Commit Graph

28 Commits

Author SHA1 Message Date
Ashe Higgs 32c68a60bf Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more (#32935)
* Adds the Eminence

* New abilities and a command system

* More stuff

* I did something in this commit but I dunno what

* Beginning work on trap setups

* This is good for now until arm gets his sprites

* I did something here!

* Manacle sprites

* R.I.P. R&D

* Maintainer review

* QoL, slabbin' it up

* Conflicts

* Conflicts

* <

* Now it compiles!

* TGUI

* TGUI, again

* 🥝

* that should be all, but I'll do some quick testing...

* aha!
2017-12-07 11:36:26 +13:00
KorPhaeron 835530710a Heirophant Relay sprites (#32636) 2017-11-14 14:04:20 -05:00
Ashe Higgs b7e7779c19 (Ready) Clockwork Cult Rework: Proof-of-concept (#29741)
* Starting on the rework

* Reworks the Ark

* Work on Reebe

* More Ark stuff

* this too

* Removes ark silliness, remaps Reebe a tad

* Spawning mechanics

* Work on gamemode code

* Finishes up ark stuff

* Removes Judgement, and lots of other changes

* New Ark activation sounds, Ratvar text

* Spawn protection!

* Adds the abscondence bijou

* Bijou stuff

* well, this is it

* somewhat absentminded coder

* Remaps the Reebe z

* replica fabricators now work!

* Guide paper!

* Now they're clockwork floors

* Infirmary, tweaks, numbers

* A new thing!

* this is ok for now

* I was gonna whine but it's actually necessary

* Adds damage scaling to ocular wardens

* I missed a thing

* you can go back too

* New clockwork armor sprites

* Weapons, scripture, oh my!

* no! shoo!

* hey, I forgot about you!

* this looks much better, I'll give you that

* no teleporting into the void!

* we have no need of you anymore

* Conflicteroos

* AUTOMATIC SPINNING CHAIRS

* how many times do we have to teach you this LESSON OLD MAN

* flagged!

* last time, meesa promise

* Conflicts 1

* wood filling

* Kindle is a projectile, and other stuff

* Chameleon jumpsuit, some small changes

* 150 hours of testing

* Curious is the trapmaker's art

* Conflicts 1

* naaah

* Fixes an ark sound

* Removes the prolonging prism

* Adds a delay to warping in

* First steps towards changing the power system

* Removes power from sigils, moves to global

* Conflicts 1

* zoom zoom

* Adds the stargazer, re-adds conversion

* conflicts? more like CLOCK-flicts

* get it? clockflicts?

* Daemon tuning

* Scraps components, 1/?

* A grace period, among other things

* You can't get to reebe from space no stop bad

* Adds some cogscarab shells to Reebe - yes, I get the sounds

* FUCK

* Chairs are very important.

* Clock golems, sound improvement, intercoms

* Sounds, floor fixes, conflicts

* Fixes the conflicts

* Prevents intercom use during non-clock rounds

* Wiki, HUD timer, tweaks, golems

* Components, removes unused structures, rep. fab power

* go-time

* Ending the round is not a good idea

* whoops, forgot about you

* ssh is ok

* this works too
2017-09-27 09:21:26 +13:00
Ashe Higgs c50dde75f0 Charging the clockwork slab now uses overlays (#29285)
* Charging your slab now uses overlays

* Adds the overlay template

* 🅱️ ixel 🅱️ erfect

* Fixes inhands

* a g o n y

* inhands!
2017-07-19 11:56:47 -04:00
Joan Lung ab30039742 Vanguard Cogwheels have slightly smaller sprites (#29173)
* Vanguard Cogwheels have slightly smaller sprites

* cogtweak

* incogsistant shading

* these cogs must too be ensmallened
2017-07-11 13:01:50 -04:00
Joan Lung 405fc7b0fe Adds Prolonging Prism as an application scripture (#28164) 2017-06-07 22:43:03 -03:00
Joan Lung 5884071627 Renames Clockwork Proselytizers to Replica Fabricators (#28062) 2017-06-05 14:52:31 -03:00
Joan Lung c97bfa0e9f Proselytizing alloy shards will now proselytize all the shards in the tile (#27337) 2017-05-18 12:42:44 -03:00
Joan Lung 6983859153 Application structures will always drop a refundable component (#23930)
* Application structures will always drop a refundable component

* messages
2017-02-13 21:06:15 +13:00
Joan Lung 9796779ea1 Volt Void is now a more useful scripture (#22897)
* Fixes targetted clockcult scripture not logging

* easy

* volt void

* big damage

* i knew
untimely

* i was
untimely

* i am
untimely

* hmm

* brief delay

* inaccurate
2017-01-23 08:06:57 +04:00
Joan Lung 5224512d55 Replaces Servant cyborg emagged modules with some limited scripture and tools (#21632)
* Replaces Servant cyborg emagged modules with some limited scripture and tools

* not THAT limited

* sorry standard borg

* bugfix
2016-11-20 17:51:11 +01:00
Joan Lung de1c7b074a Servants of Ratvar can now unsecure and move most Clockwork Structures (#21485)
* Servants of Ratvar can now unsecure and move Clockwork Structures

* anchoring required

* gen

* bleh

* check again

* no stacking wardens, kay?

* alright!

* that too

* smart

* round

* as is done

* hmm

* less effective
2016-11-14 12:47:31 +13:00
Joan Lung 045c6e643b Renames Guvax to Geis (#21445)
* Renames Guvax to Geis

* right
2016-11-10 15:18:15 -06:00
Joan Lung d0f0b74957 Clockwork windows and windoors no longer drop full sheets of brass when destroyed 2016-10-31 10:27:31 -04:00
Joan Lung 663ef769f7 Reworks Guvax (#21202)
Guvax is now targeted; invoking it charges your slab to bind and start converting the next target attacked in melee within 10 seconds. This makes your slab visible in-hand.
tweak: Above 5 Servants, the invocation to charge your slab is not whispered, and the conversion time is increased for each Servant above 5.

Using Guvax on an already bound target will stun them. The bound target can resist out, which will prevent conversion.

Sentinel's Compromise is now targeted, like Guvax, but can select any target in vision range.

Sentinel's Compromise now also removes holy water from the target Servant.

Clicking your slab will cancel these scriptures.

Both of these will change your cursor, to make it obvious they're active and you can't do anything else.


Convert times are faster at very high servant amounts, but it's much easier for 1-on-1 conversions to go wrong and have the target escape. (Though the binding makes early conversions slightly easier.)

Resist time for the binding is a flat 4 seconds, and moving/being moved while chanting will break it immediately.
Formula for conversion time is 5 + (0.5 for each valid servant above 5) seconds up to a maximum of 10 seconds at 15 servants.
2016-10-29 18:16:21 +13:00
Joan Lung 397911eccc Tinkerer's Daemons are now a structure 2016-10-20 17:27:58 -04:00
Joan Lung 7a05f7b033 Clockwork structures can now drop alloy amounts other than exactly 20 (#19268)
* Clockwork structures can now drop alloy amounts other than exactly 20

* no message
2016-07-13 11:26:12 +12:00
Joan Lung 5d97be336d Makes Interdiction Lenses less situational 2016-06-22 10:31:01 -04:00
Joan Lung b941a47a60 Adds cogscarabs to clock cult (#18685)
* Adds cogscarabs to clock cult

* playstyle string

* info

* oh good going

* no static

* delay it eating all the metal

* scarab removal service

* cog

* ree

* error handling

* todo: languages = RATVAR

* isclockmob

* very large box

* faintly glowing eyes
2016-06-19 17:26:35 +02:00
Joan Lung ed73ddcb07 defrogging 2016-06-10 10:47:38 -04:00
Joan Lung cd887746f9 dlique no 2016-06-06 09:39:53 -04:00
Joan Lung f64e687250 Adds the Clockwork Obelisk, Mania Motor, and Vitality Matrix 2016-06-05 18:45:32 -04:00
Nerd Lord 5e658b4323 fixes missing sprite 2016-06-04 12:52:12 -04:00
Nerd Lord 3793e6187a Addition Ratvar conversion effects and related changes 2016-06-03 23:19:13 -04:00
Xhuis 685d938481 Some more work or something, idk 2016-06-02 20:53:51 -04:00
Xhuis 7e93e762f5 Follow-up commit 2016-06-02 14:55:48 -04:00
Xhuis 59af849fdf Clockwork post-merge patch 3 2016-05-30 22:55:27 -04:00
Xhuis a28a7680cb Clockwork sprites 2016-05-22 21:52:44 -04:00