* fixes floating point error and get_chem_id
* Fixes excessive floating point errors in plumbing
* unfucko wokie my disgusting attempt at conflict solving
* Medborg Crew Monitor Upgrade
Adds the crew monitor to medborg upgrades.
Why This is Good for the Game: The important second part of the crew pinpointer; as a result, medborgs no longer have to glue themselves to fixed crew monitor consoles in order to do the paramedicine job they excel at, which is boring and lame.
* Update
Revised per request so that the crew monitor upgrade is integrated with the pin pointer.
* Debug removal
* Verb removal
* Doubtful improvement
* Switches out all the magic numbers with defines
* Thanks travis for finally finding a real error
* properly resolves some left over conflict
This was using a user managed input, and in the case of the input being
html encoded < and > this was breaking goon chat (by appearing to
possibly browse the html to goonchat, instead of it's own window)
Using an md5 encoded version of the name removes any possibility of
exploit and fixes the reported issue
adamantine and mythril are now datum mats (mythril still admin only), adamantine has 1.5 strength buff to whatever is made out of it, mythril adds rpg loot elements to whatever is made out of it
you can now put plastic, adamantine and mythril in the autolathe and coin mint
you can now put titanium in coin mint
switches a bunch of stuff in cargo exports, including mythril and plastic being worth cash money
coin code has been changed to datum mats, the custom sprites have been lost except for antag token
I added these stack_traces to check how much work would needed so these
can be safely removed. Apparently it's way more work than I and
probably anyone else would be willing to do. Lots of data is already
collected so if someone wants to improve the situation, you can check
the logs for it.
During some gameplay I noticed Survival Medipens did a lot less healing. So I decided to code dive and find out why. After reading the file, I back check through all Pr's to find where it got removed and found it had been an undocumented change in #45105. I spoke with cobby and we came up with the amount and the additions to the pen.
* rebase branch
* Revert "rebase branch"
This reverts commit 72e70fe8ccabfa6c750193a57beeec14b30a2533.
* Updated this old code to fork
* Makes action figures small
They are small!
* Revert "Updated this old code to fork"
This reverts commit 8c2269f211d4ae95f317f8491b7f1bfbce39a7b1.
* ai small now
* made figures small
i missed this, just made mechs small before
* smaller owl and griff