About The Pull Request
fixes#46572 (I think)
Why It's Good For The Game
Changelog
cl
fix: shades now heal properly upon re-entering a soulstone (previously they would temporarily heal, then take back all the damage next time they were hit)
fix: shades summoned from a soulstone are no longer invincible
/cl
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)
this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.
also applies materials to everything, with fixes, which can close#46299
* Adds attacktext2 and friendly2 messages for personal "you" messages in combat.
* Adds response_help2, response_disarm2 and response_harm2 -messages for interacting with simple animals. Also removes unnecessary, already inherited, ones.
* Small extra: Adds personal messages for gun firing.
* Adds personal messages to grabs and fixes shoe stealing messages.
* Fixes open someone else's internals valve pronoun.
* Replaces response_help --> response_help_continuous, response_help2 --> response_help_simple etc. Also adds autodoc to simple_animal.dm variables.
soulstones now cant absorb things with no soul or devils.
things with no soul:
- wizard after using lich or soultap
- people that sold their soul to devil
it ruins the revival mechanics of both antags and also makes no sense
in the lore, how can a soul shard capture a nonexistant soul
* Switches out the three billion args of electrocute act for flags
* Adds autodoc to electrocute flags, sets the boolean I removed and tries to fix the ed209 file
* tries to fix ed209 again
* Fixes 209 hopefully
* Finally fixes that darn file
* one final one to fix the diff
* Or i guess i'll just do it myself
* highlander event uncuffs participants when equipping them
* highlander tries to drop items instead of deleting, heals participants
healing also uncuffs them
* excessive use of integers
Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
* Reverts italics-span back to no color.
* Cleans up many extra spaces and indents.
* Adds 'hear' span class.
* Replaces all 'italics' used in heard messages with 'hear'.
* Selectively randomisable characters
* it's a list now
* this doesn't work
* it's totally fucking fucked mate big time
* it works
* so sick of this goddamn pull request and yes i know this is a retarded way to do this it didn't work the other way
* anturk forestalls the inevitable suicide
'associative lists are more performant'
* final changes anturk requested
'remove all the "in randomise" and it's ready'
* Turns digital camo into an element
* Removes commented out code.
* Keep forgetting this
* Update code/datums/elements/digitalcamo.dm
Co-Authored-By: Rob Bailey <actioninja@gmail.com>
About The Pull Request
As mentioned in codebus with the recent patch for circuits being able to produce any item (see BeeStation/BeeStation-Hornet#345), people often make a mistake in attempting to check if a collection does not contain an element. The proper execution of such a check, following the attempted formatting, would be...
!(x in y)
But instead we have lots of
!x in y
In other words, 1 or 0 in collection y, not good!
Why It's Good For The Game
Fixes a lot of bugs that likely nobody has ever noticed, probably introduces features that were intended but incorrectly coded. I have attempted to summarize what are probably the effects of this change below. I've moved interesting fixes to the top of this list.
Dynamic mode ruleset should no longer ignore player preferences when selecting antagonist candidates.
Pet carriers should now properly cancel callbacks for a mob escaping the carrier if they are no longer an occupant of it.
Eightballs should now prevent ghosts from voting on answers that are not expected by the eightball.
Modifying variables in view variables should now prevent you from adding a non-existent variable to a datum.
The Herald's Beacon should no longer attempt to remove a non-existent voter from its list of users who need to vote. (Likely prevents a runtime)
Changelog
cl bobbahbrown
fix: Dynamic mode ruleset will now respect your player preferences when selecting antag candidates
code: Fixed 9 instances of incorrect not-in-list expressions.
/cl
About The Pull Request
Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls
This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE
I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game
Code usability
* chap helmet updat
* russian buff
* various cult robe things
* a
* oh there was booboos in the file i was working in haha
* wtf i hate cock cult now
* oh i did it the wrong way
About The Pull Request
Splits the previous single dmi used for all under items/uniforms into 17 separate dmis
Why It's Good For The Game
makes icon conflicts when developing much less likely.
About The Pull Request
Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game
This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
About The Pull Request
Drone shells have been refactored to use mob spawners, and now show up in the ghost spawner menu. Seasonal hats were sacrificed in the process. The spawners are also anchored to prevent players moving them off the derelict.
The derelict drone flavor text and laws have been relaxed slightly, and made more clear as to whats allowed for derelict drones in particular. Effectively: drones are not allowed to leave KS13, the no interaction restriction has been limited to sentient beings, and interaction is now allowed while on KS13. Going to the main station for any reason is explicitly disallowed.
image
The derelict itself has gotten a slight overhaul to make fixing it slightly more feasible. There is a vault you can get into after setting up power which contains materials to help fix KS13. The amount of air mix has been greatly increased.
Why It's Good For The Game
The derelict has great potential for allowing players to learn about construction, as well as taking up the challenge of properly fixing the station. These changes makes that more realistically achievable without relying on random asteroid spawns close by that you werent really supposed to go harvest from.
Fixes#30379
Changelog
cl Skoglol & Naloac
tweak: Make Kosmicheskaya Stantsiya 13 great again! No I mean it, go do it. The derelict has gotten a slight overhaul, and it is now more feasible.
tweak: Derelict drones has had their laws laxed slightly while on the derelict. It should now be harder to be forced into breaking them.
refactor: Drone shells are now mob spawners and show up in the ghost spawner window.
/cl
About The Pull Request
Completely removes item_color and the clusterfuck of bad programming it caused.
In places where item_color was used for entirely unique purposes it was split off and renamed to a new var on that typepath only, or refactored so it wasn't needed
In places where item_color was used as a dye color, it was converted to the new dye_color var
In places where item_color was used as the worn overlay it was removed and instead now icon_state is always used as the clothing overlay.
A new mob_overlay_icon var was added for manually setting where the mob overlay icon path is for specific items.
Moved some mob overlay files relating to clothing to their own directory as well for organization purposes.
Totally refactors washing machines, instead of the horrible abortion that was iterating through the typepath it now uses a registry of dye results.
Some bonus functionality to come out of this:
the washing machine now supports arbitrary dye colors.
Why It's Good For The Game
It's been 4 years since the "this should be deprecated soonish" comment was added, and this var is a shitpile of confusion if you just trace the usage of it.
Changelog
cl
add: Washing machines now support arbitrary dye color
add: Washing machines now dye nearly every item.
refactor: lots of backend changes to clothing overlays, report any issues
/cl
About The Pull Request
It adds a shrink ray that has 5 shots, can be recharged, has unique (coder)sprites, and has a cool sound
Shoot a thing with the shrink ray to make it small. Anything can be shrunk except floors
Shrunken things grow back after a couple seconds, might adjust this
Small things will not block vision and can be walked over (this includes walls)
Small people won't fit into their clothes and will drop all their stuff (or rather, their stuff will drop off of them). They also can't move very fast, and take 2x damage while shrunk.
Preview video here
Why It's Good For The Game
It's really goddamn cool
Changelog
cl PKPenguin321, Fury McFlurry
add: A shrink ray for abductors that they can buy at their console for 2 experiment points. Anything can be shrunken, and shrunken things can be walked over/seen past (for example, you can shrink a wall and then walk around it). If a human is shrunk, they will drop all of their belongings, move slower, and take 2x damage.
imageadd: Shrink ray sprites by Fury McFlurry. Thank you!
/cl
I intend to add it as a thing abductors can purchase but am putting it up now for code review and if anybody has any other ideas on good thematically fitting places to put it.