Commit Graph

24566 Commits

Author SHA1 Message Date
Robustin 41590b6867 The ARM is now harder to obtain (#36051)
* Added ARM difficulty

* Working edition Pt1

* Actually working Pt2

* Appropriate null check?

* Update narsie.dm
2018-03-09 09:17:14 +01:00
ACCount 1f5b59190d NTNet airlocks (#35947)
* Standardizes access checks

* Makes SS Networks init before SS Atoms to prevent NTNet interfaces from initializing before them

* Adds passkey support to NTNet packets

* Adds NTNet support to airlocks, makes door remote use NTNet

* Access levels given by jobs are now shuffled

* Access code improvements

* Adds IC card readers

* Fixes a delay issue with opening/closing airlocks with NTNet or signalers

* code review memes

* Renames plaintext_passkey to encrypted_passkey

* death by thousand nitpicks
2018-03-08 18:39:17 -05:00
vuonojenmustaturska 4fe8407834 Merge pull request #36217 from Cruix/disease_freemove
Sentient diseases get 2 minutes to select their initial host
2018-03-09 00:29:04 +02:00
Jordan Brown 8a0556d734 Lol @optimumtact 2018-03-08 15:13:05 -05:00
vuonojenmustaturska 74c45fbacf Merge pull request #36195 from optimumtact/sayonara
Minor say code cleanup
2018-03-08 16:57:34 +02:00
astralloop ff1fcd6f00 To go even further byond... the above lighting layer! (#36106)
* This, is my normal form.

* THIS, IS A SUPER SAIYAN ASCENDED.

I CALL IT A SUPER SAIYAN 2

* Update lighting.dm

* Spelling correction (#3)

* Update layers.dm

* Update chunk.dm

* TO GO BYOND....

* Update lighting.dm
2018-03-08 09:54:39 -05:00
astralloop e7b51ba655 Ghosts can now examine sentient diseases to see info (#36192) 2018-03-08 08:15:49 -05:00
Jordie a95d268fc5 Permission panel fixes (#36219)
* permission panel fixes

* Update permissionedit.dm
2018-03-08 13:00:25 +01:00
vuonojenmustaturska 39360b5f10 Removes a whole bunch of nuclear emergency memes (#36215)
* Meme removal

* unneeded check with non-shuttles not being in the typecache

* Disallows space Z transit into shuttles/inside walls and rock

* Revert 'remove navigation consoles on wardec'
2018-03-08 12:44:28 +01:00
kevinz000 f1460f39c9 smoke machines --> techwebs 2018-03-08 04:24:59 -06:00
MrDoomBringer 9d23d93126 BUCKLE UP, KIDS: emagging the emergency shuttle increases the distance passengers are thrown and causes buckles to fail. (#36050)
BUCKLE UP, KIDS: emagging the emergency shuttle increases the distance passengers are thrown
2018-03-08 01:50:08 -05:00
Slignerd 4a85877617 Gives ash drakes a togglable small sprite (#35993)
* Adds togglable small sprite

* Fixes duplicate definitions

* Splits action datums (temporary fix)

* Adds smallsprite.Grant(src) to ash drake's Initialize()

* Makes small sprite toggle its own thing

* Subtypes

* Moves the small sprite over to mob.dmi

* Cleanup

* Lesser ash drake clickbox is now only as big as the sprite

* Introduces the ash whelp sprite

* Splits name and desc

* Welp
2018-03-08 01:39:52 -05:00
Armhulen 84d4b3aae6 Mushroom people, revived! (#35858)
* caps fixed, small other fixes and mushpunch

* honey, i fixed the bugs!

* STUPID YORII DUMB GIRL STINK LEAVE

* boolean is such a fun word

* zoinks

* F_XED

* fixes part 2

* TRUEs and FALSEs

* don't drink and code boys unless you're goofball or like maybe kor

* for entirely different reasons i mean

* at what point is goofball too drunk to troll but not drunk enough to shitcode

* cool your jets, travis.

* what a TRAVIS-TY

* mush added to yet another blacklist!
2018-03-07 21:34:56 -06:00
kevinz000 28b1fb254d RND TECHWEBS: TECHFABS (#36055)
Doing my little update piece by piece because I'm lazy and because storage PR is going to conflict everything ever.

Techfabs do not link to RND consoles, and have their own interface for producing things.
RND production machinery code refactored.
Techwebs have categories views instead of just a goddamn design list.
Old machinery will be kept in, as some places will keep them. Read: Engineering, robotics, etc.

experimental: Protolathes and circuit imprinters combined/changed to techfabs. All departments can now print related circuit boards. Engineering and science will keep their lathe/imprinter design by default at roundstart because they have specialized labs for those.
2018-03-08 15:09:44 +13:00
Qustinnus 5140cff38c [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] (#35475)
Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709)

add: Adds mood, which can be found by clicking on the face icon on your screen.
add: Adds various moodlets which affect your mood. Try eating your favourite food, playing an arcade game, reading a book, or petting a doggo to increase your moo. Also be sure to take care of your hunger on a regular basis, like always.
add: Adds config option to disable/enable mood.
add: Indoor area's now have a beauty var defined by the amount of cleanables in them, (We can later expand this to something like rimworld, where structures could make rooms more beautiful). These also affect mood. (Janitor now has gameplay purpose besides slipping and removing useless decals)
remove: Removes hunger slowdown, replacing it with slowdown by being depressed
imageadd: Icons for mood states and depression states


What this PR is

This PR adds a system that allows player to gain and lose moodlets based on events occuring to, and around them. These events then give the player a mood value based on what it is. For example a hug could give you +1 mood, while being stabbed in the eye with a screwdriver can give -5 mood. All these moodlets together determine the mood of your character which currently affects the following things:

    Movement speed - If you are very sad you move slower. Replacing movement slow from hunger. (hunger now instead affects mood)
    Screen blur - If you are sad you gain an overlay that slightly blurs the screen, increasing in severity as you get sadder.
    Interaction / do after speed - If you are sad or happy your interaction speed with things such as handcuffs is changed. with a 25% longer time if you are sad, or 10% shorter time if you are extremely happy.
    Hunger rate - You gain hunger slower if you are very happy.
2018-03-08 14:15:57 +13:00
vuonojenmustaturska dd5b81c3db Merge pull request #36198 from Cruix/disease_fixes
Disease fixes
2018-03-08 00:03:35 +02:00
Dax Dupont f8c5febcc8 Beacons are no longer radios (#36070)
* Refactors beacons

* Updates maps

* Done

* aaddddasddsafsdf
2018-03-07 14:43:12 -06:00
MMMiracles be666962dc Thirteen Loko is actually dangerous (#36166)
* makes thirteen loko do the stuff it warns the person about

* you sceam in terror as you use the web editor!
2018-03-07 15:15:03 +02:00
Tad Hardesty 018a74e558 Allow configuring ruin/empty space level count - #36191
Allows map configs to set how many ruin levels (def. 7) and how many empty levels (def. 1) that will be created. Most useful for landlocked stations, event/one-off stations with unusual composition, or testing situations such as RuntimeStation.
2018-03-07 02:48:22 -05:00
Ian Turk 276c7c86d0 Admins can now drag ghosts onto camera mobs like they can onto living mobs to place the ghost's client in the camera
Fixed mutable var not being copied from advanced viruses
2018-03-06 21:05:15 -06:00
Ian Turk 57fa3eaad0 Sentient diseases get 2 minutes to select their initial host before being assigned a random one. 2018-03-06 20:45:51 -06:00
Kyle Spier-Swenson 0e337c6489 [s]Adds detection for spoofed 512 clients (#36169)
* Adds detection for spoofed 512 clients

* actually reject the client.

* Fixes Shift Failure
2018-03-07 12:26:49 +13:00
Cameron! 083eefb6b9 Adds Medical Sprays (#36081)
* Adds Medical Sprays

Medsprays are a new application method for chemicals, functioning like a multi-use patch with an internal chemical reservoir.

This allows touch chemicals to be applied more precisely and with a delay, rather than instantly and imprecisely with a spray bottle.

Pre-loaded medsprays with styptic powder or silver sulfadiazine can be obtaiend from the NanoMeds, and empty ones will spawn in the secure chemical locker.

They will also come from the medical pack from cargo.

* Update packs.dm

* Volume adjustment, attack_self addition

* Adds Medical Sprays

Medsprays are a new application method for chemicals, functioning like a multi-use patch with an internal chemical reservoir.

This allows touch chemicals to be applied more precisely and with a delay, rather than instantly and imprecisely with a spray bottle.

Pre-loaded medsprays with styptic powder or silver sulfadiazine can be obtaiend from the NanoMeds, and empty ones will spawn in the secure chemical locker.

They will also come from the medical pack from cargo.

* Volume adjustment, attack_self addition

* Adds Medical Sprays

Medsprays are a new application method for chemicals, functioning like a multi-use patch with an internal chemical reservoir.

This allows touch chemicals to be applied more precisely and with a delay, rather than instantly and imprecisely with a spray bottle.

Pre-loaded medsprays with styptic powder or silver sulfadiazine can be obtaiend from the NanoMeds, and empty ones will spawn in the secure chemical locker.

They will also come from the medical pack from cargo.

* Volume adjustment, attack_self addition

* Forgot this

* removes unnecessary/annoying check

* replaces deprecated sterilizer spray bottles on Pubby

* Applies MrDoomBringer's sprites

* new sprites, by @MrDoomBringer

* two-line shuffle

* fixes double entry

* Adds logging

* code standards
2018-03-06 13:37:25 -05:00
Ashe Higgs 5c8d845f56 [s] Improves and secures trait assignment code, allows their pref to be changed midround, tweaks RDS and Night Vision (#36160)
* Traits but less buggy

* no tick while dead

* fix security vuln
2018-03-06 15:57:42 +02:00
MrDoomBringer 83d2cd94e7 Lowers the Cargo Express console's cost multiplier (#36078)
* - Introduces a non-linear component to liver damage from alcohol so weak alcohol doesn't kill you instantly. (#36089)

* must be funny

* in a rich man's world

* always sunny

* im retarded

* cobby wont like this one

* thanks jordie

* i told myself id never let shizcalev post the evil "conflict" comment. i thought i would be able to catch these sorta things

* cripes
2018-03-06 15:22:03 +02:00
XDTM 757f9df742 Revenants have random names (#36113)
* Revenants have random names

* salt

* adds grief and laughter
2018-03-06 15:04:09 +02:00
kevinz000 dd48b2cee5 Admins can now force night shift mode via secrets (#36162)
* Night shfit admin stuff

* Update secrets.dm
2018-03-06 14:57:30 +02:00
vuonojenmustaturska 7a4c355cdd Merge pull request #36167 from MrStonedOne/revert-35021-patch-465
Revert "revert vis_contents atmos gases so that 511 clients can see gas until byond can make 512 clients not crash"
2018-03-06 14:56:29 +02:00
Ian Turk d39472ead9 Fixed new diseases getting their old name
Gave camera mobs the ghost verb
2018-03-05 18:47:44 -06:00
oranges fd0e59b45a Minor say code cleanup
Remove two unused procs and move another to the mob/living say where it
is used
2018-03-06 00:33:20 +00:00
vuonojenmustaturska fe04b0dfb9 Allows admins to spawn mob-like objects for shenanigans (#36153)
This is basically extracting the functionality of the animation spell into an admin verb.

Please excuse the browser.dm code, this is more of a stepping stone towards the more complicated popup needed for custom ERTs.

cl Naksu
admin: Admins can now easily spawn mobs that look like objects. Googly eyes optional!
/cl
2018-03-06 13:28:17 +13:00
oranges 4e03f329d2 Merge pull request #36181 from kevinz000/patch-460
[s]Vvexploit
2018-03-06 11:34:34 +13:00
oranges a93e2c7dd0 Merge pull request #36180 from kevinz000/patch-459
[s]Varedit exploit
2018-03-06 11:34:17 +13:00
arsserpentarium 40781b2a5e [READY]Hostile mobs can attack assemblies (#36157)
* new fenotype

* attack

* Update items.dm

* Update assemblies.dm

* Update assemblies.dm

* Update items.dm
2018-03-05 22:01:37 +02:00
kevinz000 27e881df15 Vvexploit 2018-03-05 10:22:28 -08:00
kevinz000 79dd910f02 Varedit exploit 2018-03-05 10:20:51 -08:00
Jordan Brown b6df1367dd Removes the devils var 2018-03-05 10:15:50 -05:00
Poojawa 2e03d27a01 Tesla researchers are fixed now I swears (#36136)
* Tesla Coil path fix

Better to just force a path change to something valid than to 50/50 if it doesn't have a path, because it has a path already. Byond, you so silly.

* reeee construction memes
2018-03-05 16:23:03 +02:00
Kyle Spier-Swenson e83c6626a3 Cleans up save file update code. (#36031) 2018-03-05 13:56:22 +01:00
Cruix dedf5f5ed9 Disease antagonist (#35988)
* Virus antagonist initial commit

* Updated disease code

* Sentient virus improvements

* Renamed /mob/living/var/viruses to diseases, and /mob/living/var/resistances to disease_resistances

* Added sentient virus event

* Renamed VIRUS defines to DISEASE defines

* Fixed bugs in rewritten disease code

* Fixed advanced disease Copy()

* Finalized disease antagonist

* Made cooldown buttons stop processing if they are removed from an owner.
Made sentient disease active sneeze and cough not available if the host is unconscious.
Made sentient disease menu refresh when adaptations are ready or hosts are added or removed.
Made sentient disease following use movement signals instead of fastprocess.

* Added better icons to sentient disease abilities
2018-03-05 13:55:10 +01:00
XDTM 3369627000 Adds the Ancient Cloning Lab ruin (#35976)
* code bits

* map bit

* template, some changes

* var cleaning

* Lore friendly desc

* Removes brine, uses traits instead

* fix
2018-03-05 01:09:46 -06:00
BordListian 88c637f47f Allows the auxbase camera console to place airlocks on fans (#35975)
* - Allows the aux base rcd to commit the same atrocities as the regular rcd
- Rids us of another value that does nothing

* first and only webeditor commit
2018-03-05 01:03:02 -06:00
Kyle Spier-Swenson c76b57128c Revert "revert vis_contents atmos gases so that 511 clients can see gas until byond can make 512 clients not crash" 2018-03-04 22:11:14 -08:00
Buggy123 82f6dfa901 Makes blood rage more clear (#36095)
* Makes blood rage more clear

* Makes blood contract more clear

* Fixes minor span class error.
2018-03-04 18:33:32 -05:00
Potato-Masher ddeac511a1 Fixes Guardian Spirits not being able to move in stopped time along with their user. (#35895)
* I have no idea if this will work, but hopefully makes stands immune to timestops if their master is.

* That looks better

* Maybe that will work, maybe it will not.

* Checks if the summoner actually exists.

As per review advice from @DaedalusGame.
2018-03-04 17:11:24 -06:00
kevinz000 f5ae06565c Splits up projectile files (#36018) 2018-03-04 17:10:46 -05:00
Dax Dupont ba222916be Fixes tinfoil hats and lengthens the time for someone else to put it on (#36019)
* Fixes tinfoil hats and lenghtens the time for someone else to put it on

* Adds some flavor to that text
2018-03-04 17:05:39 -05:00
vuonojenmustaturska 5460c077ef Advanced roasting sticks, for cooking sausages (#36071)
* stick

* a commit

* almost forgot something

* seems to compile
2018-03-04 22:41:16 +01:00
Jordan Brown 68a50278b5 Merge pull request #36108 from tgstation/duncathan-patch-1
better addresses the gas miner active turf issue
2018-03-04 16:38:52 -05:00
RandomMarine 5e5b03ff5e Removes 'release all' buttons from ORM (#36001)
* removes 'all' buttons from ORM

* re-compile tgui
2018-03-04 16:26:08 -05:00