Aranclanos
dd281bb6b2
Merge pull request #1561 from RobRichards1997/11/10/2013-Limbs-are-Objects
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Changes Limbs into Objects [Merge/Give Feedback]
2013-10-22 00:41:09 -07:00
Aranclanos
5988e4b6a6
Merge pull request #1606 from Cheridan/Map
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Nuke Op Gloves: The Blackening [MAP]
2013-10-22 00:32:19 -07:00
Cheridan
6080088664
Merge pull request #1587 from Ikarrus/emergency
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Comms Console Update/Emergency Maint Access [MAP]
2013-10-21 12:08:38 -07:00
Robson Richards
a3e0921814
Removes super secret definitely not a proc for Augments
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This should never have happened!
2013-10-21 16:06:58 +01:00
Robson Richards
9d9f642542
Makes Icon_name Redundant due to Obj Limbs
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update_icons.dm altered to reflect this.
2013-10-21 16:01:58 +01:00
Cheridan
7506a19073
Nuke Op Gloves: The Blackening
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-Removes the yellow gloves on the Nuke Ops shuttle. (They were completely redundant, as the gloves they start with were already insulated (!!!)).
-In return, adds a laundry room to the nuke ops staging area, allowing them to paint their gloves as they please if they want to be stealthy.
-Removes 'SWAT' gloves in favor of the less-weirdly-specific combat gloves. Codewise, they were exactly the same.
Updates spacebattle.dmm, as it had an instance of swat gloves.
Adds a link in the mapmerge tool instructions to assist in setup.
2013-10-20 23:09:22 -05:00
Giacomand
18d2672083
Constructs are now given their spells in the constructor, instead of from the soul stone. This will allow admin spawned constructs to start with spells.
2013-10-19 20:30:32 +01:00
Cheridan
b16c18cb8a
Merge pull request #1596 from AlexanderUlanH/fingerprint
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DNA/Fingerprint Bugfixes
2013-10-18 23:54:50 -07:00
Cheridan
39dde554cd
Merge pull request #1592 from Giacom/smartfridges
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Chemistry and Virology Smart Fridges [MAP]
2013-10-17 14:08:02 -07:00
Cheridan
9e58e3cd3c
Merge pull request #1579 from Giacom/allow_ai
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The Allow AI config option will now correctly stop players from choosing AI as a job.
2013-10-17 12:20:21 -07:00
Cheridan
d7b7f19ed6
Merge pull request #1568 from Mloc/tg-fix3
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Miscellaneous fixes and pipe unwrenching cleanup.
2013-10-17 12:08:52 -07:00
Cheridan
5c60ca8106
Merge pull request #1573 from Neerti/wearable_bedsheets_as_capes
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Wear bedsheets... on your back!
2013-10-17 11:40:26 -07:00
Giacom
1a23bc2326
Merge pull request #1555 from Ergovisavi/fire_explosion
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Fiery Explosions! - And some wizard tweaks
2013-10-17 00:19:25 -07:00
Ergovisavi
cd904826f1
Removed flame_range from meteor explosions, reduced flame_range on syndie minibomb, added flame_range to all welderbomb explosions, made args prettier
2013-10-16 22:10:26 -07:00
MrPerson
6b028c93ef
Merge pull request #1583 from Giacom/ai_alt
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The AI can now use alt click to get a list of objects and the turf for easy access. [CHANGELOG]
2013-10-16 15:34:46 -07:00
AlexanderUlanH
cb2c8543f2
Fixed a Fingerprint Runtime
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Typos, whoo.
2013-10-16 17:02:49 -04:00
Giacom
38725a5098
Capitalized the names of the beaker research datums.
2013-10-16 20:01:06 +01:00
Giacom
0b9b6557fa
Merge pull request #1546 from Iamgoofball/shrinkray
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Beaker Update
2013-10-16 11:57:57 -07:00
Giacomand
e6d23b2ad4
* Super thank you to SuperSayu for the smartfridge modifications, which makes smart fridges easier to customize.
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* Added smart fridges for Virology and Chemistry.
* The chemistry smart fridge was placed by the south desk, allowing medical doctors to grab medicine and for chemists to organize their medicine.
* The virology smart fridge has been placed on a table and now stores the starting viruses that the virologist gets. As a bonus they also get a single bottle of mutagen and synaptizine. Do not worry, these bottles will need refills very quickly and you need to use at least 5 units for each reagent, to use them in creating viruses.
2013-10-16 19:32:05 +01:00
Giacomand
fe0826c3d1
Merge branch 'master' of https://github.com/tgstation/-tg-station into ai_alt
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Resolved Conflicts:
html/changelog.html
2013-10-16 17:16:36 +01:00
ikarrus
cb9b3cf375
Communications Console Update
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-Added emergency maint access function to comms console. Removes access restrictions on maintenance and external airlocks. Can be toggled on and off. Captain-level access required.
-Minor modifications to map /area/s to make this work
-Updated Comms console interface (https://www.dropbox.com/s/zy33829tcqby9hd/comm.png )
-Message List is now restricted to Command Staff. (Classified transmissions go here!)
-AI can now control alert levels and emergency access via comms console
2013-10-15 22:42:20 -06:00
Giacomand
1bf07a3065
* The AI can now use alt click to get a list of objects and the turf for easy access.
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* The AI can interact with all the items in the list.
* The AI can use this for several things:
* Since the list will not dissappear for the AI, until there's no camera coverage, they can use it to bookmark a single tile to interact while not having to look at it.
* They can also use this to quickly jump to the listed turf.
* They can interact with objects under other objects.
* Made the CTRL Click on the APC directly use the toggle_breaker() proc.
2013-10-14 17:23:53 +01:00
Giacomand
aee50633e7
* The Allow AI config option will now correctly stop players from choosing AI as a job.
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* The job select screen will now fill in the rest of the last column, so it doesn't look uneven.
2013-10-13 22:42:25 +01:00
Giacomand
a24745b6d2
* Added a new malf power: Machine Override will delete the machine and swap it with a mimic, with generated attack stats and the same icon as the machine it has replaced. Effectively making it look like the machine is attacking people.
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* The power will cost the same as overload.
* Reduced the price and uses of uncommon malf powers so that they can be used when the AI only has 5-10 points left.
2013-10-13 16:23:37 +01:00
Aranclanos
7408c84e3e
Merge pull request #1558 from Cheridan/EVENTS
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Minor Event Adjustments
2013-10-12 19:03:07 -07:00
Neerti
6ffb6f1e20
Bedsheets can be worn, details in PR. Fixed merge conflicts hopefully.
2013-10-12 20:46:54 -04:00
Iamgoofball
2ce6532c5b
Actually made it 300 this time, I don't know how to into save button.
2013-10-12 14:35:56 -07:00
Pete Goodfellow
de8ac52a10
Merge pull request #1552 from Giacom/proj_runtime
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Fixes a projectile runtime.
2013-10-12 11:28:10 -07:00
Mloc-Argent
bc087e7bdd
Fixes #1566
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-10-12 17:23:33 +01:00
Giacom
2a4d76197c
Merge pull request #1550 from KionX/master
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Fix warming of the Field Generator
2013-10-12 07:15:24 -07:00
Giacom
8480c0cf03
Merge pull request #1556 from Miauw62/ifuckedupmmis
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Rudimentary transform to borgs now works properly.
2013-10-12 07:15:06 -07:00
Ergovisavi
470341ecfd
Made explosion arguements more readable for the ones with flame_range added to them
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flame_range explosions no longer call fire_act() on mobs in the range, but instead spawn a hotspot on them.
2013-10-11 20:07:53 -07:00
Iamgoofball
f680c9816a
Made some adjustments.
2013-10-11 14:06:52 -07:00
Robson Richards
1c70008d0c
Changes Limbs into Obj's
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Reworked all the paths for it
Reworked all the procs for it
2013-10-11 19:11:55 +01:00
Cheridan
a414a51847
Supresses adminlogging for brand intelligence explosions.
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Carp Migration is now announced immediately, with the carp coming shortly afterwards.
2013-10-11 12:36:05 -05:00
Miauw
0b836b05e7
Rudimentary transform to borgs now works properly.
2013-10-11 18:30:08 +02:00
Giacom
9b7a1bec2a
Merge pull request #1535 from Incoming5643/StaffAnimation
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Repairs and Expands the Staff of Change
2013-10-11 07:28:58 -07:00
Giacom
5a66229d70
Merge pull request #1529 from Miauw62/ifuckedupmmis
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More MMI fixes [Nope still not ready]
2013-10-11 07:25:49 -07:00
Iamgoofball
0e4ae88f5a
Made it harder to get the bluespace Beaker, and reduced it's reagent holding capabilities to 300 units.
2013-10-10 19:41:57 -07:00
Ergovisavi
7fd1465e17
Adds a new arg to explosion(), flame_range, for fiery explosions! Any mob in that range will be set on fire! Also creates some hotspots (mostly for ambience, won't generate them on existing space tiles) and changes the spawn explosion in the VV tab to let admins make fiery explosions.
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Adds a cap for flame_range in global.dm
Added a flame_range for syndibombs, syndieminibombs, Wizard's fireball, fuel tank explosions, and meteors.
Adds firesuit level temperature protection to the wizard hardsuit for safety from your own fireballs setting you ablaze
Adds ExtinguishMob() for Ethereal Jaunt to make wizards a little less vulnerable to fire
2013-10-10 18:46:47 -07:00
Cheridan
fc82725d87
Merge pull request #1514 from Giacomand/rampant_tweak
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Tweaked the brand intelligence event to use the mimic copy class.
2013-10-10 16:28:19 -07:00
Cheridan
692f5e3d02
Merge pull request #1505 from Giacomand/disposalsfixes
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Fixed disposal units not starting with full pressure.
2013-10-10 16:12:23 -07:00
Giacomand
717064bfc6
* Fixes a projectile runtime.
2013-10-10 23:03:14 +01:00
Giacomand
de20a961b1
Merge pull request #1536 from Jordie0608/X-ray
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Xray guns unique and buildable
2013-10-10 14:31:59 -07:00
Giacomand
aa54ceeb14
Merge pull request #1540 from Incoming5643/spooky
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2SPOOKY
2013-10-10 14:13:44 -07:00
KionX
8264a317ea
Fix warming
2013-10-10 12:51:54 -07:00
Giacomand
3b958ebb54
Merge pull request #1500 from AstralSerpent/master
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Crayons can now be grinded down for coloured crayon powder, which can be...
2013-10-10 11:59:54 -07:00
Iamgoofball
dd4eb0fc76
Changed Split Beakers to Cryostasis beakers, no gameplay changes however. Increased the research reqs on Bluespace beaker to Bluespace 2 Materials 4.
2013-10-10 08:59:01 -07:00
Iamgoofball
560476fd52
Adds Split Beakers, which are no reaction beakers, for storing chemicals you DON'T want to blow up in your face. Holds 50 units.
2013-10-09 21:07:07 -07:00
Iamgoofball
b703c4adad
Ups the price for building to 3000 of each because I don't know how to into honking.
2013-10-09 19:29:07 -07:00