Also removed some mob vars like sdisabilities and merged the usability
with disabilities
Removed need for mutations var, they are not handled in dna
Removed blinded var, now its handled by eye_blind being bigger than zero
Ands lots, lots of other shit in files that used mutations
Just in time for the feature freeze, a big change that will introduce bugs! Yay!
Mob verb is called verb/examinate(target), which just calls target.examine(user) and face_atom(target)
For explanation why, see http://www.byond.com/forum/?post=1326139&page=2#comment8198716
Long story short, mob verbs are much faster than object verbs. The goal is to make right-click menus populate faster.
Also changes a bunch of examine() procs to always, ALWAYS call the parent. Except mobs, but you have 1 guess why I'm not touching them. Mostly this affects obj/item/examine().
And also remove a whole shitload of pointless set src in view(2) kind of crap. Also span classes.
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.
New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.
ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
Weapons that do no damage play a tap sound, except for the bike horn and banhammer.
Adds a different attack message for forceless attacks. It says tapped or
patted on instead of attacked in.
Adds force zero check to armour before attempting to block attacks.
Adds hitsounds to the welder, lighter, matches, cigarettes, energy sword and energy axe for when they're on and off.
Adds 5 force to the lighter when it's lit. Same as when you accidentally burn yourself lighting it. Adds a hitsound and the correct damage type to the lighter.
Adds hitsound volume scaling based on the weapon's force and its weight class. Adds tap sound scaling based on a weapon's weight class.
Removes boldness from item attack messages on non-human mobs. The attack is still bolded for the player
controlling the mob.
Adds a force check to blood spurts when attacking non-human mobs. If the weapon doesn't have a force, no blood will come out.
Adds adminhelp.ogg as the banhammer's hitsound with Cheridan's permission.
Adds a much needed period to the catatonic human examine message.
Makes the activation and deactivation sounds of toy swords, energy swords and energy shields quieter. What an earsore.
Makes description, item_state and name of matches that have burned out on their own consistent with those put out by the player. Changes match, cigarette and lighter attack verbs and forces based on whether they're lit or not.
Fixes a bug that allowed players to light cigarettes with burnt matches.
Names lit cigarettes and children of cigarettes lit [name].
Fixes a bug with the energy blade that kept it at weight class 5 after it was deactivated.
Changes the welder out of fuel message slightly to be less fragmented.
Removes dead air from most of the weapon sound effects used in this pull to make them more responsive. In other words, the fire extinguisher sound will play a lot sooner after you click than before. Equalised their peak volumes to all be -0.1dB and in an attempt to make altering volumes based on force more consistent.
Thank you @YotaXP for help with the item_attack.dm attack messages.
Thank you @optimumtact for help with code for testing item_attack volumes.
Thank you @Giacom for help with the code for scaling hitsound and tap sound volume by hitforce.
Thank you @Tastyfish for telling me why my proc wasn't working.
Thank you to anyone else on #coderbus who helped me who I've forgotten to mention.
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.
Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.
If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only where it was intentional (holodeck items could use this for example).
Added superclass invoke for the arcane tome
Added superclass invoke to light switches, removed it's (unused) description.
FLightswitch description repetition derp
examine superclass invoke for gas flow meter, space heater, fire extinguishers, grenades/IEDs, fancy boxes and welder. Changed description for welder and fire extinguisher to show their content in a similar style.
Fixed tank, linen bins and janicart description, and added welder of previous commit (forgot to commit it)
REMOVED icon in mop_bucket description (now provided by item class).
REMOVED unused examine() override in clothing/gloves
REMOVED custom examine() for glass/rag
CHANGED using examine superclass on paperwork/paperbin, removed redundant description code
CHANGED examine superclass for power/apc
ADDED universal maxcharge readout for all the powercell types.
CHANGED using examine superclass on machinery/light, removed redundant description code
FIXED weapon/virusdish use a description field.
TWEAK lowercased some of the portable generators.
Fixed improperness of pacman names