New procs:
* module_selected(module) - Checks whether the module slot specified by "module" is currently selected.
* module_active(module) - Checks whether there is a module active in the slot specified by "module".
* get_selected_module() - Returns the slot number of the currently selected module. Returns 0 if no modules are selected.
* select_module(module) - Selects the module slot specified by "module"
* deselect_module(module) - Deselects the module slot specified by "module"
* toggle_module(module) - Toggles the selection of the module slot specified by "module".
* cycle_modules() - Cycles through the list of selected modules.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
* Fixes the ( shaped cyan wire
* Fixes a luminosity bug with glowshrooms.
* Changes a ridiculous internal loop in intercoms to use the MC.
* Makes intercoms not be bloodied by bloody hands.
* Adds a "NOBLOODY" flag for atoms that don't want to be bloodied.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Var changes:
* /obj/item/var/color is now item_color
* /obj/machinery/portable_atmospherics/canister/var/color is now canister_color
* /obj/machinery/atmospherics/var/color is now pipe_color
* /mob/living/simple_animal/mouse/var/color is now body_color
* /mob/living/simple_animal/chicken/var/color is now body_color
Proc changes:
* /obj/machinery/door/proc/animate() is now do_animate()
* /obj/machinery/transformer/proc/transform() is now do_transform()
Map changes are due to pipe instances being changed from color to pipe_color
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Adds a pair of Galoshes to the Janicart crate
This alternative allows new spawning Janitors to get their noslips, allows HoP assigned Janitors to get their no slips, and maintains the ability for thieving greyshirts to steal the janitors yellow boots, and gives cargo something else to order.
The reason I chucked in a free pair of galoshes into the janicart crate instead of making a new crate is because I see that crate as the new janitor's starter pack, and its also to incentivise that the crate is meant to be ordered for new janitors and not power gaming assholes (although they probably will still do it -meh).
The reason for this change is because the HoP can increase the number of Janitors on station (which is a good thing for them to do because one janitor can't keep the station clean), however the new janitors are at a disadvantage because they can never get a pair of no slip galoshes and Aran made it so only water can clean stuff via mopping, not even space cleaner works.
* Replaced "fire" with SPAWN_HEAT. You will have to use it in conjunction with SPAWN_TOXINS to spawn fire.
* Added flags for HEAT, COLD, TOXINS, OXYGEN, CO2, NITROGEN, N2O, FUEL and AIR.
Admin heal now calls ExtinguishMob() so it updates luminosity properly
Added some lines to simple mobs to stop them from using the on fire system at the moment (Needs sprites!)
* Stopped the fuel and n20 option, in spawn_air, from runtiming.
* Added toxins as a spawn_air option.
* Removed all use of the fuel option and replaced it with toxins, since fuel does not work with LINDA anymore.
-Hot air is less lethal
-Fire is more lethal
-Catch on fire when entering a hotspot but fire_stacks given dropped to 0.5 each
-You now light up your environment while on fire