Commit Graph

924 Commits

Author SHA1 Message Date
ShizCalev 7d987884e1 Cleans up leftover Hand of God gamemode references (#31326)
* Removes leftover Hand of God gamemode references

* More
2017-10-05 18:16:47 -05:00
Tad Hardesty 5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
Jordan Brown d3dcc118ec Merge pull request #31340 from Firecage/codeshitnotshit
Does some code standardization/consistency.
2017-10-05 15:53:11 -04:00
XDTM 35d8a55926 Adds H.E.C.K. suits, spraycan_paintable component, and reworks item's attackby() (#30525)
* Adds hostile environiment suits

* NOBODY SAW THIS

* the CURSE

* c

* No more stun removal

* fix

* a

* in the chest

* back

* Fixes

* duh

* fucking helmets fucking secbots fucking past coders

* yeah

* REEEEE

* revert to here

* this better work

* cyberboss

* Update effects.dm

* check for charges

* B U L K

* spraycans

* READY

* the if, man

* why the fuck did it convert to spaces

* Fix it
2017-10-05 11:52:47 -04:00
Firecage ee3e8d2846 merge conflict fix 2017-10-05 11:22:57 +02:00
Firecage 2ae0380fef Does some code standardization/consistency 2017-10-05 11:13:47 +02:00
Leo 571b5072ea Merge pull request #31261 from AnturK/lockedslot
Fixes species locked slots alpha.
2017-10-04 08:11:42 -03:00
AnturK 7b39ffdb8d Fixes locked slots for humans that switch species before assigning key. 2017-10-03 10:26:48 +02:00
AnturK 8bf5c8ee7f Yep, no exploit here unfortunately. 2017-10-02 11:52:12 +02:00
KorPhaeron cc309236d9 ismecha define (#31192) 2017-10-02 02:03:40 -04:00
kevinz000 98b2693561 Update click.dm 2017-10-01 19:29:54 -05:00
vuonojenmustaturska 8b54685bd1 Cleanup to various loc assignments and nearby code (#31069)
* Let's hope i didn't break the game

* Requested changes

* missing one

* movetonullspace thing
2017-09-30 09:09:15 -04:00
ShizCalev b4208c6062 Old code 2017-09-29 15:58:18 -05:00
Jordan Brown 94527cf2e6 Fixes credits runtime 2017-09-26 17:08:01 -04:00
Jordan Brown 5ca0d3085e Merge pull request #30773 from Cyberboss/Rats
Removes credits from the repo
2017-09-26 16:06:08 -05:00
Ashe Higgs b7e7779c19 (Ready) Clockwork Cult Rework: Proof-of-concept (#29741)
* Starting on the rework

* Reworks the Ark

* Work on Reebe

* More Ark stuff

* this too

* Removes ark silliness, remaps Reebe a tad

* Spawning mechanics

* Work on gamemode code

* Finishes up ark stuff

* Removes Judgement, and lots of other changes

* New Ark activation sounds, Ratvar text

* Spawn protection!

* Adds the abscondence bijou

* Bijou stuff

* well, this is it

* somewhat absentminded coder

* Remaps the Reebe z

* replica fabricators now work!

* Guide paper!

* Now they're clockwork floors

* Infirmary, tweaks, numbers

* A new thing!

* this is ok for now

* I was gonna whine but it's actually necessary

* Adds damage scaling to ocular wardens

* I missed a thing

* you can go back too

* New clockwork armor sprites

* Weapons, scripture, oh my!

* no! shoo!

* hey, I forgot about you!

* this looks much better, I'll give you that

* no teleporting into the void!

* we have no need of you anymore

* Conflicteroos

* AUTOMATIC SPINNING CHAIRS

* how many times do we have to teach you this LESSON OLD MAN

* flagged!

* last time, meesa promise

* Conflicts 1

* wood filling

* Kindle is a projectile, and other stuff

* Chameleon jumpsuit, some small changes

* 150 hours of testing

* Curious is the trapmaker's art

* Conflicts 1

* naaah

* Fixes an ark sound

* Removes the prolonging prism

* Adds a delay to warping in

* First steps towards changing the power system

* Removes power from sigils, moves to global

* Conflicts 1

* zoom zoom

* Adds the stargazer, re-adds conversion

* conflicts? more like CLOCK-flicts

* get it? clockflicts?

* Daemon tuning

* Scraps components, 1/?

* A grace period, among other things

* You can't get to reebe from space no stop bad

* Adds some cogscarab shells to Reebe - yes, I get the sounds

* FUCK

* Chairs are very important.

* Clock golems, sound improvement, intercoms

* Sounds, floor fixes, conflicts

* Fixes the conflicts

* Prevents intercom use during non-clock rounds

* Wiki, HUD timer, tweaks, golems

* Components, removes unused structures, rep. fab power

* go-time

* Ending the round is not a good idea

* whoops, forgot about you

* ssh is ok

* this works too
2017-09-27 09:21:26 +13:00
Jordan Brown ae2fa4c620 Merge pull request #30924 from ninjanomnom/click-signals
Click signals
2017-09-22 18:43:24 -04:00
ShizCalev b67d7ecdf6 Makes action buttons call the correct procs (#30921)
* Makes action buttons call the correct procs

* Changed to mob/living proc

* CB
2017-09-22 18:42:04 -04:00
AnturK 292638c209 Specifies one format of variable declaration for the codebase. (#30926)
* Removes occurences of var name

* Contributing note

* note fixup
2017-09-22 13:43:52 -04:00
ninjanomnom 33215256da click signals 2017-09-21 02:37:56 -04:00
Emmett Gaines 76c08c601a New squeaky datum and plushes (#30710)
* New squeaky datum and plushies

new plush subtype
clown shoes, bike horns, and mice slightly changed to use the datum

* narsie and ratvar plushes

* fixes duplicate obj/item/attack_self()

and other misc requested changes

* moves the sounds into initialize
2017-09-18 12:49:03 +02:00
shizcalev 81e5154a70 Various grammar fixes 2017-09-17 01:46:41 -04:00
YPOQ 51bdfae73b Stops AIs from taking actions while depowered (#30723)
* Stops AIs from taking actions while depowered

* add spans
2017-09-16 17:06:32 -04:00
ExcessiveUseOfCobblestone 8730cf2fa9 Fixes Archaeology not working (#30547)
* gg

* fixes that other issue

* ok

* okie dokie

* removes this devil
2017-09-13 15:03:44 -04:00
vuonojenmustaturska 6e468720ab Fixes to more Initialize procs (#30641)
* batch 1

/mob/living/silicon/robot/syndicate
/obj/effect/decal/cleanable/blood/old
/obj/effect/decal/cleanable/blood/gibs
/obj/effect/decal/cleanable/blood/gibs/old
/obj/effect/decal/cleanable/ash
/obj/effect/decal/cleanable/ash/large
/obj/effect/decal/cleanable/greenglow
/obj/effect/decal/cleanable/vomit/old
/obj/effect/decal/cleanable/shreds
/obj/effect/decal/cleanable/oil
/obj/effect/decal/cleanable/crayon
/obj/effect/decal/cleanable
/obj/effect/temp_visual/point

* batch 2

/obj/effect/anomaly
/mob/living/carbon/monkey/punpun
/obj/item/queen_bee/bought
/mob/living/simple_animal/hostile/poison/bees
/mob/living/carbon/human
/area/ai_monitored
/area

* batch 3

/mob/living/simple_animal/hostile/blob/blobspore
/obj/item/spellbook
/mob/living/simple_animal/hostile/blob/blobbernaut
/mob/camera/blob
/obj/structure/noticeboard
/obj/structure/piano
/obj/item/clothing/head/helmet
/obj/item/gun/energy/laser/chameleon

* batch 4

/obj/machinery/airalarm
/obj/effect/decal/cleanable for reals
/obj/item/stack/rods
/obj/effect/decal/cleanable/crayon for reals
/obj/screen/parallax_layer
/obj/item/device/instrument
/obj/item/ore
/obj/item/coin

* batch 5, getting tgstation ready for halloween

/obj/machinery/meter/turf
/obj/machinery/capture_the_flag
/obj/effect/ctf/dead_barricade
/obj/structure/firepit
/obj/item/clothing/head/helmet/knight
/obj/structure/spacevine
/obj/effect/hallucination/simple/xeno
/obj/effect/hallucination/simple
/mob/living/simple_animal/shade/howling_ghost
/mob/living/simple_animal/hostile/retaliate/clown/insane
/obj/structure/bookcase
/mob/camera/aiEye/remote/base_construction
/obj/machinery/computer/camera_advanced/base_construction
/obj/item/device/wisp_lantern

* batch 6

/obj/item/device/warp_cube/red
/obj/item/device/shared_storage/red
/obj/item/melee/ghost_sword
/mob/living/simple_animal/hostile/mining_drone
/mob/living/brain
/obj/item/device/mmi/posibrain
/mob/living/carbon/human/interactive
/mob/living/carbon/human/interactive/angry
/mob/living/carbon/human/interactive/friendly
/mob/living/carbon/human/interactive/greytide
/mob/living/carbon/human/interactive/robust
/mob/living/carbon/monkey/angry
/mob/living/simple_animal/hostile/guardian/assassin
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/no_mech
/mob/living/simple_animal/hostile/syndicate/mecha_pilot
/mob/living/simple_animal/hostile/mimic/crate
/mob/living/simple_animal/hostile/mimic/copy

* batch 7

/mob/living/simple_animal/hostile/megafauna/colossus
/mob/living/simple_animal/hostile/megafauna/bubblegum
/mob/living/simple_animal/hostile/asteroid/goldgrub
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck
/mob/living/simple_animal/hostile/asteroid/hivelordbrood
/mob/living/simple_animal/hostile/statue
/mob/living/simple_animal/hostile/wizard
/obj/machinery/power/smes
2017-09-13 02:47:17 -04:00
kingofkosmos 4e260ab1ec Adds a message when trying to move while buckled (#30233)
* Shows a warning to the player trying to move while buckled.

* Adds cooldown.

* Moves the relaymove()-based message to atoms.dm

* Adds a custom buckled alert icon.

* Arranged screen_alert.dmi contents into an alphabetical order.
2017-09-07 11:11:41 -04:00
Joan Lung e83d72219d Soft crit, except not terrible (#30262)
* Soft crit, except a little bit harder.

* tweak

* 👌

* why was this even in here

* no radios in critical

* fix that too

* keep to original logic

* not very smart, really

* tip: do nothing tgui-side that you can do code-side, because we can't do defines in tgui

* blood trail

* can't do blood trails

* how does this even work

* harsher slowdown and more obscured vision

* it really puts it into perspective; you're fucking dying.

* stat_attack

* stop fuckin whispering into radios or whatever it is you're doing

* more fixes

* fix

* fix

* fix the radio shit

* bikeshed?
2017-09-04 18:58:34 -05:00
AnturK b035de9a31 Fixes mecha. Also adjacent called from border objects. 2017-08-31 18:43:39 +02:00
Jordan Brown 2c92735520 Port material containers to datum components (#29268)
* Ports /vg/'s component system

* Fix component signalling itself for addition

* Fix the list arrangement for removal

* Whoops

* Return the existing component if the created one was deleted

* These can't be ints

* ,

* returning TRUE from a callback will mark the event as handled

* Small refactor

* Add powered components

* R e f a c t o r

* More wip

* Fixes et al

* Pure pain

* When bae tells you she was tabs but she was actually spaces

* RReee

* Needs arglist

* Fax

* Fax

* More better

* You fail me yet again git commit

* Some kajiggering, but there we go

* No more 3rd param = variadic

* fix

* Sanity

* Whoops

* Minor thing

* Whoops

* fax

* Better describe the function, + add ..()s

* Fix

* Port to Initialize

* fuk in git
2017-08-30 15:11:34 +02:00
Remie Richards 3b08d41201 AltClick listing now updates instantly on AltClick 2017-08-28 20:48:39 +01:00
Jordan Brown 2ce6141628 Credits Roll (#30000)
* WIP

* More wip

* Numbers

* More WIP

* Improve

* Add QDEL_IN_CLIENT_TIME

* More WIP

* Getting there

* Absolute communism

* More stuff

* More states

* MrPerson's suggestion

* Makes it work, now we just need the dmi

* No, that's the null icon_state

* More better

* Fix script

* Turns out we don't need an empty dmi to start with

* Upload a much more complete dmi. Now we just need the identicons

* Fix

* Add the credits tool

* THE FULL DMI

* Mistake

* No need to resize the image if it's already 32x32. Also download the right one in the first place.

* It's oranges

* Transparent opacity

* Make per client

* Run at roundend

* Make tgstation-server great again!

* Speed things up some

* Fix up the verb

* Final touches

* Remove the unecessary .sln

* PraiseRatvar -> Frozenguy5

* New age coding

* Bigger gulps
2017-08-25 15:05:31 +12:00
kevinz000 169a950e7b Revert "Refactors forensics to a datum (#29542)"
This reverts commit 0a530cff9c.
2017-08-23 23:19:48 -07:00
MoreRobustThanYou 0a530cff9c Refactors forensics to a datum (#29542)
* ports plasmeme windows from /vg/

* Update window.dm

* It's the stairway to seinfield

* fixity fix fix

* See this code if you're wondering why I rarely get any sleep

* *scream

* now

* this is going to give me PTCSD - post-traumatic coding stress disorder

* *scream

* Improves forensics datum

* Meep.

* RA RA RASPTUIN... i'm not crazy, right?

* better

* I think it works... /s

* less compile errors

* Reduces compile errors to a much more managable 50

* shitcode.exe

* ehhh

* HEY EVERYONE, IT WORKS!!

* Make slide code less autistic

* blue skyyy

* no more bay forensics!

* IT  WORKS

* Remove EnforceSize, it isn't used.

* icon2html

* More bicon sutff

* eee

* aeee

* abc

* abc

* a

* abc

* e

* forensics check in initalize

* huh

* bleh

* Update _drone.dm

* Update _drone.dm

* Update _drone.dm
2017-08-24 09:08:22 +12:00
Jordan Brown 641ba9c145 Merge pull request #29940 2017-08-17 10:13:00 -04:00
AnturK 94a5f4570a Fixes dumping from inside the lockers (#29896) 2017-08-17 18:57:30 +12:00
Ian Turk 7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
Jordan Brown dce49b6caf Adds defines for mouse_opacity 2017-08-14 11:18:22 -04:00
Jordan Brown e5f1960525 Fixes help text for embedded objects (#29799) 2017-08-11 09:46:37 +02:00
kevinz000 3fe9996c65 Update telekinesis.dm (#29709) 2017-08-05 12:39:00 -03:00
Jordan Brown 09a50d9bfe Merge pull request #29621 2017-08-02 09:46:31 -04:00
Jordan Brown 6806607425 Merge pull request #29369 2017-08-02 09:45:05 -04:00
AnturK 8552071886 Missing parameters 2017-08-01 14:27:15 +02:00
AnturK 66f316620a Whoops 2017-08-01 14:18:29 +02:00
AnturK dde9f7f7ac Including the shortcuts 2017-08-01 14:07:53 +02:00
AnturK d5f0c10ac3 Makes cyborg remote interaction limited. 2017-08-01 13:56:18 +02:00
shizcalev 99624b8e74 further spellchecking 2017-07-31 23:09:08 -04:00
Qustinnus 7ecbb8a1b2 Merge branch 'master' into disgustport 2017-07-29 03:06:25 +02:00
Ashe Higgs 08569ecadb You can now control-click action buttons to lock them in place (#29379)
Adds a lock function to action buttons, as well as a preference controlling default behaviour.
2017-07-25 10:05:18 +12:00
kevinz000 e568f29bc5 Changes clickcatcher to dynamically scale based on view range (#29370)
Scale()s the icon when range is below 16, if it's above 16, scales the icon to 16 and transforms the rest of the way.

This replaces the other method of creating one click catcher image per tile in the range of the users view, which was pretty memory hungry and inefficient. A single icon operation while the view range changes should still be pretty performant and require less memory bookkeeping.l

This ensures it works when the users view range changes, but does not result in a loss of precision for view ranges up to 16 when moving the mouse (it triggers per pixel which simply get larger when transformed)

fixes #29342
2017-07-24 10:23:37 +12:00