Commit Graph

6725 Commits

Author SHA1 Message Date
Leo ac81f6aa91 Merge pull request #34357 from AutomaticFrenzy/patch/rpd-runtime
Fix RPD runtimes and offsets of layered connector ports
2018-01-13 12:58:00 -02:00
oranges 30ea4d1a38 Merge pull request #34161 from ShizCalev/bot_sssembly
Consolidates bot assemblies under one parent, fixes bot parts switching types when the bot is destroyed
2018-01-13 23:21:58 +13:00
oranges b7acfbbfc0 Merge pull request #33699 from QualityVan/safedestruction
Makes vault safe slightly less explosion-proof
2018-01-13 23:16:13 +13:00
Tad Hardesty 517ef9095a Fix RPD runtimes and offsets of layered connector ports 2018-01-12 06:08:10 -08:00
JJRcop 1b1287e009 Removes some hrefs from logging (#34310)
* Removes key_name_admin calls from logging

* Removes JMP from gibtonite reaction logs
2018-01-12 11:03:28 -02:00
oranges 277c2bbf65 Merge pull request #34206 from ShizCalev/fireaxe-drop
Fixes twohanded weapons not unwielding when you lose an arm.
2018-01-12 09:01:46 +13:00
Jordan Brown 91739c6aa5 Removes custom AI board no laws warning (#34226) 2018-01-10 19:46:55 -02:00
Leo c541007bf1 Merge pull request #34209 from ShizCalev/defib-icon-fixes
Fixes missing defib inhands
2018-01-10 10:54:35 -02:00
Goodstuff 40e7cb74ba Update twohanded.dm (#34139) 2018-01-10 10:50:57 +01:00
ShizCalev b78951009b Fixes buckled message spam for ghosts inside talking scythes (#34111)
* Fixes buckled message spam for ghosts

* params
2018-01-10 10:46:56 +01:00
Robustin c906c17178 Fixes reflections (#34065)
File this under "how did nobody notice this shit for so long?" Currently reflections basically have the projectile pass through you like you're a piece of glass, which ruins one of its most important traitors (protecting people behind you/putting the shooter in danger.

Also energy shields are a meme and literally cannot block anything, instead of sparking a balance debate im just fixing the description so nobody gets duped.
2018-01-10 19:04:14 +13:00
oranges fcc3dae19a Merge pull request #33436 from MrDoomBringer/DropItLikeItsHottest
For too many years, Cargonia has been oppressed, depressed, and re-pressed, by the slow and cumbersome movement of the supply shuttle. After hours of begging and pleading around on coderbus, I can present to you the ultimate cargo utility.

This update adds room for a certain level of progression with cargo, allowing for extra money to be spent on extra-fast delivery times. The drop pod itself picks a random, unblocked turf in the cargobay, then crashes down upon it, creating a small explosion and damaging some tiles.

The explosion exists to act as a secondary act of balance: the drop pod is intended to be used for a few VIP deliveries. Ordering in bulk will still require use of the shuttle, unless you are prepared to fix the shit out of an explosion-riddled cargo.

Because of the nature of the mechanic, it is very easy to spend a lot of money very quickly. For this reason, a separate console was created: so that it could be placed in the safety of the Quartermaster's office, away from the sausage fingers of incompetent greyshits and rookie cargotechs.
2018-01-10 12:06:39 +13:00
Leo 3428258172 Merge pull request #34170 from ShizCalev/bbs-unholy
Fixes non-holy mobs purifying BBS
2018-01-09 21:03:01 -02:00
ShizCalev 9966a8acdf Fixes defib icon 2018-01-08 23:10:38 -05:00
ShizCalev 0b2698be02 Twohanded weapons not unwelding when dismembered 2018-01-08 21:45:41 -05:00
modularized_suicide 9c547d532b penultimate fix 2018-01-08 08:40:56 -05:00
oranges c8ad5a6314 Clean up a bunch of undefined arg runtimes (#34105)
* Clean up a bunch of undefined arg runtimes

Ensure subtypes have the appropriate arguments, do a bit of code cleanup
and remove some uneeded emote procs that also caused runtimes

* Fix up all calls to canUseTopic, add the dexterity flag

* Runtime with missing force argument in borg unbuckle mob
2018-01-07 21:52:56 -05:00
Tlaltecuhtli 30314c1c10 fixes some grinder recipes (#34093)
* commit

help what is this

* ddd

* sdsadsda

* fegdhfd

* ddddddddddddddd
2018-01-07 21:35:42 -05:00
ShizCalev bbf362eb50 Fixes non-holy mobs purifying BBS 2018-01-07 14:42:10 -05:00
ShizCalev c4496dbd72 Consolidates bot assemblies under one parent 2018-01-07 13:43:46 -05:00
modularized_suicide 72975fe8f2 priority:critical 2018-01-07 02:07:28 -06:00
Jordan Brown 3996fc8ddd Merge pull request #34034 from deathride58/goonstylecrayons
Makes crayons draw at the location you click
2018-01-05 07:27:17 -08:00
Cruix ec790fd7bb Fixed PDAs not calling parent in equipped() (#34081) 2018-01-05 06:56:10 -05:00
oranges 4bb837ca75 Merge pull request #34025 from DaxDupont/PDAColor
PDA Interface color is now a preference.
2018-01-04 16:11:57 +13:00
Leo 73ee5f3da7 Merge pull request #34045 from Cyberboss/FixStatRuntimes
Fixes offhand Destroy() loop
2018-01-03 22:48:48 -02:00
vuonojenmustaturska d2e950a658 You are now happiness 2018-01-03 00:14:32 +02:00
vuonojenmustaturska c948d5492c Humans must eat memetic lemons to survive 2018-01-03 00:10:37 +02:00
Jordan Brown 1769a48ff0 Fixes offhand Destroy() loop 2018-01-02 10:51:41 -05:00
deathride58 813789c410 makes crayons place decals at the pixel you click 2018-01-01 19:07:46 -05:00
Dax Dupont 03982074c5 PDA Interface color is now an option 2018-01-01 23:23:02 +01:00
ShizCalev 37540821bb Corrects flamethrower capitalization 2017-12-30 14:12:29 -05:00
Tad Hardesty f2dbe5cf13 Replace explicit z-level checks with defines (#33829)
* Replace explicit z-level checks with defines

* Rename turf_z_is_planet for consistency

* Use TRUE/FALSE in onSyndieBase
2017-12-29 14:40:06 -05:00
Jordan Brown 555f2ce006 Merge pull request #33905 from ShizCalev/jumpsuit-fix
Fixes being able to adjust jumpsuits without an adjust state w/ chameleon & random jumpsuit
2017-12-29 11:09:56 -05:00
coiax ac172028d6 Internal radio implant (#33842) 2017-12-29 03:51:41 -05:00
ShizCalev bde0bce29b Fixes being able to adjust jumpsuits without an adjust state w/ chameleon & random jumpsuit 2017-12-28 11:14:01 -05:00
oranges 9d0e97fc8d Merge pull request #32311 from kevinz000/component_forensics
MoreRobustThanYou's datum forensics but it's a component this time.
Fully refactors forensics, including fingerprints, hidden/admin fingerprints, suit/clothing/whatever fibers, and blood DNA residue to /datum/component/forensics.
Adds support for manually adding fingerprints.
🆑
code: Forensics is now a datum component.
balance: NPC humans will now start leaving fingerprints on things they touch!
/🆑
2017-12-28 10:18:11 +13:00
Matt Smith 0c94121737 Cut through handcuffs with power wirecutters (#33822)
* Cut through handcuffs with power wirecutters

* unbuckle is handled on delete of the handcuffs
2017-12-26 01:14:09 -05:00
ShizCalev 3d5c1ea4d1 Fixes deleting handcuffs (#33821)
* Fixes deleting handcuffs

* cleanup
2017-12-26 01:12:40 -05:00
Emmett Gaines 4595c46dca turns the baseturf var into a part time list (#33705) 2017-12-25 20:10:08 -05:00
uraniummeltdown 984406c1e5 Glass Airlocks Made Into Subtypes (#33764)
* move door_assembly types to new door_assembly_types.dm
fixed some stupid airlock varedits
made glass airlocks a subtype of their solid variant

* examine door assembly to see what name is set
move airlock emagged description to examine()
2017-12-25 17:50:03 -05:00
kevinz000 05be346f8a Component Forensics, Blood Decals, and Cleaning 2017-12-24 18:19:43 -08:00
Ian Turk c7f00fb44c Prefixed all disability defines with DISABILITY to fix name collision with BYOND built in BLIND define 2017-12-22 23:49:41 -06:00
Dax Dupont a56dda599b 2 borg metal fixes for the price of one (#33738) 2017-12-22 19:50:41 -05:00
kevinz000 6ce550dadf Clownborgs (#33590) 2017-12-22 11:57:02 -05:00
KorPhaeron 3f4b3a5834 Christmas (#33690)
* Christmas Event Updates

* Dont recreate the list every time

* Check for drop del

* Changes some things to placate that one guy from FTL
2017-12-21 20:14:08 -05:00
QualityVan 71c12b165e Fixes some syndicate duffelbags missing inhands 2017-12-20 19:54:54 -06:00
Tad Hardesty 911cb97718 Tidy telecomms radio code, make PDA server real telecomms machinery (#33647)
* Refactor radio message broadcasting in a major way

Broacast_Message and everywhere that uses it, including radio talk_into
and the telecomms broadcaster and allinone. Other telecomms machinery
has had dead code excised.

Functionality should be roughly the same as before, but:
- CentCom headsets are only magic when using the CentCom frequency
- Syndicate frequency speech on the station no longer double-talks
- Talking directly into an intercom or radio which also has its
  microphone on no longer double-talks.

* Split signal/vocal into subspace and subspace/vocal

* Move the message server and its computer to telecomms folder

* Slightly tidy the message server and computer

* Move subspace receiver logic to a proc on signal/subspace

* Repath the message server under machinery/telecomms

* Largely get PDA messages onto subspace proper

* Actually require the server for PDA messages

* Improve signal/subspace/New() and copy()

* Improve input handling on the message server

* Fix initialization and Z checks of allinones

* Add a constructor for virtualspeaker

* Fix radiation storms initializing a bad virtualspeaker

* Fix runtimes with machines talking into radios

* Finish making the message server a real telecomms machine

* Make CTF radios independent also

* Fix window IDs of message server PDA photos
2017-12-20 22:02:55 +01:00
oranges fc9b7eca53 Merge pull request #33622 from duncathan/assert_gas
restores add_gas(), assert_gas(), and thermal_energy() as wrapper procs
2017-12-20 17:45:39 +13:00
QualityVan 08070ca5ce Makes safes slightly less explosion-proof 2017-12-19 21:19:50 -05:00
Jordan Brown 0f0e3df73b Merge pull request #33664 from optimumtact/darkgenerallordhassnowflakeears
Halve gun empty sound level
2017-12-19 19:28:35 -05:00