Added a new ghost verb that lets you change your ignore settings, allowing previously ignored popups to be un-ignored and notifications without an ignore button to be ignored
When this was buffed 2 years ago the person who did it forgot to update the
uplink descriptions, so I've done so. Not sure if a changelog would be required
for this as it's an incredibly minor change, but I've added it anyway. Also not
sure about using the grammar tag, so please tell me if it's wrong to use it for
this sort of thing.
The old color-change functionality of the multitool remains unchanged. The hud is toggled with an action button, because multitools already have an attack_self() that does something. When toggled on, you get the hud as long as the multitool is in any slot on your body.
The only way I could find to reliably show exactly where an AI is looking was to place an image on every turf they are looking at. Because AI eyes move around a lot and I do not want them placing images all over the place when they do not have to, if there is nobody in the world currently using an ai detection multitool, they will not update the images until someone is.
Only AI eyes and multicamera zones currently appear. Advanced camera consoles do not appear on the hud, and no longer trigger the proximity color change. Also fixed multitools not appearing in-hands if their icon state changed.
cl Floyd
del: removed beauty / dirtyness
balance: Mood no longer gives you hallucinations, instead makes you go into crit sooner
/cl
oranges requested these changes, i havn't coded in DM for a while so I might have made some mistakes
This is in preparation for step_x support as the default behavior for these procs is necessary for proper functionality.
turf/Enter and atom/movable/Move default code got rewritten to replicate default byond functionality with minor changes.
* adds signal and modifies each call of afterattack to call it's inherited proc
* uses new macro for sendsignal()
* map fuck
* skip precommithooks
* combine and negate 2 ifs
Why not give the ops a 300 TC instantly obtain the disk button? Or a 300 tc mech that can't be damaged in any way except by pulse lasers?
Just because something is high commitment doesn't mean you can put it at a power level that the station cannot fucking deal with.
someone actually holds this opinion
Health analyzers already will tell you this, so this just makes it easier. I
read this on the "Minor Suggestions" thread. I'm no spriter, so feel free to
tell me if my icon sucks. I had to add an "addtimer" to the death proc because
med_hud_set_status isn't called anymore after death.
It's been updated to make use of the signal refactor and other code cleaned up. As a free side benefit I also made it work if applied to mobs directly.
* Adds ghost sheet
* Update miscellaneous.dm
* Update miscellaneous.dm
* So uh
I didn't consider what it would look like when you hold items in your hand while wearing this. So, extremely weak justification!
* Add UNDER_HEAD_LAYER
* Update miscellaneous.dm