02:49:06 +01:00