About The Pull Request
Redoing the pull request because it's changed so fucking much. Original over here #49550.
The Infiltrator Bundle is a sneaksuit set that allows the wearer the benefits of a decent armor set at a relatively low price of 6TC. The armor vest paired with the sneaksuit will equal a syndicate hardsuit, but only on the chest. It also carries none of the benefits of the hardsuit, such as EVA.
The bundle comes complete with the following items:
Infiltrator Helmet: It's a insidious helmet. Has flashproofing.
Infiltrator Vest: It's roughly equal to an armor vest, but a lot wearker against lasers and disablers.
Blood-red Sneaksuit: It's the highest armored undersuit in the game, at 10 across the board.
Infiltrator Balaclava: Equal to an explorer mask in armor, and has a diagnostic hud built in. It also distorts your voice, so you always come up as 'Unknown' when speaking, even when you have another ID on. Obviously has anti-syngery with the Agent Card, but you're not wearing this to disguise as other people.
Infiltrator Gloves: Special combat gloves that allow you to fireman carry people more quickly.
Sneakboots: They muffle your footsteps completely!
Carrying Case: Storage container for the full suit and guns if you have them. Guns not included.
Also includes the Sleepytime Pajama Bundle for nukies.
Zawo and I have been passing this between us for a while trying to get this into a good state. Hopefully now it's worth an inclusion.
Why It's Good For The Game
A cheaper alternative to the Syndicate Balloon to indicate to everyone around you that you are probably valid.
A recognizable outfit that proves to be useful in minor ways and provide cheap armor for traitors. Nothing this grants is especially powerful on it's own, but it is a useful for traitors wanting to gain an edge at low cost.
Changelog
🆑 NecromancerAnne and zawo
add: The Infiltrator Bundle, an armor kit for 6TC. Murder people in style!
add: Some pajamas for nukies to get plenty of bed rest.
/🆑
About The Pull Request
Removes minor and major crimes to simplify them, they are just "crimes" now.
Adding a crime is now 2 1 pop-ups instead of 3.
Instead of adding details in sechuds, you can add it in sec consoles or by viewing crime in hud.
Why It's Good For The Game
My goal was to simplify adding crimes to encourage security to actually do that.
Since the space law is only a roleplay suggestion, we don't need that distinction.
Changelog
cl
del: Deleted minor and major crimes (they are just crimes now).
tweak: Adding a crime (via sec huds) is now only 1 pop-up, seriously try it.
add: You can now add crime details in security consoles.
/cl
About The Pull Request
Permanent portals no longer randomly select a portal to use as their exit, and instead stick with the first one they find, they're supposed to only have one linked portal anyways.
Adds a portal exit landmark, one-way portals use this to define their exit as opposed to the weird as hell and pointless portal deletion system I was using before, also nice for mapping since they have different icons so you can more easily tell which is which.
Adds One-Use portals, they're just one-way portals that delete after they're used, was requested for a reference off-station thing someone was making, probably also useful for things like mobs that die and spawn portals to an area, most likely will be used in ice moon.
Goat ruin was the only thing using the permanent portal system for ruins so far since VR hub got removed, so I just moved that over to use the landmarks.
Why It's Good For The Game
The old code is garbage I wrote like a year ago because it was packaged with VR hub, and someone added copy-pasta at some point, absolutely terrible. This cuts down on a lot.
Changelog
🆑
refactor: Permanent Portal fixes and One-Way Portal improvements for mapping.
/🆑
About The Pull Request
Borg upgrade cards didn't have a weight class and defaulted to normal size. This sets the size to them to be small. Only the upgrade card itself is affected, no change in any of the tools or effects that result from the card's installation into a borg.
Why It's Good For The Game
These are visually smaller than computer boards, it makes no sense that I can't stick the reboot board into my box.
Changelog
🆑
balance: Borg upgrade cards are now small items.
/🆑
🆑
tweak: Ducts can now be hidden under tiles
code: tile hiding is now an element and way cooler and sexier
/🆑
Ducts can now be hidden under tiles
Plumbing machinery connects can now be hidden aswell
Plumbing can now also be properly mapped in without breaking anything
Plumbing component now uses the normal overlay systeem instead of being a weird exception
You can now add the /datum/element/undertile element to instantly make something hidable under tiles when appropriate.