* pre-removal of mafia_game_signups
* redoes the whole joining system, start of the role popup datum
* MAPMERGE 💪
* bundle fix + working on a fix
* even more testing
* lobby working, fail text, comments out 2>3 player test setup
* mapmerge
* uhhh maybe?
* updates mafia controls panel
* megafix + megafeature pack
* lint, small fix bundle. should compile after this
* bye test setup
* big changes, no revs yet though
* godmode, why not
* bundle frick off man
* SORRY
* doesn't send rev messages and mafia messages if they don't exist
* removes revs, improves tgui by a shit ton
* mostly mafia panel stuff
* maps + improvements
* disables this map because bugs
* bundle, take that
* Apply suggestions from stylemistake code review
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
* 1/2 review
* bad maps gone
* goodbye game ID
* e
* finally done
* voila
* don't forget bundle!
* e
* last commit before i irrevocably BOUNDS myself to death
* Rebuild tgui
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
About The Pull Request
This was originally part of #51786 but that may take a while so I decided to make a separate hotfix to ease the pain of miners. Legion and Bubblegum will no longer wound people with their alt attack things, since they're not balanced for them and I didn't realize they HAD alternate attacks like this the first go around!
Why It's Good For The Game
Megafauna aren't meant to wound, sorry miners!!!!!!!
Changelog
cl Ryll/Shaps
fix: Bubblegum and Legion can no longer cause wounds, as intended
/cl
* Mice/Royal rats can heal off cheese.
* Open to suggestions on doing this better
* cleaned up mouse healing also corgi's don't have AttackTarget Timegreen, if they DID I would have used it
* Apply suggestions from code review
Co-authored-by: Rohesie <rohesie@gmail.com>
* Well whaddya know
Co-authored-by: Rohesie <rohesie@gmail.com>
It's currently possible to exploit server_hop to display splashes over player's displays on /tg/ and /tg/-derived servers.
I don't think hiding this behind the comm key will be a good idea, or actually be useful. Not entirely certain why we're showing a splash twice, as showing a splash is literally all this server_hop is doing as far as I can tell.
* Change BYOND version to 513.1526
* Remove BSQL from docker image
* Add a docker publish action
* Add a docker test action
* Cleanup runtime icons
* Cleanup runtime sounds
* Correct docker workflow names
* Add Dockerfile as an appveyor cache dependency
* Fix build issues
* Copy all dlls
* No need for .dlls in docker
* Minor cleanups
* cleaning up code, fixing bugs and other stuff like that
* e
e
* allows armsy to hit with all the links
* e
* actually makes armsy ranged aa
* fixes armsy unable to space walk bug
* fixes the armsy cannot walk in spcace oversight
* e
* e
* E
* aaa fixes more fixes
* aaaaaaaaaaa
* e
* e
* e2
* more cleaningup
* aaaaaaaaa
* e
* e
* e
* Update code/modules/antagonists/eldritch_cult/knowledge/flesh_lore.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* e
* Update code/modules/mob/living/simple_animal/hostile/hostile.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/mob/living/simple_animal/simple_animal.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* e
* Update code/modules/antagonists/eldritch_cult/knowledge/flesh_lore.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* E
Co-authored-by: Rohesie <rohesie@gmail.com>
About The Pull Request
Ears currently behave strangely compared to other organs, especially their most closely related sensory organ, eyes. They only assign a deafness trait for quirks, mutations, and clothing (which prevents empaths from noticing hearing damage deafness), have lots of unnecessary procs for dealing/assessing damage, and several audible events check istype() for earmuffs specifically for whether a mob can hear something.
This cuts down on all of that. I removed most ear related procs from mobs, tied deafness explicitly to TRAIT_DEAF (and added a new source for hearing damage), and generally neatened up related code. As a direct result, empaths can now detect deafness from hearing damage, as I assume was intended. I also fixed a bug with examining with med HUD's or as an observer not showing a person's quirks, though I'm not sure people will really care about the info with med HUDs. Also, full revives/regenerating organs now remove all damage from existing organs rather than only trying to replace missing ones
In addition, Inacusiate and Sensory Restoration no longer instantly cure all hearing damage when applied, they now rapidly decrease both ear damage and deafness each tick. This isn't really a fix, but I figured I'd throw it in since I think cobby wanted to move away from instant fix microdose chems, and I punted the restoreEars() procs anyway
Fixes: #51435Fixes: #48974
Why It's Good For The Game
Brings ears in line with how other organs operate, makes them easier to understand, and restores (what I assume to be) intended functionality for the empath quirk and medhud/observer examines
Changelog
cl Ryll/Shaps
fix: Empaths are able to detect deafness derived from hearing damage
tweak: Inacusiate and Sensory Restoration no longer instantly heal all hearing damage when applied, instead rapidly removing both ear damage and deafness.
fix: MedHUDs and observers now display quirks as intended on examine
/cl
* Case of lower
* More changes
* Ruins the nice 420 diff, brainfart when doing the second batch of conversions
* More changes
* Next batch. I think
* Converts even more paths
* Restarts bots
* Capital Free Zone
* Come on travis, do something
* Renames areas
* Bots, please stop dying
* Updates CONTRIBUTING.md and updates a few paths I missed.
* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
* basic antag items
hey
based
game is on
ree
e
brings back good sprites
eueuuee
eeeeeeeeeeeeeeeeeeee
more
tgui baby
FINALLY
e
Small changes
adds better point s
Finishing touch!
FINISHED
ANTAG FINISHED. FUCKING. FINALLY
grammer
E
E?
* rebuilt tgui
* gamemode fixes
* i love inconsistent var names
* sprootes
* ath review
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
* Automatic changelog compile [ci skip]
* a shit ton of changes
* Apply suggestions from code review
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
* sprootes
* more changes ree
* Fixes and upgrades
* sprootes done
* dmdoc compliance
* Apply suggestions from code review
Co-authored-by: Rohesie <rohesie@gmail.com>
* Apply suggestions from code review
Co-authored-by: Rohesie <rohesie@gmail.com>
* mewtewnew revieww ~~
* e
* Automatic changelog compile [ci skip]
* e
* Apply suggestions from code review
Co-authored-by: Rohesie <rohesie@gmail.com>
* E
* autodoc
* E
* Apply suggestions from code review
Co-authored-by: Rohesie <rohesie@gmail.com>
* removed Destroy()
* * 0.5
* bugsquash
* e
* changes to ashlord's rite
* e
e
* e?
* the fuck
* adds station wide alerts for ascension events
* fixes an autodoc
* tgui
* e
e
* removes a redundant line of code
* sickly blade is now normal size item
* changes a line of code in flesh
* no revives for ghouls!
* uwu
* Update code/modules/antagonists/eldritch_cult/eldritch_knowledge.dm
Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
* E
* E2
* Automatic changelog compile [ci skip]
* Makes eldritch cult into HERETICS
* Apply suggestions from code review
Co-authored-by: Rohesie <rohesie@gmail.com>
* E
* unfucks medallions code
* long live list loops
* E
* E
* i love my git crashing
* Magics
* E
* removes TRAIT_GHOUL since it was redundant
* Update code/modules/mob/living/carbon/inventory.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/mob/living/carbon/inventory.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/mob/living/carbon/human/species.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/mob/living/carbon/human/species.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/mob/living/carbon/human/human_update_icons.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* fixies uwu
* hopefully i fixed all return ..()
* E
* EEEEEEE
* wormie now is refactored
* removes destroy
* Update code/modules/surgery/bodyparts/bodyparts.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Automatic changelog compile [ci skip]
* Update code/modules/mob/living/simple_animal/eldritch_demons.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* E
* E
* Update code/modules/mob/living/simple_animal/eldritch_demons.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/mob/living/simple_animal/eldritch_demons.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/mob/living/simple_animal/eldritch_demons.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* E
* E?
* E
* one more
* k
* OH SHIT OH FUCK
* replaces ROLE_ECULT with ROLE_HERETIC and fixes preferences
* REE
* fleshy fixes
* fixes summonings
* REE
* texture fix
* fixes a stupid fucking runtime that i noticed coz i forgot people can be borged. FUCK
* grammer
* nullrods can now remove runes
* HOLY SHIT, HOTFIX NERF
* E
* E
* TEMPORARY SOLUTION TO MAKE HERETICS SPAWN NATURALLY
* Update code/modules/antagonists/eldritch_cult/eldritch_antag.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/antagonists/eldritch_cult/eldritch_book.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/antagonists/eldritch_cult/eldritch_effects.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* Update code/modules/antagonists/eldritch_cult/eldritch_items.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* SECOND TEMPORARY FIX
* fixes fixes fixes fixes
* i hope this no longer will qdel summons
* E
* please push this asap
* E
* buffs sickly blade to 17 damage and only allowes culties to use it
* Explanations uwu
* examine changes ree
* e
* E
* )
* E
* E
* Ash fix
* changes to mad touch
* replaces e_cult with heretics and fixes protect objective to suceed when someone suicides
* E
* makes worm code use COMSIG_MOVABLE_MOVED
* replaces bad var names
* makes eldritch knowledge an assoc list
* E
* Update code/modules/mob/living/simple_animal/eldritch_demons.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* what the fuck
* the fuck
* fixies
* EEE
* fixes
* e
* fixes
* mansus grasp slight buff
* changes overall changes
* E
* logging
* changes the eldritch armor into a nicer looking kryson robes
* tgui bundle
* QOL sprites and a spell to contract armsy
* SPRITES
* readds rust floors
* Fixes pointed out by anturk
* E
* E
* E
* Apply suggestions from code review
Co-authored-by: Rohesie <rohesie@gmail.com>
* Cleanup
* Fixes
* E
* EEEEEEEEEEE
* makes heretics a little bit more common
* Update code/modules/antagonists/eldritch_cult/knowledge/flesh_lore.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* EEE
* eee
* E
* E
* Init
* Makes shit more readable
* h
* e
* E
* wounds compatibility patch
* hnng
* rusty better sprite
* turn
* Apply suggestions from code review
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
* E
* further renames e
* E
* JS side
* changes reee
* e
* E
* yeesh
* e
* E
* pr
* e
* E
* changes re
* AAAAAAAAAAAAAA
* e
* antag huud
* e
* e
* hnnng
* hnng
* HNNNNG final patch - LAST TESTMERGABLE COMMIT
* HNNG NEVERMIND THIS IS THE LAST TESTMERGABLE COMMIT DONT LISTEN TO LIES BELOW
* e
* FINAL PATCH - MERGE READY
Adds defines, buffs blood siphon a bit so it can utilize wounds and replaces ROLE_CULTIST with ROLE_HERETIC
* forgot about a single debug line aaa
* hnnnhng
* hng
* a!
* aaa
* applies code review
* e
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>