* Adds test run
* Add OVERRIDE_LOG_DIRECTORY_PARAMETER
* Fails travis if a test run fails
* Fix travis looping
* Move the unit tests behind a define
* Fix various test run things
* Remove the DEBUG check because that's just you shooting yourself in the foot
* Adds readability spacing. Makes RunUnitTests a generic proc
* Remove unit tests
* Reduce the volume of the death sound on clock work mobs
I edited the .oog since I did not see a way in the code to lower the volume. This will affect all code/game/gamemodes/clock_cult/clock_mobs which at this moment is only maraders and the eminence.
* Non-clockwork mobs are no longer affected
adjusted volume in the code so that the clockwork golems, ratvar, and ratvar plushies are unaffected by the audio file changes
* Antag Panel & Friends Refactor
* Prettfying
* Removes abduction also blob from default configs.
* Ninja fixes
* Ninjafix
* First draft of the new check_antags
* I love coding without compiler
* Yes
* Fixes
* Check_antags part 2
* Fixes and cleanup
* Okay should be good now.
* Adds simple no move & no tc syndie for events
* Integrates toggle objective pr
* Why i even bother.
* Offer mob shows all antags
* Some minor visual stuff
* Proper name for the helper
* Adds a Recipe for morphine to medicine
Exactly what it says on the tin.
* Ketrazine
Adds ketrazine, a combat stimulant with severe consequences for use.
* Revert "Ketrazine"
This reverts commit d618fe337cc28f5513c59ff3399894c10dde4a7d.
The Electrical Storm event now just picks a random spot on the station
(using find_safe_turf()), and then overloads APCS near it.
Less work for mappers, more randomness in the selection of lightbulb
destruction.
🆑 coiax
del: The Free Golem Ship no longer has a teleport beacon.
del: Jaunters no longer have a special effect when teleporting golems.
/🆑
Originally, when I changed the golem equipment vendor to just have all
regular items + some special ones, people were concerned that golems
would use jaunters to get back to the station, so I put a teleport
beacon in the ship, and made jaunters send golems to that beacon.
But in practice, now, golems don't try to leave for the station;
instead, you just have people teleporting to the ship for the loot, then
hand teleporting out.
It also telegraphs the golem's presence, lessening the surprise of
miners when they run into them in the wastes.
I talked to Kor about this, and he says it's fine.
* allows radiation collectors present on the station roundstart to generate research points
* fixes bitcoin production rate, fixes multitool not activating multitool_act properly
* adds sounds, adds hint text, makes all rad collectors created on the station z-level connect to rnd, and fixes multitools acting weird
* nerfs criticism, makes rad collectors simply check for techwebs and z-level each process instead of during initialization
* fixes compiling error, is_station_level
🆑 coiax
add: If enough people vote to start CTF (by clicking on a CTF controller
as a ghost), then CTF will automatically begin.
/🆑
- CTF will no longer restart 30 seconds after it ends, it requires
people to vote for it.
- Victory messages are coloured with the team's colour.
- Current number of people required to start CTF is 4 people.