Commit Graph

42227 Commits

Author SHA1 Message Date
Jordan Brown c226ec2e8f Merge pull request #36708 from Armhulen/patch-66
removes unnecessary message
2018-03-26 15:17:25 -04:00
arsserpentarium 92fe820f3d [READY]pathfinding circuitry upgrade (#36398)
* all in one

* fixfixfix

* uhhhh

* demuxdemuxdemuxdemux

* wire eriw

* icon noci

* tihsxifixshit

* rewopower

* fixif

* screeneercs

* returnruter
2018-03-26 19:01:34 +03:00
arsserpentarium 03e06306a0 [READY]recycler buff (#36509)
* recycler

* runtimemitnur

* mkay
2018-03-26 18:53:56 +03:00
kevinz000 e2a7094776 Fixes wet floor scaling (#36697)
* Fixes wet floor scaling

* Meh lets not
2018-03-26 18:48:50 +03:00
XDTM 7d9152bbb3 Logs abductor chat (#36713) 2018-03-26 03:33:10 -04:00
oranges a27f102778 Merge pull request #36695 from kevinz000/fix_9
Fixes consoles
2018-03-26 20:29:45 +13:00
tortellinitony fdd18551b4 Prevents sparks from passing through clockcult rifts (#36692)
* Prevents sparks from passing through clockcult rifts

* Update city_of_cogs_rift.dm
2018-03-25 17:11:47 -04:00
Robustin 78756758b5 Monkey AI is now 10,000% more processor friendly (#36641)
* Simplified monkey define

* Streamline monkey processing

* 1000% better monkey AI

* Multiple maintainers approved merging this
2018-03-25 18:20:20 +03:00
Robustin 97661dac33 Turret's process() is now 52% more efficient (#36662)
* 52% more efficient process()

* Less unecessary popdown calls

* webediting
2018-03-25 18:19:04 +03:00
Jordan Brown 36d059674d Merge pull request #36677 from AutomaticFrenzy/patch/sign-backings
Fix unwrenching and placing directional signs
2018-03-25 10:06:36 -04:00
Jordan Brown 09bc1a556f Merge pull request #36672 from YPOQ/objectivefix
Fixes ninja objectives remaining when ninja antag removed
2018-03-25 10:04:38 -04:00
Armhulen 92560b92a3 unnessessary! 2018-03-24 23:41:35 -07:00
AnturK 735dad092e Sintouched antag datums (#36561)
* Sintouched stuff

* hudz

* These are boring and when they happen they happen en masse so let's just list them

* undefs
2018-03-25 06:07:26 +03:00
81Denton 83c4bde9ec Plastic flaps are now airtight (#36659)
* flaps

* fucking flaps, how do they work?
2018-03-24 22:01:31 -05:00
Lexorion 9589fe43a1 gives the torch new sprites, fixes missing lines in flashlight.dm 2018-03-24 22:01:03 -05:00
vuonojenmustaturska f63e3894c2 Merge pull request #36666 from tgstation/Cyberboss-patch-3
Topic will no longer be called on deleted objects
2018-03-25 02:26:18 +02:00
kevinz000 f56e88967f Fixes consoles 2018-03-24 11:40:31 -07:00
Davidj361 b604d93336 Fixed Ranged Guardian moving when recalled (#36643) 2018-03-24 06:35:35 -04:00
Armhulen 9dc51ecf7b Fixes Mush Punch (#36631)
* sometimes you just gotta own up to your mistakes :(

* I'm gonna be the best friend you have to ask for yourself to be the most things I can tell 

Real shit
2018-03-24 06:34:31 -04:00
81Denton 2482e03bf9 air alarm values (#36629) 2018-03-24 06:31:25 -04:00
YPOQ b95374ea4c Fixes imaginary friend trauma (#36647) 2018-03-24 05:03:13 -04:00
Tad Hardesty 8b87d70920 Fix sign backing items rotating when pulled 2018-03-23 21:37:39 -07:00
YPOQ 10abea42c7 Fixes ninja objectives remaining when ninja antag removed 2018-03-23 21:10:22 -06:00
ShizCalev 03431ab173 Fixes omega power, fixes various atmosia issues, cleans up dirty camera vars (#36545)
cl ShizCalev
fix: Fixed a large number of missing APCs on Omegastation
fix: Fixed unpowered Incinerator outlet injector on Omegastation.
fix: Replaced glass window at Omegastation's incinerator with a plasma window.
fix: Fixes broken atmos injectors on Omega
fix: Fixes broken air outlet on Meta
fix: Fixed a couple of malfunctioning atmospheric monitors across the rest of the maps
add: New test atmos monitoring console debug verb to help alleviate future issues.
/cl

Added a ton of missing APCs and cleaned up some dirty camera name varedits.
2018-03-24 15:16:26 +13:00
ShizCalev b2345358f8 Improves first death mob name report 2018-03-23 19:39:49 -05:00
Jordan Brown 12bc79307d Topic will no longer be called on deleted objects 2018-03-23 19:09:30 -04:00
Robustin 8e941b24f8 The Security Techfab now produces basic ammo (#36390)
cl Robustin
tweak: The Security Techfab can now produce basic shotgun shell types and .38 ammo
/cl
2018-03-24 09:43:59 +13:00
Jordan Brown df2182ff1c Merge pull request #36620 from AnturK/dispenserhere
Fixes protolathe and autolathe layering
2018-03-23 16:39:35 -04:00
Jordan Brown d301dd545c Merge pull request #36623 from 81Denton/cApITalIze-tHiS
Capitalizes craft menu items
2018-03-23 16:38:39 -04:00
AnturK abecd4e92e Fixes runtimes when random mineral spawn rolled cave. (#36624)
* Fixes runtimes when random mineral spawn rolled cave.

* Actually the issue was bit deeper.
2018-03-23 15:03:11 -05:00
Jordan Brown 916241cbd2 Un-Cyberboss' DB conversions 2018-03-23 15:02:23 -05:00
FrozenGuy5 dd23a17899 Reverts airlocks sounding like shit. 2018-03-23 11:34:35 -05:00
KorPhaeron 52a6b25c56 Removes random comment (#36619) 2018-03-23 09:10:22 -04:00
kevinz000 4a23703622 Combat Overhaul Staging: Limb Specific Stamina and status effect clickdelay modifiers! (#36274) 2018-03-23 12:36:35 +01:00
kevinz000 f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
Qustinnus f79de1ec9b Adjusts the behavior of Mood on sanity (#36640)
cl Floyd / Qustinnus
balance: Changes rate of sanity drain and caps it depending on mood
/cl
Kor gave me permission to work on mood during the freeze so I could stop the fuckload of people that ping me 5 times with insults.

If you are only slightly sad, you wont go insane, but go to a cap, to go insane you /need/ to be in a bad mood at the same time, or you will go back to sane really fast. Also sanity drain rates lowered.

Also if there's bugs/issues with mood just make an issue on the issue trackers, I dont need you pinging me at 4AM to tell me how I'm horrid at things. It'll just make me get a headache. I'm making PRs in good faith, not to annoy the playerbase. The same respect in return would be appreciated.

If mood doesn't work out after this the Headmins will turn off the config, and I'll look into either rebalancing it or repurposing it.
2018-03-23 18:51:09 +13:00
Qustinnus fc391b5be4 does the thing (#36605) 2018-03-22 22:58:28 -04:00
Tad Hardesty 69de4fea25 Allow entering frequencies in human-readable form (#36615) 2018-03-22 22:56:05 -04:00
Tad Hardesty dc4b8e2a77 Fix conveyor switches not affecting belts on the shuttle (#36614) 2018-03-22 22:52:22 -04:00
Tad Hardesty a0958b260b Fix night shift admin override missing On option (#36612) 2018-03-22 22:51:32 -04:00
oranges 63c226ae69 Merge pull request #36413 from Jordie0608/ifyoupressthisbuttonthreetimesatmidnighttheghostoferroragewillstealyourholder
Adds sync to tgdb button for permission panel
2018-03-23 11:26:39 +13:00
oranges 3254b5b594 Merge pull request #36380 from vuonojenmustaturska/sauerbraten
Nerfs monkey spam
2018-03-23 09:42:18 +13:00
Tlaltecuhtli 1bb5c356d8 improves techwebs a bit (#36149)
cl
experimental: nodes now make more sense
cl

removed redunant nodes from some nodes preq, lowered price on really useless nodes, mech guns and weapons nodes now respect standards

plasma cutters are in a different node than adv plasma cutters
nutriment plus pump is in a different node than the basic pump
switched xray with beam lasers in adv beam unlock
lowered price of useless nodes: the one that unlocks tablets and the one that unlocls databases
temp gun is now under beam guns
emp gun is under electric weap
mech guns are now in the right place
put gps in basic bluespace
moved welding gas mask
removed diagnostic glasses from industrialed engineering bcs u unlock them somewhere else
new:
lowered price of huds amd increased night vision (no overall price change) bcs integrated huds are rpumdstart shit why would nt have a node for something that already exist?

same for cyborg upgrades, i felt like no one ever does them so the basic modules (everything except vtec ) cost less and vtec costs more
2018-03-23 09:40:47 +13:00
Denton c0fee71543 don't git and drive kids 2018-03-22 21:40:19 +01:00
kevinz000 ca10fa6d7a Spell Cards (#36147)
Adds spell cards. They're a wizard spell that shoots a burst of 5 semi-accurate homing cards.
Projectiles now have a homing framework, complete with some variant of simulated inaccuracy.
The said wizard spell will make use of a new mob component, that allows that mob to select targets by moving their cursor near them. It will give a visual and lock onto the nearest mob to the cursor, allowing the homing projectiles to target on the locked on mob/object.
Removes colliding variable from projectiles - We never used it after Bump was refactored to Collide.
Images soon when I get the lockon datum-components to work.
2018-03-23 09:39:26 +13:00
ninjanomnom 8c8ebd8818 Prevents overriding shuttle areas 2018-03-22 15:36:59 -05:00
ShizCalev 5e95c7893a Adds missing "to" in admin prison TP message 2018-03-22 15:36:22 -05:00
ShizCalev 8d955f7208 Fixes incorrect first death mob name 2018-03-22 15:35:56 -05:00
kevinz000 c6bcb1e924 Fixes swarmer electrocution (#36596) 2018-03-22 12:19:17 -04:00
kevinz000 d7ffa2ab57 Fixes asclepius rod runtime (#36595)
* Fixes asclepius rod runtime

* isanimal
2018-03-22 12:18:29 -04:00