About The Pull Request
Replaces old shit codex sprites with nice looking animated kryson sprites
also fixes some broken to_chats in the book. oops
Why It's Good For The Game
Looks are important
Changelog
🆑Kryson sprites, Edge code
tweak: Codex cicatrix now looks a lot better
/🆑
* Adds some new inhands to the eldritch blades, adds some flavour text, and also updates some other text in that same file. Also, fixes a mistake I made with the infiltrator toolbox.
* some stray pixels in the in-hands
* Made some changes based on feedback
* fixing those inhands
* cleaning up code, fixing bugs and other stuff like that
* e
e
* allows armsy to hit with all the links
* e
* actually makes armsy ranged aa
* fixes armsy unable to space walk bug
* fixes the armsy cannot walk in spcace oversight
* e
* e
* E
* aaa fixes more fixes
* aaaaaaaaaaa
* e
* e
* e2
* more cleaningup
* aaaaaaaaa
* e
* e
* e
* Update code/modules/antagonists/eldritch_cult/knowledge/flesh_lore.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* e
* Update code/modules/mob/living/simple_animal/hostile/hostile.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/mob/living/simple_animal/simple_animal.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* e
* Update code/modules/antagonists/eldritch_cult/knowledge/flesh_lore.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* E
Co-authored-by: Rohesie <rohesie@gmail.com>
About The Pull Request
Ears currently behave strangely compared to other organs, especially their most closely related sensory organ, eyes. They only assign a deafness trait for quirks, mutations, and clothing (which prevents empaths from noticing hearing damage deafness), have lots of unnecessary procs for dealing/assessing damage, and several audible events check istype() for earmuffs specifically for whether a mob can hear something.
This cuts down on all of that. I removed most ear related procs from mobs, tied deafness explicitly to TRAIT_DEAF (and added a new source for hearing damage), and generally neatened up related code. As a direct result, empaths can now detect deafness from hearing damage, as I assume was intended. I also fixed a bug with examining with med HUD's or as an observer not showing a person's quirks, though I'm not sure people will really care about the info with med HUDs. Also, full revives/regenerating organs now remove all damage from existing organs rather than only trying to replace missing ones
In addition, Inacusiate and Sensory Restoration no longer instantly cure all hearing damage when applied, they now rapidly decrease both ear damage and deafness each tick. This isn't really a fix, but I figured I'd throw it in since I think cobby wanted to move away from instant fix microdose chems, and I punted the restoreEars() procs anyway
Fixes: #51435Fixes: #48974
Why It's Good For The Game
Brings ears in line with how other organs operate, makes them easier to understand, and restores (what I assume to be) intended functionality for the empath quirk and medhud/observer examines
Changelog
cl Ryll/Shaps
fix: Empaths are able to detect deafness derived from hearing damage
tweak: Inacusiate and Sensory Restoration no longer instantly heal all hearing damage when applied, instead rapidly removing both ear damage and deafness.
fix: MedHUDs and observers now display quirks as intended on examine
/cl
* Case of lower
* More changes
* Ruins the nice 420 diff, brainfart when doing the second batch of conversions
* More changes
* Next batch. I think
* Converts even more paths
* Restarts bots
* Capital Free Zone
* Come on travis, do something
* Renames areas
* Bots, please stop dying
* Updates CONTRIBUTING.md and updates a few paths I missed.
* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
* basic antag items
hey
based
game is on
ree
e
brings back good sprites
eueuuee
eeeeeeeeeeeeeeeeeeee
more
tgui baby
FINALLY
e
Small changes
adds better point s
Finishing touch!
FINISHED
ANTAG FINISHED. FUCKING. FINALLY
grammer
E
E?
* rebuilt tgui
* gamemode fixes
* i love inconsistent var names
* sprootes
* ath review
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
* Automatic changelog compile [ci skip]
* a shit ton of changes
* Apply suggestions from code review
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
* sprootes
* more changes ree
* Fixes and upgrades
* sprootes done
* dmdoc compliance
* Apply suggestions from code review
Co-authored-by: Rohesie <rohesie@gmail.com>
* Apply suggestions from code review
Co-authored-by: Rohesie <rohesie@gmail.com>
* mewtewnew revieww ~~
* e
* Automatic changelog compile [ci skip]
* e
* Apply suggestions from code review
Co-authored-by: Rohesie <rohesie@gmail.com>
* E
* autodoc
* E
* Apply suggestions from code review
Co-authored-by: Rohesie <rohesie@gmail.com>
* removed Destroy()
* * 0.5
* bugsquash
* e
* changes to ashlord's rite
* e
e
* e?
* the fuck
* adds station wide alerts for ascension events
* fixes an autodoc
* tgui
* e
e
* removes a redundant line of code
* sickly blade is now normal size item
* changes a line of code in flesh
* no revives for ghouls!
* uwu
* Update code/modules/antagonists/eldritch_cult/eldritch_knowledge.dm
Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
* E
* E2
* Automatic changelog compile [ci skip]
* Makes eldritch cult into HERETICS
* Apply suggestions from code review
Co-authored-by: Rohesie <rohesie@gmail.com>
* E
* unfucks medallions code
* long live list loops
* E
* E
* i love my git crashing
* Magics
* E
* removes TRAIT_GHOUL since it was redundant
* Update code/modules/mob/living/carbon/inventory.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/mob/living/carbon/inventory.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/mob/living/carbon/human/species.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/mob/living/carbon/human/species.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/mob/living/carbon/human/human_update_icons.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* fixies uwu
* hopefully i fixed all return ..()
* E
* EEEEEEE
* wormie now is refactored
* removes destroy
* Update code/modules/surgery/bodyparts/bodyparts.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Automatic changelog compile [ci skip]
* Update code/modules/mob/living/simple_animal/eldritch_demons.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* E
* E
* Update code/modules/mob/living/simple_animal/eldritch_demons.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/mob/living/simple_animal/eldritch_demons.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/mob/living/simple_animal/eldritch_demons.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* E
* E?
* E
* one more
* k
* OH SHIT OH FUCK
* replaces ROLE_ECULT with ROLE_HERETIC and fixes preferences
* REE
* fleshy fixes
* fixes summonings
* REE
* texture fix
* fixes a stupid fucking runtime that i noticed coz i forgot people can be borged. FUCK
* grammer
* nullrods can now remove runes
* HOLY SHIT, HOTFIX NERF
* E
* E
* TEMPORARY SOLUTION TO MAKE HERETICS SPAWN NATURALLY
* Update code/modules/antagonists/eldritch_cult/eldritch_antag.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/antagonists/eldritch_cult/eldritch_book.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/antagonists/eldritch_cult/eldritch_effects.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/antagonists/eldritch_cult/eldritch_items.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* SECOND TEMPORARY FIX
* fixes fixes fixes fixes
* i hope this no longer will qdel summons
* E
* please push this asap
* E
* buffs sickly blade to 17 damage and only allowes culties to use it
* Explanations uwu
* examine changes ree
* e
* E
* )
* E
* E
* Ash fix
* changes to mad touch
* replaces e_cult with heretics and fixes protect objective to suceed when someone suicides
* E
* makes worm code use COMSIG_MOVABLE_MOVED
* replaces bad var names
* makes eldritch knowledge an assoc list
* E
* Update code/modules/mob/living/simple_animal/eldritch_demons.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* what the fuck
* the fuck
* fixies
* EEE
* fixes
* e
* fixes
* mansus grasp slight buff
* changes overall changes
* E
* logging
* changes the eldritch armor into a nicer looking kryson robes
* tgui bundle
* QOL sprites and a spell to contract armsy
* SPRITES
* readds rust floors
* Fixes pointed out by anturk
* E
* E
* E
* Apply suggestions from code review
Co-authored-by: Rohesie <rohesie@gmail.com>
* Cleanup
* Fixes
* E
* EEEEEEEEEEE
* makes heretics a little bit more common
* Update code/modules/antagonists/eldritch_cult/knowledge/flesh_lore.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* EEE
* eee
* E
* E
* Init
* Makes shit more readable
* h
* e
* E
* wounds compatibility patch
* hnng
* rusty better sprite
* turn
* Apply suggestions from code review
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
* E
* further renames e
* E
* JS side
* changes reee
* e
* E
* yeesh
* e
* E
* pr
* e
* E
* changes re
* AAAAAAAAAAAAAA
* e
* antag huud
* e
* e
* hnnng
* hnng
* HNNNNG final patch - LAST TESTMERGABLE COMMIT
* HNNG NEVERMIND THIS IS THE LAST TESTMERGABLE COMMIT DONT LISTEN TO LIES BELOW
* e
* FINAL PATCH - MERGE READY
Adds defines, buffs blood siphon a bit so it can utilize wounds and replaces ROLE_CULTIST with ROLE_HERETIC
* forgot about a single debug line aaa
* hnnnhng
* hng
* a!
* aaa
* applies code review
* e
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
* New tgui based orbit menu
* Update tgui.bundle.js
* Safely check len if orbiters is null
* Add a search bar
* Rename Antagonists to Ghost-Visible Antagonists
Co-authored-by: Emmanuel S. <emmanuelssr@gmail.com>
* Move ghosts below alive
* Rebuild tgui.bundle
* Update as per stylemistake's feedback
* Cosmetic stuff
* Rebuild tgui
* Replace localeString with faster alternative
* Update tgui.bundle.js to latest upstream
* Hitting enter in the search bar will now snap you to orbit the most relevant result
Co-authored-by: Emmanuel S. <emmanuelssr@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>