-The description "A weak beanbag shell. This one is spent. This one is spent. This one is spent. This one is spent." made by double barreled shotguns is gone, now the message is only added when the shotgun actually fires and uses the shell
-All other kind of shotguns will now add the "This one is spent." message.
-Shotguns will stop firing invisible bullets, making them less confusing.
Changed the "You break the double barreled shotgun" message to "You open the double barreled shotgun" because it was confusing, the playes (myself included) thought that they actually ruined the pretty gun.
Adjusts a couple hardcoded lines to make adding more undies in the future easier.
Adds dressers! Similar to mirrors, they let you change your underpants.
afak, surgeries can't be handled on the afterattack() of the different surgery tools because of cavity implants, so this is a semi-decent fix that can be used for future features too. But I do not like touching this code. I appreciate any feedback about this.
-Changed the power from portable turrets from 200 to 500
Nuclear bomb cinematic:
-Removed a comment as per carn request.
-Changed a bit the killing loop.
Adds a missing bracket to the dirtystation stuff. The code once again compiles.
Removes an extra sleeper console from the shuttle that blocked access to the sleepers.
All the portable turrets will use the same amount of power now.
Added a check to make sure that borgs don't use their tasers/lasers on the process of making a portable turret.
Made the switch check on the New() proc of portable turrets less awful.
Portable turrets that use lasers will have the orange sprite (retro-lasers, practice, captain's gun, lasercannon), everything else, the blue turret sprite.
You can now change the link to your github project by modifying config/git_host.txt
Removed config/svndir.txt, as it is no longer needed.
Signed-off-by: carnie <elly1989@rocketmail.com>
Disables the code for fetching SVN-revision info until we can get a Git equivalent working. According to carn var/global/datum/getrev/revdata may be useful to us in the future so it can stay for now. Resolves Issue #65
+ Added Distance_cardinal proc. Should result in slightly more CPU-efficient pathing when used with CardinalTurfsWithAccess, or other adjacent turf procs that do not return diagonals.
+ Changed calls to AStar that used CardinalTurfsWithAccess to use Distance_cardinal instead of Distance
Overall effect: A bit less CPU used during pathing, if a bot has to path around corners. If a bot doesn't have to path around corners, it should be about as fast as before.