Commit Graph

37 Commits

Author SHA1 Message Date
Ian Turk c7f00fb44c Prefixed all disability defines with DISABILITY to fix name collision with BYOND built in BLIND define 2017-12-22 23:49:41 -06:00
XDTM 146d167189 [Ready Again]Refactors disabilities into lists, allowing for independent disability sources (#33055)
* Refactors disabilities into lists, allowing for independent disability sources

* defines

* Xhuiiiiissss

* living

* did that

* adjusted for traumas

* Updates pacifism and removed remove_all_disabilities from fully_heal to prevent issues.

* makes antur happy
2017-12-18 22:20:07 +01:00
vuonojenmustaturska a162837faf Replaces a bunch of loc assignments with forcemoves and moves to nullspace (#33465)
* big batch of loc assignments

* Update emergency.dm

* Update spiders.dm

* Update parrot.dm

* Update ripley.dm

* Update firealarm.dm

* seems to work

* this maybe works?

* brainmemes, again

* stuff

* fix brainmob, camera runtimes
2017-12-13 20:56:39 +01:00
kevinz000 caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00
shizcalev 75dc5d8272 Moved emagged var to item parent. 2017-08-17 22:15:11 -04:00
Ian Turk 7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
ShizCalev db10f35703 Cleaned up some emag_acts (#29238)
* cleaned up some emag_acts

* Randomized spark sounds

* Made sparky looking things sound sparky too

* early return
2017-07-15 11:27:50 -04:00
ShizCalev 59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
AnturK 8fa50296e7 Fixes #26142 (#26174) 2017-04-14 01:49:45 -06:00
Lzimann 5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
Cyberboss 3f7f5d4000 Removes/Refactors /mob/unEquip (#22918)
* Part1

* IT COMPILES!!!!

* Fuck wait this was missing from that last

* Update handlabeler.dm

* Update handlabeler.dm

* Fixes n shit

* Fix this

* Fixes #23310

* Fucking @RemieRichards was right

* Fixes devil unEquip

* WTF ARE BITFLAGS?

* THERES THE FUCKING PROBLEM

* Fixes
2017-01-31 09:28:31 +13:00
Mervill 09ea5ad2e5 w_class now uses defines 2016-12-01 21:33:14 -08:00
phil235 1ce672c630 fixing stuff about atom_colours. 2016-10-21 01:30:42 +02:00
phil235 240f3a4c49 Adding var/list/atom_colours to /atom .
The var will be used to store the various coloring that happen for the atom so that we can separate paint coloring from color that must be inherent to the atom (an initial color for example), or from certain coloring effect like revenant's blight, mob electrocution's black color, admin edit of the color var, green color from holding the greentext item, etc.
The list has four elements, used for four categories:
ADMIN_COLOUR_PRIORITY for admin varedits and very rate color effect like holding the greentext item (and other effects that should prime over any other potential source of coloring even temporary effects).
TEMPORARY_COLOUR_PRIORITY for short color effects like revenant blight on mob, mob electrocution making you all black for a couple seconds, effects that should be appearing above paint coloring.
WASHABLE_COLOUR_PRIORITY for pretty much all paint coloring like colorful reagent on mobs, coloring turfs with paint, etc.
FIXED_COLOUR_PRIORITY for color inherent to the atom, like a blob's color, any object with a color value given in its definition.

Fixes electocution animation on mob not making the mob all black (with the skeleton overlay blinking over it)
Spray cleaner and soap can now wash paint off mobs, turfs and objects.
2016-10-19 01:51:30 +02:00
phil235 f6db08af2e Contents_explosion() tweaks (#20934)
* When any object is hit by an explosion, we no longer always call ex_act() on all its contents indiscriminately.
The default contents_explosion() does nothing and it's overriden for certain objects only like storage items, machines with occupants, mechs.

I've also overriden handle_atom_del() for many objects so that any sudden deletion of an object referenced in an object var of its container properly nullifies such references, avoiding potential runtime and updating the container's icon_state (e.g. admin-delete a mixer's beaker and the mixer's sprite updates immediately).

I've tweaked bomb effect on worn clothes, having some armor but not 100% now still protects your clothes somewhat.

Fixes some arguments of ex_act in living/ex_act() and other mobs.

* derp and map fixes.

* dem map fixes, man.

* More work on code that use implants, simplified now that we can use the "implants" carbon var.

* some fixes

* more typos and fixes.
2016-10-16 10:01:37 +13:00
TechnoAlchemist 8cad24389e Gotcha 2016-06-07 13:44:54 -07:00
TechnoAlchemist 154982500b God is good. 2016-06-07 04:54:06 -07:00
LatD 907fc36e5c Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research 2016-05-24 22:17:44 +03:00
LatD 7d6b3e6847 origin and req lvl changes 2016-05-21 17:17:20 +03:00
Shadowlight213 320bb39eba Removes abductor ability to use guns. (#17515)
* Removes abductor ability to use guns.
Removes agent starting out with an alien blaster

* removes comment

* Makes Abductors able to use alien pistol

Alien pistol now has ALLOW_ALL trigger guard to overcome abductor's
natural NOGUN.

Pistol now starts in the backpack, and the wondertool on the belt.

In addition:
 - Replace multiple copies of IsAbductor() with a single isabductor()
   proc in code/__HELPERS/mobs.dm
 - Adds icon for alien firing pin
 - Adds abductor span for ayylien communication
2016-05-11 20:28:52 +01:00
AnturK e39d5bb7cb Fixes firing_pin not qdeling. 2016-01-17 16:06:36 +01:00
Firecage 4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
xxalpha b2e84a0d3c Put drop_item() calls inside ifs. Replaced some drop_item() with unEquip( 2015-06-14 20:11:40 +01:00
Cheridan af31d8d255 Merge pull request #9639 from SconesC/pins-typo
Fixes Clown/DNA pin typo, updates descriptions
2015-05-26 02:32:21 -05:00
SconesC cb2abd0418 Fixes typo and changes desc for clarity 2015-05-24 15:31:49 -07:00
phil235 7c44e23f66 Fixes runtime from laser tag firing pin auth fail message.
Fixes null.return_air runtime when air alarm is destroyed while being interacted with.
2015-05-23 02:25:01 +02:00
kingofkosmos 2e4a8fcce8 Recieve --> receive grammarfix
Changes all "recieve"s in descriptions around the tgstation to "receive". Also energy katana description high priority fix.

Fixes #8576
Fixes #8504
2015-04-03 19:42:34 +03:00
ACCount12 55d4c99da4 Icon change 2015-03-28 22:27:23 +12:00
ACCount12 edace66c47 Fix 2015-03-28 22:15:20 +12:00
ACCount12 fd3f3ab68b New pins 2015-03-28 22:02:44 +12:00
Cheridan 2b880ff4ff honk 2015-02-07 10:12:40 -06:00
Cheridan 6d3584fa63 Pin Fixes
Implant pins now require the actual specific implant instead of allowing any implant at all.
2015-02-07 09:43:03 -06:00
Cheridan 29af018796 Some fixes
-Fixes magic wands having electronic firing pins, now have FANCY CRYSTAL SHARDS
-Fixes grammer issue.
-Fixes code not compiling due to outdated proc
2015-01-20 21:41:36 -06:00
Cheridan 7f46070abf Update pins.dm
-name change for muh fluff
-i am in paprika's pocket
2015-01-13 02:57:08 -06:00
Cheridan 03e1d0d60a -Adds firing pin box define
-Examining a gun now shows its pin
-You can now emag a firing pin to make it function without checks.
-Loyalty pins unable to be constructed
2015-01-12 21:21:34 -06:00
Cheridan 0956a86c22 Firing Pin System - The Lockbox Solution 2015-01-09 18:49:02 -06:00