Commit Graph

1022 Commits

Author SHA1 Message Date
Fikou 632e8e5b52 Fix advanced retractor/hemostat description (#46996) 2019-10-12 09:44:42 -07:00
moo 3e9008c1af a define for surgery changes (#46980)
* a define for surgery changes

* also the comments
2019-10-10 13:46:55 -04:00
nemvar c38a7a3bb5 Removes a bunch of var/ in procs (#46946)
* Removes a bunch of /var in procs

* reset this

* Why wasn't this already?
2019-10-10 04:20:27 -07:00
Fikou e450be44dc surgery tool refactor (#46856)
* awooooooooooooooooo

* a

* aw shet

* woops!!

* a

* wow heck you
2019-10-09 12:25:42 -04:00
PKPenguin321 4c9fe66a3f also the comments 2019-10-08 18:22:21 -07:00
PKPenguin321 a475e3d260 a define for surgery changes 2019-10-08 18:20:05 -07:00
PKPenguin321 52be37f0f9 Surgery now goes slower before failing (#46640)
* Surgery failure removal

* implement speed scaling (again)

* removed wrong undef

* Removes outdated try_to_fail variable

* Remove outdated comments

* rolls back removals of surgery fails

* restores try_to_fail and failure proc
last important changes are in /initiate()

* meat of the PR
modded time now caps out
fail chance is reworked to be based on modded time
failing is possible again

* cap fail_prob at 100
just-in-case to avoid any byond weirdness with prob being >100

* messages for different fail probs

* fail chance caps at 99%
there is always a 1% chance to succeed

* borgs immune to slow, stasis bed check

* wake up, travis

* undoes mysterious floor surgery nerf
0.25 modifier -> 0.5 modifier, as originally
2019-10-08 19:38:25 -04:00
Qustinnus a394ccdc2b Material datum chairs & tables and applies materials to all items (Now with less pain for mining & RnD) (#46525)
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)

this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.

also applies materials to everything, with fixes, which can close #46299
2019-10-08 11:06:02 -04:00
Qustinnus 81c3d92129 Adds pick-up, drop and throw sounds for items. (#46677)
* finishes up

* adds sound volumes

* woops

* forgot to ctrl + s

* cloth

* smh

* done
2019-10-04 18:53:09 -04:00
nemvar daffaefb71 Switches out the three billion args of electrocute act for flags (#46564)
* Switches out the three billion args of electrocute act for flags

* Adds autodoc to electrocute flags, sets the boolean I removed and tries to fix the ed209 file

* tries to fix ed209 again

* Fixes 209 hopefully

* Finally fixes that darn file

* one final one to fix the diff

* Or i guess i'll just do it myself
2019-10-02 23:14:19 +02:00
spookydonut bfc4bbf8f2 Makes flash_protect values use defines (#46588)
* Makes flash_protect values use defines

* ctrl s is hard okay
2019-09-25 17:11:42 -07:00
Couls f5614b8ede Update eyes.dm (#46717) 2019-09-24 17:58:10 -04:00
spookydonut 8b339f7f94 creamed component (#46496)
* creamed component

* creamed no

* make use of unused sprites

* applies to all living

* params

* changes from review
2019-09-24 17:17:33 +02:00
nemvar dc783795db Renames is_hot and is_sharp to get_temperature and get_sharpness (#46680) 2019-09-23 14:02:59 -07:00
oranges 0f2bb6a1ab Merge pull request #46512 from ExcessiveUseOfCobblestone/chicken-tendie-woundies
Cobbduceus: TW Changes (Missing HP Bonus/ Less Base Healing/ Less Penalty for Clothes)
2019-09-23 12:50:09 +12:00
AarontheIdiot acf9097741 Hepatectomy Surgery (#46397)
* healies ?

* balance

* fixed some oopsies

* no more ishuman

* newbie coder moments
2019-09-21 00:46:03 -04:00
nemvar 4accfec14e Arm implants work again (#46535) 2019-09-16 04:01:59 -04:00
kingofkosmos 8358169b8e New 'hear' span class (#46369)
* Reverts italics-span back to no color.

* Cleans up many extra spaces and indents.

* Adds 'hear' span class.

* Replaces all 'italics' used in heard messages with 'hear'.
2019-09-14 23:56:34 -07:00
4dplanner 8279aca3dd liver fix (#46488) 2019-09-14 19:48:32 -04:00
ExcessiveUseOfCobblestone f0eb5f2ee4 Update healing.dm 2019-09-14 14:01:22 -04:00
oranges 8c3fa4400a Merge pull request #46441 from py01/repeatingsurgery
Failed surgery steps automatically retry
2019-09-14 17:39:33 +12:00
py01 3472469e81 surgeries automatically retry if fumbled 2019-09-10 20:30:42 -07:00
moo 6b18b2b80d Update healing.dm (#46319) 2019-09-10 15:33:05 -07:00
cacogen 1f010e7144 Selectively randomisable characters (#46108)
* Selectively randomisable characters

* it's a list now

* this doesn't work

* it's totally fucking fucked mate big time

* it works

* so sick of this goddamn pull request and yes i know this is a retarded way to do this it didn't work the other way

* anturk forestalls the inevitable suicide

'associative lists are more performant'

* final changes anturk requested

'remove all the "in randomise" and it's ready'
2019-09-06 08:50:12 +02:00
Fhaxaris 8dba4bf40f buffs the cybernetic heart (#46266)
* modified heart.dm cybernetic heart

* final testing and bug fixes

* changed dose regeneration time from 10 minutes back to 5 minutes

* description was lying

* restarts heart 20 seconds after emp

* no more big heals
2019-09-04 12:07:55 -04:00
moo 686c0a8280 Cobbduceus Part 4/X: Operating Computers Sync to Stasis Beds (#46223)
About The Pull Request

Operating Computers can now be built to support advanced surgeries to stasis beds. Unlike a table, these can be within LoS of the computer.

Do note it links them the same way it does a table (once when THE COMPUTER is built).

A minor change is now the surgery tab of the computer can be accessed to sync surgeries even if a table isn't linked.
Why It's Good For The Game

Stasis beds should be surgery hotspots, and this allows doctors to explore some of the unique pathways/surgeries without relying on a table.

Do note that some surgeries will still be better performed on the optable since the beds have a small penalty.
Changelog

cl Cobby
add: Operating computers can now be built to sync with all nearby stasis beds within it's LoS and provide them with advanced surgeries.
/cl
2019-09-02 09:45:43 +12:00
moo 6572f2d0a4 Cobbduceus 3/X: ERP-Free Tend Wounds (#KeepTheirPantsON) (#46139)
* Update healing.dm

* feedback 4u

* Update healing.dm
2019-08-31 02:06:49 -07:00
Rob Bailey 2029163d33 playsound vary boolean define conversion (#46254)
About The Pull Request

Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls

This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE

I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game

Code usability
2019-08-30 18:45:20 +12:00
RandolfTheMeh 161451f89a Cybernetic/Upgraded Cybernetic Ear replacement (#45980)
* Cyber ears

* removes extra comma in nodes, removes pointless switch case

* Upgraded cyber ears no longer bangproof, updated surgery.dmi
2019-08-26 14:38:07 -04:00
kingofkosmos df1fecc58c Adds notice-span to visible_messages with no spans (#46044)
About The Pull Request

Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game

This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
2019-08-26 20:50:00 +12:00
carlarctg 15717dda7a Gives borg tools unused sprites (#45939)
* where's the get good button

>adds some borgtools
>fills empty tool pixels with 254 transparency pixels

* tool stuff

* fixes icon

* repoked

* cobbdescus part 123/X: cobbtool cobbmove cobbreview
2019-08-17 23:48:26 -07:00
Dennok 73b61a7277 repeatable brain shock (#45901) 2019-08-17 02:16:03 -07:00
nemvar 11318bfc3c Arm implants now support more than two hands. (#45843)
* Adds multiple hand support to arm implants

* Kills those nasty static lists.

* Update inventory.dm
2019-08-16 20:56:25 +02:00
nemvar 8918a88612 Makes organ decay a lot nicer. (#45845)
* Gets rid of double processing memes.

* fixes the organ box thing

* Makes everything just a tad more performant

* even more performant

* Gets rid of the double processing on SSobj for body eggs

* forgot the brackets

* Also removes double processing memes from the shadowling armblade

* Removes the istype check for MMIs.
2019-08-15 21:52:07 -07:00
Dennok cc26d3316c Fix multi surgery. Add operating computer surgery target. (#45900)
* fix multi surgery

* drapes fix

* Operating computer target show
2019-08-14 16:25:17 -04:00
Fikou 205dda301a fixies (#45886) 2019-08-13 17:19:49 -07:00
nemvar 041a62e0e3 Adds inhands for all the surgery tools. (#45864)
* Adds inhands for all the surgery tools.

* didn't even show the conflict
let's hope this works.
2019-08-13 17:16:43 -07:00
moo 98765bae0a Dissection Examine + Logic Fix + Ayy (#45807)
clDissectby
add: Examining a dissected body will provide insight on the highest tier performed.
fix: You can do ayy dissection now if you get the tech
fix: FINALLY fixed the surgery logic correctly
/cl
2019-08-12 11:39:25 +12:00
moo d75332ffd6 Merge pull request #45773 from nemvar/patch-96
Failing healing surgery only gives one error message now
2019-08-08 19:28:10 -04:00
Mickyan ad86530e5c dont worry i was a doctor once (#45765) 2019-08-08 00:06:53 -04:00
nemvar 0b5c61c899 Failing healing surgery only gives one error message now 2019-08-07 14:06:18 +02:00
kingofkosmos c3ea51908d Adds "you" to local visible_messages (#45631)
* adds "you" to some combat visible_messages.

* more you-messages and attack verbs to present tense.

* small fixes

* more additions and small fixes

* few message tweaks

* Fixes a typo and few other wordings.
2019-08-06 02:15:34 -07:00
YPOQ 4f48850fce Fixes muscled veins surgery (#45642) 2019-08-05 01:58:36 -07:00
nemvar e587b970da Adds parent calls to almost all tool_acts (#45582)
* Adds parent calls to almost all tool_acts

* actually compiles
2019-08-03 22:25:57 -07:00
nemvar ea70deb828 List of contents (#45476)
About The Pull Request

-You know require medical access to change the medical records with the hud
-Medical/Sec HUD examine now relies on a trait instead of istype checks.
-Removed a shitload of excessive nesting
Why It's Good For The Game

This isn't a full refactor, just a small attempt to make this code slightly more sane and more friendly to work with. I do not intend to fix all the problems this piece of code has (ohh, there are so many of them) with this PR.
Changelog

cl
balance: You now require medical access to change the medical records with a medHUD.
/cl
2019-08-03 14:49:36 +12:00
moo 7c551c7e85 Tend Wounds Now Is -2 Steps and Borg-Friendly! (#45457)
cl Cobby
balance: Tend Wounds is -2 Steps (Scalpel > Healing w Hemo > Cautery)
fix: Borgs can now perform Tend Wounds
add: Anti-spam on Tend Wounds (Starting Message only, Result Message untouched)
admin: The incise step for Tend Wounds does not cause damage, making it borg friendly.
/cl
Why

Tend wounds should be the baseline so let's make it easy to perform.
2019-07-30 20:53:50 +12:00
RandolfTheMeh 48fbc073e5 [TMC] Defib Rework, Organ Damage Effects (#45104)
* Brain damage works on organ damage procs, some defib reworks

* Heart and Lung damaging effects and failure, liver damage and failure moved to its organ again

* Cleans up reused global

* Organ damage procs on living and living/carbon

* Changes brain damage procs again

* SR heals all organs on revive, no decay for cybernetic implants, stomach damage and fail effects.

* Damage and failure effects for the appendix, ears, and some touchups on the stomach

* Committing changes so I don't lose them

* Organs now cease decaying in the proper containers

* Organ Fridges

* Reverts map changes

* Adds coronary bypass, lobectomy, trying to deal with organ_stat runtime

* Actually fixes merge conflict

* Smartfridge tweaks

* Think I figured out map merger

* Evidently not

* Still runtiming with glass shards even after I remove the map changes?

* Fixes runtime error with brain_item

* Runtime fix on living/carbon/life

* Cleaning up old PR code

* Brain damage fix, moves defines to actually be in _DEFINES, under DNA since that's where organ slots were

* Wrong math operation used

* Brains in MMIs no longer decay

* Removes redundant variable, and defibs no longer work on heart attacks caused by failing hearts

* Removes misleading comment

* init freezes organs in case organ crates are added, morgue corpses are frozen, removes adjustLiverLoss

* Removes random spaces, scanners check brain damage severity now

* Swaps numbers for defines, fixes brain surgery, rebalances coronary bypass bleed since that was insane last I tested it

* List change

* Runs off of an index instead of using cut

* Brains can be put into organ fridges

* Fixes minor type, hotfix for cloning problem

* Removes pointless check

* Demon hearts no longer decay

* Nightmare hearts no longer decay

* Removes istype() check on process, sets can_decompose instead

* Condenses organ damage report

* Removes organ failure messages

* Less organ damage spam, implements organ threshold messages instead

* Brain damage messages go to owner, not source

* Self-examine shows damaged organs

* Minor code cleanup, adds autodoc comments to the new procs

* Inverts standard organ vars to prevent random organs decaying, adds a few more autodoc comments.

* Merged the booleans into a set of flags

* Healthy living improves organ healing rates

* dunno why this didn't update

* my actions have consequences

* Sets ORGAN_SYNTHETIC for overlooked robotics organs

* Doubles heart decay time

* 3 minute heart decay

* Lobectomy/Coronary_Bypass heal more

* removes hivemind spells from the changes
2019-07-29 02:18:22 -07:00
oranges 51744f7dbe autodoc organ helpers (#45464) 2019-07-26 03:01:22 -07:00
Qustinnus b33d1c49a3 [READY] Floydmats (Datum materials) & custom toolboxes (#45118)
* Initial work

* more

* ass

* wsedfwedff

* asss

* test

* stuff

* fuck

* sss

a

* kms

* asdadwedwdfwefwef

* start

* test

* dwwdew

* ewefwfef

* Redemption machine (#8)

* Redemption machine

* Removes debug messages

* changes

* fuckmyshitup

* coin mint works with new material shenanigans (#10)

* Auto stash before merge of "materials" and "origin/materials"

* woops

* furnace (#11)

* autolathe manufacturing of toolboxes

* eggs in a basket

* some small changes

* matcolors

* documentation

* more documentation and effects

* done

* Color man bad (#12)

* fixes designs

* ass

* more fixes

* fuck me

* firestacks adder

* epic fixes

* fixes designs

* DONE DIDDILY DOO

* removes category macro

* ch-ch-ch-changes

* fixes some stuff

* Fixes display of ore values (#9)

* Redemption machine

* Removes debug messages

* Re-adds value display

* Replaces the fire stacking component with an element instead (#13)

* fixes examine

* fixes ligma bugs

* double ligma boofus

* fix

* misses some defines

* fixes ORM

* Update code/datums/components/material_container.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* fixes

* Makes glass objects weaker (#14)

* Makes glass objects weaker

* uses correct proc

* fixes shit

* honk honk

* better

* oh shit oh fuck

* fixes

* fuck ORMs

* fixes the biogen

* documentation

* ass (#15)

* component

* changes

* ass

* ass

* doc

* Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent"

* fixes rounding

* fixed
2019-07-24 11:27:01 -04:00
Bobbahbrown 2e7075426d fixed surgery being broken how did nobody notice this LOL (#45182) 2019-07-15 15:29:32 -04:00