Commit Graph

1298 Commits

Author SHA1 Message Date
kevinz000 6ebc926f00 Fixes lavaboat buckling (#34450)
* Buckle order

* lavaboats
2018-01-17 09:30:14 +13:00
BordListian 451bd0d1ed Stray bullets and explosions don't blow up the entire syndi lava base anymore (#34401)
* - Changes explosions to save a reference to the epicenter atom
- Changes syndicate bomb cores to have themselves as the epicenter, removing a redundant get_turf call
- Changes explosive plastitanium walls to only be triggered by bomb core explosions. This is a tad cumbersome but there's only 12 of these walls in the game.

* - Removes debug code

* - Can't hurt
2018-01-16 09:35:57 -05:00
uraniummeltdown 8d5030f3a7 rename all 'clown' to 'bananium' for bananium mineral objects (#34462) 2018-01-15 23:02:18 -05:00
Emmett Gaines 867a58d576 makes the lavaland mining base have more correct baseturfs (#34325) 2018-01-15 09:42:14 -05:00
AnturK 8f3b337ee6 Fixes cables/lattices for lateloaded templates. 2018-01-13 14:50:37 -06:00
JJRcop 1b1287e009 Removes some hrefs from logging (#34310)
* Removes key_name_admin calls from logging

* Removes JMP from gibtonite reaction logs
2018-01-12 11:03:28 -02:00
Tad Hardesty 827c4b3f99 Replace hardcoded z-level numbers with a trait system (#34090)
* Add basic structure of z-level traits

* Restore space transitions and add z-level debug verb

* Restore proper ruin spawning and transit level creation

* Replace station_z_levels and related checks with traits

* Eliminate more uses of ZLEVEL_{STATION_PRIMARY,LAVALAND}
2018-01-12 09:05:49 +13:00
ninjanomnom 74fd368463 puts back the changeturf part of placeontop() 2018-01-01 20:26:06 -05:00
Jordan Brown 37d3d07cbc Merge pull request #33957 from ninjanomnom/helper-cleanup
cleans up some behaviour for PlaceOnTop/Bottom
2017-12-31 11:00:57 -05:00
ninjanomnom 493a94d8d8 cleans up some behaviour for PlaceOnTop/Bottom 2017-12-30 12:15:35 -05:00
Jordan Brown 727fa886b0 Merge pull request #33919 from ninjanomnom/basic-space-fix
turfs changed to /space/basic are instead turned into /space
2017-12-30 11:09:22 -05:00
Tad Hardesty f2dbe5cf13 Replace explicit z-level checks with defines (#33829)
* Replace explicit z-level checks with defines

* Rename turf_z_is_planet for consistency

* Use TRUE/FALSE in onSyndieBase
2017-12-29 14:40:06 -05:00
ninjanomnom f6bd31745c turfs changed to /space/basic are instead turned into /space 2017-12-28 23:09:55 -05:00
AnturK d95d4cb9d6 Fixes wall CanPass (#33880) 2017-12-28 18:59:22 -02:00
Robustin 329bd7aa1a Dead cultists can now cross Reebe's "Servant Blocker" (#33558)
* Dead Cultist Exception

* Servant blocker update

* Corpse balance

* Lets corpses pass servant blocker

* Lets cult corpses pass servant blocker

* Update servant_blocker.dm

* Update open.dm

* Update servant_blocker.dm

* Update open.dm
2017-12-28 13:33:38 -05:00
oranges 9d0e97fc8d Merge pull request #32311 from kevinz000/component_forensics
MoreRobustThanYou's datum forensics but it's a component this time.
Fully refactors forensics, including fingerprints, hidden/admin fingerprints, suit/clothing/whatever fibers, and blood DNA residue to /datum/component/forensics.
Adds support for manually adding fingerprints.
🆑
code: Forensics is now a datum component.
balance: NPC humans will now start leaving fingerprints on things they touch!
/🆑
2017-12-28 10:18:11 +13:00
Emmett Gaines 4595c46dca turns the baseturf var into a part time list (#33705) 2017-12-25 20:10:08 -05:00
kevinz000 05be346f8a Component Forensics, Blood Decals, and Cleaning 2017-12-24 18:19:43 -08:00
oranges edef11f094 Merge pull request #32433 from kevinz000/vector_projectiles
[READY]Refactors projectile trajectories, fixes piercing projectile inaccuracy and beam rifle visual deflections
2017-12-22 14:32:35 +13:00
Ashe Higgs a24987dacf Tiles blessed by holy water now block servant warp-in/Eminence snooping (#33584)
* Blessing tiles blocks servant warp

* Removes the color

* Prevents the message from showing on the same turf
2017-12-21 07:36:58 -05:00
Tad Hardesty 75773d3e43 Fix pulling things across space transitions (#33689) 2017-12-21 01:33:54 -05:00
Ashe Higgs 3b37dae932 (probably?) Fixes being able to create two Eminences at a time + other Eminence issues (#33634)
* Fixes some Eminence issues

* Whoops!
2017-12-21 01:01:51 -05:00
oranges fc9b7eca53 Merge pull request #33622 from duncathan/assert_gas
restores add_gas(), assert_gas(), and thermal_energy() as wrapper procs
2017-12-20 17:45:39 +13:00
kevinz000 493321003f Vector Projectiles 2017-12-19 18:05:49 -08:00
Emmett Gaines 25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
duncathan 8172ecb632 restores add_gas(), assert_gas(), and thermal_energy() as wrapper procs 2017-12-17 04:39:08 -06:00
vuonojenmustaturska de51ac3667 Player Z-tracking, again (#33216)
* Player Z-tracking, again

* requested changes

* shuttle changes

* a fix

* vending

* honk

* brainstuff take 1

* Honk

* adminspam into testing def

* remove rebase artifact
2017-12-14 18:35:30 -05:00
vuonojenmustaturska 5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00
vuonojenmustaturska a162837faf Replaces a bunch of loc assignments with forcemoves and moves to nullspace (#33465)
* big batch of loc assignments

* Update emergency.dm

* Update spiders.dm

* Update parrot.dm

* Update ripley.dm

* Update firealarm.dm

* seems to work

* this maybe works?

* brainmemes, again

* stuff

* fix brainmob, camera runtimes
2017-12-13 20:56:39 +01:00
vuonojenmustaturska 92bb7828e3 Update mineral_floor.dm 2017-12-12 17:49:07 +02:00
AnturK 758bfee6fc Limit bullet overlays on walls (#33364)
* Limit bullet overlays on walls

* Whitespace bad

* Okay

* Touching this because I'm testing TGS3 stuff

* Update walls.dm
2017-12-08 10:32:56 -05:00
Ashe Higgs 32c68a60bf Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more (#32935)
* Adds the Eminence

* New abilities and a command system

* More stuff

* I did something in this commit but I dunno what

* Beginning work on trap setups

* This is good for now until arm gets his sprites

* I did something here!

* Manacle sprites

* R.I.P. R&D

* Maintainer review

* QoL, slabbin' it up

* Conflicts

* Conflicts

* <

* Now it compiles!

* TGUI

* TGUI, again

* 🥝

* that should be all, but I'll do some quick testing...

* aha!
2017-12-07 11:36:26 +13:00
Jordan Brown 3aba012d67 Removes ComponentActivated in favor of callbacks (#33274)
* Removes ComponentActivated

* Removes a bit of proc call overhead

* Fix callback definition
2017-12-05 15:41:56 -06:00
Kyle Spier-Swenson 8c4885cf6e Revert "Ore Stacking (#33062)"
This reverts commit 8e1ac5720d.
2017-11-28 22:56:54 -08:00
kevinz000 8e1ac5720d Ore Stacking (#33062) 2017-11-28 21:27:34 -05:00
ShizCalev ed12ad417d Updates some item drops to use drop_location() (#32994)
* Updates some item drops to use drop_location()

* Little more cleanup
2017-11-24 06:04:50 -05:00
Emmett Gaines 7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
ninjanomnom 2817a1737b defines math 2017-11-22 17:36:58 -05:00
Tad Hardesty af7014efe9 Refactor chasm paths to be more sane (#32701)
In addition, makes chasm handling a component, so it could be reused for
chasm-likes which are not quite chasms.

Also fixes a couple of bugs relating to building on top of chasms
occasionally erasing the chasm.
2017-11-22 10:30:45 +01:00
WJohn 84f0306761 Cleans up floors.dmi a bit and adds new turf decals. (#32860)
* Updates floors and decals as well as all relevant maps.

* Fixes centcom compilation errors

* Fixes some missing floors I did not see under blast doors whoops.

* Removes a bunch of tags reeeee

* Removes redundant icon states.

* Updates almost all maps, mostly to deal with /black being changed to /dark.

* Fixes pirate ship too.

* Let's try that again fuck

* Whoops extra area error

* Proper conflict fixes.

* Actual fixes now

* Actual fixes.

* Last couple of fixes hopefully at ninja's request.
2017-11-20 21:47:33 -05:00
ShizCalev 8eafaccc88 Cleans up unused code 2017-11-20 00:03:33 -05:00
vuonojenmustaturska 60bf2ab4f4 a fix to prevent guaranteed qdel failures 2017-11-19 04:11:30 +02:00
Jordie 8b19b490d1 JSON feedback (#32188)
* wip

* wip2

* makes code actually compile on 511 + fixes

* versioning

* s

* adds python conversion script, schema change and removes 'force ' from item_used_for_combat

* fix to compile

* forgot to actually commit this
2017-11-17 02:43:12 -05:00
vuonojenmustaturska 3f582454a8 Minor speedups to movement: First Blood Part 2 (#32702) 2017-11-14 18:59:45 -02:00
oranges 022cac6ce3 Merge pull request #32553 from ExcessiveUseOfCobblestone/ihategoofxray
Xrays go through walls but stop on mobs/blob
2017-11-13 22:16:34 +13:00
as334 f71595a3e2 Assmos tweaks/minor additions. (#32400)
* Adds pluoxium formation, makes fusion radioactive and nerfs it, makes noblium cost more energy.

* Review response.

* tanks now melt above 1 Million degrees Kelvin.
2017-11-10 01:30:36 -06:00
Tad Hardesty 13a041686f Fix bluespace shelters smoothing with non-shelter walls (#32526) 2017-11-09 11:06:43 -06:00
ExcessiveUseOfCobblestone fabd7af52f hello! 2017-11-08 20:39:17 -05:00
ShizCalev 04fa4eaf4c Fixes turf_decal layering (#32466) 2017-11-07 22:38:39 -05:00
nicbn a38605414e overhaul (#32316) 2017-11-04 00:40:21 -04:00