CLEAN_ON_MOVE_1 is a flag checked on every atom movable's Moved() and
triggers a janiborg/upgraded janicart clean on the turf if present.
Replacing this with a component does the same thing and frees up a flag
slot.
Also fixes a bug where a spawned in "upgraded" janicart wouldn't
actually clean the floors.
🆑 coiax
balance: The kitchen gibber must be anchored in order to use.
balance: The gibber requires bodies to have no external items or
equipment.
/🆑
Unanchoring the gibber, running around with it, ebowing people, then
shoving them in is not fun.
As a double check, you REALLY should be stripping them of all that
cloth, it'll jam up the gears.
- Removes the abiotic() proc, it's literally used only in the gibber.
🆑 coiax
add: At the end of the round, all players can see who the antagonists
are.
/🆑
Gaining antag HUD at round end means it becomes more obvious to everyone
about information that is already public knowledge (because the round
end report has also been issued by this point).
* Refactor radio message broadcasting in a major way
Broacast_Message and everywhere that uses it, including radio talk_into
and the telecomms broadcaster and allinone. Other telecomms machinery
has had dead code excised.
Functionality should be roughly the same as before, but:
- CentCom headsets are only magic when using the CentCom frequency
- Syndicate frequency speech on the station no longer double-talks
- Talking directly into an intercom or radio which also has its
microphone on no longer double-talks.
* Split signal/vocal into subspace and subspace/vocal
* Move the message server and its computer to telecomms folder
* Slightly tidy the message server and computer
* Move subspace receiver logic to a proc on signal/subspace
* Repath the message server under machinery/telecomms
* Largely get PDA messages onto subspace proper
* Actually require the server for PDA messages
* Improve signal/subspace/New() and copy()
* Improve input handling on the message server
* Fix initialization and Z checks of allinones
* Add a constructor for virtualspeaker
* Fix radiation storms initializing a bad virtualspeaker
* Fix runtimes with machines talking into radios
* Finish making the message server a real telecomms machine
* Make CTF radios independent also
* Fix window IDs of message server PDA photos