- Fixed missing icon_states on indestructible windows, so they appear
properly in the editor.
- Increased the symmetry of the Syndicate Infiltrator's areas.
- Pointed a few more computers in the correct direction.
- Removed unused keys so future changes will go more smoothly.
* move door_assembly types to new door_assembly_types.dm
fixed some stupid airlock varedits
made glass airlocks a subtype of their solid variant
* examine door assembly to see what name is set
move airlock emagged description to examine()
* !ONE COMMIT PR!
* not one commit pr :(
* fuck wait
* speak emotes, claw attacks
* netherworld link!
* final fixes
* spells, and portals
* grammar
* fixed nether link, more mi-go sounds
* no more shitspells
* final touches
* HALF DONE
* fuck load of changes jesus
* i said TAKE THIS
* FULL DONE
* OK, shiz, take this!
* yea
* i'm actually gonna vomit
* fixes hopefully the last
* fuck
* fixes
* nice :)
* woop
* fantasmifc
* i get it :)
* removed typetext and icontext vars from door assemblies, airlock painter no longer works on door assemblies
removed 'anchored = TRUE, state = 1' copypasta from door assemblies
door assemblies update their name more regularly during construction
added new airlock types to airlock painter on airlocks, and to the RCD
airlock assemblies built with metal are now in a list, you can build many more airlocks
vault door assemblies can be built with 4 plasteel
added a solid version of station2 airlocks, renamed to "public airlock"
glass and mineral sheets are now able to be welded out of door assemblies
* find n replace airlock/glass to airlock/glass_public in maps
door_assembly_glass to door_assembly_public
* made highsec airlocks built with 6 plasteel, removed from RCD and airlock painter
vault doors built with 8 plasteel
removed redundant vars in airlock_types.dm
reverts the dumb rglass 'replacement' addition in door assembly construction
* moved airlock assembly defines to construction defines file
fixed incorrectly named shuttle airlock glass_closed and maint panel protected closed overlays
improved examination message for glass/minerals present in assembly
* airlocks take their dir from the assembly when built from assembly
removed "vertical" variant of survival pod airlock, unneeded
survival pod airlock assembly can have glass applied
solid and glass overlays for survival pod airlocks
* OOPs some airlocks, removes a duplicate door assembly, removes some var edits on maps for a new glass type
* turn copied door assembly code into a proc
some feedback during door assembly construction
door assembly created airlock takes name from base_name if no custom name
moved plasma airlock proc to airlock_types.dm
🆑 coiax
add: The drone dispenser on Box Station has been moved from the Testing
Lab to the Morgue/Robotics maintenance tunnel.
/🆑
- I added a 2 drop maint loot spawner as well.
* Adds the Eminence
* New abilities and a command system
* More stuff
* I did something in this commit but I dunno what
* Beginning work on trap setups
* This is good for now until arm gets his sprites
* I did something here!
* Manacle sprites
* R.I.P. R&D
* Maintainer review
* QoL, slabbin' it up
* Conflicts
* Conflicts
* <
* Now it compiles!
* TGUI
* TGUI, again
* 🥝
* that should be all, but I'll do some quick testing...
* aha!
🆑 coiax
add: The drone dispenser on Metastation has been moved to the
maintenance by Robotics.
/🆑
This puts in line with other maps where the drone dispenser is in
maintenance/science department, rather than on Metastation where it's in
the command only museum.
* Good Clean Fun: A vending machine for games!
🆑 coiax
add: Quiet areas of libraries on station have now been equipped with a
vending machine containing suitable recreational activities.
/🆑
- Sprite by WJohn
- Removes dice bags and cards from the tables of libraries, you can now
get them from the vendor.
- If we ever implement checkers or go or chess, we should add the
playing kits to the vendor.
* Add sprites, and it compiles
* Map modifications
* Moves defines to end of file
* [Metastation] Removes window spawner on cargo ORM
There was a window spawner on the ORM. It's gone now.
* Never mind, there's just not supposed to be an ORM there
* Revert "Never mind, there's just not supposed to be an ORM there"
This reverts commit 778f613abc5d9b1446b3a077fa4ec85a48fce982.
* Removes the spare ORM
That easel awkwardly blocks access to the table in the corner, so I've
moved it to art storage, removing a photocopier from art storage to
allow it to fit.