Commit Graph

2911 Commits

Author SHA1 Message Date
Cheridan d34f9fd02e Merge pull request #3946 from RemieRichards/16/06/2014-AirlockWelding
Airlocks and Lockers take time to weld and unweld
2014-07-01 23:22:51 -05:00
Aranclanos e47095d376 fixes issue #4025
the song datum will now use properly the canUseTopic() proc
2014-07-01 00:00:40 -03:00
Robson Richards 96354bb56d Lockers now take 40 ticks to weld + Sounds + Feedback messages
Minor reformat of code for Locker welding
2014-06-19 16:13:10 +01:00
Kelenius cd4be00d3b Fix 2014-06-19 02:48:37 +04:00
Kelenius a8b7588c12 Merge branch 'master' of https://github.com/tgstation/-tg-station into Temp
Conflicts:
	code/game/objects/items/weapons/grenades/ghettobomb.dm
	code/game/objects/structures/door_assembly.dm
2014-06-19 02:27:10 +04:00
Alex 8171c40300 Merge pull request #3915 from phil235/AirlockAssemblyF
Fix for #3871
2014-06-16 10:38:12 +01:00
phil235 6d1bfb9244 removing !src checks 2014-06-13 19:38:15 +02:00
ikarrus df285ff7b3 Resolved conflicts:
code/modules/mob/mob.dm
2014-06-13 09:04:30 -06:00
phil235 2f03f0fabd Door Assembly exploit fix 2014-06-12 23:06:42 +02:00
Kelenius 698fde12f4 Two small bugs... 2014-06-13 01:01:10 +04:00
Alex 9c6ac5c5f7 Merge pull request #3818 from phil235/ChameleonMimeFix
FIx issue #3692
2014-06-12 10:34:41 +01:00
Kelenius 3908160998 One big update for stacks. 2014-06-10 20:36:08 +04:00
MrPerson 645ca7f8a1 Merge branch 'master' of https://github.com/tgstation/-tg-station into examinate_the_doctor
Conflicts:
	code/_onclick/click.dm
	code/game/atoms.dm
	code/game/objects/items/toys.dm
	code/modules/paperwork/folders.dm
	code/modules/power/cable.dm
2014-06-09 01:50:44 -07:00
ikarrus b1f050e63a Adding fingerprints to actions:
-breaking windoors
-wrenching/unwrenching pipe dispensers
-locking/unlocking crates
-breaking grilles
-smashing windows
-deconning walls
2014-06-04 22:30:46 -06:00
ikarrus 4905beb67e Removes hacky code in favour of a process() check for the nuke disk's location
Instead of having a lot of hacky checks to prevent the disk from leaving the Z-level, it will be checked periodically by process() if Z > 2
2014-05-30 22:01:20 -06:00
phil235 2ebf4f57e5 under/det into under/rank/det 2014-05-31 00:38:53 +02:00
ikarrus 82b861702f Resolved Conflicts:
code/modules/mob/living/simple_animal/constructs.dm
2014-05-25 10:59:08 -06:00
phil235 a5a91eaffc Fixes unwrenching noise 2014-05-24 19:34:06 +02:00
Rolan7 a36afba82a Merge branch 'master' of https://github.com/tgstation/-tg-station into Issue236_Trays
Conflicts:
	_maps/map_files/tgstation.2.1.2.dmm (The map was deleted)
	code/game/objects/items/weapons/kitchen.dm (Someone fixed up tray attack code a little, whereas I moved trays to a subclass of bags and made the attack code very simple by comparison.  Went with my solution.)
2014-05-18 20:50:38 -04:00
Cheridan 36bb032957 Merge pull request #3509 from Cheridan/MeteorsSuck
Meteor Stuff
2014-05-17 18:42:16 -05:00
ikarrus 8c1e1e1423 Resolved stupid map conflicts 2014-05-15 09:12:47 -06:00
Alex bcac0812c5 Merge pull request #3585 from Aranclanos/ViolinAndPiano
canUseTopic()
2014-05-14 11:05:17 +01:00
Alex 084510a743 Merge pull request #3391 from Donkie/sofa
Sofa / Comfychair update
2014-05-14 10:37:06 +01:00
Cheridan 3a0bd3de28 Merge branch 'master' of https://github.com/tgstation/-tg-station into MeteorsSuck
Conflicts:
	code/game/turfs/simulated/walls.dm
2014-05-13 14:03:42 -05:00
fleure e13ab9422d Merge pull request #3610 from Aranclanos/washingmachine
Washing machine fixes
2014-05-13 16:55:26 +01:00
ikarrus 61b156a07f Added attack cooldowns to a few objects
Includes:
-Fire axe cabinets
-Captain's display case
-RD's lab cage
2014-05-10 12:10:41 -06:00
ikarrus fd4a0c86eb -Added an auxiliary storage compartment in SSUs to store one item
-Moved CE's magboots and captain's jetpack into them
-Updated it so that any mob can be placed inside the SSU now. Including Corgis.
2014-05-08 22:53:10 -06:00
Rolan7 f2493b4c37 Makes trays a subclass of bag.
This somewhat changes how items are placed on them, but for the better as it's more consistent with existing mechanics.
Hitting someone with the tray still scatters the contents around!  Works on nonhumans.
Placing icons on the tray still makes them show up on the tray.  Using the tray on a table now places the items onto the table, or places the tray itself if it's empty.  Robots can't lose their tray this way, I checked.
Service borgs can actually use their tray to carry things!  Trays can hold all sorts of stuff, as long as it's small...
A service borg can carry the nuke disk around.  The pinpointer does follow it correctly.
If the service borg stashes its tray module, dies, explodes, gibselfs, or is forced to stash its modules by damage, it drops all the tray's contents on the ground.

Fixes #236 (service borgs can't use trays) and #2991 (Items on food trays can't be picked up).  Didn't address #1919, the layer issue.

Fixes the "bajillion lines changed" with the maps.
2014-05-07 13:04:22 -04:00
ikarrus b215db8b76 Suit Storage Units
-Added them around the station, replacing the ones that were just on racks (e.g. Engineering hardsuits, Captain's, etc)
-Removed their object verb. You can now just click drag yourself to climb in
-They now use the new fancy window colors
-Updated Minisat Maint a little bit to give the wall a bit more width around the SMES units. Shouldn't be so much of a vulnerability any more
2014-05-06 22:18:30 -06:00
Cheridan bd2756c36a Merge pull request #3580 from argoneuscze/fixshowerfire
Fix shower not extinguishing fires
2014-05-06 19:46:57 -05:00
Cheridan 9ae36480b2 Merge pull request #3618 from kyrahabattoir/ItemNameFixingRound4
More name fixing, lowercasing objects, proper-ing unique objects, plural...
2014-05-05 11:46:35 -05:00
Alex 6d337e760b Merge pull request #3592 from Aranclanos/reisinsuperconductivity
Reisin walls and doors will now block superconductivity (heat)
2014-05-03 23:11:13 +01:00
Miauw62 eec72aa516 Merge pull request #3472 from Menshin/missing_nodrop
Nodrop  checks for several machines/structures
2014-05-03 15:44:26 +02:00
Alex b3b54d2561 Merge pull request #3607 from phil235/WindowDestroySoundFix
Fixes the lack of sound when smashing window
2014-05-02 17:40:37 +01:00
Kyrah Abattoir 997e1310c5 More name fixing, lowercasing objects, proper-ing unique objects, plural-ing some stuff that needs it. 2014-05-01 23:07:35 +02:00
MrPerson 9d9a657acf Change examine() from an atom verb to a mob verb
Just in time for the feature freeze, a big change that will introduce bugs! Yay!
Mob verb is called verb/examinate(target), which just calls target.examine(user) and face_atom(target)
For explanation why, see http://www.byond.com/forum/?post=1326139&page=2#comment8198716
Long story short, mob verbs are much faster than object verbs. The goal is to make right-click menus populate faster.

Also changes a bunch of examine() procs to always, ALWAYS call the parent. Except mobs, but you have 1 guess why I'm not touching them. Mostly this affects obj/item/examine().
And also remove a whole shitload of pointless set src in view(2) kind of crap. Also span classes.
2014-05-01 09:56:39 -07:00
Aranclanos b544a945a9 Fixes issue #2489
Fixes issue #119

Transferred all the different colours of under clothes and shoes to obj/item/clothing/under/colour/XXX and obj/item/clothing/shoes/sneakers/XXX
Added two extra options to the spawn menu of the game panel, clothing and food.
2014-05-01 06:01:14 -03:00
phil235 0233cd3a25 Fixes the lack of sound when smashing window 2014-05-01 01:43:09 +02:00
Aranclanos cc34aae3e3 Reisin walls and doors will now block superconductivity (heat)
Reisin membranes won't
2014-04-30 07:40:41 -03:00
Aranclanos 5736eb1f44 Creates canUseTopic(), a mob proc contained for the moment in the machinery.dm
The Topic() proc of machinery will use this.
The first non-machinery item to use this will be the violin and piano.
There are plans to make admin observers use this, to make AIs don't be able to use Topic() when they lose power (doing that currently will break gameplay) and make all items use the canUseTopic() proc if needed.
I just wanted to pull the fix for the piano and violin quick, the rest is a todo.
2014-04-30 05:25:01 -03:00
argoneus d08c9ebc08 Fixed #3571 2014-04-29 21:38:38 +02:00
Cheridan 686e879f2e Merge pull request #3490 from Giacom/fixes_transit_tubes
Fixes transit tubes being stuck, it uses process() instead of a spawn'd loop.
2014-04-24 23:07:52 -05:00
Daniel 7e06da72d1 Fixed armrest being an icon instead of image 2014-04-24 18:18:57 +02:00
Cheridan 4d8160ab14 meteorhit() is kill 2014-04-22 12:16:02 -05:00
Giacomand d42aa1e28a Fixes a typo. 2014-04-21 21:00:23 +01:00
Cheridan 7c4ea04c36 Merge pull request #3478 from Jordie0608/unfastedagirlwhatdo
Fixed typo in grille fastening
2014-04-21 12:20:49 -05:00
Giacomand 016889bfc0 Fixes transit tubes being stuck, it uses process() instead of a spawn'd loop.
Segmented the transit tube code into its own folder and code files, for each part of the tube.
2014-04-21 15:44:50 +01:00
Jordie 10ea2eb771 Fixed typo in grille fastening 2014-04-21 11:21:45 +10:00
Menshin 80e7d1d0e7 Added a check for "_nodrop_" items for several machines/structures (fix #3407). 2014-04-20 20:49:32 +02:00
Ergovisavi f302adc8ab Merge branch 'master' of https://github.com/tgstation/-tg-station into mineral_economy 2014-04-16 16:58:28 -07:00