fleure
277a33c184
Merge pull request #2482 from Tenebrosity/throwsounds
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Thrown objects play throwhitsound
2014-01-24 11:37:06 -08:00
fleure
e8573cc416
Merge pull request #2373 from RobRichards1997/14/01/2014-Bug-Fixes
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Robotic Repair Missing fixes [Fixes #2326 ]
2014-01-24 11:17:54 -08:00
fleure
7abb6d1af4
Merge pull request #2484 from Giacom/bloody_hands_so_real
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You can now properly clean your hands of blood. Fixes #2258 .
2014-01-24 11:15:32 -08:00
Tenebrosity
e4739afc44
Item throwtapsound var for forceless objects
2014-01-23 23:07:24 +13:00
Tenebrosity
b77434b1cb
Items now have a throwhitsound var
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If throwhitsound isn't defined, a thrown item calls the hitsound
instead. If that isn't defined, no sound is played.
Circular saw now calls pierce.ogg as its throwhitsound instead of its
hitsound.
2014-01-23 16:37:54 +13:00
Giacomand
4b51e6d386
Merge branch 'master' of https://github.com/tgstation/-tg-station into pr/2371
2014-01-22 20:01:11 +00:00
Giacomand
6a497b98ad
Added the SetEmagged proc, for cyborgs, and replaced code to use it.
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Added get_inactive_modules and get_usable_modules procs to use while looping through the cyborg's modules.
The cyborg's storage screen will now shrink if there is an empty row.
Added a new on_emag proc for modules, which is called when the module is emagged. Miner borgs use it to replace their borg drill for a diamond one.
Fixes a runtime where there is no client to update the hud.
Fixes a bug where if you emag a cyborg with no module and when they choose a miner they do not receive their diamond drill.
2014-01-22 20:00:39 +00:00
Giacomand
86d4d5307a
You can now properly clean your hands of blood. Fixes #2258 .
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When you touch an item, to spread the blood, it would take the "bloody_hands" to 0; which is checked if true while you wash your hands. I limited it to only go down to 1, so it will still be true unless you wash your hands.
Fixed an issue where blood_DNA was being cleared before the blood_hands variable was being set to 0. Now you can properly hide your bloody hands with gloves and when you take them off the hands will still be bloody.
Removed an unused variable.
Set the bloody_hands_mob to null where it was appropriate.
The amount of blood you can transfer to other items, when you touch them, will be a little random for variety.
Revive() will now heal your hallos damage.
2014-01-22 17:42:36 +00:00
Tenebrosity
da8838d411
Throw impacts play the thrown object's hitsound
2014-01-23 02:29:39 +13:00
Cheridan
290180dec8
Merge pull request #2387 from MrPerson/Animation_OLD
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Mobs use animate() to rotate
2014-01-21 20:39:12 -08:00
Cheridan
b583b83608
Merge pull request #2466 from Incoming5643/slimetime
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Slime refactoring fixes
2014-01-21 20:17:00 -08:00
Incoming
eb8454006f
Fixes dark purple, dark blue, and light pink slimes not working right because of their spaces
2014-01-21 20:00:30 -05:00
MrPerson
9058921972
Merge branch 'master' of https://github.com/tgstation/-tg-station into Animation_OLD
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Conflicts:
code/game/objects/items/weapons/shields.dm
code/modules/events/ninja.dm
code/modules/mob/living/carbon/human/update_icons.dm
No more cloakers, no more cloak_stacks. Also removed that silly "I'll make an icon and then make an image of that icon" bullshit.
2014-01-21 15:19:27 -08:00
Incoming
bb767ead76
Another minor fix to the slime refactor commit. Splitting adult slimes weren't surviving correctly. Revive to the rescue.
2014-01-20 23:08:59 -05:00
Cheridan
e0680a509e
Merge pull request #2449 from Razharas/SlimesAndWindows
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Fixes metr-err- i mean slimes
2014-01-20 17:25:31 -08:00
Incoming
a0752b8665
Fixes an oversight in slime reproduction
2014-01-20 18:20:12 -05:00
fleure
f3ca9c0c2c
Merge pull request #2446 from Petethegoat/walkspeed
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Speeds up walking from 7 delay to 4.
2014-01-20 10:54:36 -08:00
Pete Goodfellow
a462177c8e
Adjusts movement_delay() for aliens, to use inheritance!
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Speeds up drones, they are now the same speed as sentinels.
2014-01-20 18:31:57 +00:00
Cheridan
70e5618cb0
Merge pull request #2375 from Giacom/remove_icon_operations_from_premises
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[501] Refactored the code to remove most icon operations for changing an icon's colour.
2014-01-19 16:06:25 -08:00
Razharas
63e9192fe7
Fixes metr-err- i mean slimes
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Fixes #225
2014-01-20 02:29:36 +04:00
Pete Goodfellow
fd4df85045
Changed legcuffs to use slowdown instead of forcing the user to walk.
2014-01-19 20:17:23 +00:00
Pete Goodfellow
9df2455cfb
Speeds up walking from 7 delay to 4. Removes the hardcoded walk/running delays, and uses the config options instead.
2014-01-19 19:44:11 +00:00
MrPerson
adbb273221
Merge pull request #2419 from KazeEspada/goodbyespaceworms2014
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removes space worms
2014-01-18 23:24:22 -08:00
fleure
41af5a264f
Merge pull request #2414 from Razharas/BorgsMASTA!!--SPAAAAAAAAAAAAAAAKU!!
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Fixes borgs sparking when hit with 0 damage items
2014-01-18 17:28:52 -08:00
fleure
65729c6500
Merge pull request #2418 from hornygranny/necrophilia
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Animal necrophilia removed
2014-01-18 17:23:58 -08:00
MrPerson
5f1b76dd99
Lock aliens lying to 90 degrees.
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Make them use the sleep sprites when unconscious.
Lock mobs laying down to either NORTH or SOUTH.
2014-01-18 13:41:43 -08:00
Cheridan
9468c30e05
Merge pull request #2374 from tgstation/501
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Merging 501 with Master.
2014-01-17 21:33:46 -08:00
KazeEspada
f693f58e49
removes space worms :(. They are in a better place now.
2014-01-17 19:32:31 -07:00
Hornygranny
401455f1d0
Fixes animal necrophilia
2014-01-17 17:07:52 -08:00
Giacomand
d664e5265c
Cleaning up and a new discovery, for me, means you don't have to unsanitize the color.
2014-01-18 00:25:33 +00:00
Razharas
44a48654c3
Fixes borgs sparking when hit with 0 damage items
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Fixes #1710
2014-01-18 03:55:50 +04:00
Miauw
6704a9948d
Merge branch 'master' of https://github.com/tgstation/-tg-station into dalawisfluid
2014-01-16 19:46:04 +01:00
MrPerson
5c3daf3a45
Increased speed of animate calls to 2.
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Added a pixel_y component to better align laying down with current laying down and look more like lying on the floor rather than floating in the air.
2014-01-16 10:22:26 -08:00
Giacomand
aceb4b22e1
Removed the icon color blend operations from human's update_icons().
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Changed all the hair/facial_hair/eye sprites to use a white base.
Changed the preview screen, in the preference menu, to use ICON_MULTIPLY to be able to use the new white sprites.
Removed the unused and broken cloaking item.
Ninjas now use the alpha variable, removed most of the checks for it.
Updated the documentation a bit.
Added some helper procs for later.
2014-01-16 14:33:50 +00:00
fleure
088e9fb80a
Merge pull request #2354 from Incoming5643/slimetime
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Slime Mob Refactor
2014-01-16 06:20:03 -08:00
MrPerson
393204012a
Wow RobRichards thanks for making Jenkins cry
2014-01-15 20:31:59 -08:00
MrPerson
5987de4804
Redo on that merge into master, my bad.
2014-01-15 20:12:52 -08:00
MrPerson
9a562efb35
Update to master (branch was way out of date)
2014-01-15 19:34:35 -08:00
MrPerson
2f90172273
Give mob/living a cloak_stacks list. If there's anything in this list, cloak the mob upon the next update_transform().
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Give all mob/living/carbon a shared update_transform(). Larva have their own because they're special.
2014-01-15 19:23:57 -08:00
Giacomand
ea5c85d4eb
* Removed the icon operations from the kitty ears by removing their changing colour gimmick.
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* Removed hacky checks for the item.
2014-01-15 22:01:37 +00:00
Giacomand
a8b754f42f
Merge branch 'master' of https://github.com/tgstation/-tg-station into 501
2014-01-15 19:01:15 +00:00
Giacomand
6e3a3ce549
Merge branch 'master' of https://github.com/Giacom/-tg-station into 501
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Conflicts:
code/_onclick/hud/hud.dm
code/_onclick/hud/human.dm
code/modules/mob/living/carbon/human/life.dm
icons/mob/screen_gen.dmi
2014-01-15 18:32:55 +00:00
Incoming
71c4ba80ad
spans metroid.dm
2014-01-15 13:01:34 -05:00
Robson Richards
86eae3a376
Moves some use()'s so that they always execute the message near them.
2014-01-15 17:19:49 +00:00
Robson Richards
4dabdc67e2
Fixes #2326
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- Moves Robotic repair stuff to the two item's respected attack()'s
- Removed them from the human_defense.dm
2014-01-15 16:46:47 +00:00
errorage
de4cd20283
- Emagged borgs' hidden inventory will now become visible in the module selection section.
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- Also removed the now outdated module selection UI button and rearranged borg UI buttons to reflect this.
Screenshot: http://www.ss13.eu/borg_ui_smaller_bottom_right.png
2014-01-15 15:06:00 +01:00
sirbayer
210ee363d6
i missed exactly one
2014-01-14 23:46:55 -08:00
fleure
b6467378a2
Merge pull request #2304 from Giacom/emagged_destroy_mmi
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Emagged Cyborgs, when destroyed via the Robotics Console, will not only have a large explosion but their MMI will die with them.
2014-01-14 10:34:46 -08:00
Aranclanos
8a56589e3e
Merge pull request #2292 from sirbayer/srsbsns-determinism
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Remove RNG from armor
2014-01-14 05:01:24 -08:00
fleure
62e4dbaf43
Merge pull request #2336 from Tenebrosity/deadmonkeyslimespawn
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Fixes map corpse spawn bugs and expands on spawning corpses on the map
2014-01-14 03:16:01 -08:00