Commit Graph

1680 Commits

Author SHA1 Message Date
Jordan Brown d135dc2643 Merge pull request #29162 from ChangelingRain/directionliststweak
Renames GLOB.cardinal to GLOB.cardinals to match GLOB.diagonals and GLOB.alldirs
2017-07-10 18:45:52 -04:00
ShizCalev 59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
Joan Lung ec9439b915 Renames GLOB.cardinal to GLOB.cardinals to match GLOB.diagonals and GLOB.alldirs 2017-07-09 17:24:28 -04:00
Jordan Brown c1e3ac82ec Merge pull request #29081 from Fox-McCloud/reflect-refactor
Minor Projectile Reflection Refactor
2017-07-07 09:52:45 -04:00
Fox-McCloud 46b16513e2 it's truly false 2017-07-06 16:13:22 -04:00
Joan Lung bea7bf9297 Adds Necropolis curses for cursed items in Necropolis ruins (#28992)
* Adds Necropolis curses for cursed items in Necropolis ruins

* Adds sounds credit @FuryMcFlurry

* stat tweak

* these are painful enough

* a bit stronger

* i kind of wish there was a version of get_ranged_target_turf() that worked off of angle.... but there isn't

* smart coder 2000

* bossed around
2017-07-06 11:14:26 -04:00
Fox-McCloud 380e938dae Minor Projectile Reflection Refactor 2017-07-06 02:45:30 -04:00
Joan Lung 888b2e093e Makes the lavaland pressure check a proc (#28954)
* Makes the lavaland pressure check a proc

* code that probably did nothing tm

* sss

* 50 should be a define instead
2017-07-02 20:14:42 -04:00
Supermichael777 f29a038d71 DNA syringe gun damage down to 'sane' from revolver (#28975)
* Fixes a bug

* This didnt do what I thought it did
2017-07-02 19:02:04 -03:00
Ergovisavi f5d800a06d Merge branch 'master' of https://github.com/tgstation/tgstation into gero_gero
# Conflicts:
#	icons/effects/96x96.dmi
2017-07-01 16:20:05 -07:00
Ergovisavi 1a118c0651 Merge branch 'master' of https://github.com/tgstation/tgstation into gero_gero
# Conflicts:
#	icons/effects/96x96.dmi
2017-06-30 21:31:32 -07:00
Xhuis e1b0f6328c Fixes reskinned guns being invisible 2017-06-30 16:05:59 -04:00
Ergovisavi 999282e9d8 Junglestation frog mob take 1 2017-06-29 07:30:18 -07:00
kevinz000 226c0f1636 Fixes piggybacking giving person on top projectile density instead of the person on the bottom. (#28770) 2017-06-26 11:01:17 -03:00
Joan Lung 70e712017e Status effects start processing immediately instead of on the next timer subsystem tick (#28747)
* Status effects start processing immediately instead of on the next timer subsystem tick

* let's fix this while we're at it

* hup

* not technically efficient but better than not updating when needed
2017-06-25 12:47:10 -04:00
Steelpoint f8ee37afc0 Ancient Space Station [Space Spawn Ruin] (#28584)
* FirstCommit

* HardsuitAncientSounds

* FurtherWorkSave

* HivebotSpriteMinorMapChange

* FinalFixesPrePR

* MinorFixes

* FixesPart1

* TGMMap

* Wording

* VoidSuitPlusSpelling

* TGMConv

* MoreSpelling

* RadioStorm

* SomehowGotThisToWork
2017-06-25 12:02:31 -04:00
nicbn 77a2d3f5cd Replaces "istype"s with is_helpers macros (#28676) 2017-06-22 15:03:19 -03:00
Really-Good-Soda-Flavor 40de86de35 Moves reskinning items to /obj (#28558) 2017-06-21 15:19:17 -03:00
Jordan Brown e5b1e68147 Adds a configurable message to be sent to mobs on polymorph (#28541) 2017-06-21 09:48:13 -03:00
Mike Long 39103452a3 Lordpidey devil fixes (#28101)
* Fixes on #28051

* Changes hellfire around some, it's now more consistant.

* Fixes small exploit with infernal jaunt.

* Moves devil antag datum with the rest of the antag datums.

* Corrects syntax errors within codex gigas tgui template.

* Re updates tgui js after merge.

* removes redundant .loc from call.

* Fixes devils sometimes getting duplicate spells.
2017-06-21 10:47:02 +02:00
Jordan Brown c5e67b5ce1 Merge pull request #28619 from ChangelingRain/taserfix
Tasers and projectiles stun for the proper amount
2017-06-20 21:05:15 -04:00
Jordan Brown cc4bd7a0bc Merge pull request #28599 from Xhuis/disabler_inhand_fix
Disablers now have an in-hand sprite (Fixes #28582)
2017-06-20 11:30:45 -04:00
kevinz000 d1108df80c [READY] The Portal Update - Linked portals, momentum conservation, and more! (#28055)
* THE PORTAL UPDATE

* portal gun checks

* damn functions

* o_range(s)

* Atmos Portals (#12)

* Rod Form's damage now scales with how much it's upgraded

* buffs chem grenades

* Fix getrev runtime

* Automatic changelog generation for PR #27948 [ci skip]

* Automatic changelog generation for PR #27951 [ci skip]

* Fixes admiral recall (#27861)

* the man with the 2 shotguns that blasted me to the end of the world with dualwielding. nerf (#27978)

* Beam rifles now slowdown while scoped (#27898)

* Update beam_rifle.dm

* Update beam_rifle.dm

* Update beam_rifle.dm

* Fixes a very silly clockwork false wall trick (#27996)

* Fixes #27979 (#28002)

* Automatic changelog generation for PR #28002 [ci skip]

* Fixes #27989 : Riot suits no longer hide jumpsuits (#28003)

* Fixes #27989

* remove tag

* Automatic changelog generation for PR #28003 [ci skip]

* Refactors a cooldown var to not require a spawn or sleep (#28011)

* wat (#28012)

* Remove spawns in favour of stacktrace calls, which don't stop the called (#28013)

proc

* Refactor another spawned cooldown var (#28014)

* Come on, pathetic (#28015)

* Refactor another spawn cooldown (#28016)

* Goodbye spawn (#28017)

* Another spawn timer (#28018)

* Remove a commented out function (#28019)

* Gotta go with the fro2.0 (#28010)

* This doesn't do anything (#28020)

* refactor another spawn cooldown (#28022)

* Refactors another spawn cooldown var (#28023)

* Refactor another spawn (#28024)

* Refactor another spawn var (#28027)

* woops

* woops2

* atmos links!

* unused

* wew

* ffs!

* Forced updates

* update

* Update portals.dm

* adjacent/atmospass checks

* Create portals.dm

* Update portals.dm

* Update other_tools.dm

* stuff

* crossed

* documentation

* reee

* no portal stacking!

* woops
2017-06-20 11:02:01 -04:00
Jordan Brown 1c8badd8fe Merge pull request #28590 from optimumtact/korthemoorstrikesthebooritsquiteashorethatbringsustothefore
Refactors hitreaction to pass in the hitting atom
2017-06-20 09:21:14 -04:00
oranges 186d17b77b Refactors hitreaction to pass in the hitting atom
Required some upstream changes to the check_shields proc to also
reliably pass in the atom
2017-06-20 02:48:17 +00:00
Joan Lung cad788efef Tasers and projectiles stun for the proper amount 2017-06-19 20:43:56 -04:00
Xhuis 619e53e138 Fixes disablers lacking an inhand sprite 2017-06-19 11:51:19 -04:00
Joan Lung cc3c809646 Fixes improper text replacement of Fireball.ogg and FleshToStone.ogg 2017-06-18 23:10:25 -04:00
Joan Lung 2672d88800 Renames stun effects and changes stun input values as preliminary work for changing stuns to status effects (#28524) 2017-06-18 23:03:51 -03:00
bgobandit ed01357edd This month's spelling fix PR (#28502) 2017-06-17 09:35:30 -03:00
Leo 24f3e67dd8 Merge pull request #28421 from kevinz000/patch-220
fixes beam rifle flick aim exploit
2017-06-14 09:57:37 -03:00
Joan Lung e74d0fdc50 Tweaks kinetic accelerator modkit effect ordering (#28359) 2017-06-13 09:15:38 -03:00
kevinz000 5add55c3e0 Create beam_rifle.dm 2017-06-13 00:01:05 -07:00
Joan Lung f1f356a290 Merge pull request #28337 from lzimann/files
Changes all sound files to be lower case, plus standardizes their references
2017-06-11 14:50:41 -04:00
Leo 51dae8552a Merge pull request #28293 from ChangelingRain/lifestealstacking
If you're lucky enough to get multiple lifesteal crystal modkits you can actually make use of them
2017-06-11 10:29:26 -03:00
Lzimann 3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
ShizCalev c82de6ccc1 fix (#28257)
fixes #11936
2017-06-10 19:20:24 +02:00
Joan Lung fd7f65e7bd If you're lucky enough to get multiple lifesteal crystal modkits you can actually make use of them 2017-06-09 20:55:52 -04:00
kevinz000 99138f12d0 I might HAVE accidently made dualwielding hilariously OP again so have a nerf! (#28125) 2017-06-07 11:13:57 -03:00
kevinz000 f051ecba25 Adds consciousness checks to beam rifles (#28079) 2017-06-05 22:37:54 -03:00
Joan Lung 180dd7bd84 Adds another unique KA mod to necropolis chests (#27982) 2017-06-05 14:52:03 -03:00
InsaneHyena 5713a44048 Removes donut steelpoint (#28041) 2017-06-05 00:12:26 -03:00
Leo 39c4fb4aad Merge pull request #28036 from ChangelingRain/aoemodkitfix
Fixes AOE modkits not working because I messed up the logic
2017-06-04 12:28:44 -03:00
Expletive 70cdc48376 Fixes #27979 (#28002) 2017-06-04 12:11:44 +02:00
kevinz000 ca4efb04e9 Beam rifles now slowdown while scoped (#27898)
* Update beam_rifle.dm

* Update beam_rifle.dm

* Update beam_rifle.dm
2017-06-04 07:12:22 +03:00
Nick 70506a29ae the man with the 2 shotguns that blasted me to the end of the world with dualwielding. nerf (#27978) 2017-06-03 23:45:28 -03:00
Joan Lung 807a778b4c Fixes AOE modkits not working because I messed up the logic 2017-06-03 09:39:17 -04:00
kevinz000 2f8f238e07 Beam rifles now forcefully delete their tracer effects. The user now faces where they're aiming. (#27936) 2017-06-03 04:27:56 -03:00
Leo 996754ac25 Merge pull request #27938 from kevinz000/patch-199
Beam rifles can no longer be fired from inside containers. Neither will they work unless you're, you know, holding it.
2017-06-03 04:26:19 -03:00
oranges 6cf2416280 Merge pull request #27939 from kevinz000/patch-200
Fixes an incorrect line in beam rifle vars
2017-06-03 13:37:54 +12:00