Commit Graph

219 Commits

Author SHA1 Message Date
XDTM 76b5ee3966 Xenobiology Species Rework (#34166)
I've always found grating that xenobiology had access to species they had no business working with, and slime magic can only explain so much. My idea is to separate those species into their respective departments/antags, instead of having them all into a centralized, cheap source.

    Androids should be made by robotics through augmentation
    Podpeople are a botany feature
    Skeletons should be limited to liches or other magic antags
    Zombies should stay limited to romerol
    Golems are still available in adamantine slimes (and luminescents can morph into golems with them)
    Shadowpeople still lack an official place, but luminescents can become shadowpeople with black cores

The basic races are mostly human and lizard, and there are mutation toxins for those in case someone wants their species back after bodyswapping/ling mutation sting/etc.
2018-01-16 11:07:06 +13:00
Jordan Brown 9c20306439 Fixes decals being created on bad turfs (#34121)
* Fixes decals being created on bad turfs

* Fix decal check

* squash me daddy
2018-01-07 19:50:36 -05:00
deathride58 d549641aec allows multiple crayon decals on a single tile 2018-01-01 19:58:59 -05:00
kevinz000 05be346f8a Component Forensics, Blood Decals, and Cleaning 2017-12-24 18:19:43 -08:00
vuonojenmustaturska a162837faf Replaces a bunch of loc assignments with forcemoves and moves to nullspace (#33465)
* big batch of loc assignments

* Update emergency.dm

* Update spiders.dm

* Update parrot.dm

* Update ripley.dm

* Update firealarm.dm

* seems to work

* this maybe works?

* brainmemes, again

* stuff

* fix brainmob, camera runtimes
2017-12-13 20:56:39 +01:00
WJohn 84f0306761 Cleans up floors.dmi a bit and adds new turf decals. (#32860)
* Updates floors and decals as well as all relevant maps.

* Fixes centcom compilation errors

* Fixes some missing floors I did not see under blast doors whoops.

* Removes a bunch of tags reeeee

* Removes redundant icon states.

* Updates almost all maps, mostly to deal with /black being changed to /dark.

* Fixes pirate ship too.

* Let's try that again fuck

* Whoops extra area error

* Proper conflict fixes.

* Actual fixes now

* Actual fixes.

* Last couple of fixes hopefully at ninja's request.
2017-11-20 21:47:33 -05:00
swindly 1ef9667358 Generalizes some reagent heating (#32461)
* adds expose_temperature

* changed chem_temp change

* returns ..()

* removed redundant handle_reactions()
2017-11-08 12:04:33 -05:00
ShizCalev 04fa4eaf4c Fixes turf_decal layering (#32466) 2017-11-07 22:38:39 -05:00
ninjanomnom db6a0ed825 cleans up turf decal 2017-11-07 11:23:01 -05:00
Jordie 8c3948b427 Crayon rotation as a type var (#32441) 2017-11-07 12:03:18 -02:00
Emmett Gaines 4d420b8975 Shuttle rotation refactor and significant performance upgrade (#31942)
* Shuttle rotation refactor

* cleanup

* fixes the air leak bug

* Updates the turf decal component and cleans up some code

* transfercomponents and some list optimization

* Makes turf_decals cleanable in theory

* review cleanup

* final cleanup: decals work
2017-10-31 21:23:17 -04:00
Kyle Spier-Swenson 874011d3ae Fixes excessive overlay churn (#32065)
* Fixes excessive overlay chern

Adding an overlay on every cross and uncross of every player (with how bloody the station gets this is called on just about every fucking movement, some times multiple times if there are multiple types of stains (oil, blood, alien, etc) is an excessive as fuck amount of chern in the overlay subsystem.

This is likely the cause of overlays being so high.

* I APOLOGIZE FOR NOTHING!
2017-10-25 22:44:50 -04:00
ShizCalev e865b3b8d6 Makes dust remains cleanable with acid. (#31875)
* Makes remains cleanable with acid

* I AM ALTERING THE DEAL.

* Acid act
2017-10-20 08:40:34 +02:00
ShizCalev 721df8dacf Cleans up some istypes not using helpers 2017-10-16 15:30:30 -04:00
Tad Hardesty 13f32a938b Improve extended examination text for many objects (#31381)
Plurality, capitalization, punctuation, and item icons have been
improved. Status displays now show the same text on examination that
they do visually. Inducers only show a success message when they
actually succeed.
2017-10-10 21:06:46 +13:00
XDTM db0c10ea58 Refactors virus spreading (#31066)
* Refactors virus spreading

* Cyberfixes

* Bump to infect

* proper shoe protection

* Split ContractDisease

* Makes virus severity matter

* oops

* Virus severity changes

* defines

* infective_floor --> infective

* Fixes vomit and pulling infection
2017-10-09 14:08:21 +02:00
ShizCalev 41430d70db Sets decal layer 2017-10-06 03:11:32 -05:00
vuonojenmustaturska 6e468720ab Fixes to more Initialize procs (#30641)
* batch 1

/mob/living/silicon/robot/syndicate
/obj/effect/decal/cleanable/blood/old
/obj/effect/decal/cleanable/blood/gibs
/obj/effect/decal/cleanable/blood/gibs/old
/obj/effect/decal/cleanable/ash
/obj/effect/decal/cleanable/ash/large
/obj/effect/decal/cleanable/greenglow
/obj/effect/decal/cleanable/vomit/old
/obj/effect/decal/cleanable/shreds
/obj/effect/decal/cleanable/oil
/obj/effect/decal/cleanable/crayon
/obj/effect/decal/cleanable
/obj/effect/temp_visual/point

* batch 2

/obj/effect/anomaly
/mob/living/carbon/monkey/punpun
/obj/item/queen_bee/bought
/mob/living/simple_animal/hostile/poison/bees
/mob/living/carbon/human
/area/ai_monitored
/area

* batch 3

/mob/living/simple_animal/hostile/blob/blobspore
/obj/item/spellbook
/mob/living/simple_animal/hostile/blob/blobbernaut
/mob/camera/blob
/obj/structure/noticeboard
/obj/structure/piano
/obj/item/clothing/head/helmet
/obj/item/gun/energy/laser/chameleon

* batch 4

/obj/machinery/airalarm
/obj/effect/decal/cleanable for reals
/obj/item/stack/rods
/obj/effect/decal/cleanable/crayon for reals
/obj/screen/parallax_layer
/obj/item/device/instrument
/obj/item/ore
/obj/item/coin

* batch 5, getting tgstation ready for halloween

/obj/machinery/meter/turf
/obj/machinery/capture_the_flag
/obj/effect/ctf/dead_barricade
/obj/structure/firepit
/obj/item/clothing/head/helmet/knight
/obj/structure/spacevine
/obj/effect/hallucination/simple/xeno
/obj/effect/hallucination/simple
/mob/living/simple_animal/shade/howling_ghost
/mob/living/simple_animal/hostile/retaliate/clown/insane
/obj/structure/bookcase
/mob/camera/aiEye/remote/base_construction
/obj/machinery/computer/camera_advanced/base_construction
/obj/item/device/wisp_lantern

* batch 6

/obj/item/device/warp_cube/red
/obj/item/device/shared_storage/red
/obj/item/melee/ghost_sword
/mob/living/simple_animal/hostile/mining_drone
/mob/living/brain
/obj/item/device/mmi/posibrain
/mob/living/carbon/human/interactive
/mob/living/carbon/human/interactive/angry
/mob/living/carbon/human/interactive/friendly
/mob/living/carbon/human/interactive/greytide
/mob/living/carbon/human/interactive/robust
/mob/living/carbon/monkey/angry
/mob/living/simple_animal/hostile/guardian/assassin
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/no_mech
/mob/living/simple_animal/hostile/syndicate/mecha_pilot
/mob/living/simple_animal/hostile/mimic/crate
/mob/living/simple_animal/hostile/mimic/copy

* batch 7

/mob/living/simple_animal/hostile/megafauna/colossus
/mob/living/simple_animal/hostile/megafauna/bubblegum
/mob/living/simple_animal/hostile/asteroid/goldgrub
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck
/mob/living/simple_animal/hostile/asteroid/hivelordbrood
/mob/living/simple_animal/hostile/statue
/mob/living/simple_animal/hostile/wizard
/obj/machinery/power/smes
2017-09-13 02:47:17 -04:00
MoreRobustThanYou c48def94d8 Removes gangs (#30056) 2017-08-31 17:31:49 -03:00
kevinz000 169a950e7b Revert "Refactors forensics to a datum (#29542)"
This reverts commit 0a530cff9c.
2017-08-23 23:19:48 -07:00
MoreRobustThanYou 0a530cff9c Refactors forensics to a datum (#29542)
* ports plasmeme windows from /vg/

* Update window.dm

* It's the stairway to seinfield

* fixity fix fix

* See this code if you're wondering why I rarely get any sleep

* *scream

* now

* this is going to give me PTCSD - post-traumatic coding stress disorder

* *scream

* Improves forensics datum

* Meep.

* RA RA RASPTUIN... i'm not crazy, right?

* better

* I think it works... /s

* less compile errors

* Reduces compile errors to a much more managable 50

* shitcode.exe

* ehhh

* HEY EVERYONE, IT WORKS!!

* Make slide code less autistic

* blue skyyy

* no more bay forensics!

* IT  WORKS

* Remove EnforceSize, it isn't used.

* icon2html

* More bicon sutff

* eee

* aeee

* abc

* abc

* a

* abc

* e

* forensics check in initalize

* huh

* bleh

* Update _drone.dm

* Update _drone.dm

* Update _drone.dm
2017-08-24 09:08:22 +12:00
Jordan Brown af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
Jordan Brown dce49b6caf Adds defines for mouse_opacity 2017-08-14 11:18:22 -04:00
Kyle Spier-Swenson f2cf4c2f5c [ready]Makes bIcon better (#29690)
Goonchat will use the asset cache, you now have to specify who to send the icons too.

Goonchat will now load icons in the background, displaying them once they load. this prevents the message from being delayed while the icons are sent.

Icons that aren't preloaded using the asset cache system will not render on ie8 clients. This is because of a ie8 bug that prevents changes on runtime created images from rendering.
2017-08-14 10:40:50 +12:00
shizcalev 065bda1cc2 things 2017-07-25 22:26:51 -04:00
Fox McCloud 2cc3e9c41f Disease Refactor (#29130)
* Vomit Now Contains Viruses

* eh

* typeless memery

* Disease Refactor

* tweaks

* styling

* tweaks

* unecessary comment removal

* whoops

* fix
2017-07-15 11:08:40 -04:00
Jordan Brown d135dc2643 Merge pull request #29162 from ChangelingRain/directionliststweak
Renames GLOB.cardinal to GLOB.cardinals to match GLOB.diagonals and GLOB.alldirs
2017-07-10 18:45:52 -04:00
ShizCalev 59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
Joan Lung ec9439b915 Renames GLOB.cardinal to GLOB.cardinals to match GLOB.diagonals and GLOB.alldirs 2017-07-09 17:24:28 -04:00
Jordan Brown af13f405bd Fixes bloody footprints runtime (#28372) 2017-06-13 09:47:40 +02:00
Jordan Brown 652d7b6ade Fixes decal initialize errors (#28370) 2017-06-13 09:45:29 +02:00
Jordan Brown 23eb6e4aec Merge upstream 2017-06-08 16:30:35 -04:00
kevinz000 f756b6b9c2 the question is now , does this work? 2017-06-02 00:51:10 -07:00
kevinz000 6e5f20f58e thanks, robustin! 2017-06-01 23:07:07 -07:00
Jordan Brown 1abfc03f88 Merge branch 'master' into goonchatv3 2017-05-28 16:30:33 -04:00
WJohn 5c3b433489 New syndicate cosmetics, turfs, and spawners. (#27760)
* Loads of syndicate battlecruiser related content. Clothing, turfs, areas, and a few mob spawners.

* Moves new plaque turfs and all other ones to a new plaques dmi.

* does what joan asked

* whoops forgot to add some dmis and delete one

* Adds syndicate energy turrets.

* PROBABLY STILL OKAY

* Unticks file dir?

* Forgot to remove extra sprites in shuttles.dmi since they're now in proper dmis of their own in full size.
2017-05-28 18:02:33 +01:00
Cyberboss c3df0d5e21 Merge upstream 2017-05-26 15:32:55 -04:00
Joan Lung de45c268ed Merge pull request #27283 from Robustin/gangclothes
Decentralized and Vastly Improved Gang Influence System
2017-05-20 19:36:51 -04:00
Joan Lung 1b7c4a63dc Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual (#27344) 2017-05-17 22:54:54 -05:00
Iamgoofball 1caf163c51 WHOSE FOOTPRINTS ARE THESE (#27190)
* WHO'S FOOTPRINTS ARE THESE

* Update humans.dm
2017-05-14 00:25:54 +12:00
Robustin 1a76285d1c Decentralization and Gang Clothes 2017-05-12 00:54:09 -04:00
PKPenguin321 c2bfa07473 Revert "Removes the gang gamemode" (#26915) 2017-05-04 21:19:02 -05:00
Lzimann 59eed8f11c Removes the gang gamemode 2017-05-02 14:28:55 -03:00
Lzimann 53677a7f7f Fixes conflicts 2017-04-28 08:37:13 -03:00
Lzimann 79d9178adf Fix conflicts 2017-04-25 10:51:49 -03:00
MrPerson ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
Lzimann 2082a248d9 Bicon conversion 2017-04-24 22:12:01 -03:00
coiax 7707910eb4 Renames the Cleanable/ folder to cleanable/ (#26007)
* Renames the Cleanable/ folder to cleanable/

* Rename in tgstation.dme as well
2017-04-15 10:45:55 -06:00
BeeSting12 71d191e0eb The herpes of arts and crafts. (#26006) 2017-04-09 18:59:41 -03:00
Profakos 22ab7b3031 Ports the remaining few cleanables to Initialize (#25957) 2017-04-08 11:27:56 -03:00