Commit Graph

107 Commits

Author SHA1 Message Date
Razharas 9a27fe7c8d Conflict fix
Yeah makes it all work
2014-12-21 06:12:33 +03:00
phil235 4f026fc324 Fixes the welder's onmob sprite not updating when turning off due to lack of fuel. Fixing experimental weldingtool having an invisible sprite. 2014-12-15 16:45:10 +01:00
Razharas 21a2c2d21e Made clumsiness into disability
I really dont want to make clumsy_act()
2014-12-14 08:04:48 +03:00
Razharas 0921aa201f Added datum mutations
Also removed some mob vars like sdisabilities and merged the usability
with disabilities
Removed need for mutations var, they are not handled in dna
Removed blinded var, now its handled by eye_blind being bigger than zero
Ands lots, lots of other shit in files that used mutations
2014-12-12 04:48:11 +03:00
paprka 739cc29dbd removes typecasting from zipcuffs cutting 2014-10-12 14:02:04 -07:00
paprka 8986181e44 fixes ziptie bug 2014-10-12 13:39:55 -07:00
paprka 149c9a3a76 big update 2014-10-08 20:58:43 -07:00
paprka d61e4ac943 big commit, handcuff overhaul 2014-10-08 13:19:54 -07:00
paprka 668bb52a1e Merge branch 'master' of https://github.com/tgstation/-tg-station into zippycuffs
Conflicts:
	_maps/map_files/tgstation.2.1.3.dmm
2014-10-08 07:17:42 -07:00
paprka 969e7f895b cutt off 2014-10-06 20:51:51 -07:00
paprka 1aff1d6c20 welding tool updates 2014-10-06 18:04:47 -07:00
MrPerson 651c3e6db5 Merge to master - sole conflicting file was ninja.dm FUCK NINJAS 2014-10-04 01:45:39 -07:00
Lo6a4evskiy 82f869c9a6 Updated to resolve conflicts 2014-09-06 13:34:43 +04:00
Cheridan da5b68e7ee stop asking how crowbars fit in your pocket fffff 2014-08-31 13:02:04 -05:00
MrPerson a23dbe2357 Merge branch 'master' of https://github.com/tgstation/-tg-station into examinate_the_doctor
Conflicts:
	code/game/objects/items/devices/radio/radio.dm
	code/game/objects/items/toys.dm
	code/game/objects/items/weapons/tanks/tank_types.dm
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/events/ninja.dm
	code/modules/power/cell.dm
	code/modules/power/port_gen.dm
	code/modules/reagents/reagent_dispenser.dm
2014-08-29 04:21:15 -07:00
Jordie0608 f17200bc7f Makes welderbombs use fueltank's ex_act 2014-08-21 00:56:17 +10:00
MrPerson d0c97aae72 Merge branch 'master' of https://github.com/tgstation/-tg-station into examinate_the_doctor
Conflicts:
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/game/gamemodes/cult/ritual.dm
	code/game/gamemodes/nuclear/pinpointer.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/status_display.dm
	code/game/objects/effects/decals/crayon.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/airlock_painter.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/items/weapons/storage/secure.dm
	code/game/objects/items/weapons/tanks/tank_types.dm
	code/modules/assembly/assembly.dm
	code/modules/assembly/holder.dm
	code/modules/assembly/mousetrap.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/carbon/slime/examine.dm
	code/modules/power/cable.dm
	code/modules/reagents/grenade_launcher.dm
	code/modules/reagents/reagent_containers/food/drinks.dm
	code/modules/reagents/reagent_containers/food/snacks.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/recycling/sortingmachinery.dm

Thanks Firecage, this is all your fault
2014-08-20 05:54:20 -07:00
AstralSerpent 10c9d4d14e Attacking augmented limbs or cyborgs with a welder on harm intent will actually harm. 2014-07-06 02:33:13 +10:00
Kelenius a8b7588c12 Merge branch 'master' of https://github.com/tgstation/-tg-station into Temp
Conflicts:
	code/game/objects/items/weapons/grenades/ghettobomb.dm
	code/game/objects/structures/door_assembly.dm
2014-06-19 02:27:10 +04:00
Kelenius 3908160998 One big update for stacks. 2014-06-10 20:36:08 +04:00
MrPerson 645ca7f8a1 Merge branch 'master' of https://github.com/tgstation/-tg-station into examinate_the_doctor
Conflicts:
	code/_onclick/click.dm
	code/game/atoms.dm
	code/game/objects/items/toys.dm
	code/modules/paperwork/folders.dm
	code/modules/power/cable.dm
2014-06-09 01:50:44 -07:00
Rockdtben 569d12facf Moved item_heal_robotic out of obj/item and into mob_helpers.dm 2014-06-05 19:25:08 -05:00
Jordie0608 4078973a5c Unidentinization 2014-05-13 02:18:21 +10:00
Jordie0608 dfd2cc4b60 Changed suicide messages to visible_messages and fixed relative pathing 2014-05-13 01:44:29 +10:00
MrPerson 9d9a657acf Change examine() from an atom verb to a mob verb
Just in time for the feature freeze, a big change that will introduce bugs! Yay!
Mob verb is called verb/examinate(target), which just calls target.examine(user) and face_atom(target)
For explanation why, see http://www.byond.com/forum/?post=1326139&page=2#comment8198716
Long story short, mob verbs are much faster than object verbs. The goal is to make right-click menus populate faster.

Also changes a bunch of examine() procs to always, ALWAYS call the parent. Except mobs, but you have 1 guess why I'm not touching them. Mostly this affects obj/item/examine().
And also remove a whole shitload of pointless set src in view(2) kind of crap. Also span classes.
2014-05-01 09:56:39 -07:00
MrPerson 6930283efc Merge branch 'master' of https://github.com/tgstation/-tg-station into qdel_r
Conflicts:
	code/game/gamemodes/changeling/changeling_mutations.dm
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/malfunction/Malf_Modules.dm
	code/game/objects/items/weapons/tanks/watertank.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/research/server.dm
2014-03-21 03:05:39 -07:00
Cheridan d2021e1bcd Merge pull request #3107 from Jordie0608/dancefloorisbetterthantheprancefloor
Fixes wirecutters and multitools lacking attack sounds
2014-03-20 11:19:14 -05:00
Jordie 33e6f3f3c8 Screw off crowbar_red leave me alone 2014-03-18 11:29:46 +11:00
Jordie 36f6571b56 Hitsound for wirecutters 2014-03-18 11:24:06 +11:00
MrPerson 9eee3e5067 First pass at a qdel() garbage collection system for tgstation
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.

New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.

ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
2014-02-23 14:55:12 -08:00
Razharas e299b62400 Merge pull request #2817 from Sugarette/spellcheck
Spell check of origin_tech variables in items that no one deconstructs anyway
2014-02-20 16:25:57 -08:00
Razharas 5a8eed4c32 Merge pull request #2824 from hornygranny/throw_range
throw_range pass
2014-02-18 16:17:13 -08:00
Sugarette b48583a587 Merge pull request #3 from Sugarette/master
Wonder if it works
2014-02-18 22:07:56 +03:00
Miauw 3b24bb64f4 Merge branch 'master' of https://github.com/tgstation/-tg-station into NODROP
Conflicts:
	code/modules/mob/transform_procs.dm
2014-02-18 18:22:40 +01:00
Hornygranny 2134add41b Items with throw_range over 7 reduced to throw_range 7. This does not affect players as there's no way to extend your vision range. 2014-02-17 15:44:07 -08:00
Sugarette 653ec88ab8 Fixed origin_tech in experimental welding tool 2014-02-17 10:53:48 +03:00
Hornygranny 9d3f8f6a2d second pass 2014-02-15 20:11:12 -08:00
Hornygranny 9e14c22747 Reduces throwspeeds on all items to realistic levels. 2014-02-15 19:58:03 -08:00
Miauw 9b8656247c u_equip is now called unEquip PANIC 2014-02-13 20:58:33 +01:00
Miauw 8c7ef19be6 Replaced before_take_item() and drop_from_inventory() with u_equip 2014-02-12 19:51:37 +01:00
Cheridan 1d54687b2b Merge pull request #2477 from Tenebrosity/Branch_Branch_attacksounds
Attack sounds for all melee weapons
2014-02-01 18:01:59 -08:00
Robson Richards 859d909a2b Adds sanity checks to Robotlimb repairs 2014-01-28 17:03:25 +00:00
Jesus Hussein Chris 52339906c4 Attack sounds for all melee weapons
Weapons that do no damage play a tap sound, except for the bike horn and banhammer.

Adds a different attack message for forceless attacks. It says tapped or
patted on instead of attacked in.

Adds force zero check to armour before attempting to block attacks.

Adds hitsounds to the welder, lighter, matches, cigarettes, energy sword and energy axe for when they're on and off.

Adds 5 force to the lighter when it's lit. Same as when you accidentally burn yourself lighting it. Adds a hitsound and the correct damage type to the lighter.

Adds hitsound volume scaling based on the weapon's force and its weight class. Adds tap sound scaling based on a weapon's weight class.

Removes boldness from item attack messages on non-human mobs. The attack is still bolded for the player
controlling the mob.

Adds a force check to blood spurts when attacking non-human mobs. If the weapon doesn't have a force, no blood will come out.

Adds adminhelp.ogg as the banhammer's hitsound with Cheridan's permission.

Adds a much needed period to the catatonic human examine message.

Makes the activation and deactivation sounds of toy swords, energy swords and energy shields quieter. What an earsore.

Makes description, item_state and name of matches that have burned out on their own consistent with those put out by the player. Changes match, cigarette and lighter attack verbs and forces based on whether they're lit or not.

Fixes a bug that allowed players to light cigarettes with burnt matches.

Names lit cigarettes and children of cigarettes lit [name].

Fixes a bug with the energy blade that kept it at weight class 5 after it was deactivated.

Changes the welder out of fuel message slightly to be less fragmented.

Removes dead air from most of the weapon sound effects used in this pull to make them more responsive. In other words, the fire extinguisher sound will play a lot sooner after you click than before. Equalised their peak volumes to all be -0.1dB and in an attempt to make altering volumes based on force more consistent.

Thank you @YotaXP for help with the item_attack.dm attack messages.

Thank you @optimumtact for help with code for testing item_attack volumes.

Thank you @Giacom for help with the code for scaling hitsound and tap sound volume by hitforce.

Thank you @Tastyfish for telling me why my proc wasn't working.

Thank you to anyone else on #coderbus who helped me who I've forgotten to mention.
2014-01-28 22:46:41 +13:00
fleure e8573cc416 Merge pull request #2373 from RobRichards1997/14/01/2014-Bug-Fixes
Robotic Repair Missing fixes [Fixes #2326]
2014-01-24 11:17:54 -08:00
Robson Richards 1ff14a5fcf Adds item_heal_robotic() - a way for items to trigger robotic limb heal procs without copy-paste 2014-01-21 07:38:46 +00:00
Pete Goodfellow af4849ce72 Updated all suicide_act()s to use a new span class, 'suicide'. 2014-01-19 16:46:37 +00:00
Robson Richards 4dabdc67e2 Fixes #2326
- Moves Robotic repair stuff to the two item's respected attack()'s
- Removed them from the human_defense.dm
2014-01-15 16:46:47 +00:00
Cheridan bb9c09df46 Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00
Kyrah Abattoir 560b50ec1b Reformatted the way objects and items structure their description text, added the little object "icon" everyone seems to be using.
Added superclass invoke for the arcane tome

Added superclass invoke to light switches, removed it's (unused) description.

FLightswitch description repetition derp

examine superclass invoke for gas flow meter, space heater, fire extinguishers, grenades/IEDs, fancy boxes and welder. Changed description for welder and fire extinguisher to show their content in a similar style.

Fixed tank, linen bins and janicart description, and added welder of previous commit (forgot to commit it)

REMOVED icon in mop_bucket description (now provided by item class).
REMOVED unused examine() override in clothing/gloves
REMOVED custom examine() for glass/rag
CHANGED using examine superclass on paperwork/paperbin, removed redundant description code
CHANGED examine superclass for power/apc
ADDED universal maxcharge readout for all the powercell types.
CHANGED using examine superclass on machinery/light, removed redundant description code

FIXED weapon/virusdish use a description field.
TWEAK lowercased some of the portable generators.

Fixed improperness of pacman names
2013-11-16 22:15:50 +01:00
Ergovisavi cd904826f1 Removed flame_range from meteor explosions, reduced flame_range on syndie minibomb, added flame_range to all welderbomb explosions, made args prettier 2013-10-16 22:10:26 -07:00