* - Changes explosions to save a reference to the epicenter atom
- Changes syndicate bomb cores to have themselves as the epicenter, removing a redundant get_turf call
- Changes explosive plastitanium walls to only be triggered by bomb core explosions. This is a tad cumbersome but there's only 12 of these walls in the game.
* - Removes debug code
* - Can't hurt
* Add basic structure of z-level traits
* Restore space transitions and add z-level debug verb
* Restore proper ruin spawning and transit level creation
* Replace station_z_levels and related checks with traits
* Eliminate more uses of ZLEVEL_{STATION_PRIMARY,LAVALAND}
* big batch of loc assignments
* Update emergency.dm
* Update spiders.dm
* Update parrot.dm
* Update ripley.dm
* Update firealarm.dm
* seems to work
* this maybe works?
* brainmemes, again
* stuff
* fix brainmob, camera runtimes
* Adds the Eminence
* New abilities and a command system
* More stuff
* I did something in this commit but I dunno what
* Beginning work on trap setups
* This is good for now until arm gets his sprites
* I did something here!
* Manacle sprites
* R.I.P. R&D
* Maintainer review
* QoL, slabbin' it up
* Conflicts
* Conflicts
* <
* Now it compiles!
* TGUI
* TGUI, again
* 🥝
* that should be all, but I'll do some quick testing...
* aha!
* Revert "all this wrapping and it's not even christmas (#33035)"
This reverts commit faaf151580.
* Revert "fuck me for forgetting to graph this one"
This reverts commit 45d7acea2f.
* Revert "defines math"
This reverts commit 2817a1737b.
In addition, makes chasm handling a component, so it could be reused for
chasm-likes which are not quite chasms.
Also fixes a couple of bugs relating to building on top of chasms
occasionally erasing the chasm.
* Updates floors and decals as well as all relevant maps.
* Fixes centcom compilation errors
* Fixes some missing floors I did not see under blast doors whoops.
* Removes a bunch of tags reeeee
* Removes redundant icon states.
* Updates almost all maps, mostly to deal with /black being changed to /dark.
* Fixes pirate ship too.
* Let's try that again fuck
* Whoops extra area error
* Proper conflict fixes.
* Actual fixes now
* Actual fixes.
* Last couple of fixes hopefully at ninja's request.
* wip
* wip2
* makes code actually compile on 511 + fixes
* versioning
* s
* adds python conversion script, schema change and removes 'force ' from item_used_for_combat
* fix to compile
* forgot to actually commit this
* Refactors the RCD code a tad to remove a variable from all RCD's and instead get the reinf_walls.dm checks to be a compiled check with a istype.
* Reverts back to variables for the reinforced walls check. Still reduced the amount of nessecary lines for it though
* wee
* screen clock update
* resist and stop pulling
* Whoop, Joan messed up on the selection border so here's some fixed icons for that
* there we go
* Update walls.dm
* Update walls.dm
* Update walls.dm
* radiation rework and subsystem
* moves a few things to initialize and adds radiation insulation
* adds a radiation contamination mechanic and makes requested changes
I'm terrified by the possibilities from this
* radiated objects give off light
and hopefuly contamination is balanced
* fixes runtimes and an mc crash kek
removed the lighting part of contaminated objects
attempted some more balancing
* Collectors output power in process() gradualy
And some more balancing tweaks
* Excludes a bunch of things from becoming radioactive
* Ready for testmerge balancing
* Inverse square law was swapped
* testmerge balancing
fixes the geiger counter
buffs collector power gen
nerfs sm radiation
slightly buffs rad insulation
nerfs rad damage (and its burn)
raised the minimum radiation
* disabling the radiation subsystem won't build up rad wave datums forever
* rewrites how mobs handle radiation
upgrades geiger counter functionality
and more balance tweaks
* cleans up stuff and removes debug message
* Slight contamination buff
* Major rad wave performance boost
Also improves rad insulation
Buffs contamination, again
* Fixes insulation runtime
More balance and performance tweaks
* fixes rad collectors not receiving power
* The final balance commit
Fixes a major bug causing radiation to underperform
More geiger counter changes that will be changed more to add sounds
* Monkey business
* Geiger counter sounds
* cleanup and move components to their own initialize
* Some code cleanup
And forgotten changes
* Cleans up some trailing returns
* Mapping changes
* Wjohn's new plastitanium walls
* Adds plastitanium windows and...
Makes the infiltrator multi-area to test for bugs
Fixes some smoothing issues
Moves all infiltrator shuttles to centcom and removes them from station maps.
* Grammar fixes to atom descriptions
- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate
* Remove spaces before newlines and oneline some strings