* Adds pluoxium formation, makes fusion radioactive and nerfs it, makes noblium cost more energy.
* Review response.
* tanks now melt above 1 Million degrees Kelvin.
* Shuttle rotation refactor
* cleanup
* fixes the air leak bug
* Updates the turf decal component and cleans up some code
* transfercomponents and some list optimization
* Makes turf_decals cleanable in theory
* review cleanup
* final cleanup: decals work
* First part of Assmos
* Adds tritium synthesis and basic in-body effects.
* Begins adding the higher tier gases. Removes Freon(not completely yet) adds new gases to scrubers. Fixes some dumb bugs.
* Whoops
* Adds effects and synthesis reactions for pluoxium and stimulum
* Kills Freon.
* Adds sprites
* Removes the magic numbers
* Hyper-Nobelium formation
* Removes Freon from maps.
* Initial Dunc Review changes
* Should ACTUALLY fix the maps this time.
* Dunc Final Review
* Debugging part 1
* Fixes brown gas synthesis
* Auto stash before merge of "assmos-pathconflicts" and "origin/master"
* fix compile errors
* Moves defines. Fixes stimulum coefficents.
* Reworks how Stim and brown gas work, adds tritium to tile fires, fixes a lot of general reaction bugs.
* fixes typo
* Hopefully fixes UI
* compiles tgui
* Tritium balance.
* Fixes plasmamen burning to death in cloning pods
Fixes#25921.
🆑 coiax
fix: Plasmamen no longer burn to death while inside a cloning pod.
/🆑
In my big cloning overhaul, I made the choice to have clones not
interact with the external gases, because they were immersed in
pressurised liquid, with their oxygen needs being taken care of by the
"brine". This was a declared feature of the cloning PR.
Evidently, I must have removed it at some point. So I'm fixing that.
* converts space gas mixtures to immutable gas mixtures
* renames space_mixture.dm
* adds immutable gas mix for cloners
* updates the repo dme
* updates keyword according to new guidelines
* Add the system for managed global variables
* Travis ban old globals
* So you CAN inline proccall, that's neat
* Fix that
* master.dm
* Remove the hack procs
* Move InitGlobals to the proper spot
* configuration.dm
* Fix the missing pre-slash
* clockcult.dm
* This is probably for the best
* Doy
* Fix shit
* Rest of the DEFINES tree
* Fix
* Use global. for access
* Update find_references_in_globals
Always hated that proc
Whoever made it must've bee a r e a l idiot...
* __HELPERS tree
* Move global initialization to master.
Fix the declaration
* database.dm
* Dat newline
* I said DECLARATIVE order!
* Here's something you can chew on @Iamgoofball
* game_modes.dm
* Fix this
* genetics.dm
* flavor_misc.dm
* More stuff
* Do it mso's way. Keep the controllers as global
* Make master actually see it
* Fix
* Finish _globalvars/lists
* Finish the rest of the _globalvars tree
* This is weird
* Migrate the controllers
* SLOTH -> GLOB
* Lighting globals
* round_start_time -> ticker
* PAI card list -> pai SS
* record_id_num -> static
* Diseases list -> SSdisease
* More disease globals to the SS
* More disease stuff
* Emote list
* Better and better
* Bluh
* So much stuff
* Ahh
* Wires
* dview
* station_areas
* Teleportlocs
* blood_splatter_icons
* Stuff and such
* More stuff
* RAD IO
* More stuff and such
* Blob shit
* Changeling stuff
* Add "Balance" to changelogs
* Balance for changelog compiler + Auto Tagging
* Update the PR template
* hivemind_bank
* Bip
* sacrificed
* Good shit
* Better define
* More cult shit
* Devil shit
* Gang shit
* > borers
Fix shit
* Rename the define
* Nuke
* Objectives
* Sandbox
* Multiverse sword
* Announce systems
* Stuff and such
* TC con
* Airlock
* doppllllerrrrrr
* holopads
* Shut up byond you inconsistent fuck
* Sneaky fuck
* Burp
* Bip
* Fixnshit
* Port without regard
* askdlfjs;
* asdfjasoidojfi
* Protected globals and more
* SO MANY
* ajsimkvahsaoisd
* akfdsiaopwimfeoiwafaw
* gsdfigjosidjfgiosdg
* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!
* facerolll
* ASDFASDFASDF
* Removes the unused parts of dmm_suite
* WIP
* Fix quote
* asdfjauwfnkjs
* afwlunhskjfda
* asfjlaiwuefhaf
* SO CLOSE
* wwwweeeeeewwwww
* agdgmoewranwg
* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?
* Fix syntax errors
* 100 errors
* Another 100
* So many...
* Ugh
* More shit
* kilme
* Stuuuuuufffff
* ajrgmrlshio;djfa;sdkl
* jkbhkhjbmjvjmh
* soi soi soi
* butt
* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING
* lllllllllllllllllllllllllllllllllllllllllll
* afsdijfiawhnflnjhnwsdfs
* yugykihlugk,kj
* time to go
* STUFFF!!!
* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!
* ngoaijdjlfkamsdlkf
* Break time
* aufjsdklfalsjfi
* CONTROL KAY AND PRAY
* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* Goteem
* Fix testing mode
* This does not belong in this PR
* Convert it to a controller
* Eh, fuck this option
* Revert controllerization Ill do it some other time
* Fix
* Working controllerization
* FOR THE LOVE OF CHRIST PROTECT THE LOGS
* Protect admins and deadmins
* Use the inbuilt proc
* Overlay queuing
* Fix SS flags
* Don't copy on assignment
* Flags processing
* Fix icon_smoothing
* MSO's helper proc
* Legacy detection
* Make it work
* Fixes shitcode
* Fix the flag
* |= -> +=
* OK, how did I fuck that up?
* shitcode
* Conditional assoc queue while initializing
* Cleanup everything
* Orange meme
* This isn't perfect, but its the best byond will give us.
* forgot about dir
* oh ya
* This was litterally the last thing i did last night before heading to bed
You can tell can't you?
* Fixes various shit
* Let's not ever pause
* Fix the flag
* Cleaned up some missing shit. Added image dummys
* Remove the one usage of FPRINT
* Jesus get rid of this
* Moves turf New calls to Initialize
* Much faster
* Fixed
* Makes add_to_active queue up before SSair is initialized
* Remove active queuing
* And the proc
* Move the check
* Fix some shit
* F U C K T U R F S
* Necessary
* Unnecessary
* SHUT THE FUCK UP
* Panic mode hurts the code
* Such a
* Simple answer
* A well thought out plan
* /turf/open optimization
* Undo the warning suppression now that it's fixed
* Fixes lava typecaching badly
* Added late initialization
* Make the atmos offenders late initialize
* Add extra logging
* GLABALS
* Better solution for trying to activate w/o air
* Further base calling copypasta
* Gates, guards, gorans
* Small doc fix
* Do the faster
* T U R F V A R P E R S I S T E N C E
* The solution is always so simple
* The (hopefully) final nail in the coffin