Commit Graph

434 Commits

Author SHA1 Message Date
ShizCalev cdb53fcbe9 Fails travis on common mapping mistakes 2018-01-11 13:36:06 -05:00
Tad Hardesty b57d15aac8 Improve parts of CentCom's appearance slightly (#33832)
- Fixed missing icon_states on indestructible windows, so they appear
  properly in the editor.
- Increased the symmetry of the Syndicate Infiltrator's areas.
- Pointed a few more computers in the correct direction.
- Removed unused keys so future changes will go more smoothly.
2017-12-26 14:50:20 -05:00
Emmett Gaines 8fdf0c508f Arena shuttle teleport fix (#33777) 2017-12-25 20:11:40 -05:00
uraniummeltdown 984406c1e5 Glass Airlocks Made Into Subtypes (#33764)
* move door_assembly types to new door_assembly_types.dm
fixed some stupid airlock varedits
made glass airlocks a subtype of their solid variant

* examine door assembly to see what name is set
move airlock emagged description to examine()
2017-12-25 17:50:03 -05:00
WJohn 26ef6760e7 Tweaks the syndicate infiltrator so it's no longer lopsided. (#33731) 2017-12-22 11:34:24 -05:00
Armhulen 93e9f16c3d Mi-go (#33050)
* !ONE COMMIT PR!

* not one commit pr :(

* fuck wait

* speak emotes, claw attacks

* netherworld link!

* final fixes

* spells, and portals

* grammar

* fixed nether link, more mi-go sounds

* no more shitspells

* final touches

* HALF DONE

* fuck load of changes jesus

* i said TAKE THIS

* FULL DONE

* OK, shiz, take this!

* yea

* i'm actually gonna vomit

* fixes hopefully the last

* fuck

* fixes

* nice :)

* woop

* fantasmifc

* i get it :)
2017-12-16 15:19:27 -05:00
Cruix 05d7402bad Allowed shuttle docking ports to be hidden from some shuttle docking computers (#33148)
Added a delay to the white ship shuttle docking computer designating a landing spot
2017-12-11 09:22:48 +13:00
Ashe Higgs 32c68a60bf Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more (#32935)
* Adds the Eminence

* New abilities and a command system

* More stuff

* I did something in this commit but I dunno what

* Beginning work on trap setups

* This is good for now until arm gets his sprites

* I did something here!

* Manacle sprites

* R.I.P. R&D

* Maintainer review

* QoL, slabbin' it up

* Conflicts

* Conflicts

* <

* Now it compiles!

* TGUI

* TGUI, again

* 🥝

* that should be all, but I'll do some quick testing...

* aha!
2017-12-07 11:36:26 +13:00
kevinz000 5182128d2a refactors riding datums to a component, vehicle refactor staging for mech overhaul (#32249) 2017-12-04 10:33:01 +13:00
ShizCalev 8f164a6bb5 Fixes deleted turfs (#33010)
* Fixes mapping issues

* Corrections
2017-11-22 23:00:33 -05:00
ShizCalev 96b173fb92 Stacked turf cleanup (#32933) 2017-11-21 11:14:46 -05:00
WJohn 84f0306761 Cleans up floors.dmi a bit and adds new turf decals. (#32860)
* Updates floors and decals as well as all relevant maps.

* Fixes centcom compilation errors

* Fixes some missing floors I did not see under blast doors whoops.

* Removes a bunch of tags reeeee

* Removes redundant icon states.

* Updates almost all maps, mostly to deal with /black being changed to /dark.

* Fixes pirate ship too.

* Let's try that again fuck

* Whoops extra area error

* Proper conflict fixes.

* Actual fixes now

* Actual fixes.

* Last couple of fixes hopefully at ninja's request.
2017-11-20 21:47:33 -05:00
ShizCalev 81ba4e8d4b Updates computers for directional sprites, fixed Delta crashing DM when opening with 512 (#32749)
* Updates computers for directional sprites

* Fixed 512 Delta crash

* Missed computer
2017-11-15 22:25:58 -05:00
ACCount 89b6b022f1 Internal map improvements (#32310)
* Internal map improvements

* More map sheet fixes

* PubbyStation fix

* More map fixes
2017-11-02 01:22:37 -05:00
Tad Hardesty 1af03a8f2e Clean up varedits on power cables on all maps (#31967)
* Fix pixel offsets on cables on all maps

* Remove d1/d2 from cables on all maps

The Initialize() on cables already sets d1 and d2 based on icon_state so
these varedits don't actually accomplish anything.
2017-10-21 23:50:58 -04:00
WJohn 395524e2e2 Tweaks syndie infiltrator and box/meta whiteships: Diet conflicts flavor! (#31522)
* Hopefully fixes everything this time.

* Reverts CentCom.dmm

* WORK WITH ME ALREADY

* Screw it, out you go.

* i hear its amazing how the purple stuffed worm in flap jaw space with the tuning fork does a raw blink on hari kari rock. I NEED SCISSORS, 61!
2017-10-10 23:15:50 -04:00
ShizCalev 51f4ca1f8a Fixes missing plating icons (#31418) 2017-10-08 18:05:38 -05:00
Emmett Gaines 49438a65f8 Syndicate infiltrator update (#31410)
* Wjohn's new plastitanium walls

* Adds plastitanium windows and...

Makes the infiltrator multi-area to test for bugs
Fixes some smoothing issues
Moves all infiltrator shuttles to centcom and removes them from station maps.
2017-10-08 16:04:02 -05:00
Joan Lung 5b73196dac Reebe is fancier now (#31045)
* Reebe is fancier now

* proper wall baseturf
2017-09-29 15:58:45 +13:00
pubby 87401b5918 Cleanup nukeops spawns 2017-09-27 19:53:16 -05:00
Ashe Higgs b7e7779c19 (Ready) Clockwork Cult Rework: Proof-of-concept (#29741)
* Starting on the rework

* Reworks the Ark

* Work on Reebe

* More Ark stuff

* this too

* Removes ark silliness, remaps Reebe a tad

* Spawning mechanics

* Work on gamemode code

* Finishes up ark stuff

* Removes Judgement, and lots of other changes

* New Ark activation sounds, Ratvar text

* Spawn protection!

* Adds the abscondence bijou

* Bijou stuff

* well, this is it

* somewhat absentminded coder

* Remaps the Reebe z

* replica fabricators now work!

* Guide paper!

* Now they're clockwork floors

* Infirmary, tweaks, numbers

* A new thing!

* this is ok for now

* I was gonna whine but it's actually necessary

* Adds damage scaling to ocular wardens

* I missed a thing

* you can go back too

* New clockwork armor sprites

* Weapons, scripture, oh my!

* no! shoo!

* hey, I forgot about you!

* this looks much better, I'll give you that

* no teleporting into the void!

* we have no need of you anymore

* Conflicteroos

* AUTOMATIC SPINNING CHAIRS

* how many times do we have to teach you this LESSON OLD MAN

* flagged!

* last time, meesa promise

* Conflicts 1

* wood filling

* Kindle is a projectile, and other stuff

* Chameleon jumpsuit, some small changes

* 150 hours of testing

* Curious is the trapmaker's art

* Conflicts 1

* naaah

* Fixes an ark sound

* Removes the prolonging prism

* Adds a delay to warping in

* First steps towards changing the power system

* Removes power from sigils, moves to global

* Conflicts 1

* zoom zoom

* Adds the stargazer, re-adds conversion

* conflicts? more like CLOCK-flicts

* get it? clockflicts?

* Daemon tuning

* Scraps components, 1/?

* A grace period, among other things

* You can't get to reebe from space no stop bad

* Adds some cogscarab shells to Reebe - yes, I get the sounds

* FUCK

* Chairs are very important.

* Clock golems, sound improvement, intercoms

* Sounds, floor fixes, conflicts

* Fixes the conflicts

* Prevents intercom use during non-clock rounds

* Wiki, HUD timer, tweaks, golems

* Components, removes unused structures, rep. fab power

* go-time

* Ending the round is not a good idea

* whoops, forgot about you

* ssh is ok

* this works too
2017-09-27 09:21:26 +13:00
pubby 18f329a3f1 Datum abductors refactor (#30893)
* Datum abductors

* Update UFO crash ruin
2017-09-25 12:00:08 +13:00
Emmett Gaines 76c08c601a New squeaky datum and plushes (#30710)
* New squeaky datum and plushies

new plush subtype
clown shoes, bike horns, and mice slightly changed to use the datum

* narsie and ratvar plushes

* fixes duplicate obj/item/attack_self()

and other misc requested changes

* moves the sounds into initialize
2017-09-18 12:49:03 +02:00
Cyberboss 08a3c4bd0d Merge pull request #30824 2017-09-17 21:08:12 -04:00
shizcalev 81e5154a70 Various grammar fixes 2017-09-17 01:46:41 -04:00
ShizCalev e679b62516 Varedit cleanup mk4 (#30794)
* Cleans up and corrects a bunch of varedits

* Plant varedits

* More layers

* Adjusted plant name/description
2017-09-17 00:11:18 -05:00
ShizCalev d71efa0859 Cleans up showcase & plaque varedits, updated loyalty implant references (#30698)
* Cleans up showcase varedits

* drop_location for oldpods

* Plaques + more loyalty implant references
2017-09-14 12:14:52 -04:00
pubby a3ee6652ae Fix CentCom issues (#30409) 2017-09-05 16:34:35 -05:00
Jordan Brown 63593226be Changes shuttle port direction var from an angle to a dir (#30167)
* Converts port_angle to port_direction

* Remove old ass comment
2017-09-05 09:41:28 -05:00
shizcalev bb4e0c94dd Cleaned up dirty turf varedits 2017-08-16 22:14:58 -04:00
Jordan Brown af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
ShizCalev 922422a159 Window Spawners mk2 (#29792) 2017-08-10 08:17:30 -03:00
shizcalev 22764665c9 CentCom Standardization 2017-08-07 19:04:27 -04:00
ShizCalev b3a2721590 Window Spawners (#29634) 2017-08-02 10:11:07 -04:00
shizcalev 99624b8e74 further spellchecking 2017-07-31 23:09:08 -04:00
Jordan Brown f66bc2bebb Merge pull request #29512 2017-07-27 09:43:06 -04:00
shizcalev 12c279e537 less vague paths, inconsistency with derelict path 2017-07-26 12:25:39 -04:00
shizcalev 8ebf6b6a43 cleaned up paper 2017-07-26 05:35:05 -04:00
shizcalev c9ce275095 moved aliums further apart 2017-07-25 23:17:49 -04:00
Joan Lung 6d7e3f2281 Lava is no longer a plating subtype (#29463) 2017-07-25 22:16:02 -03:00
shizcalev f31cbb3ac5 Nanotrasen 2017-07-23 04:08:57 -04:00
ShizCalev 4f763d401b Fixes misc. map issues (#29386) 2017-07-22 13:11:47 -03:00
Joan Lung ca06bc22e6 Energy swords and other transforming energy weapons are now subtypes of transforming weapons (#29232) 2017-07-17 12:25:01 -03:00
Emmett Gaines 1d201939ba [Ready] Shuttle dock() rewrite (#29049)
A complete rewrite of the dock proc for shuttles to make it more maintainable and readable and also bring over some new features while we're at it. This allows for multi-area shuttles and more control over the effects of anything being moved.

Areas, and movable atoms all have (before|on|after)ShuttleMove procs, turfs have (from|to)ShuttleMove procs which are called the same as beforeShuttleMove.

All ShuttleMove procs have been moved to a single file in the shuttle module.

Stationary docks will have their baseturf_type and area_type modified in maps once the problems have been worked out.
2017-07-17 12:17:56 +12:00
ShizCalev c79aeb9cc0 Var cleanup (#29168) 2017-07-11 16:32:32 -03:00
ShizCalev a27606bc89 replaces centcom mirrors with normal ones (#29070)
fixes #28698
2017-07-06 20:17:33 -04:00
ShizCalev 82e8526f0f sets wall in pod evac area on centcom to nodiag (#29067)
fixes #28761
2017-07-06 20:16:00 -04:00
ShizCalev 35a0552f66 Var cleanup again (#29025)
* box cleanup

* syndie key

* sleeper icon_state
2017-07-05 00:11:50 -04:00
shizcalev e1086bb616 merge conflict fix 2017-06-25 12:35:36 -04:00
ShizCalev ca29c6c510 Varedit cleanup: Mk 4½ (#28715) 2017-06-24 16:43:01 -03:00