Commit Graph

130 Commits

Author SHA1 Message Date
ShizCalev bde0bce29b Fixes being able to adjust jumpsuits without an adjust state w/ chameleon & random jumpsuit 2017-12-28 11:14:01 -05:00
Ian Turk c7f00fb44c Prefixed all disability defines with DISABILITY to fix name collision with BYOND built in BLIND define 2017-12-22 23:49:41 -06:00
XDTM 146d167189 [Ready Again]Refactors disabilities into lists, allowing for independent disability sources (#33055)
* Refactors disabilities into lists, allowing for independent disability sources

* defines

* Xhuiiiiissss

* living

* did that

* adjusted for traumas

* Updates pacifism and removed remove_all_disabilities from fully_heal to prevent issues.

* makes antur happy
2017-12-18 22:20:07 +01:00
Ashe Higgs d447acdc6e All-In-One grinder results are now defined by type, not by huge lists (#33181)
I had some time free, and noticed how awful the reagent grinder code was - it used huge static lists containing types and their associated reagents from grinding.

This is now split into two new vars on /obj/item - var/list/grind_results and var/list/juice_results, as well as two new helper procs, on_grind() and on_juice() to allow those to change based on conditions like plant potency. Such checks and the like have been moved to that. If any of these procs return -1, the operation is canceled.

I also fixed some of the recipes that didn't work. The reagent IDs for them didn't exist, leading me to believe that they weren't tested. I corrected that! (I've tested every single recipe in this PR, with the exception of a few juicing-related ones.)
2017-12-15 10:48:25 +13:00
XDTM 550d71167e Brain Traumas (#31727)
* Reworks Brain Damage

* mechanics

* rebalancing

* hulks in wheelchairs

* yup

* bugsquash

* Adds narcolepsy, phobias and agnosia. Not guaranteed 100% bug-free yet, testmerge at your own risk.

* lizard phobia

* Did you know there's a skeleton inside of you RIGHT NOW?

* Fixes for the new stuff

* The issue with those is that in most rounds you won't see them

I'll keep them available so they can be added manually, for example by events and such

* Goof reviews

* Brainloss is based off brain organ integrity

removes brainloss var

* Replaces some getorganslot with defines

* eyes

* put the traumas in the brainnnn

* text

* args

* Adds godwoken, puts split personality in severe, adds brainwashing

* Bluespace prophet special trauma (untested)

* Some minor stuff

* Monophobia, and tweaks

* More fixes

* fix

* a

* new tail

* Discoordination and Muscle Weakness

* thanks for the review!

* [B]oneless

* agnosia fix

* .

* go away agnosia

* pretend it didn't happen

* Shitcode-free-er

* bitwisdom

* psychotic brawling

* i guess this might be important

* latest reviews

* .

* conflict-free

* addresses it

* surgery fix

* a masterpiece

* fix

* fix again

* config

* damage formula reworked

* who needs to test anyway

* fixes some bugs

* fix 2

* proper spookin

* bluespace prophet fixes and improvements

* no bible healing

* .

* normalizes monophobia chances
2017-12-06 13:04:17 -05:00
kevinz000 caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00
ShizCalev 179e653562 Adds icons for items with randomization (#32523)
* Adds icons for items with randomization

* Glowsticks

* added ?

* more question marks

* Loc
2017-11-10 00:23:10 -05:00
bgobandit 41f6a26b24 Adds force to items that really should hurt when hit by (#32200) 2017-10-30 12:49:31 +13:00
Jordan Brown 04c05d8e5c Adds defines for organ slots (#31737) 2017-10-15 20:33:35 -04:00
vuonojenmustaturska f2c5657880 Fixes initialize hints for a fair number of mobs and items (#30583)
* Fixes to pets and parrots

Path : /mob/living/simple_animal/pet/dog/corgi/Ian
Path : /mob/living/simple_animal/pet/cat/Runtime
Path : /mob/living/simple_animal/pet/fox/Renault
Path : /mob/living/simple_animal/pet/dog/pug
Path : /mob/living/simple_animal/parrot/Poly

* Floorbot

* paper wizard

* motion camera

* Atmos, cigarettes and pipes, flashlights, pda carts

* borg radio, gps, tape recorder

* alien stuff, chairs, safes

* More fixes

/mob/living/silicon/pai
/mob/living/simple_animal/pet/cat
/mob/living/simple_animal/pet/cat/Runtime
/mob/living/simple_animal/bot/mulebot
/mob/living/simple_animal/bot/ed209
/mob/living/simple_animal/mouse
/mob/living/simple_animal/drone/syndrone
mob/living/simple_animal/drone/syndrone/badass
mob/living/simple_animal/drone/snowflake
obj/item/storage/box/syndie_kit/guardian
/mob/living/simple_animal/hostile/guardian
2017-09-11 13:19:12 -04:00
kingofkosmos a479714b5f Adds missing span-endings (#30494)
* Adds missing </span>'s.

* ".name]" --> "]" and
"to_chat(GLOB.admins," --> "message_admins("
and one [name] --> [src]

* Earlier commit was a mistake, lesson learned

* Hopefully all is ok now.

* Revert "Hopefully all is ok now."

This reverts commit 3c95e41b4c13ce96469861e9a97453adf4b56826.

* Revert "Earlier commit was a mistake, lesson learned"

This reverts commit d611af1e4a76690453a7f9808b6e2c429b679f6c.

* Revert "".name]" --> "]" and"

This reverts commit d538b9efef2d7d8be9122bf5ceaf105055059bc6.

* message_admins fix
2017-09-11 14:09:53 +02:00
tortellinitony 224075694b Gets rid of manual overlay manipulation (#30454) 2017-09-06 23:38:24 -05:00
shizcalev ffa5d9e388 Fixes missing inhands 2017-08-21 18:29:51 -04:00
Ian Turk 7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
ShizCalev d525b18d8d Completes major inhand split project (#29574)
* Completes split project

* More work on it. Should be more or less finished
2017-07-29 16:47:37 -03:00
kevinz000 7a26305498 Replaces ex_act and emp_act numbers with defines (#29215)
* defines

* defines

* explode_none
2017-07-13 08:56:26 -03:00
ShizCalev 59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
Jordan Brown 6b4f2c03c6 Meh 2017-06-20 21:05:50 -04:00
ExcessiveUseOfCobblestone bc841222b3 Update flashlight.dm 2017-06-19 19:39:23 -04:00
Joan Lung 2672d88800 Renames stun effects and changes stun input values as preliminary work for changing stuns to status effects (#28524) 2017-06-18 23:03:51 -03:00
Expletive 5396d60f44 Flashdarks can't be used for examining eyes/mouth. (#28352) 2017-06-12 18:36:57 -03:00
thefastfoodguy 2bdd2342a6 Flashlight suduko (#28053) 2017-06-05 18:27:44 -03:00
Joan Lung 1b7c4a63dc Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual (#27344) 2017-05-17 22:54:54 -05:00
QualityVan ff025e01c3 LAZYLEN and sanity checks 2017-05-02 10:20:59 -04:00
QualityVan 7980b7706f Defines, their 2017-05-02 01:48:59 -04:00
QualityVan 001002c68e Mirrors, pills, and arbitrary mouth organs 2017-05-02 01:25:06 -04:00
QualityVan 7e5c365ade Adds examining mouths with flashlights 2017-05-01 21:37:30 -04:00
oranges d95e859e5d Merge pull request #26386 from ChangelingRain/initialnew
New() goes in the trash, we've gotta Initialize()
2017-04-27 10:15:10 +12:00
Robustin f791536263 Dance Machine ~Fixes~ (#26420) 2017-04-25 17:13:53 -03:00
Joan Lung 228df13447 Merge branch 'master' of https://github.com/tgstation/tgstation into initialnew
Conflicts:
	code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
	code/modules/station_goals/bsa.dm
	code/modules/vehicles/atv.dm
2017-04-25 07:32:06 -04:00
MrPerson ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
QualityVan 39113655eb Fixes flashlight eyes (#26497)
* Fixes flashlight eyes

* jesus that's a lotta light

* Rebasing

* test

* nothing to see here
2017-04-25 10:50:44 +02:00
Joan Lung db9d86a39e New() goes in the trash, we've gotta Initialize() 2017-04-19 18:22:26 -04:00
Robustin 85a8b89cfa no more "null" 2017-04-13 14:48:42 -04:00
Robustin e76f6186f9 Update flashlight.dm 2017-04-10 14:07:39 -04:00
Robustin 0d47913054 Remie changes 2017-04-10 14:06:28 -04:00
Robustin e7142ba428 Construction Nuke and Dance Machine 2017-03-18 16:14:08 -04:00
Cheridan 46da9d2b81 Merge pull request #25011 from PKPenguin321/flashdark
Adds flashdarks
2017-03-17 17:09:27 -05:00
coiax abdbf9e4c5 Adds cyan glowsticks (#25015)
🆑 coiax
add: Glowsticks can now be found in "Swarmer Cyan" colors.
/🆑

because apparently adding the colour cyan to swarmers was too potential
to cause meta or some shit idk
2017-03-13 03:26:04 -04:00
PKPenguin321 72571786f1 adjusts darklight range/power values 2017-03-11 18:22:34 -08:00
PKPenguin321 0cb1d0e7a8 Adds flashdarks
- Tweaks lightlight code to make light power a var
- Adds code and sprites for flashdarks
2017-03-11 17:15:54 -08:00
Lzimann 5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
coiax f88184937a Glowsticks (#24761)
* Ports glowsticks from Bay

* Adds glowstick sprites

* Glowsticks in party crates, maint and emergency toolboxes
2017-03-08 02:38:15 -06:00
PJB3005 6221b9fa98 COLORS 2017-02-12 23:53:22 +01:00
PJB3005 8ce6ae2b87 Merge remote-tracking branch 'upstream/master' into rebase-to-vg 2017-02-08 14:30:23 +01:00
Cyberboss 5959ac32cc Refactors atom/Initialize. Fixes ruins being initialized twice (#22778)
* Refactors atom/Initialize

Captialized for compiling correctness and to be more inline with Destroy

Will now be called from atom/New if the world initialization loop in SSobj has already run. Should always call the base.

Now comes with the `roundstart` parameter indicating whether or not it was called by SSobj or atom/New

Other fixes/tweaks:
- Renamed a proc called Initialize in abduction consoles to Setup
- Removed /obj/item/device/radio/headset/headset_sec/department: Broken and referenced literally nowhere in the code
- Removed a spawn from the Initialize of turbine_computer which made literally zero sense
- Generalized the proc which fixes RND servers with no id set

Reasoning: It's better to check roundstart per function than to have to duplicate code in New and Initialize. Think of it as a safer New for atoms. If we move enough stuff to it, initial map load performance will increase due to less New calls

* Fixed a thing

* Actually, fuck the police

* >Expecting a merge without errors

* >Not calling ..() in New

* Sanic

* Fix the headset bug

* Makes sure the map loaders dew it right

* Fixes ruins being initialized twice

* Rename roundstart -> mapload

* Revert "Rename roundstart -> mapload"

This reverts commit 667c327fd2ccfa3ce4f4db52eac03f9e8b0f6812.

* Remove unrelated change

* A more direct solution to map loads

* And now we shouldnt need this warning

* Add the new var to SSobj recovery

* Revert "Revert "Rename roundstart -> mapload""

This reverts commit dee07dbd5e4696554ac43aae5b91cce743b9b9e0.

* Line endings
2017-01-23 09:37:45 +01:00
Kyle Spier-Swenson 12570805bd Closes the Pool. (#23150)
* Delete pool.dm

* Removes usage of PoolOrNew

* Wrap up
2017-01-22 16:00:23 -05:00
PJB3005 7356e80484 hey that should be everything except making it compile. 2017-01-17 22:08:27 +01:00
Joan Lung 551ede6d35 Kills all remaining text pronoun macros (#21916)
* Kills all remaining text pronoun macros

* review your own code

* oh right one further

* more

* \
2016-12-04 21:32:31 +01:00
Mervill 09ea5ad2e5 w_class now uses defines 2016-12-01 21:33:14 -08:00