Commit Graph

10651 Commits

Author SHA1 Message Date
Leo ac81f6aa91 Merge pull request #34357 from AutomaticFrenzy/patch/rpd-runtime
Fix RPD runtimes and offsets of layered connector ports
2018-01-13 12:58:00 -02:00
oranges 30ea4d1a38 Merge pull request #34161 from ShizCalev/bot_sssembly
Consolidates bot assemblies under one parent, fixes bot parts switching types when the bot is destroyed
2018-01-13 23:21:58 +13:00
oranges b7acfbbfc0 Merge pull request #33699 from QualityVan/safedestruction
Makes vault safe slightly less explosion-proof
2018-01-13 23:16:13 +13:00
Leo 3654846d25 Merge pull request #34316 from tgstation/Cyberboss-patch-4
Fixes poker tables not being deleted after Narsie touches them
2018-01-12 16:30:06 -02:00
Tad Hardesty 517ef9095a Fix RPD runtimes and offsets of layered connector ports 2018-01-12 06:08:10 -08:00
JJRcop 1b1287e009 Removes some hrefs from logging (#34310)
* Removes key_name_admin calls from logging

* Removes JMP from gibtonite reaction logs
2018-01-12 11:03:28 -02:00
Leo 307581c195 Merge pull request #34282 from Cyberboss/ClosetFix22
Fix hitting closets with wrenches
2018-01-11 21:11:30 -02:00
kevinz000 f27948eaa3 Fixes megafauna being able to port through jaunt tunnels due to snowflake code (#34164)
* Fixed megafauna porting through jaunt tunnels

* Update portals.dm
2018-01-12 09:09:57 +13:00
arsserpentarium c86fc91b55 [READY]Pulling claw 2 (#33817)
Pulling claw is integrated circuit,which allows drones to pull things.
2018-01-12 09:02:56 +13:00
oranges 277c2bbf65 Merge pull request #34206 from ShizCalev/fireaxe-drop
Fixes twohanded weapons not unwielding when you lose an arm.
2018-01-12 09:01:46 +13:00
Jordan Brown 49e94049b5 Fixes poker tables not being deleted after Narsie touches them 2018-01-11 12:20:05 -05:00
Jordan Brown f574635356 Fix hitting closets with wrenches 2018-01-10 17:08:10 -05:00
Jordan Brown 91739c6aa5 Removes custom AI board no laws warning (#34226) 2018-01-10 19:46:55 -02:00
Leo c541007bf1 Merge pull request #34209 from ShizCalev/defib-icon-fixes
Fixes missing defib inhands
2018-01-10 10:54:35 -02:00
Goodstuff 40e7cb74ba Update twohanded.dm (#34139) 2018-01-10 10:50:57 +01:00
ShizCalev b78951009b Fixes buckled message spam for ghosts inside talking scythes (#34111)
* Fixes buckled message spam for ghosts

* params
2018-01-10 10:46:56 +01:00
Robustin c906c17178 Fixes reflections (#34065)
File this under "how did nobody notice this shit for so long?" Currently reflections basically have the projectile pass through you like you're a piece of glass, which ruins one of its most important traitors (protecting people behind you/putting the shooter in danger.

Also energy shields are a meme and literally cannot block anything, instead of sparking a balance debate im just fixing the description so nobody gets duped.
2018-01-10 19:04:14 +13:00
oranges fcc3dae19a Merge pull request #33436 from MrDoomBringer/DropItLikeItsHottest
For too many years, Cargonia has been oppressed, depressed, and re-pressed, by the slow and cumbersome movement of the supply shuttle. After hours of begging and pleading around on coderbus, I can present to you the ultimate cargo utility.

This update adds room for a certain level of progression with cargo, allowing for extra money to be spent on extra-fast delivery times. The drop pod itself picks a random, unblocked turf in the cargobay, then crashes down upon it, creating a small explosion and damaging some tiles.

The explosion exists to act as a secondary act of balance: the drop pod is intended to be used for a few VIP deliveries. Ordering in bulk will still require use of the shuttle, unless you are prepared to fix the shit out of an explosion-riddled cargo.

Because of the nature of the mechanic, it is very easy to spend a lot of money very quickly. For this reason, a separate console was created: so that it could be placed in the safety of the Quartermaster's office, away from the sausage fingers of incompetent greyshits and rookie cargotechs.
2018-01-10 12:06:39 +13:00
Leo 3428258172 Merge pull request #34170 from ShizCalev/bbs-unholy
Fixes non-holy mobs purifying BBS
2018-01-09 21:03:01 -02:00
ShizCalev 9966a8acdf Fixes defib icon 2018-01-08 23:10:38 -05:00
ShizCalev 0b2698be02 Twohanded weapons not unwelding when dismembered 2018-01-08 21:45:41 -05:00
modularized_suicide 2a36b14294 cyberboss review 2018-01-08 08:40:58 -05:00
modularized_suicide 9c547d532b penultimate fix 2018-01-08 08:40:56 -05:00
oranges c8ad5a6314 Clean up a bunch of undefined arg runtimes (#34105)
* Clean up a bunch of undefined arg runtimes

Ensure subtypes have the appropriate arguments, do a bit of code cleanup
and remove some uneeded emote procs that also caused runtimes

* Fix up all calls to canUseTopic, add the dexterity flag

* Runtime with missing force argument in borg unbuckle mob
2018-01-07 21:52:56 -05:00
Tlaltecuhtli 30314c1c10 fixes some grinder recipes (#34093)
* commit

help what is this

* ddd

* sdsadsda

* fegdhfd

* ddddddddddddddd
2018-01-07 21:35:42 -05:00
Jordan Brown 958b6d4941 Merge pull request #34128 from ShizCalev/safe-dial
Removes the safe dial multiplier
2018-01-07 18:07:16 -08:00
Jordan Brown 9c20306439 Fixes decals being created on bad turfs (#34121)
* Fixes decals being created on bad turfs

* Fix decal check

* squash me daddy
2018-01-07 19:50:36 -05:00
ShizCalev bbf362eb50 Fixes non-holy mobs purifying BBS 2018-01-07 14:42:10 -05:00
ShizCalev c4496dbd72 Consolidates bot assemblies under one parent 2018-01-07 13:43:46 -05:00
Leo e1e10ca6f4 Merge pull request #34140 from kevinz000/quickfix-1
Fixes armor penetration not working on objects and therefore mechs
2018-01-07 15:02:30 -02:00
modularized_suicide 72975fe8f2 priority:critical 2018-01-07 02:07:28 -06:00
kevinz000 f7f5457ac2 Object Armor Penetration 2018-01-06 02:23:43 -08:00
ShizCalev fb944a9835 Removes the safe dial multiplier 2018-01-05 16:16:59 -05:00
MMMiracles 5b9eeb8935 Adds adorning spears with heads (#33955)
* get spiked, son

* bonespear variant

* cyberboss changes + pixel shifting

* Move 👏 overlay 👏 calls 👏 to 👏 update 👏 icon

* git yer head on a pike here, 25 cents

* ignore that .gitignore

* variable change

* changes n stuff

* may of forgotten that bit

* moved vars up + drop_location()

* null the nulls
2018-01-05 08:48:07 -08:00
Jordan Brown 3996fc8ddd Merge pull request #34034 from deathride58/goonstylecrayons
Makes crayons draw at the location you click
2018-01-05 07:27:17 -08:00
Jordan Brown 2ee5668e7b Merge pull request #34109 from Niknakflak/Its_not_just_a_boulder_its_a_rock
Changes Rock Description to be more descriptive
2018-01-05 06:43:36 -08:00
Cruix ec790fd7bb Fixed PDAs not calling parent in equipped() (#34081) 2018-01-05 06:56:10 -05:00
NikNakFlak 30cb8e761f And It's in Great shape 2018-01-04 21:42:24 -07:00
oranges 4bb837ca75 Merge pull request #34025 from DaxDupont/PDAColor
PDA Interface color is now a preference.
2018-01-04 16:11:57 +13:00
Leo 73ee5f3da7 Merge pull request #34045 from Cyberboss/FixStatRuntimes
Fixes offhand Destroy() loop
2018-01-03 22:48:48 -02:00
oranges be6c844d13 Merge pull request #34049 from vuonojenmustaturska/cosmicjoy
Adds a damaged lawset board containing random laws
2018-01-04 12:25:14 +13:00
Jordan Brown 1e28912783 Fixes #34030 (#34041) 2018-01-03 16:09:07 -05:00
vuonojenmustaturska d2e950a658 You are now happiness 2018-01-03 00:14:32 +02:00
vuonojenmustaturska c948d5492c Humans must eat memetic lemons to survive 2018-01-03 00:10:37 +02:00
Emmett Gaines 830929669d makes the decal component handle updating inventory icons (#33967) 2018-01-02 16:17:39 -05:00
Jordan Brown 1769a48ff0 Fixes offhand Destroy() loop 2018-01-02 10:51:41 -05:00
deathride58 d549641aec allows multiple crayon decals on a single tile 2018-01-01 19:58:59 -05:00
deathride58 813789c410 makes crayons place decals at the pixel you click 2018-01-01 19:07:46 -05:00
Dax Dupont 03982074c5 PDA Interface color is now an option 2018-01-01 23:23:02 +01:00
Jordan Brown df06206e8d Merge pull request #33960 from ShizCalev/flamer
Corrects flamethrower capitalization
2017-12-31 11:02:40 -05:00