Fixes surviving suicide
Fixes suicide damage overlays.
Fixes ninja regen "clothes warm" spam message. (moving rad armor check outside of apply_effect)
Fixes ninja smoke bomb count.
Fixes dead shaved corgi
Fixes lipozine still being in code.
Fixes flattening boxes requiring them to have their window opened.
Fixes armor softening message from disarm attack.
Fixes player being forced to play spiders without choosing.
Now includes an admin_investigate entry, plus three message_admins():
when first powered, when first reaching critical point, and when a mob
is dusted. Also tweaks the power generation formula a bit.
The SM was originally developed for bay12, but I ported the /vg/ fork.
Basically, it eats heat or atom/movables and generates radiation/power.
Everything that touches it turns to dust. If it overheats, it explodes.
Typical usage involves emitters and a cooling chamber.
Currently, these are only obtainable through cargo for 100 points.
The crate comes locked and requires CE access.