-SPRITES SPRITES SPRITES
-Hopefully fixes create_antag and team problems
-Fixes the Inactive Eye on follow list
-Removes redundant and adds needed checks
-Neater adv camera code
-Minor balance tweaks
-Fixes instant first activation of glands
-Adds 3 mostly negative glands
-Adds anti-tracking helmet to agent equipment
-Makes experimental dissection ignore clothes
-Way out for trapped humans : Mash random buttons
-Abductors now virus immune (also golems and skeletons)
-File cleanup
-Teleporter functionality for camera
- You must be in the territory physically to tag it now. So no more tagging everything from maint.
- Influence income changed to provide weaker gangs a bigger boost, while slowing down stronger gangs to promote opportunity for comebacks
- Gangs only earn influence on territories they have held on to since the previous Status Report (the income calculation every 5 minutes). This places more significance on defending your existing territory.
- Removed solars and shuttles, and the toxins test chamber from valid territory list
- Victory conditions are only checked during Status Reports.
- Bosses no longer receive territory updates real-time. They now get them all as a list of new and lost territories in the Status Update.
- You cannot tag tiles with APCs. No cheating, you maint crawlers.
- Goal is now a coeff var so it can be modified in-game for debugging/playtesting purposes
- Simplified some list checks for gang
- Trying to tag an invalid area will just error out and return, instead of the ganger spraying regular grafiti and confusing them
###Major Changes###
- Influence income changed to provide weaker gangs a bigger boost, while slowing down stronger gangs to promote opportunity for comebacks
- Gangs only earn influence on territories they have held on to since the previous Status Report (the income calculation every 5 minutes). This places more significance on defending your existing territory.
- Victory conditions are only checked during Status Reports.
- Bosses no longer receive territory updates real-time. They now get them all as a list of new and lost territories in the Status Update.
###Minor Changes###
- Goal is now a coeff var so it can be modified in-game for debugging/playtesting purposes
- Simplified some list checks for gang
- Trying to tag an invalid area will just error out and return, instead of the ganger spraying regular grafiti and confusing people
Moves most of the code from violin up to instrument and makes violin a child of it. (Guitar is a child of it as well.)
Fixes violins on Metastation and Box due to the repath, adds the guitar to both.
They're a novelty coin with a syndie helmet (valid) on one side and a salid (salid) on the other.
Found as a prize in arcade machines, Sec can also get one from their vendor as a premium item.
Changes the RPD to use the newer datum/browser ui, makes it so that it show's what you have picked and doesn't let you endlessly repick it.
Fixes my wonky check for bins/outlets/chutes on walls, also adds a changelog.
Undefs the defines in RPD.dm at the end of the file.
Changes the "Type:" label to "Category:"