Commit Graph

820 Commits

Author SHA1 Message Date
kevinz000 6ebc926f00 Fixes lavaboat buckling (#34450)
* Buckle order

* lavaboats
2018-01-17 09:30:14 +13:00
BordListian 451bd0d1ed Stray bullets and explosions don't blow up the entire syndi lava base anymore (#34401)
* - Changes explosions to save a reference to the epicenter atom
- Changes syndicate bomb cores to have themselves as the epicenter, removing a redundant get_turf call
- Changes explosive plastitanium walls to only be triggered by bomb core explosions. This is a tad cumbersome but there's only 12 of these walls in the game.

* - Removes debug code

* - Can't hurt
2018-01-16 09:35:57 -05:00
uraniummeltdown 8d5030f3a7 rename all 'clown' to 'bananium' for bananium mineral objects (#34462) 2018-01-15 23:02:18 -05:00
Emmett Gaines 867a58d576 makes the lavaland mining base have more correct baseturfs (#34325) 2018-01-15 09:42:14 -05:00
JJRcop 1b1287e009 Removes some hrefs from logging (#34310)
* Removes key_name_admin calls from logging

* Removes JMP from gibtonite reaction logs
2018-01-12 11:03:28 -02:00
Tad Hardesty 827c4b3f99 Replace hardcoded z-level numbers with a trait system (#34090)
* Add basic structure of z-level traits

* Restore space transitions and add z-level debug verb

* Restore proper ruin spawning and transit level creation

* Replace station_z_levels and related checks with traits

* Eliminate more uses of ZLEVEL_{STATION_PRIMARY,LAVALAND}
2018-01-12 09:05:49 +13:00
Tad Hardesty f2dbe5cf13 Replace explicit z-level checks with defines (#33829)
* Replace explicit z-level checks with defines

* Rename turf_z_is_planet for consistency

* Use TRUE/FALSE in onSyndieBase
2017-12-29 14:40:06 -05:00
Emmett Gaines 4595c46dca turns the baseturf var into a part time list (#33705) 2017-12-25 20:10:08 -05:00
oranges edef11f094 Merge pull request #32433 from kevinz000/vector_projectiles
[READY]Refactors projectile trajectories, fixes piercing projectile inaccuracy and beam rifle visual deflections
2017-12-22 14:32:35 +13:00
Ashe Higgs a24987dacf Tiles blessed by holy water now block servant warp-in/Eminence snooping (#33584)
* Blessing tiles blocks servant warp

* Removes the color

* Prevents the message from showing on the same turf
2017-12-21 07:36:58 -05:00
Ashe Higgs 3b37dae932 (probably?) Fixes being able to create two Eminences at a time + other Eminence issues (#33634)
* Fixes some Eminence issues

* Whoops!
2017-12-21 01:01:51 -05:00
kevinz000 493321003f Vector Projectiles 2017-12-19 18:05:49 -08:00
Emmett Gaines 25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
vuonojenmustaturska a162837faf Replaces a bunch of loc assignments with forcemoves and moves to nullspace (#33465)
* big batch of loc assignments

* Update emergency.dm

* Update spiders.dm

* Update parrot.dm

* Update ripley.dm

* Update firealarm.dm

* seems to work

* this maybe works?

* brainmemes, again

* stuff

* fix brainmob, camera runtimes
2017-12-13 20:56:39 +01:00
vuonojenmustaturska 92bb7828e3 Update mineral_floor.dm 2017-12-12 17:49:07 +02:00
AnturK 758bfee6fc Limit bullet overlays on walls (#33364)
* Limit bullet overlays on walls

* Whitespace bad

* Okay

* Touching this because I'm testing TGS3 stuff

* Update walls.dm
2017-12-08 10:32:56 -05:00
Ashe Higgs 32c68a60bf Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more (#32935)
* Adds the Eminence

* New abilities and a command system

* More stuff

* I did something in this commit but I dunno what

* Beginning work on trap setups

* This is good for now until arm gets his sprites

* I did something here!

* Manacle sprites

* R.I.P. R&D

* Maintainer review

* QoL, slabbin' it up

* Conflicts

* Conflicts

* <

* Now it compiles!

* TGUI

* TGUI, again

* 🥝

* that should be all, but I'll do some quick testing...

* aha!
2017-12-07 11:36:26 +13:00
Jordan Brown 3aba012d67 Removes ComponentActivated in favor of callbacks (#33274)
* Removes ComponentActivated

* Removes a bit of proc call overhead

* Fix callback definition
2017-12-05 15:41:56 -06:00
Kyle Spier-Swenson 8c4885cf6e Revert "Ore Stacking (#33062)"
This reverts commit 8e1ac5720d.
2017-11-28 22:56:54 -08:00
kevinz000 8e1ac5720d Ore Stacking (#33062) 2017-11-28 21:27:34 -05:00
ShizCalev ed12ad417d Updates some item drops to use drop_location() (#32994)
* Updates some item drops to use drop_location()

* Little more cleanup
2017-11-24 06:04:50 -05:00
Emmett Gaines 7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
ninjanomnom 2817a1737b defines math 2017-11-22 17:36:58 -05:00
Tad Hardesty af7014efe9 Refactor chasm paths to be more sane (#32701)
In addition, makes chasm handling a component, so it could be reused for
chasm-likes which are not quite chasms.

Also fixes a couple of bugs relating to building on top of chasms
occasionally erasing the chasm.
2017-11-22 10:30:45 +01:00
WJohn 84f0306761 Cleans up floors.dmi a bit and adds new turf decals. (#32860)
* Updates floors and decals as well as all relevant maps.

* Fixes centcom compilation errors

* Fixes some missing floors I did not see under blast doors whoops.

* Removes a bunch of tags reeeee

* Removes redundant icon states.

* Updates almost all maps, mostly to deal with /black being changed to /dark.

* Fixes pirate ship too.

* Let's try that again fuck

* Whoops extra area error

* Proper conflict fixes.

* Actual fixes now

* Actual fixes.

* Last couple of fixes hopefully at ninja's request.
2017-11-20 21:47:33 -05:00
ShizCalev 8eafaccc88 Cleans up unused code 2017-11-20 00:03:33 -05:00
vuonojenmustaturska 60bf2ab4f4 a fix to prevent guaranteed qdel failures 2017-11-19 04:11:30 +02:00
Jordie 8b19b490d1 JSON feedback (#32188)
* wip

* wip2

* makes code actually compile on 511 + fixes

* versioning

* s

* adds python conversion script, schema change and removes 'force ' from item_used_for_combat

* fix to compile

* forgot to actually commit this
2017-11-17 02:43:12 -05:00
Tad Hardesty 13a041686f Fix bluespace shelters smoothing with non-shelter walls (#32526) 2017-11-09 11:06:43 -06:00
ShizCalev 04fa4eaf4c Fixes turf_decal layering (#32466) 2017-11-07 22:38:39 -05:00
nicbn a38605414e overhaul (#32316) 2017-11-04 00:40:21 -04:00
Jalleo 977c3bb20f Refactors the RCD code a tiny bit. One minor balance change (#32328)
* Refactors the RCD code a tad to remove a variable from all RCD's and instead get the reinf_walls.dm checks to be a compiled check with a istype.

* Reverts back to variables for the reinforced walls check. Still reduced the amount of nessecary lines for it though
2017-11-02 12:54:59 -06:00
Tad Hardesty 1daf184a59 Fix double progress bars when digging basalt (#32306) 2017-11-02 03:10:31 -06:00
Emmett Gaines ec2659e45c makes walls call parent (#32309) 2017-11-02 03:08:29 -06:00
ninjanomnom 52d45cf0e8 makes thermite a component 2017-10-26 01:55:37 -04:00
Jordan Brown 8e434b7d96 Removes duplicate typecaches (#31883)
* Audits all typecache calls for performance gains

* Fix invalid var
2017-10-23 15:24:41 +02:00
ShizCalev e40638842f Stops plating subtypes from stating it has holes for rods & you can now only build ontop of it with tiles. (#31788)
* Stops plating types from stating rod holes

* More immersion. Stops building ontop with rods.
2017-10-17 12:35:58 -06:00
AnturK 44b1d3079a Bullet hole fixing runtime 2017-10-16 10:44:03 +02:00
Leo 610665d547 Merge pull request #31698 from duncathan/atmos-patch7
Prevents tiles from being placed on top of buckled mobs
2017-10-15 17:01:29 -02:00
Jordan Brown ffc1da3876 Merge pull request #31713 from vuonojenmustaturska/initializefixesoct
Fixes a bunch of runtimes involving supermatter suicides, also some initialize fixes
2017-10-15 12:30:52 -04:00
Emmett Gaines 9d17e9c102 Fixes camera mobs becoming contaminated and other tweaks (#31731) 2017-10-14 19:39:51 -03:00
vuonojenmustaturska 104c208574 I WISH I WERE A BIRD 2017-10-14 20:06:39 +03:00
duncathan eb27eac45f prevents floor tiles from being placed over mobs buckled at level == 1 2017-10-14 02:13:01 -06:00
ShizCalev 65bf8e5985 Cleans up explosives at syndie base ruin (#31645) 2017-10-13 15:28:42 -06:00
nicbn 0fa8587f83 Bullet decals tweak (#31420)
* wee

* screen clock update

* resist and stop pulling

* Whoop, Joan messed up on the selection border so here's some fixed icons for that

* there we go

* Update walls.dm

* Update walls.dm

* Update walls.dm
2017-10-13 10:46:45 -04:00
Emmett Gaines 456cd10d94 Radiation rework and subsystem (#30909)
* radiation rework and subsystem

* moves a few things to initialize and adds radiation insulation

* adds a radiation contamination mechanic and makes requested changes

I'm terrified by the possibilities from this

* radiated objects give off light

and hopefuly contamination is balanced

* fixes runtimes and an mc crash kek

removed the lighting part of contaminated objects
attempted some more balancing

* Collectors output power in process() gradualy

And some more balancing tweaks

* Excludes a bunch of things from becoming radioactive

* Ready for testmerge balancing

* Inverse square law was swapped

* testmerge balancing

fixes the geiger counter
buffs collector power gen
nerfs sm radiation
slightly buffs rad insulation
nerfs rad damage (and its burn)
raised the minimum radiation

* disabling the radiation subsystem won't build up rad wave datums forever

* rewrites how mobs handle radiation

upgrades geiger counter functionality
and more balance tweaks

* cleans up stuff and removes debug message

* Slight contamination buff

* Major rad wave performance boost

Also improves rad insulation
Buffs contamination, again

* Fixes insulation runtime

More balance and performance tweaks

* fixes rad collectors not receiving power

* The final balance commit

Fixes a major bug causing radiation to underperform
More geiger counter changes that will be changed more to add sounds

* Monkey business

* Geiger counter sounds

* cleanup and move components to their own initialize

* Some code cleanup

And forgotten changes

* Cleans up some trailing returns

* Mapping changes
2017-10-13 10:22:00 -04:00
AnturK 8154e5db02 Fixes diagonal tunnels 2017-10-12 08:45:16 +02:00
Emmett Gaines 49438a65f8 Syndicate infiltrator update (#31410)
* Wjohn's new plastitanium walls

* Adds plastitanium windows and...

Makes the infiltrator multi-area to test for bugs
Fixes some smoothing issues
Moves all infiltrator shuttles to centcom and removes them from station maps.
2017-10-08 16:04:02 -05:00
Jordan Brown b6d349e1d4 Remove drop_item, drop_item_v, put_in_hands_or_del (#31386) 2017-10-07 13:36:33 -04:00
Tad Hardesty 5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00